• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:37
CET 07:37
KST 15:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2209 users

In HOTS, low pylons no longer power high ground - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 52 Next
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 21:16 GMT
#481
On October 25 2011 06:13 VPCursed wrote:
Show nested quote +
On October 25 2011 06:10 Shiori wrote:
On October 25 2011 06:08 VPCursed wrote:
i've always felt that the voidray strats with warpin on high ground are a little OP.
On some maps it can be very hard to move between ur main bunkers and nat bunkers, and if he can FF the ramp from low ground you just basically lose. I've even seen pros lose to amateurs doing this, despite the pro preparing for it, im honestly surprised by the backlash. There are still many means for protoss aggression, its not like warp prism all in's haven't been uncommon on the ladder lately.

there are plenty of strats that terran can do that are "very hard" to hold off. how is that an argument against them being the game?

its not that its hard to hold off, its that i can look at my game and say.. well maybe i should just build 5-6 raxes from now on when i expand.
I mean, you have to understand that holding this off on some maps is borderline impossible, you cannot prepare for it effectively. Optimally yes.. effectively no.

Or maybe you should have expanded AFTER you had more units?
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 24 2011 21:16 GMT
#482
Warp mechanic was such an awesome idea they have had to nerf it to oblivion xD This is BS.
Revolutionist fan
VPCursed
Profile Blog Joined May 2011
1044 Posts
October 24 2011 21:18 GMT
#483
On October 25 2011 06:16 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 06:13 VPCursed wrote:
On October 25 2011 06:10 Shiori wrote:
On October 25 2011 06:08 VPCursed wrote:
i've always felt that the voidray strats with warpin on high ground are a little OP.
On some maps it can be very hard to move between ur main bunkers and nat bunkers, and if he can FF the ramp from low ground you just basically lose. I've even seen pros lose to amateurs doing this, despite the pro preparing for it, im honestly surprised by the backlash. There are still many means for protoss aggression, its not like warp prism all in's haven't been uncommon on the ladder lately.

there are plenty of strats that terran can do that are "very hard" to hold off. how is that an argument against them being the game?

its not that its hard to hold off, its that i can look at my game and say.. well maybe i should just build 5-6 raxes from now on when i expand.
I mean, you have to understand that holding this off on some maps is borderline impossible, you cannot prepare for it effectively. Optimally yes.. effectively no.

Or maybe you should have expanded AFTER you had more units?

ye, How stupid of me to expand so soon, Terrain is no obstacle for toss and it should never be!

Drolla
Profile Joined September 2010
United Kingdom389 Posts
October 24 2011 21:18 GMT
#484
I feel this will really take away from a part of the game, I don't think this is necessary since they've nerved the pylon range and the vision up ramps range. Who knows it still might not be implemented if they deem the change to be worthless.
Shiori
Profile Blog Joined July 2011
3815 Posts
October 24 2011 21:20 GMT
#485
On October 25 2011 06:18 VPCursed wrote:
Show nested quote +
On October 25 2011 06:16 VirgilSC2 wrote:
On October 25 2011 06:13 VPCursed wrote:
On October 25 2011 06:10 Shiori wrote:
On October 25 2011 06:08 VPCursed wrote:
i've always felt that the voidray strats with warpin on high ground are a little OP.
On some maps it can be very hard to move between ur main bunkers and nat bunkers, and if he can FF the ramp from low ground you just basically lose. I've even seen pros lose to amateurs doing this, despite the pro preparing for it, im honestly surprised by the backlash. There are still many means for protoss aggression, its not like warp prism all in's haven't been uncommon on the ladder lately.

there are plenty of strats that terran can do that are "very hard" to hold off. how is that an argument against them being the game?

its not that its hard to hold off, its that i can look at my game and say.. well maybe i should just build 5-6 raxes from now on when i expand.
I mean, you have to understand that holding this off on some maps is borderline impossible, you cannot prepare for it effectively. Optimally yes.. effectively no.

