• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:32
CET 17:32
KST 01:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block4
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series BGE Stara Zagora 2026 cancelled
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2032 users

In HOTS, low pylons no longer power high ground - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 52 Next
Hickorynut
Profile Joined April 2011
United States31 Posts
October 24 2011 16:44 GMT
#341
On October 25 2011 01:36 Panzamelano wrote:
so i guess that if i get contained i just have to make a robo and a warp prism to even get out... OH WAIT by the time it is done im already so far behind im dead -_-


No, this only affects low to high, not high to low. You will not be limited that way, unless you are a escaping to high ground and you have a spotter. Wait, that never happens. Stop complaining, you are only losing cheese.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:48 GMT
#342
On October 25 2011 01:44 Hickorynut wrote:
Show nested quote +
On October 25 2011 01:36 Panzamelano wrote:
so i guess that if i get contained i just have to make a robo and a warp prism to even get out... OH WAIT by the time it is done im already so far behind im dead -_-


No, this only affects low to high, not high to low. You will not be limited that way, unless you are a escaping to high ground and you have a spotter. Wait, that never happens. Stop complaining, you are only losing cheese.

Nope, look at the second image in the OP, it also affects High > Low, not just Low > High.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-10-24 16:49:54
October 24 2011 16:48 GMT
#343
On October 25 2011 01:43 VirgilSC2 wrote:
So, since we're throwing around pointless nerfs here, can we make it so Supply Depots can no longer be lowered? It's really not that gamebreaking after all.


Why not? And how about you can't build a Pool before an Overlord too. And you can't build a factory before a second Command Center.

I think every game should play out like Clockwork until 15 minutes into the game, only then can we vary our play. Better yet, let's just start out with 40 food worth of Probes, a few pylons, two Nexus, a Gateway and Cyber, let's just completely take away the early game anyway, it didn't add any strategy anyway.
Sovern
Profile Joined March 2011
United States312 Posts
October 24 2011 16:49 GMT
#344
I agree with this change. 3 gate void all ins and pylon on the low ground 4 gates are extremely strong and leads to a guessing game early on because protoss has the highest number of viable 1 base all ins in my opinion. This keeps the guessing low and gives the warp prism more use if a toss player wants to 1 base or 2 base all in instead of just making a hidden pylon and hoping that your opponent doesn't scout it.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 16:50 GMT
#345
On October 25 2011 00:13 Avril_Lavigne wrote:
finallly a sensible change that makes absolute fucking sense. so many times has a pylon warped into my base form the low ground it's so fucking stupid that protoss can do that and they call it "strategy" and "hard to do" lol all theydid was get an observer and warp in. No more voidray all ins and having to defend my main and natural at he same time phew. Also those who say that it doesn't punish greedy builds, well it's about damn time protoss is forced to play macro. anyway, if anything they really should change the radius back

They hid a pylon with no assurance that you wouldn't just see it, wait until some expensive stuff warps in and laugh while your tanks blast it all and then roll over the pylon since both players know it failed. Yet this^ is probably right still as I can imagine the feeling when dt is warped in all-in early. Very underhanded.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
HypernovA
Profile Joined October 2010
Canada556 Posts
October 24 2011 16:51 GMT
#346
Thank god for this change. No more stupid 3 gate void all in. Protoss has way too many 1 base all ins anyways.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-10-24 17:06:05
October 24 2011 16:51 GMT
#347
On October 25 2011 01:49 Sovern wrote:
protoss has the highest number of viable 1 base all ins in my opinion.


Where did you get this from? Terran can access far more of its tech tree on one base than Protoss can and can stay on one base longer economically since they can float their CC to their natural when their main is mined out. Finally Terran has so many upgrades compared to Protoss, and these can dramatically change how their all-ins work (Cloak, Blue Flame, Stim, Siege Mode to mention a few). Terran thus has far more 1 base all-ins.

Think about all the 1-1-1 variations alone (Marine Tank Medivac, Marine Tank Banshee, Marauder Hellion Banshee, Banshee Raven Viking Marine, Marine Tank Raven Banshee with Cloak...), then add in the several variations of proxy 2 rax, Thor all-ins, and all the variations of 3 rax and 3 rax Marine/scv all-ins...

