Also, Kerrigan's face is a bit nicer now, maybe.
HotS: red HP-bars on enemy units
Forum Index > SC2 General |
Existor
Russian Federation4295 Posts
Also, Kerrigan's face is a bit nicer now, maybe. | ||
tyCe
Australia2542 Posts
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CatNzHat
United States1599 Posts
so helpful when micro with/against melee units, will make targetfire stutter step a bit cleaner. This would also help spectators a ton, where you could have the health bar colors match that of the players colors or something, allowing people to both clearly see who's units are who's, and what health they have. I think this might have an impact on ZvZ at some levels of play if they implement it in WoL. | ||
Senx
Sweden5901 Posts
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PrideNeverDie
United States319 Posts
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Crushgroove
United States793 Posts
I don't exactly count the boxes or assess which bar is more "half full" than another, but one red and one orange is easy... if they're all red, that kinda goes out the window. | ||
ROOTheognis
United States4482 Posts
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MockHamill
Sweden1798 Posts
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Existor
Russian Federation4295 Posts
On October 09 2011 21:25 Crushgroove wrote: I like this... my only question is, what about the visual aid of color? I hope its a setting you can turn on or off... For me its easier to know which unit to target based on a rapid glance and just seeing red. I don't exactly count the boxes or assess which bar is more "half full" than another, but one red and one orange is easy... if they're all red, that kinda goes out the window. It's closer to orange, I think. | ||
FeyFey
Germany10114 Posts
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butchji
Germany1531 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. When you want to win games you might want to consider turning them on. If you want to enjoy graphics keep it off. ![]() | ||
DisaFear
Australia4074 Posts
Thanks for the video, <3 content | ||
Logros
Netherlands9913 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. You pretty much need them on if you're playing yourself. How else are you going to know which units to focus down that are on low health? | ||
sunnata
Russian Federation228 Posts
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tnud
Sweden2233 Posts
On October 09 2011 21:36 sunnata wrote: Can't they do it in the next patch though? Looks like really minor change to make.. I highly suspect they are keeping quite a few of these small changes for HotS. It's most likely going to be a bigger change then most realise ![]() | ||
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Destructicon
4713 Posts
I guess it is personal preference but in that case let it be an option somewhere in the gameplay menu. Also, have you guys considered that this might just be only available in the zerg campaign? It could just be a small cosmetic change to get you into the zerg mood while you still have regular green HP bars in multiplayer. | ||
Existor
Russian Federation4295 Posts
On October 09 2011 21:42 Destructicon wrote: I don't like red HP bars, green has been the norm for years, why change it? I guess it is personal preference but in that case let it be an option somewhere in the gameplay menu. Also, have you guys considered that this might just be only available in the zerg campaign? It could just be a small cosmetic change to get you into the zerg mood while you still have regular green HP bars in multiplayer. It can be customizable, like show hp bars always or only with ALT. | ||
InFi.asc
Germany518 Posts
should be nice for mirrors especially | ||
XenoX101
Australia729 Posts
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Neste
Finland23 Posts
I don't understand people that can't "read" the hp bars.. wow | ||
XenoX101
Australia729 Posts
On October 09 2011 21:46 Neste wrote: I really hope it's optional. I don't understand people that can't "read" the hp bars.. wow It won't help you read it at all, it only helps you distinguish between enemy and ally health bars, which at a glance you can't currently do. | ||
Murdock
Poland490 Posts
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Senx
Sweden5901 Posts
On October 09 2011 21:47 XenoX101 wrote: It won't help you read it at all, it only helps you distinguish between enemy and ally health bars, which at a glance you can't currently do. Agreed, when two giant blombs of units clash it can be hard to distinguish what is actually going on, this will help to up the clarity of spectating. | ||
tnud
Sweden2233 Posts
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PresenceSc2
Australia4032 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. It's silly to play without them. Helps with targeting down hurt units and saving your weaker units in battles as well. | ||
DamageControL
United States4222 Posts
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1.01
61 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. Considering that the point of the game is to win, it hardly matters how "ugly" hp bars are. | ||
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pPingu
Switzerland2892 Posts
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humbre
