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In HOTS, low pylons no longer power high ground - Page 34

Forum Index > SC2 General
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FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
October 30 2011 16:18 GMT
#661
On October 26 2011 07:33 CellTech wrote:
Protoss got stiffed, period. We got the corsair back in the form if 2 seperate units, a "new" unit that can only morph into non massive units, aka, ditto. And we got 2 units removed. The pylon is just a slap in the face.

Meanwhile the "most complete race" gets 2 awesome units and an awesome helion improvement.
..and a super Thor. 4v4 will be fun at least getting 4 Thors :/


You must be kidding me.Protoss got stiffed?The Nexus now has Arc Shield and Mass Recall(from the mothership).Now, protoss can just get quick wins.I was at Blizzcon and my friend just build an assilimator at my base and arc shield it and the game is over.I guess that arc shield need some tweaking.

Well,Mass Recall is completely broken now.75 energy for a mass recall?That is like way too too good man.It practically can teleport your army anywhere to your nexus effectively preventing base race scenario and save your army when they are out of position.Trust me, this 2 abilities will get nerfed.

Well, the units of protoss that get are actually pretty decent.Can't say much about them.I like the oracle dunno about the replicant or tempest.The 2 units removed are for the better man.Carriers and mothership just can't quite make the cut and they don't fulfill any specific purpose and they die fast since most ppl would target them first.

Play your best
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
October 30 2011 16:34 GMT
#662
On October 25 2011 02:42 sixfour wrote:
Show nested quote +
On October 24 2011 23:22 ZiegFeld wrote:
No more early game cheese.

Is that so bad?


from an entertainment standpoint it's fucking terrible


This guy is right on money!

- Some people already mentioned how pointless it is talking about balance in a game that isn't released yet... This might be true... But I have serious issues seeing how protoss early game will be... No cliff cannon rushes (okay, this was really broken), no cliff warping - so you just have to def you ramp just shuts down so much potential harrass... I'd almost trade the oracle with this (and the +1radius back, plz)
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
October 30 2011 16:38 GMT
#663
On October 26 2011 03:40 Bakkendepao wrote:
Show nested quote +
On October 26 2011 03:34 aRRoSC2 wrote:
A robo that costs 100 gas lets you build a warp prism for just minerals which is pretty much a flying nydus worm that doesn't make a sound (I know this is not entirely true and I'm being provocative here...). Terran spends 100 gas on each medivac.

you can get a 200/200 upgrade and let every overlord load and drop units


THAT'S IT! I want a 200/200 upgrade that gives all my pylons the ability to turn into 0 supply warp prisms!
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
Last Edited: 2011-10-30 16:42:11
October 30 2011 16:39 GMT
#664
On October 26 2011 03:38 cLutZ wrote:

Prism's cost 2 supply.


So do medivacs.

On October 26 2011 03:38 cLutZ wrote:

You can't just pump them out like medivacs.


Why not?

On October 26 2011 03:38 cLutZ wrote:

Any more than 2 or 3 and your 200/200 army will be significantly weakened.


The main purpose of warp prism isn't transporting massive amounts of units, it is to warp a ton of units in in places where the opponent doesn't have appropriate defenses, and for loading and unloading few units such as high templars. Saying your army will be significantly weakened is just plain wrong; it depends on the situation and how the prism is used. You don't need those extra supply that could have been other units than warp prisms if you do proper damage with the prisms by doing drop->storm->load micro and sending a full warpin of zealots in behind the opponent's army.

On October 26 2011 03:39 Alejandrisha wrote:
you can't just take a bunch of resources and say that they do equal things for each race. Sure a medivac costs 100 gas. It also heals. It also doesn't drain gas from other important functions--a terran only needs 3 gas to get out constant medivacs from a reactored starport as well as upgrades. a protoss requires 4 gasses and this gas must be allocated to the core composition, not units that are gas-free--marines (well, zealots, but zealots require upgrades and charge to be effective and these cost a lot of gas) and mauraders that cost very little gas.


I understand what you mean but I don't see how it is relevant. You get the warp prism without spending gas. It doesn't take any gas you could have spent elsewhere. Sure it cannot heal, but it can fly and warp units in equal to your amount of warpgates as well as drop 4. The point with my post was that a pylon only costs minerals so you can warp in on high ground in WoL, but in HotS, you can still do that with a warp prism.


Edit:
On October 31 2011 01:38 Mentalizor wrote:
Show nested quote +
On October 26 2011 03:40 Bakkendepao wrote:
On October 26 2011 03:34 aRRoSC2 wrote:
A robo that costs 100 gas lets you build a warp prism for just minerals which is pretty much a flying nydus worm that doesn't make a sound (I know this is not entirely true and I'm being provocative here...). Terran spends 100 gas on each medivac.

you can get a 200/200 upgrade and let every overlord load and drop units


THAT'S IT! I want a 200/200 upgrade that gives all my pylons the ability to turn into 0 supply warp prisms!


