• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:21
CET 09:21
KST 17:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement4BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series20
StarCraft 2
General
GSL CK - New online series https://www.facebook.com/Fatal.Blackout.Sale/ BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced
Tourneys
2026 KongFu Cup Announcement RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
U4GM Guide to Fast Mythic Farming in Diablo 4 Seas Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread U4GM Tips MLB The Show 26 RTTS High School First H Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2067 users

In HOTS, low pylons no longer power high ground - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 52 Next
IrOnKaL
Profile Joined June 2011
United States340 Posts
November 27 2011 02:52 GMT
#721
On November 27 2011 11:47 Fig wrote:
If this goes through it would plain and simple make the game less dynamic. Why take out such an interesting (and unexplored) aspect of the race? PvP is already fine, and the ability to warp onto the high ground just adds another cool dimension to the game. And especially since they seem to think protoss needs more cute harass, I don't see why they would take out one of the only options protoss has to harass, and a rather cute one at that.


I agree...I LOVE it when players like MC and HerO go stargate with zealot charge on maps like tal'darim and use the ledge to get into the main and use pheonix / vr for sight.
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
November 27 2011 02:54 GMT
#722
The change is good. Scouting and scrubiness aside this is the final nail in the coffin of the old 4gate wars. This is only a good thing as it will encourage more greedy builds (either tech or economically greedy). You still have the ability to to pressure with a quick warp prism or observers with blink. Overall this will make play much more sophisticated as it gives protoss back their defenders advantage in pvp.

Good job blizzard.
Hantak
Profile Joined April 2011
Chile59 Posts
November 27 2011 02:57 GMT
#723
Warpgate tech is and has always been the issue.
Thing is its a cool idea, but it shouldnt be mixed with pylon energy... it should only be usable in the energy provided by warp prisms.
Sure it sounds like a HUGE nerf, and it lots of way it is... but if you really think about it if this step is made then it would be easier to balance protoss. Why you guys think PvP doesnt not go very different from 4 gate, 2 gate robo, blink, etc. its because this tech removes a huge part of strategy that is defenders advantage... it goes even deeper it can help a toss army remax at a zerg like speed (at least on gateway units).

Pylon nerf... guess it helps, but the main issue is and will always be WARPGATE tech. it just shouldnt exist in its current form.
It's getting too hot.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-11-27 03:02:14
November 27 2011 02:57 GMT
#724
the game won't be balanceable until this is removed

being able to defend your choke so easily is by far one of the core reasons that starcraft is the only rts worth talking about

the warp in mechanic is sketchy enough, but the high ground warp-ups on tier 1 are just too much

just because it's cool, doesn't necessarily mean its good for the game

being able to directly infiltrate a main should require some tech investment

when you hear old TL veterans talk about how sc2 is a lot more volatile than bw was, this is one of the reasons why

when the line between a win and a loss comes down to whether or not you can get vision of a spot for a split second, there's going to be a lot less consistency in the game's result

for example take oz vs mma on belshir, where oz 4gated

if oz and mma played with the exact same builds 40 games in a row, it wouldn't have even gone 30-10, probably close to 20-20
aaaaa
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
November 27 2011 02:58 GMT
#725
On November 27 2011 11:44 forsooth wrote:
Show nested quote +
On November 27 2011 10:43 Seeker wrote:
On November 27 2011 10:40 BlueBoxSC wrote:
Good. This needed to happen, it made XvP stupid.

Then again, Protoss shouldn't have the warp mechanic at all. :/


Ehhhhh...... I wouldn't say they shouldn't have it at all. Protoss are always at a huge disadvantage because their pylons power every building (excluding the nexus). Therefore, I don't mind the warpgate ability since it makes sense that the pylon that powers everything should have some sort of special ability to it since once it goes down the buildings around it become useless.

I do however, am so glad that they're getting rid of this low ground pylon warp in high ground ability. It's super annoying........

No, warp-in is just bad. It allows Protoss to get away with being out of position, allows them to circumvent contains and counterattack in ways that Zerg and Terran could never dream of, greatly mitigates defender's advantage, and just allows for a retarded level of being everywhere at once in general. There's a reason PvX tends to be the weirdest, most unstable, and generally bad matchup in the game. The design of the race is flawed to the core.


agreed. Warp needs to be a late game upgrade (at its current function) or it needs to be a choice in the early game (warpgates slower at making units than gateways, possibly) or can only warp in at warp prisms.

point is, they keep fixing the effects of a badly implemented mechanic instead of fixing the mechanic itself.