353 Posts
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xBillehx
United States1289 Posts
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Omar91
Angola620 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. You are a bronze player or what ? | ||
RogerX
New Zealand3180 Posts
![]() It'll help quite a bit on teamgames especially imo | ||
NotSupporting
Sweden1998 Posts
On October 09 2011 21:17 tyCe wrote: That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends ![]() Because League of Legends was totally first with red healthbars over hostile units in computer games. | ||
Stiluz
Norway688 Posts
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Gamegene
United States8308 Posts
Debo would like to have a word with you. No need to be mean yo! | ||
Daralii
United States16991 Posts
On October 09 2011 22:04 Stiluz wrote: Anyone else noticed the infested bunker with infested terrans? That was in WoL's campaign as well. I doubt it means anything. | ||
firehand101
Australia3152 Posts
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Lumi
United States1612 Posts
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Sanchonator
Australia490 Posts
On October 09 2011 22:06 Gamegene wrote: Debo would like to have a word with you. No need to be mean yo! must be a terran thing ![]() ![]() ![]() no hate, i love debo ♥ | ||
ManaO
Italy185 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. Well yeah, how could you target fire weakest units and blink macro and so on without them | ||
SoFool
Malaysia96 Posts
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krell
United States109 Posts
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On_Slaught
United States12190 Posts
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MrSexington
United States1768 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. How do you usually target fire when you play? (Not sure if trolled.) >_< | ||
killerdog
Denmark6522 Posts
Hopefully its optional though, as one colour is distracting enough, so in large battles i think it might be easier to see whats going on with just green bars. Just made me even mroe excited to see MP at blizzcon :D | ||
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ZeromuS
Canada13389 Posts
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Termit
Sweden3466 Posts
How do you think BW players focus fire weak units? You box enemy units and it takes no effort at all. In SC2 you even have the option to "tab" health bars on and off during engagements for this purpose. | ||
Gfire
United States1699 Posts
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Kimla
Sweden400 Posts
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Honner
United Kingdom65 Posts
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Ender985
Spain910 Posts
But instead they change their color to red. | ||
BlindSC2
United Kingdom435 Posts
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PartyBiscuit
Canada4525 Posts
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Termit
Sweden3466 Posts
On October 09 2011 23:15 BlindSC2 wrote: Will make mirror matchups much easier now, so many times have I tried to select my enemies zealots and retreat with them ALT + F ingame | ||
GreyMasta
Canada197 Posts
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Alexj
Ukraine440 Posts
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Mairou
Finland144 Posts
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BlindSC2
United Kingdom435 Posts
I know, I even do that with a colours that way. 10 zealots vs 10 zealots is almost impossible for me to micro, maybe its just my eye sight | ||
Sanguinarius
United States3427 Posts
I hope this is optional, I want the green/yellow/red above enemy heads.... it tells me what units I can FF. Also I can tell the strength of an army just at a glance. If everything is just red, I wont easily be able to distinguish a dead unit from a full life one without trying to figure out how long a "healthy" bar is. | ||
Condor Hero
United States2931 Posts
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teamsolid
Canada3668 Posts
On October 09 2011 23:42 Sanguinarius wrote: Do people really not play with health bars on? I hope this is optional, I want the green/yellow/red above enemy heads.... it tells me what units I can FF. Also I can tell the strength of an army just at a glance. If everything is just red, I wont easily be able to distinguish a dead unit from a full life one without trying to figure out how long a "healthy" bar is. As a former War3 player, I'm perfectly fine with hitting alt from time to time to display health bars. They really do clutter the screen pretty badly IMO if you just leave them on. | ||
[F_]aths
Germany3947 Posts
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cHaNg-sTa
United States1058 Posts
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doomed
Australia420 Posts
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TBone-
United States2309 Posts
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ALPINA
3791 Posts
On October 09 2011 21:46 Neste wrote: I really hope it's optional. I don't understand people that can't "read" the hp bars.. wow Every see 30 lings battling vs. 30 lings? I guess not. | ||
Grobyc
Canada18410 Posts
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Treble557
