• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:27
CEST 03:27
KST 10:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles4
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [Personal Project Share] Terran Defense v0.60 XUN appreciation thread
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
[Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7694 users

In HOTS, low pylons no longer power high ground - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 52 Next
Hickorynut
Profile Joined April 2011
United States31 Posts
October 24 2011 16:44 GMT
#341
On October 25 2011 01:36 Panzamelano wrote:
so i guess that if i get contained i just have to make a robo and a warp prism to even get out... OH WAIT by the time it is done im already so far behind im dead -_-


No, this only affects low to high, not high to low. You will not be limited that way, unless you are a escaping to high ground and you have a spotter. Wait, that never happens. Stop complaining, you are only losing cheese.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:48 GMT
#342
On October 25 2011 01:44 Hickorynut wrote:
Show nested quote +
On October 25 2011 01:36 Panzamelano wrote:
so i guess that if i get contained i just have to make a robo and a warp prism to even get out... OH WAIT by the time it is done im already so far behind im dead -_-


No, this only affects low to high, not high to low. You will not be limited that way, unless you are a escaping to high ground and you have a spotter. Wait, that never happens. Stop complaining, you are only losing cheese.

Nope, look at the second image in the OP, it also affects High > Low, not just Low > High.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2011-10-24 16:49:54
October 24 2011 16:48 GMT
#343
On October 25 2011 01:43 VirgilSC2 wrote:
So, since we're throwing around pointless nerfs here, can we make it so Supply Depots can no longer be lowered? It's really not that gamebreaking after all.


Why not? And how about you can't build a Pool before an Overlord too. And you can't build a factory before a second Command Center.

I think every game should play out like Clockwork until 15 minutes into the game, only then can we vary our play. Better yet, let's just start out with 40 food worth of Probes, a few pylons, two Nexus, a Gateway and Cyber, let's just completely take away the early game anyway, it didn't add any strategy anyway.
Sovern
Profile Joined March 2011
United States312 Posts
October 24 2011 16:49 GMT
#344
I agree with this change. 3 gate void all ins and pylon on the low ground 4 gates are extremely strong and leads to a guessing game early on because protoss has the highest number of viable 1 base all ins in my opinion. This keeps the guessing low and gives the warp prism more use if a toss player wants to 1 base or 2 base all in instead of just making a hidden pylon and hoping that your opponent doesn't scout it.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 16:50 GMT
#345
On October 25 2011 00:13 Avril_Lavigne wrote:
finallly a sensible change that makes absolute fucking sense. so many times has a pylon warped into my base form the low ground it's so fucking stupid that protoss can do that and they call it "strategy" and "hard to do" lol all theydid was get an observer and warp in. No more voidray all ins and having to defend my main and natural at he same time phew. Also those who say that it doesn't punish greedy builds, well it's about damn time protoss is forced to play macro. anyway, if anything they really should change the radius back

They hid a pylon with no assurance that you wouldn't just see it, wait until some expensive stuff warps in and laugh while your tanks blast it all and then roll over the pylon since both players know it failed. Yet this^ is probably right still as I can imagine the feeling when dt is warped in all-in early. Very underhanded.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
HypernovA
Profile Joined October 2010
Canada556 Posts
October 24 2011 16:51 GMT
#346
Thank god for this change. No more stupid 3 gate void all in. Protoss has way too many 1 base all ins anyways.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2011-10-24 17:06:05
October 24 2011 16:51 GMT
#347
On October 25 2011 01:49 Sovern wrote:
protoss has the highest number of viable 1 base all ins in my opinion.


Where did you get this from? Terran can access far more of its tech tree on one base than Protoss can and can stay on one base longer economically since they can float their CC to their natural when their main is mined out. Finally Terran has so many upgrades compared to Protoss, and these can dramatically change how their all-ins work (Cloak, Blue Flame, Stim, Siege Mode to mention a few). Terran thus has far more 1 base all-ins.

Think about all the 1-1-1 variations alone (Marine Tank Medivac, Marine Tank Banshee, Marauder Hellion Banshee, Banshee Raven Viking Marine, Marine Tank Raven Banshee with Cloak...), then add in the several variations of proxy 2 rax, Thor all-ins, and all the variations of 3 rax and 3 rax Marine/scv all-ins...