Protoss has what? Proxy 2 Gate, Cannon Rush, 10 Gate 3/4 Gate, 12/13 Gate 4/5 Gate, Colossus all-in, Immortal all-in, Void Ray all-in, DT all-in, and 3 Gate Blink all-in. That is it, Protoss has less viable one base all-ins than Terran has 1-1-1 builds alone! And of course Terran has so many other viable one base builds as mentioned. And when I scout the 1-1-1 and still need to scout the units to see what is coming, if you scout a DT Shrine/Stargate/Robo Bay you know what is coming immediately.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 24 2011 16:53 GMT
#348
On October 25 2011 01:51 HypernovA wrote:
Thank god for this change. No more stupid 3 gate void all in. Protoss has way too many 1 base all ins anyways.


On October 25 2011 01:49 Sovern wrote:
I agree with this change. 3 gate void all ins and pylon on the low ground 4 gates are extremely strong and leads to a guessing game early on because protoss has the highest number of viable 1 base all ins in my opinion. This keeps the guessing low and gives the warp prism more use if a toss player wants to 1 base or 2 base all in instead of just making a hidden pylon and hoping that your opponent doesn't scout it.



You both should not even be allowed to comment on balance.....Terran players thinking that Protoss is the race that keeps the early game a guessing game, and that Protoss has the highest number of One-base all-ins.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Spawkuring
Profile Joined July 2008
United States755 Posts
October 24 2011 16:56 GMT
#349
Excellent change in my opinion. Biggest problem with the protoss has always been that warp gate is way too strong, which forces everything else about the protoss to be weak to compensate. Hopefully now we can get some actual buffs so P players don't have to completely rely on warpgate/sentry/colossus just to be competitive.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 24 2011 16:56 GMT
#350
On October 25 2011 01:49 Sovern wrote:
I agree with this change. 3 gate void all ins and pylon on the low ground 4 gates are extremely strong and leads to a guessing game early on because protoss has the highest number of viable 1 base all ins in my opinion. This keeps the guessing low and gives the warp prism more use if a toss player wants to 1 base or 2 base all in instead of just making a hidden pylon and hoping that your opponent doesn't scout it.


Nope. You can scout gas+saved chrono's and have a good idea of what protoss is planning from the start. If you're really unsure build a bunker and save a scan.

A hidden pylon in your base would kill you regardless of this change. A low to high is part of a calculated attack. One is luck based, the other isn't. Why are they removing the ability for pylons on the low ground to power high ground, is it because of cannon rushes? If it is that's just dumb, because they put the arcshield mechanic in for a good reason, just have good pylon placement->arcshield, kill probe, collect win!
Porouscloud - NA LoL
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 24 2011 17:01 GMT
#351
On October 25 2011 01:53 VirgilSC2 wrote:
Show nested quote +
On October 25 2011 01:51 HypernovA wrote:
Thank god for this change. No more stupid 3 gate void all in. Protoss has way too many 1 base all ins anyways.


Show nested quote +
On October 25 2011 01:49 Sovern wrote:
I agree with this change. 3 gate void all ins and pylon on the low ground 4 gates are extremely strong and leads to a guessing game early on because protoss has the highest number of viable 1 base all ins in my opinion. This keeps the guessing low and gives the warp prism more use if a toss player wants to 1 base or 2 base all in instead of just making a hidden pylon and hoping that your opponent doesn't scout it.



You both should not even be allowed to comment on balance.....Terran players thinking that Protoss is the race that keeps the early game a guessing game, and that Protoss has the highest number of One-base all-ins.


Well, they are correct in liking the change, since they allow a Terran not to scout at all, not to prepare for anything, and still defend every Protoss 1 base all-in after expanding. So it is a buff to terrible Terran players, there's plenty of reason for them to like it.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Rorschach
Profile Joined May 2010
United States623 Posts
October 24 2011 17:01 GMT
#352
On October 25 2011 01:56 Spawkuring wrote:
Excellent change in my opinion. Biggest problem with the protoss has always been that warp gate is way too strong, which forces everything else about the protoss to be weak to compensate. Hopefully now we can get some actual buffs so P players don't have to completely rely on warpgate/sentry/colossus just to be competitive.



wishful thinking if you think this one change is going to make blizz take a look at stalker/zealots...
gateway units will still suck and you'll just have one less harass option.
En Taro Adun, Executor!
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-10-24 17:04:52
October 24 2011 17:04 GMT
#353
On October 25 2011 02:01 Toadvine wrote:
Well, they are correct in liking the change, since they allow a Terran not to scout at all, not to prepare for anything, and still defend every Protoss 1 base all-in after expanding. So it is a buff to terrible Terran players, there's plenty of reason for them to like it.