United States221 Posts
So.. I guess this means we still get stupidly weak T2 hydras in HoTS and T1.5 Roaches. Im not really too excited for HoTS anymore. :/ | ||
solidbebe
Netherlands4921 Posts
On October 10 2011 00:59 Treble557 wrote: So I saw Hydras getting their asses beat in a still really weak fashion in that, and did not see them in T1. So.. I guess this means we still get stupidly weak T2 hydras in HoTS and T1.5 Roaches. Im not really too excited for HoTS anymore. :/ Just lol | ||
Zorgaz
Sweden2951 Posts
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NeonFox
2373 Posts
Edit : Indeed Kerrigan looks less like Bob Marley now, nice. | ||
DreamChaser
1649 Posts
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Yunie
United Kingdom38 Posts
I hate that, that looks horrible. If it HAS to go through then I must agree with the others in this thread in that it should be an option for traditional green health bars or this new ugly red stuff. | ||
Existor
Russian Federation4295 Posts
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Trowabarton756
United States870 Posts
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blindsniper
United States143 Posts
On October 09 2011 21:17 tyCe wrote: That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends ![]() You mean Dota. LoL is a shameful copy. | ||
emc
United States3088 Posts
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Endymion
United States3701 Posts
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Seiniyta
Belgium1815 Posts
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Soliduok
Canada222 Posts
It's much easier to identify and differentiate green/orange/yellow/red then just different amounts of red...Useless change that won't be there on release of multiplayer. | ||
NB
Netherlands12045 Posts
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sVnteen
Germany2238 Posts
hope you can turn it on off | ||
Silidons
United States2813 Posts
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Sandtrout
243 Posts
It can be useful for team games (as an alternative to team colours), for observers, especially for mirror matchups and could be nice for the campaign as well. For 1v1, being able to see the health of units through colours is probably better than having differently coloured health bars. When I played hots at gamescom, at least the yetis had these red health bars and while it was strange at first, it seemed to fit after a while to have your enemies with them. Just keep it as an option, especially for multiplayer. | ||
FinestHour
United States18466 Posts
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Gheed
United States972 Posts
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Toads
Canada1795 Posts
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Existor
Russian Federation4295 Posts
On October 10 2011 05:40 StoLiVe wrote: Is it me or they change the death animation of the roach warran ??? check at 15:27 It's same, as now | ||
Yoshi Kirishima
United States10343 Posts
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Lunchador
United States776 Posts
On October 10 2011 04:26 NB wrote: it just take them 2 years to implement stuff from war3.... Uhh, Warcraft 3 didn't have red HP bars on enemies, just bars that changed from green (healthy) to red (danger). I don't know what you're on. This is actually a neat change, I'll admit. I'm all for it. | ||
Entropic
Canada2837 Posts
On October 09 2011 21:50 Za7oX wrote: It's silly to play without them. Helps with targeting down hurt units and saving your weaker units in battles as well. Nestea and Losira don't play with them turned on. They just press alt whenever they need to take a quick glance. QXC doesn't either unless he changed recently. | ||
ZidaneTribal
United States2800 Posts
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Demonhunter04
1530 Posts
On October 09 2011 22:49 Termit wrote: Jeez, are you guys thinking at all when you say "how can u target fire weak units and buildings without them???!!" "pput them on if you want to win!" ? How do you think BW players focus fire weak units? You box enemy units and it takes no effort at all. In SC2 you even have the option to "tab" health bars on and off during engagements for this purpose. You can't box enemy units. BW players would focus fire weak units by either selecting them individually or by "guesswork". | ||
Killmouse
Austria5700 Posts
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DARKHYDRA
United States303 Posts
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TheLastGoose
Canada44 Posts
gg no re. | ||
Cobrakessen
Canada12 Posts
The consistent red just makes it hard to tell how much health a unit health is if the bar just decreases yet remains the same color at a glance. If your taking time to analyze the amount of health left on units in a battle your losing time doing everything else. So all in all not sure if like. Ill have to play with it and see it myself, and I hope its adjustable setting. Edit: TheLastGoose its not about being picky its about changing what works well enough already. Even in a ZvZ its not hard to see what units are mine and theirs. Why make it easier to see that difference and only to make it harder to see what lings or roaches are lower on health. Takes more time to spot low boxes health counts, then whose units they are. It would be picky if people were asking for the feature to be implemented. Its not picky to ask to keep things they way they are. | ||
