I feel like it removes a few tactics that the protoss can do.
Such as cannon rush.
awsome
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Forum Index > SC2 General |
zZippo
Russian Federation13 Posts
I feel like it removes a few tactics that the protoss can do. Such as cannon rush. awsome ![]() | ||
spacemonkeyy
Australia477 Posts
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grobo
Japan6199 Posts
You are focusing on ONE change out of a hundred upcoming changes for the HOTS expansion, and you are all crying your eyes out about how Protoss is worthless now, saying things like Blizzard want to remove Toss, or they want Toss to be worthless. Seriously, think about that for a second, do you honestly think that's what blizzard wants? This shit had to go for the greater good. Back in the beta when roaches were 1supply and life was good, how do you think Zergs felt when that got nerfed? it fucking sucked but it had to happen, it was not good for the game. Stop focusing on the ONE bad thing that has been discovered so far, it really only affects cheese and other gimmicks anyway. | ||
Brotocol
243 Posts
On October 24 2011 20:35 Kevoras wrote: Show nested quote + On October 24 2011 20:29 Yaki wrote: I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now. I agree. I don't mind Protoss players losing potentially cheese like options, if other races gets the same. If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters. I am trying to be objective, yet having a hard time. btw, I play Zerg, and I am excited about the Viper. Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board. There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point. @grobo: One change it may be, but by doing one change at a time, it still piles up at the end of the day. | ||
nihlon
Sweden5581 Posts
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da0ud
Hong Kong252 Posts
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zZippo
Russian Federation13 Posts
On October 24 2011 20:43 da0ud wrote: One more thing to push protoss players use more wrap prisms. Well thats why they are crying about this change. No one wants to use all in game mechanics to win. | ||
Tektos
Australia1321 Posts
On October 24 2011 20:16 ToastieNL wrote: Show nested quote + On October 24 2011 20:12 mikiao wrote: So they're forcing Protoss to use warp prism more. They just buffed its shields to seduce more people to use it...now without high ground warp ins, you'll have to build it. That's like removing scan to force Terran to use Raven... mikiao - It is only needed to be built if you want to warp into the back of an opponents base. You're not being forced to make a robo and you're not being forced to put units inside the enemies base completely circumventing their front line defenses. ToastieNL - It is nothing like your scan/raven analogy. More along the lines of... Terran needs medivacs and zerg need nydus/ventral sacs to get units into the back of your base. Protoss now need a pylon INSIDE your base or a warp prism. Seems pretty even and fair between the three races if you ask me. | ||
Voldron
Greece91 Posts
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Rorschach
United States623 Posts
It simply cuts options across the board for toss players. ALSO please let us have our old range pylons back! They nerfed ramp warp in so why can't we have our old range back!? | ||
clownzim
Brazil267 Posts
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grobo
Japan6199 Posts
On October 24 2011 20:40 Brotocol wrote: Show nested quote + On October 24 2011 20:35 Kevoras wrote: On October 24 2011 20:29 Yaki wrote: I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now. I agree. I don't mind Protoss players losing potentially cheese like options, if other races gets the same. If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters. I am trying to be objective, yet having a hard time. btw, I play Zerg, and I am excited about the Viper. Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board. There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point. @grobo: One change it may be, but by doing one change at a time, it still piles up at the end of the day. That goes for all 3 races. Despite what you might think, toss is not the only race to have been nerfed. Reaper nerfs, Ghost nerfs, Stimpack research time, depot needed before rax, Thor Nerfs, Roach Nerfs, Infestor Nerfs, Ultra nerfs. There is always going to be one race suffering for a period of time until perfect balance has been achieved, right now that race seems to be Toss, but you are forgetting how much trouble Zerg had for the first 6months trying to fend of 4gates and Rax before depots. | ||
exnomendei
Netherlands122 Posts
Why don't we require Protoss buildings to have a pylon stuck to them permanently, and that pylon is only capable of powering one building? That will remove any cheese and make Protoss completely unable to win before the 15-minute mark... We call it cheese removal. Oh, also, we're giving Protoss guns on some buildings, so they can defend more. We don't want mobile Protoss units to be viable, you see, because we just put Mass Recall on the Nexus - it would be quite powerful if Protoss units were good, because this would make them totally too mobile. No, Protoss has to defend, defend, defend until they get a death ball and win outright. That's good gameplay. Yes, I play Protoss, and yes I feel like everything's getting a bit fucked up right now. Not in terms of balance, but in terms of how Blizzard is pushing too much for things to work a certain way. | ||
Teiwaz
Austria158 Posts
On October 24 2011 20:54 grobo wrote: ...Ghost nerfs... Did I miss something? | ||
exnomendei
Netherlands122 Posts