The best part about Void Ray all-ins that depend on proxy pylons is that they can be easily spotted from the main base. It isn't like it is something that is unstoppable.

Get vision of your base, and you'll never die to one.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 24 2011 17:06 GMT
#354
Combat-EX just lost like 98% of his strategies with this nerf.

I can't say im sad about that.
"trash micro but win - its marine" MC commentary during HSC 4
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
October 24 2011 17:07 GMT
#355
When Terran players start complaining about how many different all-in builds Protoss can do off one base, you just gotta shake your head and move on.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 17:10 GMT
#356
On October 25 2011 01:48 BronzeKnee wrote:
Show nested quote +
On October 25 2011 01:43 VirgilSC2 wrote:
So, since we're throwing around pointless nerfs here, can we make it so Supply Depots can no longer be lowered? It's really not that gamebreaking after all.


Why not? And how about you can't build a Pool before an Overlord too. And you can't build a factory before a second Command Center.

I think every game should play out like Clockwork until 15 minutes into the game, only then can we vary our play. Better yet, let's just start out with 40 food worth of Probes, a few pylons, two Nexus, a Gateway and Cyber, let's just completely take away the early game anyway, it didn't add any strategy anyway.

This. The more options you have (and face!) the better!
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 17:35 GMT
#357
On October 25 2011 01:14 EvrSteady wrote:
Is there anything protoss don't whine about!

Is there anything Zerg don't whine about! Is there anything Terran - is- is there- ok. But still, it comes from all sides. People generally feel Terran has no excuse but they still whine at times. It is a prevalent theme in politics, sports, esports, anywhere people take sides- the monster we call bias. You have one too- it came with your belly button. ;-). Of course whining can be warranted, so feel free to do so. Even if whining about whining.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 24 2011 17:41 GMT
#358
I dunno. A lot of you guys seem for it. I really don't like blizzards direction with many of their changes. Sure, the game will be statistically "balanced". I trust that blizzard will push the game go 50/50 for each match up, but I worry that their changes are just going to make the game boring as fuck to play / watch.

I get board of tic-tac-toe after like 4 games, I get bored of chess after 100 games, but after 2000+ games, I always go back to BW. SC2 can be balanced and all, but I feel like theyre taking the fun out of the game with all these small stupid changes.

Cheese is part of the game. Cheese is fun. Stop forcing it out of the game and let the players learn how to stop it.

On October 24 2011 23:42 Raven068 wrote:
I wonder if this affects the Warp Prism as well.

No. Warp prison is not on a low ground. Its flys in the air.
Jaedong.
Elean
Profile Joined October 2010
689 Posts
October 24 2011 17:41 GMT
#359
I like it.
This will reward the use of war prisms more.

And, please people don't talk about balance for a game that isn't out yet...
sixfour
Profile Blog Joined December 2009
England11061 Posts
October 24 2011 17:42 GMT
#360
On October 24 2011 23:22 ZiegFeld wrote:
No more early game cheese.

Is that so bad?


from an entertainment standpoint it's fucking terrible
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Prev 1 16 17 18 19 20 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 82
JuggernautJason64
RushiSC 45
StarCraft: Brood War
Sea 2806
Horang2 2763
Soma 923
Mini 728
Stork 464
EffOrt 431
Light 409
ggaemo 364
Snow 271
ZerO 261
[ Show more ]
Rush 187
hero 108
Barracks 63
PianO 57
sorry 49
sSak 42
NotJumperer 33
Rock 22
Shinee 18
Terrorterran 15
soO 13
GoRush 12
ivOry 11
SilentControl 11
Noble 7
Dota 2
qojqva4195
canceldota7
League of Legends
JimRising 400
Counter-Strike
fl0m1741
byalli615
adren_tv83
oskar40
Super Smash Bros
Mew2King75
Heroes of the Storm
MindelVK8
Other Games
singsing2321
B2W.Neo1145
hiko726
Lowko428
ceh9354
crisheroes320
Fuzer 190
Liquid`VortiX175
Hui .144
ArmadaUGS140
QueenE81
Trikslyr57
ZerO(Twitch)19
Organizations
Dota 2
PGL Dota 2 - Main Stream608
Other Games
WardiTV411
BasetradeTV133
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3164
• Jankos1844
Upcoming Events
Monday Night Weeklies
28m
WardiTV Team League
19h 28m
PiGosaur Cup
1d 7h
Kung Fu Cup
1d 18h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
[ Show More ]
WardiTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
5 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.