Yoshi Kirishima
United States10343 Posts
On October 10 2011 06:16 Cobrakessen wrote: I would have preffered to see the enemies health bars be green the way they are now and your own units to be blue, and keep the same orange to red shift as a units health decreases. Green health bars stand out and make it easier to see units, blue might obscure them a little on the enemy but aside from a bad habit of not hot keying observers I know where my units are. The consistent red just makes it hard to tell how much health a unit health is if the bar just decreases yet remains the same color at a glance. If your taking time to analyze the amount of health left on units in a battle your losing time doing everything else. So all in all not sure if like. Ill have to play with it and see it myself, and I hope its adjustable setting. Edit: TheLastGoose its not about being picky its about changing what works well enough already. Even in a ZvZ its not hard to see what units are mine and theirs. Why make it easier to see that difference and only to make it harder to see what lings or roaches are lower on health. Takes more time to spot low boxes health counts, then whose units they are. It would be picky if people were asking for the feature to be implemented. Its not picky to ask to keep things they way they are. oh forgot about the changing colors... that will be a problem... maybe it's just for the campaign though | ||
pzea469
United States1520 Posts
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da_head
Canada3350 Posts
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eviltomahawk
United States11135 Posts
Unit portraits were blue, and health bars were red. It was a surreal experience, though at least I got some experience should this change occur in the expansion pack. Anyways, I hope it is optional, as that would please both the people who want red bars and the people who don't. | ||
LITTLEHEAD
United States79 Posts
On October 09 2011 21:17 tyCe wrote: That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends ![]() Clearly the first game to ever do that | ||
Marth
Germany146 Posts
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DARKHYDRA
United States303 Posts
On October 10 2011 06:09 TheLastGoose wrote: how is it hard to tell when an enemy unit is low on hp by looking at the boxes, obviously you target the ones with the fewest boxes above their heads. people are so damn picky these days. if you have better ideas go create your own RTS game and see how it stacks up against SC2. gg no re. Me personally i look for colors when trying to find the weak units so if there is more people like me out there then it does affect things, it changes the way you aproach things. Like i said I havent seen the video right now so I cant tell how much it affects it. But listen theres no need to attack me simply becuase I have a different perspective on this change, and obvioulsy I cant make a better game then blizz I dont have those kind of resources and experiance, thats kind of a silly thing to throw at people who are simply offering user feedback on a product they enjoy. | ||
TheLastGoose
Canada44 Posts
On October 10 2011 06:41 DARKHYDRA wrote: Me personally i look for colors when trying to find the weak units so if there is more people like me out there then it does affect things, it changes the way you aproach things. Like i said I havent seen the video right now so I cant tell how much it affects it. But listen theres no need to attack me simply becuase I have a different perspective on this change, and obvioulsy I cant make a better game then blizz I dont have those kind of resources and experiance, thats kind of a silly thing to throw at people who are simply offering user feedback on a product they enjoy. if i was attacking you in particular i would've quoted you. i was simply stating a lot of people complain too much about such trivial things. omg no colors QQ | ||
xlava
United States676 Posts
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Chargelot
2275 Posts
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Kimaker
United States2131 Posts
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nohbrows
United States653 Posts
Which probably would make this a single player only feature, and multiplayer but only from the player's perspective. I do hope its optional. I personally think it looks horrendous. But that's just in my opinion. . | ||
Spicy_Curry
United States10573 Posts
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Probe1
United States17920 Posts
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UberNuB
United States365 Posts
On October 10 2011 09:25 Chargelot wrote: I feel sorry for color blind people in a 200/200 vs. 200/200 brawl. Why? They would simply be in the exact situation they are in now. Although, they would be at a slight disadvantage, but it isn't like of a sudden it would be significantly worse for them :\ | ||
Alpino
Brazil4390 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. Bars on, gfx on lowest possible. Competitive mode: ENGAGED. | ||
TheLastGoose
Canada44 Posts
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MyNameIsAlex
