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In HOTS, low pylons no longer power high ground - Page 9

Forum Index > SC2 General
Post a Reply
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zZippo
Profile Joined September 2011
Russian Federation13 Posts
October 24 2011 11:35 GMT
#161
I feel like it removes a few tactics that the protoss can do.


Such as cannon rush.

awsome )))))
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
October 24 2011 11:36 GMT
#162
Someone photoshop David Kim and Justin Browder into this and make the stormtrooper a zealot.
[image loading]
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 11:38 GMT
#163
Why are people fucking stupid?

You are focusing on ONE change out of a hundred upcoming changes for the HOTS expansion, and you are all crying your eyes out about how Protoss is worthless now, saying things like Blizzard want to remove Toss, or they want Toss to be worthless. Seriously, think about that for a second, do you honestly think that's what blizzard wants? This shit had to go for the greater good.

Back in the beta when roaches were 1supply and life was good, how do you think Zergs felt when that got nerfed? it fucking sucked but it had to happen, it was not good for the game. Stop focusing on the ONE bad thing that has been discovered so far, it really only affects cheese and other gimmicks anyway.
We make signature, then defense it.
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-24 11:41:59
October 24 2011 11:40 GMT
#164
On October 24 2011 20:35 Kevoras wrote:
Show nested quote +
On October 24 2011 20:29 Yaki wrote:
I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now.


I agree.

I don't mind Protoss players losing potentially cheese like options, if other races gets the same.
If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters.

I am trying to be objective, yet having a hard time.

btw, I play Zerg, and I am excited about the Viper.



Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board.

There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point.


@grobo:

One change it may be, but by doing one change at a time, it still piles up at the end of the day.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
nihlon
Profile Joined April 2010
Sweden5581 Posts
October 24 2011 11:40 GMT
#165
Hotbid will miss his cannon rushes.
Banelings are too cute to blow up
da0ud
Profile Joined April 2011
Hong Kong252 Posts
Last Edited: 2011-10-24 11:43:26
October 24 2011 11:43 GMT
#166
One more thing to push protoss players use more wrap prisms.
zZippo
Profile Joined September 2011
Russian Federation13 Posts
Last Edited: 2011-10-24 11:47:23
October 24 2011 11:46 GMT
#167
On October 24 2011 20:43 da0ud wrote:
One more thing to push protoss players use more wrap prisms.


Well thats why they are crying about this change. No one wants to use all in game mechanics to win.
Tektos
Profile Joined November 2010
Australia1321 Posts
October 24 2011 11:47 GMT
#168
On October 24 2011 20:16 ToastieNL wrote:
Show nested quote +
On October 24 2011 20:12 mikiao wrote:
So they're forcing Protoss to use warp prism more. They just buffed its shields to seduce more people to use it...now without high ground warp ins, you'll have to build it.

That's like removing scan to force Terran to use Raven...


mikiao -
It is only needed to be built if you want to warp into the back of an opponents base. You're not being forced to make a robo and you're not being forced to put units inside the enemies base completely circumventing their front line defenses.

ToastieNL -
It is nothing like your scan/raven analogy. More along the lines of...
Terran needs medivacs and zerg need nydus/ventral sacs to get units into the back of your base. Protoss now need a pylon INSIDE your base or a warp prism. Seems pretty even and fair between the three races if you ask me.
Voldron
Profile Joined February 2011
Greece91 Posts
October 24 2011 11:50 GMT
#169
hmm well in that case i would suggest making warp prisms when they are in phase mode to have larger warp in radius so i can actually use them near the edge and not getting sniped so easy. Because now if i want to warp in on the high ground its so easy to snipe it. Or reduce the time the warp prism gets from phased to normal mode. This would add sick mobility and utility to the robo play i think + the Pylon on high ground tacts will be still kinda viable + It negates protoss early cheese wich seems to be the goal...
Rorschach
Profile Joined May 2010
United States623 Posts
October 24 2011 11:53 GMT
#170
If this is true (which it looks to be by the photo) its an awful change!
It simply cuts options across the board for toss players.

