In HOTS, low pylons no longer power high ground - Page 36
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Chamenas
96 Posts
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BlueBoxSC
United States582 Posts
Then again, Protoss shouldn't have the warp mechanic at all. :/ | ||
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Seeker
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Where dat snitch at?36919 Posts
On November 27 2011 10:40 BlueBoxSC wrote: Good. This needed to happen, it made XvP stupid. Then again, Protoss shouldn't have the warp mechanic at all. :/ Ehhhhh...... I wouldn't say they shouldn't have it at all. Protoss are always at a huge disadvantage because their pylons power every building (excluding the nexus). Therefore, I don't mind the warpgate ability since it makes sense that the pylon that powers everything should have some sort of special ability to it since once it goes down the buildings around it become useless. I do however, am so glad that they're getting rid of this low ground pylon warp in high ground ability. It's super annoying........ | ||
undyinglight
United States611 Posts
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llKenZyll
United States853 Posts
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Kindred
Canada396 Posts
People saying they should remove warpgate though, I dont even think thats a serious statement. A dominant aspect of SC2 is the speed at which people can reach 200 food. With mules and reactors for T, Inject for Z, P only really has Warpgates to keep up. (no Chrono isnt good for that since you will never have enough to catch up unless you sacrifice, tech research or probe creation) On November 27 2011 10:43 Seeker wrote: I do however, am so glad that they're getting rid of this low ground pylon warp in high ground ability. It's super annoying........ IMO, "Super annoying" shouldnt be a reason. | ||
shockaslim
United States1104 Posts
On November 27 2011 10:43 Seeker wrote: Ehhhhh...... I wouldn't say they shouldn't have it at all. Protoss are always at a huge disadvantage because their pylons power every building (excluding the nexus). Therefore, I don't mind the warpgate ability since it makes sense that the pylon that powers everything should have some sort of special ability to it since once it goes down the buildings around it become useless. I do however, am so glad that they're getting rid of this low ground pylon warp in high ground ability. It's super annoying........ I think the biggest problem with warp-in is that there is no negative effect to having it except for an APM sink. The cool down is faster than that of just a normal gateway, and you can warp-in anywhere. At least if you make reactors on a rax then you can't produce higher tech units out of it..... | ||
DarKnoob01
3 Posts
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Zeromadcowz
Canada241 Posts
On November 27 2011 10:59 shockaslim wrote: I think the biggest problem with warp-in is that there is no negative effect to having it except for an APM sink. The cool down is faster than that of just a normal gateway, and you can warp-in anywhere. At least if you make reactors on a rax then you can't produce higher tech units out of it..... There really is no reason to compare each races abilities because the game was created with the idea that each race would be completely different. | ||
Marooned
Norway161 Posts
On October 24 2011 18:54 taldarimAltar wrote: wtf is this shit? PvP was fine... no high ground warpins... lol, no more harrassment, good thing they gave us the oracle! You know about a unit called warp prism right? Or blink stalkers, phoenixes, void rays, DT's. Plenty of ways to harrass, only difference from using a warp prism and a low ground pylon/high ground warpin is it takes some apm to accomplish. But its not really that much required. | ||
happyness
United States2400 Posts
On November 27 2011 10:59 shockaslim wrote: I think the biggest problem with warp-in is that there is no negative effect to having it except for an APM sink. The cool down is faster than that of just a normal gateway, and you can warp-in anywhere. At least if you make reactors on a rax then you can't produce higher tech units out of it..... Whether the warp mechanic is good or bad for the game doesn't matter; the fact is that it's not leaving. Blizzard is not going to rebalance the game more than they have to with HotS. | ||
Reggiegigas
234 Posts
On October 24 2011 18:46 Vardant wrote: They really have no idea, what Protoss should be like, do they? Yeah. They're just changing the game too much, it's becoming too different from what it "should" be like. There's no reasonable way to explain why pylons suddenly can't power high ground. The entire feel of the race is just affected so much by this change. I don't like it all. Blizzard should give players MORE tools to diversify and open up venues of builds, not reduce them. | ||
Inertia_EU
United Kingdom513 Posts
On October 24 2011 18:42 RyF wrote: just make a proxy nex and recall. problem solved. + Show Spoiler + just joking ![]() You genius! :D | ||
MaV_gGSC
Canada1345 Posts
On October 24 2011 18:46 Vardant wrote: They really have no idea, what Protoss should be like, do they? Haha I can actually imagine Dustin Browder having the same problems :D | ||
GhoSt[shield]
Canada2131 Posts
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forsooth
United States3648 Posts
On November 27 2011 10:43 Seeker wrote: Ehhhhh...... I wouldn't say they shouldn't have it at all. Protoss are always at a huge disadvantage because their pylons power every building (excluding the nexus). Therefore, I don't mind the warpgate ability since it makes sense that the pylon that powers everything should have some sort of special ability to it since once it goes down the buildings around it become useless. I do however, am so glad that they're getting rid of this low ground pylon warp in high ground ability. It's super annoying........ No, warp-in is just bad. It allows Protoss to get away with being out of position, allows them to circumvent contains and counterattack in ways that Zerg and Terran could never dream of, greatly mitigates defender's advantage, and just allows for a retarded level of being everywhere at once in general. There's a reason PvX tends to be the weirdest, most unstable, and generally bad matchup in the game. The design of the race is flawed to the core. | ||
Fig
United States1324 Posts
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Bibbit
Canada5377 Posts
On November 27 2011 11:44 forsooth wrote: No, warp-in is just bad. It allows Protoss to get away with being out of position, allows them to circumvent contains and counterattack in ways that Zerg and Terran could never dream of, greatly mitigates defender's advantage, and just allows for a retarded level of being everywhere at once in general. There's a reason PvX tends to be the weirdest, most unstable, and generally bad matchup in the game. The design of the race is flawed to the core. Yeah man I'm also pretty upset that all three races arent exactly the same. Its bullshit imo | ||
forsooth
United States3648 Posts
On November 27 2011 11:47 Bibbit wrote: Yeah man I'm also pretty upset that all three races arent exactly the same. Its bullshit imo I agree, having to make units where your actual production facilities are is just dumb. Good thing they didn't follow that design principle in BW. It would have been terrible and monotonous. | ||
Fig
United States1324 Posts
On November 27 2011 11:44 forsooth wrote: No, warp-in is just bad. It allows Protoss to get away with being out of position, allows them to circumvent contains and counterattack in ways that Zerg and Terran could never dream of, greatly mitigates defender's advantage, and just allows for a retarded level of being everywhere at once in general. There's a reason PvX tends to be the weirdest, most unstable, and generally bad matchup in the game. The design of the race is flawed to the core. You just don't like it because it's different. Warp in makes toss unique. If they take out warp-in then protoss is just a bad version of terran. And don't get me started on mechanics that make the game "easier" for a player. How about supply drop when you forget a depot, mules when you forget workers, and scan when you forget turrets/raven/EMP. The races are different, that's what makes this game great. They will never get rid of warpgates so just stop complaining about it. | ||
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