Greece827 Posts
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Tatari
United States1179 Posts
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L3gendary
Canada1470 Posts
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Dalguno
United States2446 Posts
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Tektos
Australia1321 Posts
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CursOr
United States6335 Posts
That doesn't sound like a whole lot of fun to me. I know it's going to effect my outlook on the Zerg forever. | ||
TheLastGoose
Canada44 Posts
On October 10 2011 11:09 cursor wrote: I still don't like the Theme of this Heart of the Swarm. Instead of becoming a rampaging swarm of ruthless insects, as it should be; you have to become this watered down, soul searching, emotionally conflicted woman... who is trying to basically divide and ultimately pacify the swarm. That sounds really kick ass :/ That doesn't sound like a whole lot of fun to me. I know it's going to effect my outlook on the Zerg forever. you mean menopause? | ||
Champi
1422 Posts
its a nice change but i wanna be able to have a choice | ||
TelecoM
United States10673 Posts
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pzea469
United States1520 Posts
On October 10 2011 10:32 L3gendary wrote: Why do they have a health bars always on option anyway? It was much better the way bw implemented it. Couldn't agree more. SC2 looks like LOL with healthbars on. Less tense moments for spectators, and less skill. Overall uglier game thanks to this. | ||
Praetorial
United States4241 Posts
On October 10 2011 11:09 cursor wrote: I still don't like the Theme of this Heart of the Swarm. Instead of becoming a rampaging swarm of ruthless insects, as it should be; you have to become this watered down, soul searching, emotionally conflicted woman... who is trying to basically divide and ultimately pacify the swarm. That sounds really kick ass :/ That doesn't sound like a whole lot of fun to me. I know it's going to effect my outlook on the Zerg forever. We do it for Story! | ||
Remfire
492 Posts
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Snorkle
United States1648 Posts
Also, why does blizzard spend time screwing around with shit like this when we still don't have replays with friends or clan support? | ||
doomed
Australia420 Posts
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Beneather
Canada451 Posts
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WinteRR
Australia201 Posts
In little ling/bling melees this is a great change. If its something small that'll help the players differentiate units I'm sure it should be welcomed by all. | ||
NasKe_
Brazil570 Posts
![]() i think this is by far the best option | ||
Mojar
Australia185 Posts
On October 09 2011 21:25 MockHamill wrote: Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again. Rofl if you want to win games you should turn them back on. You cant micro efficiently at all without them. | ||
Seiferz
United States640 Posts
On October 14 2011 10:44 Mojar wrote: Rofl if you want to win games you should turn them back on. You cant micro efficiently at all without them. I completely agree. I don't how you focus fire or pull back injured units without them. | ||
castled
United States322 Posts
On October 14 2011 10:42 NasKe_ wrote: why is not like hon? ![]() i think this is by far the best option There's too many units in starcraft to have a border around all the bars. For HON with not as much stuff onscreen I can see it working. I think Blizzard's change is great. | ||
Ayaz2810
United States2763 Posts
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Conquerer67
United States605 Posts
DoTA, LoL, and HoN are all terribad games. You just made your entire comment worthless with that one sentence. | ||
Ayaz2810
United States2763 Posts
On October 14 2011 11:28 Conquerer67 wrote: You just made your entire comment worthless with that one sentence. Super repetitive "waves of creeps" games that are played by college students and teenagers are pretty worthless. I played LoL for 2 days. It was immediately apparent that it was boring and awful, but I gave it the benefit of the doubt. Much the same as the others. I thought FPS games and Starcraft had a tendency to feel repetitive until I played that garbage. Different strokes for different strokes I guess. Just blows that I have to encounter them on streams. | ||
Daralii
United States16991 Posts
On October 14 2011 11:45 ayaz2810 wrote: Super repetitive "waves of creeps" games that are played by college students and teenagers are pretty worthless. I played LoL for 2 days. It was immediately apparent that it was boring and awful, but I gave it the benefit of the doubt. Much the same as the others. I thought FPS games and Starcraft had a tendency to feel repetitive until I played that garbage. Different strokes for different strokes I guess. Just blows that I have to encounter them on streams. You don't like them, so the massive worldwide communities are nonexistent. Got it. | ||
KDot2
United States1213 Posts