reducing pylon range, not allowing high ground warpins, removing templar energy upgrade, increasing Dark Shrine build time, increasing warpgate research time, making gateway units cost inefficient, etc. None of those fixes would be necessary if warpgates were designed better, and i'm hoping HotS actually brings enormous gameplay changes.
aka ChillyGonzalo / GnozL
TheTurk
Profile Joined January 2011
United States732 Posts
November 27 2011 03:06 GMT
#726
This really actually sucks.
I agree that it unnecassarily limits options and creativity.
Hope this isn't set in stone.
Starcraft is a lifestyle.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-11-27 04:09:41
November 27 2011 03:40 GMT
#727
Lets wait and see what happens in the HotS beta - I mean I dislike the change but the new Protoss stuff may more than make it up for it.

Though this can cut down on cheese which is good but at the same time it cuts a lot of options for Protoss (more options more better for e-sports).

Also IMO (if they do the warp/building change) they should add a separate queue just for warp prisms (like reactors except one queue is for warp prisms only while the other is for all other Robo units).

At times though I think going the warp prism route makes it feel too generic compared to other races. In a way the fact that warp prisms weren't used as often as medivac or overlord drops makes it feel a bit more diverse.

Thinking about it as a type this - I now actually wouldn't mind if Warp Prisms were only rarely used and stuck in the same queue as other robotics units if there is an alternative (Oracle can be done for harass, pylon + hallucination for warp ins in enemy base, etc).

So IMO I think warp in from low to high ground should stay, Warp Prism should stay as a maybe 1 out of 10 games unit, and the Oracle could help fill in harass options for Protoss in HotS.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
ZenithM
Profile Joined February 2011
France15952 Posts
November 27 2011 03:54 GMT
#728
On November 27 2011 11:57 Zanno wrote:
the game won't be balanceable until this is removed

being able to defend your choke so easily is by far one of the core reasons that starcraft is the only rts worth talking about

the warp in mechanic is sketchy enough, but the high ground warp-ups on tier 1 are just too much

just because it's cool, doesn't necessarily mean its good for the game

being able to directly infiltrate a main should require some tech investment

when you hear old TL veterans talk about how sc2 is a lot more volatile than bw was, this is one of the reasons why

when the line between a win and a loss comes down to whether or not you can get vision of a spot for a split second, there's going to be a lot less consistency in the game's result

for example take oz vs mma on belshir, where oz 4gated

if oz and mma played with the exact same builds 40 games in a row, it wouldn't have even gone 30-10, probably close to 20-20


High ground warp ins are actually not possible at tier 1 like your said, you need some kind of air vision which requires teching.
Hallucination and a 100 energy sentry doesn't really produce a powerful rush, then you have observers (but do you often see a 4gate observer??), warp prism, which you can drop units with anyway, and stargate units, which are considered tier 2 by my book.

A balanced game doesn't mean that Terran can make one bunker and be safe from everything, I'm sorry, because it will never be that way for Protoss. Oz lost that 4gate game, didn't he? And Puzzle lost with the same build against jjakji... What are you complaining about? Doesn't look like that unbeatable of a mechanics to me...
dmnum
Profile Blog Joined April 2011
Brazil6910 Posts
November 27 2011 04:17 GMT
#729
But pylons on high ground can still power lower ground? Like on meta, where you put a pylon in your base and warp in the road
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-11-27 04:55:12
November 27 2011 04:53 GMT
#730
On November 27 2011 12:54 ZenithM wrote:
Show nested quote +
On November 27 2011 11:57 Zanno wrote:
the game won't be balanceable until this is removed

being able to defend your choke so easily is by far one of the core reasons that starcraft is the only rts worth talking about

the warp in mechanic is sketchy enough, but the high ground warp-ups on tier 1 are just too much

just because it's cool, doesn't necessarily mean its good for the game

being able to directly infiltrate a main should require some tech investment

when you hear old TL veterans talk about how sc2 is a lot more volatile than bw was, this is one of the reasons why

when the line between a win and a loss comes down to whether or not you can get vision of a spot for a split second, there's going to be a lot less consistency in the game's result

for example take oz vs mma on belshir, where oz 4gated

if oz and mma played with the exact same builds 40 games in a row, it wouldn't have even gone 30-10, probably close to 20-20


High ground warp ins are actually not possible at tier 1 like your said, you need some kind of air vision which requires teching.
Hallucination and a 100 energy sentry doesn't really produce a powerful rush, then you have observers (but do you often see a 4gate observer??), warp prism, which you can drop units with anyway, and stargate units, which are considered tier 2 by my book.