Protoss has what? Proxy 2 Gate, Cannon Rush, 10 Gate 3/4 Gate, 12/13 Gate 4/5 Gate, Colossus all-in, Immortal all-in, Void Ray all-in, DT all-in, and 3 Gate Blink all-in. That is it, Protoss has less viable one base all-ins than Terran has 1-1-1 builds alone! And of course Terran has so many other viable one base builds as mentioned. And when I scout the 1-1-1 and still need to scout the units to see what is coming, if you scout a DT Shrine/Stargate/Robo Bay you know what is coming immediately.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:53 GMT
#348
On October 25 2011 01:51 HypernovA wrote:
Thank god for this change. No more stupid 3 gate void all in. Protoss has way too many 1 base all ins anyways.


On October 25 2011 01:49 Sovern wrote:
I agree with this change. 3 gate void all ins and pylon on the low ground 4 gates are extremely strong and leads to a guessing game early on because protoss has the highest number of viable 1 base all ins in my opinion. This keeps the guessing low and gives the warp prism more use if a toss player wants to 1 base or 2 base all in instead of just making a hidden pylon and hoping that your opponent doesn't scout it.



You both should not even be allowed to comment on balance.....Terran players thinking that Protoss is the race that keeps the early game a guessing game, and that Protoss has the highest number of One-base all-ins.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Spawkuring
Profile Joined July 2008
United States755 Posts
October 24 2011 16:56 GMT
#349
Excellent change in my opinion. Biggest problem with the protoss has always been that warp gate is way too strong, which forces everything else about the protoss to be weak to compensate. Hopefully now we can get some actual buffs so P players don't have to completely rely on warpgate/sentry/colossus just to be competitive.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 24 2011 16:56 GMT
#350
On October 25 2011 01:49 Sovern wrote:
I agree with this change. 3 gate void all ins and pylon on the low ground 4 gates are extremely strong and leads to a guessing game early on because protoss has the highest number of viable 1 base all ins in my opinion. This keeps the guessing low and gives the warp prism more use if a toss player wants to 1 base or 2 base all in instead of just making a hidden pylon and hoping that your opponent doesn't scout it.


Nope. You can scout gas+saved chrono's and have a good idea of what protoss is planning from the start. If you're really unsure build a bunker and save a scan.

A hidden pylon in your base would kill you regardless of this change. A low to high is part of a calculated attack. One is luck based, the other isn't. Why are they removing the ability for pylons on the low ground to power high ground, is it because of cannon rushes? If it is that's just dumb, because they put the arcshield mechanic in for a good reason, just have good pylon placement->arcshield, kill probe, collect win!
Porouscloud - NA LoL
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 24 2011 17:01 GMT
#351
On October 25 2011 01:53 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 01:51 HypernovA wrote:
Thank god for this change. No more stupid 3 gate void all in. Protoss has way too many 1 base all ins anyways.


Show nested quote +
On October 25 2011 01:49 Sovern wrote:
I agree with this change. 3 gate void all ins and pylon on the low ground 4 gates are extremely strong and leads to a guessing game early on because protoss has the highest number of viable 1 base all ins in my opinion. This keeps the guessing low and gives the warp prism more use if a toss player wants to 1 base or 2 base all in instead of just making a hidden pylon and hoping that your opponent doesn't scout it.



You both should not even be allowed to comment on balance.....Terran players thinking that Protoss is the race that keeps the early game a guessing game, and that Protoss has the highest number of One-base all-ins.


Well, they are correct in liking the change, since they allow a Terran not to scout at all, not to prepare for anything, and still defend every Protoss 1 base all-in after expanding. So it is a buff to terrible Terran players, there's plenty of reason for them to like it.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Rorschach
Profile Joined May 2010
United States623 Posts
October 24 2011 17:01 GMT
#352
On October 25 2011 01:56 Spawkuring wrote:
Excellent change in my opinion. Biggest problem with the protoss has always been that warp gate is way too strong, which forces everything else about the protoss to be weak to compensate. Hopefully now we can get some actual buffs so P players don't have to completely rely on warpgate/sentry/colossus just to be competitive.



wishful thinking if you think this one change is going to make blizz take a look at stalker/zealots...
gateway units will still suck and you'll just have one less harass option.
En Taro Adun, Executor!
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2011-10-24 17:04:52
October 24 2011 17:04 GMT
#353
On October 25 2011 02:01 Toadvine wrote:
Well, they are correct in liking the change, since they allow a Terran not to scout at all, not to prepare for anything, and still defend every Protoss 1 base all-in after expanding. So it is a buff to terrible Terran players, there's plenty of reason for them to like it.


