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In HOTS, low pylons no longer power high ground - Page 26

Forum Index > SC2 General
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VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 22:01 GMT
#501
On October 25 2011 06:51 Shiladie wrote:
remember warp-in still is possible DOWN from cliffs, this is just preventing UP cliffs

Do you have any proof of this?
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
October 24 2011 22:02 GMT
#502
Awesome, I don't think this affects balance much, but I feel a lot of things in Starcraft 2 are gimmicky and go against what made Starcraft 1 so good for me, and this is one of them.

I actually can't believe how many people think this is a bad idea. Also, the people saying "well Terran has a bunch of all-ins they can do bla bla bla," that's a huge strawman argument. Yes, terran DOES have a bunch of all ins they can do, and some of the stronger ones (1/1/1) will most definitely be nerfed.

On October 25 2011 06:21 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 06:18 VPCursed wrote:
On October 25 2011 06:16 VirgilSC2 wrote:
On October 25 2011 06:13 VPCursed wrote:
On October 25 2011 06:10 Shiori wrote:
On October 25 2011 06:08 VPCursed wrote:
i've always felt that the voidray strats with warpin on high ground are a little OP.
On some maps it can be very hard to move between ur main bunkers and nat bunkers, and if he can FF the ramp from low ground you just basically lose. I've even seen pros lose to amateurs doing this, despite the pro preparing for it, im honestly surprised by the backlash. There are still many means for protoss aggression, its not like warp prism all in's haven't been uncommon on the ladder lately.

there are plenty of strats that terran can do that are "very hard" to hold off. how is that an argument against them being the game?

its not that its hard to hold off, its that i can look at my game and say.. well maybe i should just build 5-6 raxes from now on when i expand.
I mean, you have to understand that holding this off on some maps is borderline impossible, you cannot prepare for it effectively. Optimally yes.. effectively no.

Or maybe you should have expanded AFTER you had more units?

ye, How stupid of me to expand so soon, Terrain is no obstacle for toss and it should never be!


You're effectively saying that a 1 Rax FE shouldn't be punishable by a one base all-in that is easily scouted, especially with that handy thing called a Orbital Command.


Actually, it really isn't easy to scout sometimes. If I scan and see that your gateways are a bit later, there are numerous possibilities it can be. A decent toss will usually kill scouting scvs before they have a chance to reach the natural to see if the toss expoed too, and often P's will hide their stargates on the map somewhere, which, sure if the T happens to go there they'll scout it, but it takes a while to be able to recon the whole map.. A good terran will usually know something "is odd," when there's a cheese is going on, but it can be difficult to know exactly what's going on.

But obviously 1-rax FE should be punishable by all-ins, as long as there's still a battle that can be played, which there is.
Rorschach
Profile Joined May 2010
United States623 Posts
Last Edited: 2011-10-24 22:07:45
October 24 2011 22:06 GMT
#503
On October 25 2011 07:01 HellionDrop wrote:
this is great, warpgates already give you an unfair advantage , at least there is one less thing for me to worry about as terran


cause toss already have such a flexible strategies and tech tree right?
Thank god its not rigid like terrans!
En Taro Adun, Executor!
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
October 24 2011 22:10 GMT
#504
What a bunch of children, this reminds me of the WoW forum. HotS will be a whole new game, get over it. Balance will be adjusted accordingly.

Honestly it would be a better game if they removed warpgates entirely.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
Gummy
Profile Blog Joined October 2010
United States2180 Posts
October 24 2011 22:15 GMT
#505
On October 25 2011 07:10 Hinanawi wrote:
What a bunch of children, this reminds me of the WoW forum. HotS will be a whole new game, get over it. Balance will be adjusted accordingly.

Honestly it would be a better game if they removed warpgates entirely.

Yeah, and made stalkers a tad stronger or cheaper, and gave zealots some stronger native speed boost instead of charge. Probably just the BW nerd in me talking though.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-10-24 22:21:52
October 24 2011 22:21 GMT
#506
You guys are acting like a patch will go live tomorrow. HotS isn't even in Beta, and you're already crying about balance.
o choro é livre
Goliath0nline
Profile Blog Joined October 2010
Canada165 Posts
Last Edited: 2011-10-24 22:25:32
October 24 2011 22:25 GMT
#507
this would help against cannon rushes against zerg and pvp, i think this change would be great!
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2011-10-24 22:28:59
October 24 2011 22:25 GMT
#508
nah, calm down guys. Its all a strategy from Blizzard so the protoss race feels so punished that we will all rush to buy legacy of the void when it comes out, where the changes will be reverted to make it seem like a huge protoss buff!!!!

however, i don't like this change at all, that actually cuts from strategies protoss has, but I guess it will all depend of when the beta goes live to see the effects of this change, now will we...
"Life is what happens to you while you’re busy making other plans" - John Lennon
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
October 24 2011 22:25 GMT
#509
On October 25 2011 07:10 Hinanawi wrote:
What a bunch of children, this reminds me of the WoW forum. HotS will be a whole new game, get over it. Balance will be adjusted accordingly.

