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In HOTS, low pylons no longer power high ground - Page 35

Forum Index > SC2 General
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Enki
Profile Blog Joined January 2007
United States2548 Posts
November 26 2011 23:49 GMT
#681
I always found it kinda dumb how a pylon could still warp stuff onto/below super high cliffs like the ones on Shakuras/Antiga. I think it's a good change.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
yawnoC
Profile Joined December 2010
United States3704 Posts
November 26 2011 23:50 GMT
#682
On October 31 2011 01:39 aRRoSC2 wrote:
Show nested quote +
On October 26 2011 03:38 cLutZ wrote:
Prism's cost 2 supply.

So do medivacs.

but they heal at an amazing rate O_o
GG - UNiVeRsE is the best player in the WORLD
LuMaLo
Profile Joined November 2008
Germany26 Posts
November 27 2011 00:17 GMT
#683
scrubs liking the change cuz they cant scout worth shit , TL turning into srk lmao ^_^
Sie sind ja nur Menschen, sie gehen auch aufs Klo wenn sie müssen.
zyzski
Profile Joined May 2010
United States698 Posts
November 27 2011 00:19 GMT
#684
it's going to be a completely different game, how can you say shit like

P.S. This change still won't stop PvP on Taldarim from being 4 gate vs 4 gate.
TYBG
Vilonis
Profile Joined October 2010
United States130 Posts
November 27 2011 00:20 GMT
#685
Dreamhack Spoiler! Sorta. Says who is in the finals, but not the results.

+ Show Spoiler +
So the game in the finals on Tal'durim alter, where hero ran past the bunker and warpped in units behind puma's natural's mineral line, punishing puma for the super weak defense, would not be possible? I don't really like this change.

Or from Hero vs Ret on the same map where hero warpped units from a pylon at ret's 4th into rets main, punishing ret for not having overlords there wouldn't be possible? I don't really like this change.
"Such is the vastness of his genius that he can outwit even himself!" - Iskaral Pust, High Priest of High House Shadow
rift
Profile Blog Joined September 2007
1819 Posts
November 27 2011 00:22 GMT
#686
Blizzard, making SC2 more boring one change at a time for the sake of "balance" in an unsettled metagame.
Surikizu
Profile Joined June 2011
United States32 Posts
November 27 2011 00:22 GMT
#687
I might actually get to diamond :D but then again...
Damn Toss is so OP
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 27 2011 00:23 GMT
#688
with this change more macro games will occur as a minor scouting mistake won't cost you the game.
I'm Quotable (IQ)
Roblin
Profile Joined April 2010
Sweden948 Posts
November 27 2011 00:25 GMT
#689
seems like a good change, the only use for it was gimicky and this also makes the defenders advantage actually exist even against protoss.
I'm better today than I was yesterday!
happyness
Profile Joined June 2010
United States2400 Posts
November 27 2011 00:27 GMT
#690
On November 27 2011 09:25 Roblin wrote:
seems like a good change, the only use for it was gimicky and this also makes the defenders advantage actually exist even against protoss.


This. Defenders should have some advantage.

Warp in will still be ridiculously good.
Kluey
Profile Joined April 2011
Canada1197 Posts
November 27 2011 00:28 GMT
#691
They need to stop REMOVING things and start FIXING things. They're removing Carriers, Motherships, Thors.. WTF.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 27 2011 00:30 GMT
#692
I hate this change. It's to blunt. What exactly are they targeting with this?

Hypemeup
Profile Joined February 2011
Sweden2783 Posts
November 27 2011 00:30 GMT
#693
On October 24 2011 18:56 Crissaegrim wrote:
Another reason why most major tournaments end up with less and less P's in the top positions.

Yea, GJ Blizz.


10 protoss 4 zerg 2 terran DHW 2011.

Yeah man fuck protoss UP.

Oh and protoss finalist MLG.
Talack
Profile Joined September 2010
Canada2742 Posts
November 27 2011 00:32 GMT
#694
On November 27 2011 09:27 happyness wrote:
Show nested quote +
On November 27 2011 09:25 Roblin wrote:
seems like a good change, the only use for it was gimicky and this also makes the defenders advantage actually exist even against protoss.


This. Defenders should have some advantage.

Warp in will still be ridiculously good.


Agreed. Warp in is one of the strongest things in the entire game. It completly removes the defenders advantage in PvZ and PvT.

You have to run all the way across the map to reinforce and this removes alot of aggressive strategies, but the protoss is able to instantly reinforce. You should not be forced to deal with both units comming in behind your defenses that you cannot stop and instant reinforcements at your main point of defense.

Maybe it makes it a little "more boring" (psh...honestly lol) but it's heading in the right direction to fix some of the major problems with warp gates in SC2.
tsuxiit
Profile Joined July 2010
1305 Posts
November 27 2011 00:33 GMT
#695
I had a feeling this thread would be bumped after DH finals.
Talack
Profile Joined September 2010
Canada2742 Posts
November 27 2011 00:33 GMT
#696
On November 27 2011 09:30 Hypemeup wrote:
Show nested quote +
On October 24 2011 18:56 Crissaegrim wrote:
Another reason why most major tournaments end up with less and less P's in the top positions.

Yea, GJ Blizz.


10 protoss 4 zerg 2 terran DHW 2011.

Yeah man fuck protoss UP.

Oh and protoss finalist MLG.



Not to mention this is a "HOTS" change...

Haven't even seen a single HOTS game played at the tournament level yet and already protoss are saying they're losing lol.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 27 2011 00:34 GMT
#697
On November 27 2011 09:30 Hypemeup wrote:
Show nested quote +
On October 24 2011 18:56 Crissaegrim wrote:
Another reason why most major tournaments end up with less and less P's in the top positions.

Yea, GJ Blizz.


10 protoss 4 zerg 2 terran DHW 2011.

Yeah man fuck protoss UP.

Oh and protoss finalist MLG.


GSL is what matters son. It's still the highest competetive tournament.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-11-27 00:37:47
November 27 2011 00:36 GMT
#698
oh a nerf discussion started 66% for it 33% against it. I don't mind nerfng toss early game abilities to attack, because it means they can buff the ability to defend early game or on even ground. And its interesting to see as that its actually something the community complained about alot. The gateway units being to weak, because warpin is so strong.

Can't wait for inverted maps though <3. was fun in bw main on lowground natural being the high ground xD.
Corridor
Profile Joined June 2011
Malaysia32 Posts
November 27 2011 00:36 GMT
#699
Also, Battle Hellions = Firebats.

Yeah. I did the 'Holy shit!' expression too.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
November 27 2011 00:42 GMT
#700
i dont get how this would work.
| Idra | YuGiOh | Leenock | Coca |
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