HotS: red HP-bars on enemy units - Page 5
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NB
Netherlands12045 Posts
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sVnteen
Germany2238 Posts
hope you can turn it on off | ||
Silidons
United States2813 Posts
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Sandtrout
243 Posts
It can be useful for team games (as an alternative to team colours), for observers, especially for mirror matchups and could be nice for the campaign as well. For 1v1, being able to see the health of units through colours is probably better than having differently coloured health bars. When I played hots at gamescom, at least the yetis had these red health bars and while it was strange at first, it seemed to fit after a while to have your enemies with them. Just keep it as an option, especially for multiplayer. | ||
FinestHour
United States18466 Posts
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Gheed
United States972 Posts
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Toads
Canada1795 Posts
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Existor
Russian Federation4295 Posts
On October 10 2011 05:40 StoLiVe wrote: Is it me or they change the death animation of the roach warran ??? check at 15:27 It's same, as now | ||
Yoshi Kirishima
United States10343 Posts
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Lunchador
United States776 Posts
On October 10 2011 04:26 NB wrote: it just take them 2 years to implement stuff from war3.... Uhh, Warcraft 3 didn't have red HP bars on enemies, just bars that changed from green (healthy) to red (danger). I don't know what you're on. This is actually a neat change, I'll admit. I'm all for it. | ||
Entropic
Canada2837 Posts
On October 09 2011 21:50 Za7oX wrote: It's silly to play without them. Helps with targeting down hurt units and saving your weaker units in battles as well. Nestea and Losira don't play with them turned on. They just press alt whenever they need to take a quick glance. QXC doesn't either unless he changed recently. | ||
ZidaneTribal
United States2800 Posts
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Demonhunter04
1530 Posts
On October 09 2011 22:49 Termit wrote: Jeez, are you guys thinking at all when you say "how can u target fire weak units and buildings without them???!!" "pput them on if you want to win!" ? How do you think BW players focus fire weak units? You box enemy units and it takes no effort at all. In SC2 you even have the option to "tab" health bars on and off during engagements for this purpose. You can't box enemy units. BW players would focus fire weak units by either selecting them individually or by "guesswork". | ||
Killmouse
Austria5700 Posts
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DARKHYDRA
United States303 Posts
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TheLastGoose
Canada44 Posts
gg no re. | ||
Cobrakessen
Canada12 Posts
The consistent red just makes it hard to tell how much health a unit health is if the bar just decreases yet remains the same color at a glance. If your taking time to analyze the amount of health left on units in a battle your losing time doing everything else. So all in all not sure if like. Ill have to play with it and see it myself, and I hope its adjustable setting. Edit: TheLastGoose its not about being picky its about changing what works well enough already. Even in a ZvZ its not hard to see what units are mine and theirs. Why make it easier to see that difference and only to make it harder to see what lings or roaches are lower on health. Takes more time to spot low boxes health counts, then whose units they are. It would be picky if people were asking for the feature to be implemented. Its not picky to ask to keep things they way they are. | ||
Yoshi Kirishima
United States10343 Posts
On October 10 2011 06:16 Cobrakessen wrote: I would have preffered to see the enemies health bars be green the way they are now and your own units to be blue, and keep the same orange to red shift as a units health decreases. Green health bars stand out and make it easier to see units, blue might obscure them a little on the enemy but aside from a bad habit of not hot keying observers I know where my units are. The consistent red just makes it hard to tell how much health a unit health is if the bar just decreases yet remains the same color at a glance. If your taking time to analyze the amount of health left on units in a battle your losing time doing everything else. So all in all not sure if like. Ill have to play with it and see it myself, and I hope its adjustable setting. Edit: TheLastGoose its not about being picky its about changing what works well enough already. Even in a ZvZ its not hard to see what units are mine and theirs. Why make it easier to see that difference and only to make it harder to see what lings or roaches are lower on health. Takes more time to spot low boxes health counts, then whose units they are. It would be picky if people were asking for the feature to be implemented. Its not picky to ask to keep things they way they are. oh forgot about the changing colors... that will be a problem... maybe it's just for the campaign though | ||
pzea469
United States1520 Posts
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da_head
Canada3350 Posts
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