Honestly it would be a better game if they removed warpgates entirely.


Exactly my thoughts for the first part.
For the second, I like it as a concept, but I don't think blizzard realized the kettle of fish they were dealing with when they put it in. Warpgates have, and will continue to be, a major balance point of protoss, making their warp-gate-able units weaker then otherwise in straight up fights due to their ability to be warped in anywhere, which unfortunately goes against the protoss "powerful unit" concept until you get to robo/stargate
dump
Profile Joined August 2010
Japan514 Posts
Last Edited: 2011-10-24 22:33:59
October 24 2011 22:33 GMT
#510
On October 25 2011 07:25 ForeverSleep wrote:
nah, calm down guys. Its all a strategy from Blizzard so the protoss race feels so punished that we will all rush to buy legacy of the void when it comes out, where the changes will be reverted to make it seem like a huge protoss buff!!!!

however, i don't like this change at all, that actually cuts from strategies protoss has, but I guess it will all depend of when the beta goes live to see the effects of this change, now will we...


You say that as if it's a joke, but it's true.

Most of the crappiness in the game makes total sense when you consider the business and marketing implications of it. It's why terran has the most toys.

Edit: as for the crappy art work, I think that's just genuine mediocrity on the artists' part.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 24 2011 22:33 GMT
#511
There are some things that I think need to be put in perspective as far as protoss in general. I see so many threads about protoss and I think a lot of people just don't "get it". Hopefully, after reading this you won't be thinking that I don't "get it".

Protoss has been surviving in competitive play through the use of gimmicky tactics. Things like 4 gates, nexus cancels, air play, 1 or 2 base all ins, turtling for the deathball, dt's, blink rushes, cannon rushes. I'm not going to talk about right or wrong in terms of these strategies, that depends on your philosophy on how the game "should" be played. I think options like this should be available but they should supplement strong core play. Which would probably be the general consensus. However, I would seriously doubt there ever would have been a protoss GSL champion (MC) if these gimmicks didn't exist and protoss had to rely on standard protoss play with the state it has been in.

I am of the opinion that these types of plays are so wide spread because playing standard as protoss is weaker than using gimmicks. One of the results of this was many people calling protoss overpowered because many of these gimmicky plays require a pretty specific response to stop. Thus, many of these things have been nerfed into the ground, while some of things that deal with them received buffs (roach range and infestors come to mind). Warp, blink, voidrays, forge build time, zealot build time, pylon radius, all of these things received substantial nerfs over the last year. Furthermore, the things that were buffed phoenix, archons, observers, immortals, warp prisms, are not core parts of protoss play, and don't significantly affect the early game. Which is why I stated that I feel gimmicks are stronger than standard play for protoss, a diligent zerg or terran can scout and respond and simply put the protoss far behind by delaying protoss from even taking his own natural on almost every map, by directly doing damage, or shutting down protoss gimmicks, because the build order protoss chose was scouted.

While PvZ seems to be a back and forth in win rates, mostly because of the metagame and some patching. PvT and PvP have been altered a lot as a direct of result from patches not metagame, at least much more so than pvz. The problem protoss as a race faces now is that with so many of their gimicks nerfed, and standard expansionist play being as delicate as it is, protoss are left with very little to rely on.

In PvT Protoss play seems stagnant, predictable, and it's faster and much cheaper for terran to counter protoss AOE than it is for protoss to produce it. Unfortunately, once terran starts producing medevacs, protoss is very weak agaisnt MMM without significant AOE damage available. The only real change lately has been more ghost usage, and more prism play but they haven't grossly changed the general play or altered the win rates. (now protoss's are making a warp prism with their 4 gate.....lol)

PvP is actually in turmoil because of all the changes to 4 gating. Really though, the 4 gate has been replaced by 3 gate robo, and the rule of "he who expands, dies" still applies to PvP in almost every pro match I've seen since that last patch. Truthfully though, I don't expect much diversity from mirror matches, and I'm pretty happy with it's current state except the fact that it is so 1 base focused.

Now most of what I've stated above is my opinion, but I'd like to think it is of a decently well formed opinion. The thing that really bothers me about them removing the pylon cliff warp in, is the same thing that bothers me about the new protoss units in hots. It's just more gimmicks, and they will be most likely be nerfed, just like these pylons. What protoss needs is a strong core. Protoss's core is the gateway, and the units from the gateway need some love.