The best part about Void Ray all-ins that depend on proxy pylons is that they can be easily spotted from the main base. It isn't like it is something that is unstoppable.

Get vision of your base, and you'll never die to one.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 24 2011 17:06 GMT
#354
Combat-EX just lost like 98% of his strategies with this nerf.

I can't say im sad about that.
"trash micro but win - its marine" MC commentary during HSC 4
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
October 24 2011 17:07 GMT
#355
When Terran players start complaining about how many different all-in builds Protoss can do off one base, you just gotta shake your head and move on.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 17:10 GMT
#356
On October 25 2011 01:48 BronzeKnee wrote:
Show nested quote +
On October 25 2011 01:43 VirgilSC2 wrote:
So, since we're throwing around pointless nerfs here, can we make it so Supply Depots can no longer be lowered? It's really not that gamebreaking after all.


Why not? And how about you can't build a Pool before an Overlord too. And you can't build a factory before a second Command Center.

I think every game should play out like Clockwork until 15 minutes into the game, only then can we vary our play. Better yet, let's just start out with 40 food worth of Probes, a few pylons, two Nexus, a Gateway and Cyber, let's just completely take away the early game anyway, it didn't add any strategy anyway.

This. The more options you have (and face!) the better!
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 17:35 GMT
#357
On October 25 2011 01:14 EvrSteady wrote:
Is there anything protoss don't whine about!

Is there anything Zerg don't whine about! Is there anything Terran - is- is there- ok. But still, it comes from all sides. People generally feel Terran has no excuse but they still whine at times. It is a prevalent theme in politics, sports, esports, anywhere people take sides- the monster we call bias. You have one too- it came with your belly button. ;-). Of course whining can be warranted, so feel free to do so. Even if whining about whining.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 24 2011 17:41 GMT
#358
I dunno. A lot of you guys seem for it. I really don't like blizzards direction with many of their changes. Sure, the game will be statistically "balanced". I trust that blizzard will push the game go 50/50 for each match up, but I worry that their changes are just going to make the game boring as fuck to play / watch.

I get board of tic-tac-toe after like 4 games, I get bored of chess after 100 games, but after 2000+ games, I always go back to BW. SC2 can be balanced and all, but I feel like theyre taking the fun out of the game with all these small stupid changes.

Cheese is part of the game. Cheese is fun. Stop forcing it out of the game and let the players learn how to stop it.

On October 24 2011 23:42 Raven068 wrote:
I wonder if this affects the Warp Prism as well.

No. Warp prison is not on a low ground. Its flys in the air.
Jaedong.
Elean
Profile Joined October 2010
689 Posts
October 24 2011 17:41 GMT
#359
I like it.
This will reward the use of war prisms more.

And, please people don't talk about balance for a game that isn't out yet...
sixfour
Profile Blog Joined December 2009
England11062 Posts
October 24 2011 17:42 GMT
#360
On October 24 2011 23:22 ZiegFeld wrote:
No more early game cheese.

Is that so bad?


from an entertainment standpoint it's fucking terrible
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Prev 1 16 17 18 19 20 52 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 4
CranKy Ducklings91
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft423
RuFF_SC2 69
ProTech69
StarCraft: Brood War
Rain 2313
GuemChi 1917
Shuttle 719
Artosis 641
NaDa 27
sSak 20
Dota 2
NeuroSwarm168
League of Legends
Doublelift2728
JimRising 539
Counter-Strike
summit1g6442
pashabiceps531
adren_tv89
minikerr40
Super Smash Bros
Mew2King69
Other Games
PiGStarcraft275
C9.Mang0163
XaKoH 143
Sick115
Maynarde107
Livibee95
ViBE62
[ Show 13 non-featured ]
StarCraft 2
• davetesta27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22223
League of Legends
• Stunt196
Other Games
• Scarra950
Upcoming Events
The PondCast
8h 34m
OSC
21h 4m
IntoTheTV X SOOP
1d 9h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
5 days
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.