A balanced game doesn't mean that Terran can make one bunker and be safe from everything, I'm sorry, because it will never be that way for Protoss. Oz lost that 4gate game, didn't he? And Puzzle lost with the same build against jjakji... What are you complaining about? Doesn't look like that unbeatable of a mechanics to me...
what

the exciting strategy people are talking about involved 3gate expo and/or 4gate on maps like belshir and taldarim where you can run a stalker past the bunker line and warp in on high ground

if you don't consider stalkers tier 1, then we're at an impass, im afraid

people were talking about phoenixes and warp prisms before the thread got bumped but the current pvt trend has involved neither, just throw down a pylon and run past the terran
aaaaa
Huzzah
Profile Joined May 2011
United States6 Posts
November 27 2011 04:57 GMT
#731
I am not sure how much I like this. I guess it will be fine one you get used to is.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 27 2011 05:02 GMT
#732
Personally I think it's a great change. If it nerfs Protoss too much, compensate elsewhere, but I've always thought it was ridiculous you could build pylons on the lowground and completely bypass a huge wall barrier and warp in on the high ground through usage of hallu, colossus, phoenix/voidray, etc. As well as it being ridiculous in 2v2's with pylons + overlords...
darklight54321
Profile Joined July 2011
United States361 Posts
November 27 2011 05:07 GMT
#733
On November 27 2011 13:53 Zanno wrote:
Show nested quote +
On November 27 2011 12:54 ZenithM wrote:
On November 27 2011 11:57 Zanno wrote:
the game won't be balanceable until this is removed

being able to defend your choke so easily is by far one of the core reasons that starcraft is the only rts worth talking about

the warp in mechanic is sketchy enough, but the high ground warp-ups on tier 1 are just too much

just because it's cool, doesn't necessarily mean its good for the game

being able to directly infiltrate a main should require some tech investment

when you hear old TL veterans talk about how sc2 is a lot more volatile than bw was, this is one of the reasons why

when the line between a win and a loss comes down to whether or not you can get vision of a spot for a split second, there's going to be a lot less consistency in the game's result

for example take oz vs mma on belshir, where oz 4gated

if oz and mma played with the exact same builds 40 games in a row, it wouldn't have even gone 30-10, probably close to 20-20


High ground warp ins are actually not possible at tier 1 like your said, you need some kind of air vision which requires teching.
Hallucination and a 100 energy sentry doesn't really produce a powerful rush, then you have observers (but do you often see a 4gate observer??), warp prism, which you can drop units with anyway, and stargate units, which are considered tier 2 by my book.

A balanced game doesn't mean that Terran can make one bunker and be safe from everything, I'm sorry, because it will never be that way for Protoss. Oz lost that 4gate game, didn't he? And Puzzle lost with the same build against jjakji... What are you complaining about? Doesn't look like that unbeatable of a mechanics to me...
what

the exciting strategy people are talking about involved 3gate expo and/or 4gate on maps like belshir and taldarim where you can run a stalker past the bunker line and warp in on high ground

if you don't consider stalkers tier 1, then we're at an impass, im afraid

people were talking about phoenixes and warp prisms before the thread got bumped but the current pvt trend has involved neither, just throw down a pylon and run past the terran


i'm sorry, why would a good terran allow this? If you can walk a stalker to the ledge on Belshir (and to a lesser extent tal'darim) then it has no more tactical power to warp in from low ground then it would be to warp in on the front door.
FirstGear
Profile Joined June 2011
Australia185 Posts
November 27 2011 05:21 GMT
#734
I find a lot of the anti 4 gate changes annoying. My biggest peeve is how they completely changed ramp sight. Have to poke in a lot further with a ling to get vision, hellion runbys can unexpectedly walk into banes, lots of little annoying things. Not to mention the inability to warp in on ramps, the decreased pylon radius and the warpgate/sentry build time change. Wouldn't making the only change inability to warp in on the ramp have basically fixed pvp 4 gate wars.

Personally i find using hallu/obs/stargate to get high ground vision and warp in really interesting. I don't even find ovies giving high ground warp in sight in pz vs xx too annoying.
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 27 2011 05:47 GMT
#735
On November 27 2011 09:34 darkness wrote:
Show nested quote +
On November 27 2011 09:30 Hypemeup wrote:
On October 24 2011 18:56 Crissaegrim wrote:
Another reason why most major tournaments end up with less and less P's in the top positions.

Yea, GJ Blizz.


10 protoss 4 zerg 2 terran DHW 2011.

Yeah man fuck protoss UP.

Oh and protoss finalist MLG.


GSL is what matters son. It's still the highest competetive tournament.