Protoss needs to be balanced away from gimmicks and towards safe standard macro play. Taking away their gimmicks while not strengthening their core is what has led to protoss's current weaknesses in pro play. This is what protoss should be about, not blink stalkers that can't stand and fight, dragoons that put fear into people and are strong enough to walk where they want except against well prepared defenses or massed counters (like lings). Not warp ins all over the map to defeat someone who has weaker multitask or took many bases, macro and positioning to defeat someone who can't macro as well or isn't as tactically sound in battle. Protoss doesn't want to have to replicate other races units, protoss wants thier own flexible and cost effective units. Protoss don't want a-move colossus with stupid range and dmg, they want shuttle/reaver, which in a pro's hands can bring out oooo's and ahhhh's from an audience because of the skill and decision making involved in manipulating them. Protoss doesn't want to shut down mining for 45 seconds, they want to do what terran and zerg does, murder workers.

If they want to take away cliff warp in then fine, but for the love of starcraft protoss shouldn't be about gimmicks, it should be a strong mobile army of core units with good upgrades that zerg and terran fear an unfavorable engagement with, from the early game to the late game. An army that can be defeated by good caster usage, good positioning and better macro, not by an A move with more cost effective units and hard counters. Protoss should not be beaten by gimping protoss's economy and stopping any retaliation, 7 minutes into the game because the protoss's build got scouted. Protoss should be beaten by better decision making and better macro.

Sorry for the long rant, but this is the general way I feel about protoss. I've been playing rts's and starcraft a long time, and watching pro play for a long time. I honestly feel like Dustin Browder just doesn't "get it". Maybe I am just a dinosaur with outdated views and I'm the one who doesn't get it. But it saddens me to see such a beautiful race with such a proud history loose it's identity and be treated so unfairly.
:)
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
October 24 2011 22:42 GMT
#512
Well written and I agree completely, and really hope that blizzard goes towards that ability to play a standard game in HotS instead of just promoting more gimmicky builds.
Kewlots
Profile Joined September 2010
Australia534 Posts
October 24 2011 22:44 GMT
#513
Completely retarded change IMO takes away some cool options for no real reason
gl hf gg
dump
Profile Joined August 2010
Japan514 Posts
October 24 2011 22:54 GMT
#514
In one of Dayvie's replays, he does a persistent gas steal as zerg. Dead easy way to shut down a whole bunch of tech paths and make the game less strategic.

If gimmicky strategies are bad, why wouldn't they get rid of gas steal?
Jayrod
Profile Joined August 2010
1820 Posts
October 24 2011 22:55 GMT
#515
This is a really odd change. I can't think of a single way this change will improve the game... all it does is remove a bunch of viable strategies and also some cheeses that dont work when you scout around your base...How is using hallucinate/stargate units to get high ground vision for warp-ins NOT an interesting strategy? It's very interesting to watch from a spectator point of view... its even a seige breaking option in PvT which is needed IMO. Why take the sneaky tactics out of the game? Its not like you cant kill the stupid thing with any ranged unit.... so stupid.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
October 24 2011 23:01 GMT
#516
On October 25 2011 07:33 Reborn8u wrote:
+ Show Spoiler +
There are some things that I think need to be put in perspective as far as protoss in general. I see so many threads about protoss and I think a lot of people just don't "get it". Hopefully, after reading this you won't be thinking that I don't "get it".

Protoss has been surviving in competitive play through the use of gimmicky tactics. Things like 4 gates, nexus cancels, air play, 1 or 2 base all ins, turtling for the deathball, dt's, blink rushes, cannon rushes. I'm not going to talk about right or wrong in terms of these strategies, that depends on your philosophy on how the game "should" be played. I think options like this should be available but they should supplement strong core play. Which would probably be the general consensus. However, I would seriously doubt there ever would have been a protoss GSL champion (MC) if these gimmicks didn't exist and protoss had to rely on standard protoss play with the state it has been in.

I am of the opinion that these types of plays are so wide spread because playing standard as protoss is weaker than using gimmicks. One of the results of this was many people calling protoss overpowered because many of these gimmicky plays require a pretty specific response to stop. Thus, many of these things have been nerfed into the ground, while some of things that deal with them received buffs (roach range and infestors come to mind). Warp, blink, voidrays, forge build time, zealot build time, pylon radius, all of these things received substantial nerfs over the last year. Furthermore, the things that were buffed phoenix, archons, observers, immortals, warp prisms, are not core parts of protoss play, and don't significantly affect the early game. Which is why I stated that I feel gimmicks are stronger than standard play for protoss, a diligent zerg or terran can scout and respond and simply put the protoss far behind by delaying protoss from even taking his own natural on almost every map, by directly doing damage, or shutting down protoss gimmicks, because the build order protoss chose was scouted.