Then play zerg. Wait a minute, overlords can't warp a production cycle in, only drop the units it's carrying. Guess you have to just dream about it then.
Azhrei16
Profile Joined August 2011
United States284 Posts
October 30 2011 16:41 GMT
#665
You have the Warp Prism, use it.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
November 06 2011 09:08 GMT
#666
MC showed some pretty non cheesy strategies that used pylon warpins on high ground in his group for the arena of legends tournament.

He lost, but it shows that it has many non cheesy applications.
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
November 06 2011 09:58 GMT
#667
I personally think this would be a stupid change... IF it weren't for HotS.

Sure, if they implemented this in 1.4.2 or something, then there would be some real commotion about it. But as it's only coming in the expansion, it might not be such a big deal. Let's just hope it doesn't kill Protoss all together
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Leviance
Profile Joined November 2009
Germany4079 Posts
November 06 2011 10:29 GMT
#668
I think this will be a change which everyone will just adapt to fairly quickly, it is not going to be a big deal and focus will be on new balance issues again
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Yuffie
Profile Joined June 2010
132 Posts
November 08 2011 15:35 GMT
#669
no way, this will so cripple protoss mobility. hope they won't do it, doing warp prism for this purpose is way different than using air units or hallus.
pezit
Profile Joined October 2010
Sweden302 Posts
November 08 2011 16:38 GMT
#670
On October 31 2011 01:39 aRRoSC2 wrote:
Show nested quote +
On October 26 2011 03:38 cLutZ wrote:

Prism's cost 2 supply.


So do medivacs.

Show nested quote +
On October 26 2011 03:38 cLutZ wrote:

You can't just pump them out like medivacs.


Why not?


Because medivacs actually doubles as a medic? If I build a bunch of warp prisms I sacrifice army strength while a terran doesn't.
Warpath
Profile Joined April 2010
Canada1242 Posts
November 08 2011 16:42 GMT
#671
How many warp prisms do you think he's suggesting. Having 2 Prisms (4 supply) will benefit a lot more than it will 'weaken' your deathball, because when you lose 12 supply of stalker/zealot, you can pop it right back into your army instantly.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
November 26 2011 23:18 GMT
#672
Dreamhack Puma vs Hero g4. Another non cheese pressure build based on pylons being able to be warped into high ground
Zergrusher
Profile Joined November 2011
United States562 Posts
November 26 2011 23:21 GMT
#673
less gimmicy and cheesy, and maybe promoting more warp prism play?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
November 26 2011 23:21 GMT
#674
Either they need to also remove high-low warping, or I'm going to scream at Blizzard for completely ruining the lore of Starcraft (with inconsistency).
stokes17
Profile Joined January 2011
United States1411 Posts
November 26 2011 23:22 GMT
#675
On November 27 2011 08:18 GhostFall wrote:
Dreamhack Puma vs Hero g4. Another non cheese pressure build based on pylons being able to be warped into high ground


True that! was thinking the exact same thing
LuMaLo
Profile Joined November 2008
Germany26 Posts
November 26 2011 23:23 GMT
#676
Its retarded to take that out
Sie sind ja nur Menschen, sie gehen auch aufs Klo wenn sie müssen.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
November 26 2011 23:25 GMT
#677
im not sure if anyone mentioned this, but this also restricts cannon rushes / proxy gates somewhat as well
RodrigoX
Profile Joined November 2009
United States645 Posts
November 26 2011 23:31 GMT
#678
I think at this point it is just unneccessary. 4gate PvP isnt Actually THE strategy anymore, it can be easily defended as of now.

And PvT and PvZ the pylon on the lowground can add a lot of fun mechanics to the game and making protoss actually be able to cheese.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2011-11-26 23:38:50
November 26 2011 23:37 GMT
#679
On November 27 2011 08:21 Zeke50100 wrote:
Either they need to also remove high-low warping, or I'm going to scream at Blizzard for completely ruining the lore of Starcraft (with inconsistency).

I would think that the WoL campaign would have already done that. It was so bad I actually don't care much what happens in HotS, and I loved the story mode in SC1 and BW.

As for the topic, I'm more than fine with that change. The warp-in mechanic is stupid enough as-is, anything that scales it back is a good thing.
happyness
Profile Joined June 2010
United States2400 Posts
November 26 2011 23:47 GMT
#680
On November 27 2011 08:18 GhostFall wrote:
Dreamhack Puma vs Hero g4. Another non cheese pressure build based on pylons being able to be warped into high ground


So what? Was that game exciting? No.

I don't see why some fellow protosses are making such a big deal out of this. We are going to have fucking mass recall on our Nexus, which is a 1000x better than warping onto the high ground. Plus the 4 gate will be dead (except tal darim) which I welcome whole heartedly.
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