Yea and lets look at this months shall we.
2toss in round of 8 and 1 zerg.
ZenithM
Profile Joined February 2011
France15952 Posts
November 27 2011 07:22 GMT
#736
On November 27 2011 13:53 Zanno wrote:
Show nested quote +
On November 27 2011 12:54 ZenithM wrote:
On November 27 2011 11:57 Zanno wrote:
the game won't be balanceable until this is removed

being able to defend your choke so easily is by far one of the core reasons that starcraft is the only rts worth talking about

the warp in mechanic is sketchy enough, but the high ground warp-ups on tier 1 are just too much

just because it's cool, doesn't necessarily mean its good for the game

being able to directly infiltrate a main should require some tech investment

when you hear old TL veterans talk about how sc2 is a lot more volatile than bw was, this is one of the reasons why

when the line between a win and a loss comes down to whether or not you can get vision of a spot for a split second, there's going to be a lot less consistency in the game's result

for example take oz vs mma on belshir, where oz 4gated

if oz and mma played with the exact same builds 40 games in a row, it wouldn't have even gone 30-10, probably close to 20-20


High ground warp ins are actually not possible at tier 1 like your said, you need some kind of air vision which requires teching.
Hallucination and a 100 energy sentry doesn't really produce a powerful rush, then you have observers (but do you often see a 4gate observer??), warp prism, which you can drop units with anyway, and stargate units, which are considered tier 2 by my book.

A balanced game doesn't mean that Terran can make one bunker and be safe from everything, I'm sorry, because it will never be that way for Protoss. Oz lost that 4gate game, didn't he? And Puzzle lost with the same build against jjakji... What are you complaining about? Doesn't look like that unbeatable of a mechanics to me...
what

the exciting strategy people are talking about involved 3gate expo and/or 4gate on maps like belshir and taldarim where you can run a stalker past the bunker line and warp in on high ground

if you don't consider stalkers tier 1, then we're at an impass, im afraid

people were talking about phoenixes and warp prisms before the thread got bumped but the current pvt trend has involved neither, just throw down a pylon and run past the terran


Yeah, I understood what you were talking about the first time, don't worry. I then pointed out 2 recent GSL games where Terran holds with one of its most economical build (aka 1 rax gasless expand) against a Protoss 4gate executed by good players.

And my question was: what is your problem with that?

Can you point out to me a good number of games where Protoss wins easily with the imba warp in, to prove that it's indeed imba?
If you want, I can show you a couple of (like thirty?) 1/1/1 wins, to show you what an overpowered build looks like.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 27 2011 07:30 GMT
#737
On November 27 2011 13:53 Zanno wrote:
Show nested quote +
On November 27 2011 12:54 ZenithM wrote:
On November 27 2011 11:57 Zanno wrote:
the game won't be balanceable until this is removed

being able to defend your choke so easily is by far one of the core reasons that starcraft is the only rts worth talking about

the warp in mechanic is sketchy enough, but the high ground warp-ups on tier 1 are just too much

just because it's cool, doesn't necessarily mean its good for the game

being able to directly infiltrate a main should require some tech investment

when you hear old TL veterans talk about how sc2 is a lot more volatile than bw was, this is one of the reasons why

when the line between a win and a loss comes down to whether or not you can get vision of a spot for a split second, there's going to be a lot less consistency in the game's result

for example take oz vs mma on belshir, where oz 4gated

if oz and mma played with the exact same builds 40 games in a row, it wouldn't have even gone 30-10, probably close to 20-20


High ground warp ins are actually not possible at tier 1 like your said, you need some kind of air vision which requires teching.
Hallucination and a 100 energy sentry doesn't really produce a powerful rush, then you have observers (but do you often see a 4gate observer??), warp prism, which you can drop units with anyway, and stargate units, which are considered tier 2 by my book.

A balanced game doesn't mean that Terran can make one bunker and be safe from everything, I'm sorry, because it will never be that way for Protoss. Oz lost that 4gate game, didn't he? And Puzzle lost with the same build against jjakji... What are you complaining about? Doesn't look like that unbeatable of a mechanics to me...
what

the exciting strategy people are talking about involved 3gate expo and/or 4gate on maps like belshir and taldarim where you can run a stalker past the bunker line and warp in on high ground

if you don't consider stalkers tier 1, then we're at an impass, im afraid

people were talking about phoenixes and warp prisms before the thread got bumped but the current pvt trend has involved neither, just throw down a pylon and run past the terran

so you pull some SCVs to prevent the runby ......? doesn't sound hard to block at all
Writerptrk
Roxy
Profile Joined November 2010
Canada753 Posts
November 27 2011 07:34 GMT
#738
IMO,they shoudl do this now and revert the warp gate and pylon radius changes
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 27 2011 07:51 GMT
#739
On November 27 2011 09:30 Hypemeup wrote:
Show nested quote +
On October 24 2011 18:56 Crissaegrim wrote:
Another reason why most major tournaments end up with less and less P's in the top positions.