Or maybe you should have expanded AFTER you had more units?

ye, How stupid of me to expand so soon, Terrain is no obstacle for toss and it should never be!


you do realize i could say the exact same thing of the 1-1-1 and ghost pushes on certain maps, right? you realize i can say the same thing about spotting drops on certain maps, right? if the ONLY thing that protoss has that's hard to deal with are stargate allins, then tough shit bro. your non-allin medivac timing is pretty difficult to deal with. bio with stim is difficult to deal with. i've seen pros lose to horrible players because of the 1-1-1. i've watched terrible terrans clean house with decent protosses for months now. and you're saying that stargate play amounts to a free win on certain maps? no, sir, that is ridiculous and you know it. toss has the hardest time expanding and you know it.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 21:21 GMT
#486
On October 25 2011 06:18 VPCursed wrote:
Show nested quote +
On October 25 2011 06:16 VirgilSC2 wrote:
On October 25 2011 06:13 VPCursed wrote:
On October 25 2011 06:10 Shiori wrote:
On October 25 2011 06:08 VPCursed wrote:
i've always felt that the voidray strats with warpin on high ground are a little OP.
On some maps it can be very hard to move between ur main bunkers and nat bunkers, and if he can FF the ramp from low ground you just basically lose. I've even seen pros lose to amateurs doing this, despite the pro preparing for it, im honestly surprised by the backlash. There are still many means for protoss aggression, its not like warp prism all in's haven't been uncommon on the ladder lately.

there are plenty of strats that terran can do that are "very hard" to hold off. how is that an argument against them being the game?

its not that its hard to hold off, its that i can look at my game and say.. well maybe i should just build 5-6 raxes from now on when i expand.
I mean, you have to understand that holding this off on some maps is borderline impossible, you cannot prepare for it effectively. Optimally yes.. effectively no.

Or maybe you should have expanded AFTER you had more units?

ye, How stupid of me to expand so soon, Terrain is no obstacle for toss and it should never be!


You're effectively saying that a 1 Rax FE shouldn't be punishable by a one base all-in that is easily scouted, especially with that handy thing called a Orbital Command.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
virpi
Profile Blog Joined August 2009
Germany3599 Posts
October 24 2011 21:21 GMT
#487
they should fix the warp-in problem in general and the cliff mechanics before they do stupid stuff like this.
first we make expand, then we defense it.
QNdie
Profile Joined June 2011
Poland210 Posts
October 24 2011 21:22 GMT
#488
Holy hell this is terrible. I hope blizz will be happy when gsl becomes full terran, 0 toss and maybe 2 zergs.
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-10-24 21:27:12
October 24 2011 21:24 GMT
#489
I'm guessing it's so you can't build a building on the high ground and then stamp a nexus cannon onto some high-hp building like a forge, right next to a person's base.

The rest of you, shame. Stop kicking your feet and screaming and see how this actually changes things. I honestly don't see this coming into play very often in the tvp that I play, and it's certainly not "Breaking the race" like so many of you are flailing on about.

Seriously, grow up. I wasn't happy about the hellion blue flame nerf either, or the unnecessary reaper nerf (that +1 roach range was all that was needed, and now my favorite unit stinks) but I accepted it in the search for better balance.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 21:26 GMT
#490
On October 25 2011 06:22 QNdie wrote:
Holy hell this is terrible. I hope blizz will be happy when gsl becomes full terran, 0 toss and maybe 2 zergs.

Yes, because Zerg is in such a terrible state right now.
/sarcasm
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
kilergrunt
Profile Joined July 2011
United States263 Posts
October 24 2011 21:26 GMT
#491
At first I thought this was just some sort of joke or mistake. I'm no one of importance, but I feel that this is a terrible idea. I hope it doesn't make it to the final version.
Select | iNkA | Tyler | Huk | Idra | Polt | NaNiwa | PuMa | Spanishiwa | DeMusliM | Slush
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
October 24 2011 21:26 GMT
#492
Is it just me or could this whole thread be changed to "how to correctly use a warp prism to warp in on the high ground offensively"

Seems like all blizzard is trying to do is encourage drop ship usage for protoss and stop the early probe "lol I am in ur base with the whole army ignoring you meager defences at this early point in the game".

