In HOTS, low pylons no longer power high ground - Page 35
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Enki
United States2548 Posts
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yawnoC
United States3704 Posts
but they heal at an amazing rate O_o | ||
LuMaLo
Germany26 Posts
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zyzski
United States698 Posts
P.S. This change still won't stop PvP on Taldarim from being 4 gate vs 4 gate. | ||
Vilonis
United States130 Posts
+ Show Spoiler + So the game in the finals on Tal'durim alter, where hero ran past the bunker and warpped in units behind puma's natural's mineral line, punishing puma for the super weak defense, would not be possible? I don't really like this change. Or from Hero vs Ret on the same map where hero warpped units from a pylon at ret's 4th into rets main, punishing ret for not having overlords there wouldn't be possible? I don't really like this change. | ||
rift
1819 Posts
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Surikizu
United States32 Posts
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archonOOid
1983 Posts
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Roblin
Sweden948 Posts
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happyness
United States2400 Posts
On November 27 2011 09:25 Roblin wrote: seems like a good change, the only use for it was gimicky and this also makes the defenders advantage actually exist even against protoss. This. Defenders should have some advantage. Warp in will still be ridiculously good. | ||
Kluey
Canada1197 Posts
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Patriot.dlk
Sweden5462 Posts
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Hypemeup
Sweden2783 Posts
On October 24 2011 18:56 Crissaegrim wrote: Another reason why most major tournaments end up with less and less P's in the top positions. Yea, GJ Blizz. 10 protoss 4 zerg 2 terran DHW 2011. Yeah man fuck protoss UP. Oh and protoss finalist MLG. | ||
Talack
Canada2742 Posts
On November 27 2011 09:27 happyness wrote: This. Defenders should have some advantage. Warp in will still be ridiculously good. Agreed. Warp in is one of the strongest things in the entire game. It completly removes the defenders advantage in PvZ and PvT. You have to run all the way across the map to reinforce and this removes alot of aggressive strategies, but the protoss is able to instantly reinforce. You should not be forced to deal with both units comming in behind your defenses that you cannot stop and instant reinforcements at your main point of defense. Maybe it makes it a little "more boring" (psh...honestly lol) but it's heading in the right direction to fix some of the major problems with warp gates in SC2. | ||
tsuxiit
1305 Posts
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Talack
Canada2742 Posts
On November 27 2011 09:30 Hypemeup wrote: 10 protoss 4 zerg 2 terran DHW 2011. Yeah man fuck protoss UP. Oh and protoss finalist MLG. Not to mention this is a "HOTS" change... Haven't even seen a single HOTS game played at the tournament level yet and already protoss are saying they're losing lol. | ||
Shield
Bulgaria4824 Posts
On November 27 2011 09:30 Hypemeup wrote: 10 protoss 4 zerg 2 terran DHW 2011. Yeah man fuck protoss UP. Oh and protoss finalist MLG. GSL is what matters son. It's still the highest competetive tournament. | ||
FeyFey
Germany10114 Posts
Can't wait for inverted maps though <3. was fun in bw main on lowground natural being the high ground xD. | ||
Corridor
Malaysia32 Posts
Yeah. I did the 'Holy shit!' expression too. | ||
ThePlayer33
Australia2378 Posts
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