While PvZ seems to be a back and forth in win rates, mostly because of the metagame and some patching. PvT and PvP have been altered a lot as a direct of result from patches not metagame, at least much more so than pvz. The problem protoss as a race faces now is that with so many of their gimicks nerfed, and standard expansionist play being as delicate as it is, protoss are left with very little to rely on.

In PvT Protoss play seems stagnant, predictable, and it's faster and much cheaper for terran to counter protoss AOE than it is for protoss to produce it. Unfortunately, once terran starts producing medevacs, protoss is very weak agaisnt MMM without significant AOE damage available. The only real change lately has been more ghost usage, and more prism play but they haven't grossly changed the general play or altered the win rates. (now protoss's are making a warp prism with their 4 gate.....lol)

PvP is actually in turmoil because of all the changes to 4 gating. Really though, the 4 gate has been replaced by 3 gate robo, and the rule of "he who expands, dies" still applies to PvP in almost every pro match I've seen since that last patch. Truthfully though, I don't expect much diversity from mirror matches, and I'm pretty happy with it's current state except the fact that it is so 1 base focused.

Now most of what I've stated above is my opinion, but I'd like to think it is of a decently well formed opinion. The thing that really bothers me about them removing the pylon cliff warp in, is the same thing that bothers me about the new protoss units in hots. It's just more gimmicks, and they will be most likely be nerfed, just like these pylons. What protoss needs is a strong core. Protoss's core is the gateway, and the units from the gateway need some love.

Protoss needs to be balanced away from gimmicks and towards safe standard macro play. Taking away their gimmicks while not strengthening their core is what has led to protoss's current weaknesses in pro play. This is what protoss should be about, not blink stalkers that can't stand and fight, dragoons that put fear into people and are strong enough to walk where they want except against well prepared defenses or massed counters (like lings). Not warp ins all over the map to defeat someone who has weaker multitask or took many bases, macro and positioning to defeat someone who can't macro as well or isn't as tactically sound in battle. Protoss doesn't want to have to replicate other races units, protoss wants thier own flexible and cost effective units. Protoss don't want a-move colossus with stupid range and dmg, they want shuttle/reaver, which in a pro's hands can bring out oooo's and ahhhh's from an audience because of the skill and decision making involved in manipulating them. Protoss doesn't want to shut down mining for 45 seconds, they want to do what terran and zerg does, murder workers.

If they want to take away cliff warp in then fine, but for the love of starcraft protoss shouldn't be about gimmicks, it should be a strong mobile army of core units with good upgrades that zerg and terran fear an unfavorable engagement with, from the early game to the late game. An army that can be defeated by good caster usage, good positioning and better macro, not by an A move with more cost effective units and hard counters. Protoss should not be beaten by gimping protoss's economy and stopping any retaliation, 7 minutes into the game because the protoss's build got scouted. Protoss should be beaten by better decision making and better macro.

Sorry for the long rant, but this is the general way I feel about protoss. I've been playing rts's and starcraft a long time, and watching pro play for a long time. I honestly feel like Dustin Browder just doesn't "get it". Maybe I am just a dinosaur with outdated views and I'm the one who doesn't get it. But it saddens me to see such a beautiful race with such a proud history loose it's identity and be treated so unfairly.


blizz really need to listen to this guys
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
justindab0mb
Profile Joined October 2010
United States213 Posts
October 24 2011 23:05 GMT
#517
RIP Combat-Ex
"Hi there! I'm a big fan of all-ins, and I also play Terran"
IMLyte
Profile Joined November 2010
Canada714 Posts
October 24 2011 23:07 GMT
#518
IMO it's a good change it will help stop stupid chesses
I'ma show you how great I am ~ Muhammed Ali
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 24 2011 23:12 GMT
#519
On October 25 2011 08:07 Mutality wrote:
IMO it's a good change it will help stop stupid chesses


It's funny you say that. By looking at your quote you seem to follow Sage hmm... Did you know he does that a lot PvZ? High ground warp-in chargelots while pressuring with Phoenix, not a lot of people do that and come up with such creativity. But I guess in your eyes its stupid cheese as you are referring it. If protoss tries to play standard people are not happy either because of the turtle and deathball even thought protoss are doing crap, and when we come up with creative style it's gimmicky... Sigh.
Flying, sOs, free, Light, Soulkey & ZerO
Jimbo77
Profile Joined March 2011
139 Posts
October 24 2011 23:17 GMT
#520
Obviously needed and good change.
Wanna hi-ground warp-in? Use warp prism for it.
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