On October 24 2011 20:56 Teiwaz wrote: Did I miss something? The EMP radius is being reduced soon. [1] It has already been reduced before. Also, Ghosts used to remove all shields from anything Protoss, now it's 100. [1] David Kim, Blizzcon 2011 multiplayer Q&A. | ||
grobo
Japan6199 Posts
On October 24 2011 20:56 Teiwaz wrote: Did I miss something? It used to drain all energy, instead of 100 | ||
Brotocol
243 Posts
On October 24 2011 20:54 grobo wrote: Show nested quote + On October 24 2011 20:40 Brotocol wrote: On October 24 2011 20:35 Kevoras wrote: On October 24 2011 20:29 Yaki wrote: I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now. I agree. I don't mind Protoss players losing potentially cheese like options, if other races gets the same. If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters. I am trying to be objective, yet having a hard time. btw, I play Zerg, and I am excited about the Viper. Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board. There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point. @grobo: One change it may be, but by doing one change at a time, it still piles up at the end of the day. That goes for all 3 races. Despite what you might think, toss is not the only race to have been nerfed. Reaper nerfs, Ghost nerfs, Stimpack research time, depot needed before rax, Thor Nerfs, Roach Nerfs, Infestor Nerfs, Ultra nerfs. There is always going to be one race suffering for a period of time until perfect balance has been achieved, right now that race seems to be Toss, but you are forgetting how much trouble Zerg had for the first 6months trying to fend of 4gates and Rax before depots. "There's always going to be 1 race suffering" except if it's Terran, apparently. http://i.imgur.com/cGzPj.png | ||
grobo
Japan6199 Posts
On October 24 2011 21:02 Brotocol wrote: Show nested quote + On October 24 2011 20:54 grobo wrote: On October 24 2011 20:40 Brotocol wrote: On October 24 2011 20:35 Kevoras wrote: On October 24 2011 20:29 Yaki wrote: I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now. I agree. I don't mind Protoss players losing potentially cheese like options, if other races gets the same. If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters. I am trying to be objective, yet having a hard time. btw, I play Zerg, and I am excited about the Viper. Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board. There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point. @grobo: One change it may be, but by doing one change at a time, it still piles up at the end of the day. That goes for all 3 races. Despite what you might think, toss is not the only race to have been nerfed. Reaper nerfs, Ghost nerfs, Stimpack research time, depot needed before rax, Thor Nerfs, Roach Nerfs, Infestor Nerfs, Ultra nerfs. There is always going to be one race suffering for a period of time until perfect balance has been achieved, right now that race seems to be Toss, but you are forgetting how much trouble Zerg had for the first 6months trying to fend of 4gates and Rax before depots. "There's always going to be 1 race suffering" except if it's Terran, apparently. http://i.imgur.com/cGzPj.png Yes, but is the game perfectly balanced yet ![]() Their time will come | ||
Brotocol
243 Posts
On October 24 2011 21:03 grobo wrote: Show nested quote + On October 24 2011 21:02 Brotocol wrote: On October 24 2011 20:54 grobo wrote: On October 24 2011 20:40 Brotocol wrote: On October 24 2011 20:35 Kevoras wrote: On October 24 2011 20:29 Yaki wrote: I'm ok with them trying to remove all protoss cheeses as long as they do so for others race, which does not seem to be the case for now. I agree. I don't mind Protoss players losing potentially cheese like options, if other races gets the same. If anything, Terran proxy 3 Rax is way worse than Proxy 2 gate. Even at Silver league, people can stop proxy 2 gate quite effective. but you will see Terran All-in Proxy 3 Rax all the way through Masters. I am trying to be objective, yet having a hard time. btw, I play Zerg, and I am excited about the Viper. Exactly. The double standards just keep piling up, and it's become ridiculous. David Kim doesn't seem interested in applying the same design principles across the board. There are just so many examples of this, as it's been piling up since beta. It's almost farcical at this point. @grobo: One change it may be, but by doing one change at a time, it still piles up at the end of the day. That goes for all 3 races. Despite what you might think, toss is not the only race to have been nerfed. Reaper nerfs, Ghost nerfs, Stimpack research time, depot needed before rax, Thor Nerfs, Roach Nerfs, Infestor Nerfs, Ultra nerfs. There is always going to be one race suffering for a period of time until perfect balance has been achieved, right now that race seems to be Toss, but you are forgetting how much trouble Zerg had for the first 6months trying to fend of 4gates and Rax before depots. "There's always going to be 1 race suffering" except if it's Terran, apparently. http://i.imgur.com/cGzPj.png Yes, but is the game perfectly balanced yet ![]() Their time will come The direction Blizzard is taking seems to indicate otherwise. | ||
Teiwaz
Austria158 Posts
On October 24 2011 20:58 exnomendei wrote: ...Ghosts used to remove all shields from anything Protoss, now it's 100. Ah, yes. That one. Removing ALL shields AND ALL energy from my units was just so retarded OP that I completely wiped that from my memory. They should go on and start nerfing that Snipe (cost more or less damage). And when they're at it, reduce that range so it matches Infestors/HT's - only then the Ghost will be a balanced unit IMO. | ||
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