ALSO please let us have our old range pylons back! They nerfed ramp warp in so why can't we have our old range back!?
En Taro Adun, Executor!
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
October 24 2011 11:54 GMT
#171
nice nerf more protoss blizzard ... nice job no carriers no ms, terran an zerg only had units added and protoss lose 2 units.... WAY TO GO BLIZZARD NEX EXPANSION REMOVE PROTOSS FROM GAME AND U DONE.
¯\_(ツ)_/¯
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 11:54 GMT
#172
On October 24 2011 20:40 Brotocol wrote:
Show nested quote +
On October 24 2011 20:35 Kevoras wrote:
On October 24 2011 20:29 Yaki wrote:
I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now.


I agree.

I don't mind Protoss players losing potentially cheese like options, if other races gets the same.
If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters.

I am trying to be objective, yet having a hard time.

btw, I play Zerg, and I am excited about the Viper.



Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board.

There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point.


@grobo:

One change it may be, but by doing one change at a time, it still piles up at the end of the day.


That goes for all 3 races. Despite what you might think, toss is not the only race to have been nerfed. Reaper nerfs, Ghost nerfs, Stimpack research time, depot needed before rax, Thor Nerfs, Roach Nerfs, Infestor Nerfs, Ultra nerfs.

There is always going to be one race suffering for a period of time until perfect balance has been achieved, right now that race seems to be Toss, but you are forgetting how much trouble Zerg had for the first 6months trying to fend of 4gates and Rax before depots.
We make signature, then defense it.
exnomendei
Profile Joined May 2010
Netherlands122 Posts
Last Edited: 2011-10-24 11:56:39
October 24 2011 11:55 GMT
#173
I have a novel idea!

Why don't we require Protoss buildings to have a pylon stuck to them permanently, and that pylon is only capable of powering one building? That will remove any cheese and make Protoss completely unable to win before the 15-minute mark... We call it cheese removal.

Oh, also, we're giving Protoss guns on some buildings, so they can defend more. We don't want mobile Protoss units to be viable, you see, because we just put Mass Recall on the Nexus - it would be quite powerful if Protoss units were good, because this would make them totally too mobile.

No, Protoss has to defend, defend, defend until they get a death ball and win outright. That's good gameplay.

Yes, I play Protoss, and yes I feel like everything's getting a bit fucked up right now. Not in terms of balance, but in terms of how Blizzard is pushing too much for things to work a certain way.
Trying something wacky, expanding it, adjusting it, perfecting it -> Build order
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 11:56 GMT
#174
On October 24 2011 20:54 grobo wrote:
...Ghost nerfs...


Did I miss something?
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
exnomendei
Profile Joined May 2010
Netherlands122 Posts
Last Edited: 2011-10-24 11:58:11
October 24 2011 11:58 GMT
#175
On October 24 2011 20:56 Teiwaz wrote:
Show nested quote +
On October 24 2011 20:54 grobo wrote:
...Ghost nerfs...


Did I miss something?


The EMP radius is being reduced soon. [1] It has already been reduced before. Also, Ghosts used to remove all shields from anything Protoss, now it's 100.

[1] David Kim, Blizzcon 2011 multiplayer Q&A.
Trying something wacky, expanding it, adjusting it, perfecting it -> Build order
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 11:59 GMT
#176
On October 24 2011 20:56 Teiwaz wrote:
Show nested quote +
On October 24 2011 20:54 grobo wrote:
...Ghost nerfs...


Did I miss something?


It used to drain all energy, instead of 100
We make signature, then defense it.
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-24 12:04:37
October 24 2011 12:02 GMT
#177
On October 24 2011 20:54 grobo wrote:
Show nested quote +
On October 24 2011 20:40 Brotocol wrote:
On October 24 2011 20:35 Kevoras wrote:
On October 24 2011 20:29 Yaki wrote:
I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now.


I agree.

I don't mind Protoss players losing potentially cheese like options, if other races gets the same.
If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters.

I am trying to be objective, yet having a hard time.

btw, I play Zerg, and I am excited about the Viper.



Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board.

There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point.


@grobo:

One change it may be, but by doing one change at a time, it still piles up at the end of the day.


That goes for all 3 races. Despite what you might think, toss is not the only race to have been nerfed. Reaper nerfs, Ghost nerfs, Stimpack research time, depot needed before rax, Thor Nerfs, Roach Nerfs, Infestor Nerfs, Ultra nerfs.

There is always going to be one race suffering for a period of time until perfect balance has been achieved, right now that race seems to be Toss, but you are forgetting how much trouble Zerg had for the first 6months trying to fend of 4gates and Rax before depots.



"There's always going to be 1 race suffering" except if it's Terran, apparently.

http://i.imgur.com/cGzPj.png
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 24 2011 12:03 GMT
#178
On October 24 2011 21:02 Brotocol wrote:
Show nested quote +
On October 24 2011 20:54 grobo wrote:
On October 24 2011 20:40 Brotocol wrote:
On October 24 2011 20:35 Kevoras wrote:
On October 24 2011 20:29 Yaki wrote:
I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now.


I agree.

I don't mind Protoss players losing potentially cheese like options, if other races gets the same.
If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters.

I am trying to be objective, yet having a hard time.

btw, I play Zerg, and I am excited about the Viper.



Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board.

There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point.


@grobo:

One change it may be, but by doing one change at a time, it still piles up at the end of the day.


That goes for all 3 races. Despite what you might think, toss is not the only race to have been nerfed. Reaper nerfs, Ghost nerfs, Stimpack research time, depot needed before rax, Thor Nerfs, Roach Nerfs, Infestor Nerfs, Ultra nerfs.

There is always going to be one race suffering for a period of time until perfect balance has been achieved, right now that race seems to be Toss, but you are forgetting how much trouble Zerg had for the first 6months trying to fend of 4gates and Rax before depots.



"There's always going to be 1 race suffering" except if it's Terran, apparently.

http://i.imgur.com/cGzPj.png


Yes, but is the game perfectly balanced yet ?
Their time will come
We make signature, then defense it.
Brotocol
Profile Joined September 2011
243 Posts
October 24 2011 12:04 GMT
#179
On October 24 2011 21:03 grobo wrote:
Show nested quote +
On October 24 2011 21:02 Brotocol wrote:
On October 24 2011 20:54 grobo wrote:
On October 24 2011 20:40 Brotocol wrote:
On October 24 2011 20:35 Kevoras wrote:
On October 24 2011 20:29 Yaki wrote:
I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now.


I agree.

I don't mind Protoss players losing potentially cheese like options, if other races gets the same.
If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters.

I am trying to be objective, yet having a hard time.

btw, I play Zerg, and I am excited about the Viper.



Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board.

There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point.


@grobo:

One change it may be, but by doing one change at a time, it still piles up at the end of the day.


That goes for all 3 races. Despite what you might think, toss is not the only race to have been nerfed. Reaper nerfs, Ghost nerfs, Stimpack research time, depot needed before rax, Thor Nerfs, Roach Nerfs, Infestor Nerfs, Ultra nerfs.

There is always going to be one race suffering for a period of time until perfect balance has been achieved, right now that race seems to be Toss, but you are forgetting how much trouble Zerg had for the first 6months trying to fend of 4gates and Rax before depots.



"There's always going to be 1 race suffering" except if it's Terran, apparently.

http://i.imgur.com/cGzPj.png


Yes, but is the game perfectly balanced yet ?
Their time will come


The direction Blizzard is taking seems to indicate otherwise.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 24 2011 12:05 GMT
#180
On October 24 2011 20:58 exnomendei wrote:
...Ghosts used to remove all shields from anything Protoss, now it's 100.


Ah, yes. That one. Removing ALL shields AND ALL energy from my units was just so retarded OP that I completely wiped that from my memory.

They should go on and start nerfing that Snipe (cost more or less damage). And when they're at it, reduce that range so it matches Infestors/HT's - only then the Ghost will be a balanced unit IMO.
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
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