In HOTS, low pylons no longer power high ground - Page 20
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TutsiRebel
United States172 Posts
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Wrathsc2
United States2025 Posts
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Callynn
Netherlands917 Posts
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Gladiator6
Sweden7024 Posts
+ Show Spoiler + Wow, Blizzard really hates Protoss. First the HotS units then this. >.< | ||
VirgilSC2
United States6151 Posts
That is the wrong way to go about balancing the game. We should also make it so siege tanks can't fire from Low > High ground while we're at it. | ||
SoraLimit
Canada747 Posts
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Devolved
United States2753 Posts
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jinorazi
Korea (South)4948 Posts
its actually quite sad how much they're changing this game, for the worse to long time players, better for the new pool of players. | ||
BeMannerDuPenner
Germany5638 Posts
also it really doesnt make sense that such a cheap, powerful mechanic also gets used to ignore terrain. glad they do it On October 25 2011 03:30 VirgilSC2 wrote: This is clearly a nerf against mid-low tier players that will also affect high level play. That is the wrong way to go about balancing the game. We should also make it so siege tanks can't fire from Low > High ground while we're at it. this post makes so little sense i dont even know what to answer. balance threads sure are always entertaining. On October 25 2011 03:45 jinorazi wrote: this is a horrible change, horrendous, enough to make me puke. another protoss uniqueness thrown out the door just like KA because of the fucking problematic warpgate. its actually quite sad how much they're changing this game, for the worse to long time players, better for the new pool of players. what long time players are you talking about? afaik almost evryone plays it just since 1.5 years. and really tell me a reason whats so "unique" about this? that you can do your proxy inbase allin without really having to proxy? a little change that mostly affects stupid builds to begin with and you call doomsday? interesting... | ||
Ettick
United States2434 Posts
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Shiladie
Canada1631 Posts
I like how they are putting it in the expansion and not a balance patch though, as the balance will be changing a lot anyways, so people can't complain "this will break protoss" when there are far too many other factors that can/will change the balance by far more. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 03:46 BeMannerDuPenner wrote: this post makes so little sense i dont even know what to answer. balance threads sure are always entertaining. What? I shouldn't have to scout my base to protect from problems on the low ground, especially on ladder maps like Nerazim Crypts. | ||
On_Slaught
United States12190 Posts
Fine with the change. However I agree they should bring back the old pylon range now as a result. If the purpose of decreasing it was to weaken these strats in the first place, and they are now not even available, then we should get back old pylons. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 03:49 Shiladie wrote: As others are saying, this only affects cheesy strats. If anyone can bring forward a situation where they NEED their pylon to have high-ground warp-in when they aren't doing some kind of cheese or all-in then I'll reconsider. This helps reduce the ability of protoss to remove defensive advantage, which is a good thing in almost all cases. I like how they are putting it in the expansion and not a balance patch though, as the balance will be changing a lot anyways, so people can't complain "this will break protoss" when there are far too many other factors that can/will change the balance by far more. It's not the fact that you need it, it's the fact that it's there as a harassment option. Without it, that's one less thing Protoss can do to harass, when we're already the race with the least harassment options. | ||
robopork
United States511 Posts
And if you're attacking in the mid-lategame, just bring a warp prism. 100min for a pylon +lost mining time you're getting close to a wash on the cost, and it has more utility. Hell, put a probe in the warp prism and while your warping on the high ground + Show Spoiler + build a pylon up there too =O but @SoraLimit, I agree that the radius change could get reversed, but another benefit of that is that it slows down cannon rushes that need to "crawl" forward. It would be nice to wall off on antiga shipyard with 1 pylon's radius, but ffe on that map is the only time I can think of where it makes an ounce of difference if you're not cheesing. | ||
BeMannerDuPenner
Germany5638 Posts
On October 25 2011 03:50 VirgilSC2 wrote: What? I shouldn't have to scout my base to protect from problems on the low ground, especially on ladder maps like Nerazim Crypts. now i dont even know if you are against or for this change. i mean.. what? On October 25 2011 03:48 Ettick wrote: I guess that it is time to switch to zerg... so you change race cause either you allin without warping into the enemy base from lowground or have to use a warp prism in your allins. that sure sounds like a legit reason! | ||
Bleak
Turkey3059 Posts
On October 25 2011 02:44 Trowabarton756 wrote: Youre ignroant, people use this all the time in ALL match ups. Build a Warp Prism instead? It costs only twice of a pylon, can fly, you can retreat not to lose it, and after the buff it's quite beefy. Plus, it can't be hit by melee units, making it much stronger versus Zerg in early game. | ||
VirgilSC2
United States6151 Posts
On October 25 2011 03:54 BeMannerDuPenner wrote: now i dont even know if you are against or for this change. i mean.. what? If Terrans and Zergs shouldn't have to scout around for Pylons, why should I have to scout around for Siege tanks, or Proxy Rax, etc? | ||
jinorazi
Korea (South)4948 Posts
On October 25 2011 03:46 BeMannerDuPenner wrote: great change. warpgates are still problematic in many many occasions and this specific thing was used mostly for "hurr durr cheese" anyways. also it really doesnt make sense that such a cheap, powerful mechanic also gets used to ignore terrain. glad they do it this post makes so little sense i dont even know what to answer. balance threads sure are always entertaining. what long time players are you talking about? afaik almost evryone plays it just since 1.5 years. and really tell me a reason whats so "unique" about this? that you can do your proxy inbase allin without really having to proxy? a little change that mostly affects stupid builds to begin with and you call doomsday? interesting... i'm just a grumpy guy who's loved bw so much and all the reasons why i loved bw so much are starting to disappear one by one, especially with HOTS it seems. "its a different game" they say, it sure is, even more apparent with hots. why the fuck are people complaining about building up cliff, shits been happening for 10 years, why now? that obviously isn't the issue, the issue is the ability to warp up cliff, again, warpgate causing changes. and what stupid builds are YOU talking about? i mentioned no builds, nor i dislike any builds. | ||
Newtype2k6
United States88 Posts
However, some people in here seem convinced that the opposite (a high ground pylon not working on the low ground) is also being implemented. Does anyone have any proof of this? | ||
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