On October 14 2011 11:45 ayaz2810 wrote: Super repetitive "waves of creeps" games that are played by college students and teenagers are pretty worthless. I played LoL for 2 days. It was immediately apparent that it was boring and awful, but I gave it the benefit of the doubt. Much the same as the others. I thought FPS games and Starcraft had a tendency to feel repetitive until I played that garbage. Different strokes for different strokes I guess. Just blows that I have to encounter them on streams. thats like saying Quake sucks because call of duty sucks or saying starcraft sucks because some random RTS sucks | ||
Ayaz2810
United States2763 Posts
On October 14 2011 11:55 ToguRo wrote: thats like saying Quake sucks because call of duty sucks or saying starcraft sucks because some random RTS sucks Except I tried them all for a brief period of time. I just used LoL as an example because it stuck out to me as the least fun. So that's a little off. Also, I never called any community "non-existent". I merely stated that it sucks to have a stream show SC2 a vast majority of the time, only to surprise you with a crappy game like LoL out of the blue. Pretty simple concept really. Everyone can like what they want, I just hope Blizzard draws as little in the way of development ideas from these games as possible. My own personal wish. | ||
latan
740 Posts
On October 14 2011 11:45 ayaz2810 wrote: ... games that are played by college students and teenagers are pretty worthless. as opposed to games that are played by... who? | ||
0neder
United States3733 Posts
On October 09 2011 21:31 butchji wrote: When you want to win games you might want to consider turning them on. If you want to enjoy graphics keep it off. ![]() False dichotomy. | ||
MVega
763 Posts
On October 09 2011 21:17 tyCe wrote: That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends ![]() Not necessarily. Blizzard has done red health bars for hostile units and green for friendly units before League of Legends even existed, way back in WoW. I was a little surprised when they didn't do anything to distinguish health bars like that in SC2, but I'm glad to see that they're adding it in HotS. It'll be a huge plus for viewers, but I imagine players have all gotten used to the green health bars for enemy units by now. I know I have. | ||
Kahuna_5-0
Mexico14 Posts
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Leeto
United States1320 Posts
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Grettin
42381 Posts
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furymonkey
New Zealand1587 Posts
Also remember this will help with those who has colour blind problem. | ||
Railxp
Hong Kong1313 Posts
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Narcind
Sweden2489 Posts
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KimJongChill
United States6429 Posts
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teh_longinator
Canada725 Posts
Also, I have no issue reading the HP bars now... I actually think adding red is a worse option. I like the Green/Yellow/Red system that is in place now. It's simple, it's widely used so its easier to adapt to, and it works! | ||
PardonYou
United States1360 Posts
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AugustDreams
Australia127 Posts
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Amui
Canada10567 Posts
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tuestresfat
2555 Posts
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sodapop
Sweden189 Posts
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Eviscerador
Spain286 Posts
On October 09 2011 21:34 Logros wrote: You pretty much need them on if you're playing yourself. How else are you going to know which units to focus down that are on low health? Alt key. Of course this just apply to casual gamer. I clearly understand why pros have it on all the time. But I prefer to enjoy the graphics and just alt key when I need to focus fire or know which unit have more energy. It's like playing with "pro visual settings" Those settings are better to notice cloacked units and to run smoothly, but I prefer the shiny bits :D, and anyway, my games aren't lost for those little details, since i'm just platinum. | ||
pzea469
United States1520 Posts
On October 14 2011 10:46 Seiferz wrote: I completely agree. I don't how you focus fire or pull back injured units without them. I play with no health bars on, and it's easy to tell that a stalker is being fired at more than another stalker. You get a feeling for it, and you pull it back. Not to mention that you can also hit alt for a brief second to check. You definitely CAN micro effectively with healthbars off, just maybe a lot of people have forgotten this since bw, and of course new people might not even know. It's definitely easiest when bars are on, I agree, but it's also much much uglier and cluttered. I would however like to see an option to at least make the bars like they were in bw. Below the units instead of above them, and behind other units. ![]() | ||
SoleSteeler
Canada5427 Posts
On October 09 2011 22:49 Termit wrote: How do you think BW players focus fire weak units? You box enemy units and it takes no effort at all. In SC2 you even have the option to "tab" health bars on and off during engagements for this purpose. You can't box enemy units in BW :/ | ||
Termit
Sweden3466 Posts
Multiple units only or do you have to select them one by one without box? I can´t remember lol. | ||
SoleSteeler
Canada5427 Posts
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