For the swarm
worked13
Profile Joined September 2010
Australia93 Posts
October 24 2011 21:30 GMT
#493
What a terrible idea...I've had a lot of success expanding early in PvP (yes, expanding) and getting a fast Robo for Observer. Warp up works extremely well when you need to buy yourself time and can easily warp in a few Zealots onto the high ground in an enemies base as they move out, making them either run back to kill off your units or have to warp in units to defend (making their push less effective). I feel that this change would take away a huge part of both the defensive and offensive capabilities of playing Protoss.
ZenithM
Profile Joined February 2011
France15952 Posts
October 24 2011 21:36 GMT
#494
May this put an end to months of Protoss domination.
Rorschach
Profile Joined May 2010
United States623 Posts
October 24 2011 21:39 GMT
#495
On October 25 2011 06:36 ZenithM wrote:
May this put an end to months of Protoss domination.



i love you.......
En Taro Adun, Executor!
GypsyBeast
Profile Joined December 2010
Canada630 Posts
October 24 2011 21:44 GMT
#496
well thats silly. maybe they should have made HG warp-ins an upgrade at the cybercore? man it long enough that it will eliminate some cheesy thing but cheap enough (50/50) and still short enough so it dosent hurt some stargate+HG warp-ins. seems like a better solution
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2011-10-24 21:55:00
October 24 2011 21:51 GMT
#497
On October 25 2011 06:22 QNdie wrote:
Holy hell this is terrible. I hope blizz will be happy when gsl becomes full terran, 0 toss and maybe 2 zergs.

On October 25 2011 06:36 ZenithM wrote:
May this put an end to months of Protoss domination.


first of all this is a HotS change, there is NO TELLING how all the other additions/changes will leave the balance of the game, so stop being so alarmist.

I'll say it again, the only strats that this causes problems for (remember warp-in still is possible DOWN from cliffs, this is just preventing UP cliffs) is gimmicky builds. If you need to warp in at the top of some cliff so much, get a warp prism. Before that point, it prevents enough cheese and retardation that I'd class it as a good change.

edit:
remember this change is coming in at the same time as the 'make any building a mini-cannon for 20 seconds' ability, along with a mass of others, stop thinking in a vacuum.
Acritter
Profile Joined August 2010
Syria7637 Posts
October 24 2011 21:56 GMT
#498
This is a great change. It means Blizzard can finally improve Protoss.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
dump
Profile Joined August 2010
Japan514 Posts
October 24 2011 22:00 GMT
#499
I'd be fine with this if they restore the ramp vision thing. They only need either or to nerf 4 gate. They're totally overreacting.

Terran's already difficult enough to scout; the vision nerf just made it worse.
HellionDrop
Profile Blog Joined June 2011
281 Posts
Last Edited: 2011-10-24 22:01:40
October 24 2011 22:01 GMT
#500
this is great, warpgates already give you an unfair advantage , at least there is one less thing for me to worry about as terran
Prev 1 23 24 25 26 27 52 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #59
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group D
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 109
trigger 25
StarCraft: Brood War
hero 2319
Shuttle 1122
Zeus 607
Leta 293
yabsab 57
Sharp 27
Icarus 7
Dota 2
monkeys_forever494
XaKoH 119
League of Legends
JimRising 672
Reynor3
Other Games
summit1g19986
WinterStarcraft331
C9.Mang0221
Fuzer 114
ViBE93
Organizations
StarCraft: Brood War
UltimateBattle 94
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH62
• practicex 31
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
League of Legends
• Scarra1588
• Rush1398
• Lourlo965
• Stunt386
• HappyZerGling139
Upcoming Events
Wardi Open
5h 24m
Monday Night Weeklies
10h 24m
Replay Cast
16h 24m
WardiTV Korean Royale
1d 5h
BSL: GosuLeague
1d 14h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.