Yea, GJ Blizz.


10 protoss 4 zerg 2 terran DHW 2011.

Yeah man fuck protoss UP.

Oh and protoss finalist MLG.

You do realize that his post was made over a month ago, before both MLG, and Dreamhack right? That was made back when Protoss WAS suffering.

I wish people would read the dates on posts.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Whitewing
Profile Joined October 2010
United States7483 Posts
November 27 2011 07:56 GMT
#740
On November 27 2011 13:53 Zanno wrote:
Show nested quote +
On November 27 2011 12:54 ZenithM wrote:
On November 27 2011 11:57 Zanno wrote:
the game won't be balanceable until this is removed

being able to defend your choke so easily is by far one of the core reasons that starcraft is the only rts worth talking about

the warp in mechanic is sketchy enough, but the high ground warp-ups on tier 1 are just too much

just because it's cool, doesn't necessarily mean its good for the game

being able to directly infiltrate a main should require some tech investment

when you hear old TL veterans talk about how sc2 is a lot more volatile than bw was, this is one of the reasons why

when the line between a win and a loss comes down to whether or not you can get vision of a spot for a split second, there's going to be a lot less consistency in the game's result

for example take oz vs mma on belshir, where oz 4gated

if oz and mma played with the exact same builds 40 games in a row, it wouldn't have even gone 30-10, probably close to 20-20


High ground warp ins are actually not possible at tier 1 like your said, you need some kind of air vision which requires teching.
Hallucination and a 100 energy sentry doesn't really produce a powerful rush, then you have observers (but do you often see a 4gate observer??), warp prism, which you can drop units with anyway, and stargate units, which are considered tier 2 by my book.

A balanced game doesn't mean that Terran can make one bunker and be safe from everything, I'm sorry, because it will never be that way for Protoss. Oz lost that 4gate game, didn't he? And Puzzle lost with the same build against jjakji... What are you complaining about? Doesn't look like that unbeatable of a mechanics to me...
what

the exciting strategy people are talking about involved 3gate expo and/or 4gate on maps like belshir and taldarim where you can run a stalker past the bunker line and warp in on high ground

if you don't consider stalkers tier 1, then we're at an impass, im afraid

people were talking about phoenixes and warp prisms before the thread got bumped but the current pvt trend has involved neither, just throw down a pylon and run past the terran


Define "tier". This term gets thrown around so much and it's basically nonsensical except when applied to zerg. Are zealots tier 1? They only require a gateway, so I guess that would make them tier 1. What about stalkers and sentries? They require a gateway and a cyber core, so they're tougher to get out. Does that make them tier 2? Tier 1.5? Tier 1.11112? What does that even mean? How about immortals, observers and warp prisms: they require a robotics facility. Tier 3 because of the cyber core? How about Dark Templar, they come out of the gateway, so that makes them tier 1, but they require a dark shrine, which comes after twilight council.

The tech is all over the place. It's even worse with terran. Do tech labs count as an extra tier? Are thors tier 2 or tier 3 (require armory)?

The only race this type of talk applies to is zerg, because their tech can be broken down into tiers: Hatchery, Lair and Hive.

Stop using the term.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Prev 1 35 36 37 38 39 52 Next
Please log in or register to reply.
Live Events Refresh
GSL
08:00
GSL CK #2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
herO (Afreeca) 93
Rex 21
StarCraft: Brood War
Hm[arnc] 1569
Sea 628
Killer 533
Stork 230
BeSt 221
Larva 196
Leta 115
NotJumperer 83
ToSsGirL 52
HiyA 43
[ Show more ]
Mind 34
Sacsri 27
Aegong 26
soO 20
Shinee 17
Bale 9
Britney 1
Dota 2
XaKoH 372
NeuroSwarm122
Counter-Strike
Stewie2K858
m0e_tv559
shoxiejesuss143
Super Smash Bros
Mew2King370
Other Games
ceh9449
Happy277
ViBE81
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt635
• HappyZerGling121
Upcoming Events
Wardi Open
3h 39m
Monday Night Weeklies
8h 39m
WardiTV Team League
1d 3h
PiGosaur Cup
1d 15h
Kung Fu Cup
2 days
OSC
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
Replay Cast
3 days
[ Show More ]
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.