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HotS: red HP-bars on enemy units

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Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 09 2011 12:14 GMT
#1
On Igromir 2011 (like GamesCom, but in Russia) we haven't seen anything new, but one small thing is red health bars over enemy units and buildings.

Also, Kerrigan's face is a bit nicer now, maybe.

tyCe
Profile Joined March 2010
Australia2542 Posts
October 09 2011 12:17 GMT
#2
That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends
Betrayed by EG.BuK
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 09 2011 12:21 GMT
#3
OMG I freaking love that!!!!

so helpful when micro with/against melee units, will make targetfire stutter step a bit cleaner.

This would also help spectators a ton, where you could have the health bar colors match that of the players colors or something, allowing people to both clearly see who's units are who's, and what health they have. I think this might have an impact on ZvZ at some levels of play if they implement it in WoL.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 09 2011 12:22 GMT
#4
Looks good. Now we only need some new good mp units and remove the bad ones.
"trash micro but win - its marine" MC commentary during HSC 4
PrideNeverDie
Profile Joined November 2010
United States319 Posts
October 09 2011 12:24 GMT
#5
thank you blizzard
If you want it bad enough you will find a way; If you don't, you will find an excuse
Crushgroove
Profile Joined July 2010
United States793 Posts
October 09 2011 12:25 GMT
#6
I like this... my only question is, what about the visual aid of color? I hope its a setting you can turn on or off... For me its easier to know which unit to target based on a rapid glance and just seeing red.

I don't exactly count the boxes or assess which bar is more "half full" than another, but one red and one orange is easy... if they're all red, that kinda goes out the window.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
October 09 2011 12:25 GMT
#7
Wow... When did HotS preview come out? Man I must've been living under a rock recently @_@
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-10-09 12:26:19
October 09 2011 12:25 GMT
#8
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 09 2011 12:25 GMT
#9
On October 09 2011 21:25 Crushgroove wrote:
I like this... my only question is, what about the visual aid of color? I hope its a setting you can turn on or off... For me its easier to know which unit to target based on a rapid glance and just seeing red.

I don't exactly count the boxes or assess which bar is more "half full" than another, but one red and one orange is easy... if they're all red, that kinda goes out the window.

It's closer to orange, I think.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 09 2011 12:28 GMT
#10
oh no, i hope it will be an option x3 I like the healtbars in green for good red for dead. But generally i can distinct the units of the players, so i don't understand the complaints anyway. But knowing Blizzard it probably won't as they like same things for everyone.
butchji
Profile Joined September 2009
Germany1531 Posts
October 09 2011 12:31 GMT
#11
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


When you want to win games you might want to consider turning them on. If you want to enjoy graphics keep it off.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
October 09 2011 12:33 GMT
#12
Hm, that's pretty good
Thanks for the video, <3 content
How devious | http://anartisticanswer.blogspot.com.au/
Logros
Profile Joined September 2010
Netherlands9913 Posts
October 09 2011 12:34 GMT
#13
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.

You pretty much need them on if you're playing yourself. How else are you going to know which units to focus down that are on low health?
sunnata
Profile Joined February 2008
Russian Federation228 Posts
Last Edited: 2011-10-09 12:37:57
October 09 2011 12:36 GMT
#14
Can't they do it in the next patch though? Looks like really minor change to make..
Only way to know the future is to make it.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 09 2011 12:41 GMT
#15
On October 09 2011 21:36 sunnata wrote:
Can't they do it in the next patch though? Looks like really minor change to make..

I highly suspect they are keeping quite a few of these small changes for HotS. It's most likely going to be a bigger change then most realise
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 09 2011 12:42 GMT
#16
I don't like red HP bars, green has been the norm for years, why change it?
I guess it is personal preference but in that case let it be an option somewhere in the gameplay menu.

Also, have you guys considered that this might just be only available in the zerg campaign?
It could just be a small cosmetic change to get you into the zerg mood while you still have regular green HP bars in multiplayer.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 09 2011 12:43 GMT
#17
On October 09 2011 21:42 Destructicon wrote:
I don't like red HP bars, green has been the norm for years, why change it?
I guess it is personal preference but in that case let it be an option somewhere in the gameplay menu.

Also, have you guys considered that this might just be only available in the zerg campaign?
It could just be a small cosmetic change to get you into the zerg mood while you still have regular green HP bars in multiplayer.

It can be customizable, like show hp bars always or only with ALT.
InFi.asc
Profile Joined May 2010
Germany518 Posts
October 09 2011 12:44 GMT
#18
i like it a lot.
should be nice for mirrors especially
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-10-09 12:46:19
October 09 2011 12:45 GMT
#19
Red also means health in most RPGs, and it's not used for any of the other bars (blue for shield, purple for energy) so it makes sense to use it for enemy units. If they used more colours then I'd disagree, but green & red works well.
Neste
Profile Joined August 2011
Finland23 Posts
October 09 2011 12:46 GMT
#20
I really hope it's optional.

I don't understand people that can't "read" the hp bars.. wow
XenoX101
Profile Joined February 2011
Australia729 Posts
October 09 2011 12:47 GMT
#21
On October 09 2011 21:46 Neste wrote:
I really hope it's optional.

I don't understand people that can't "read" the hp bars.. wow


It won't help you read it at all, it only helps you distinguish between enemy and ally health bars, which at a glance you can't currently do.
Murdock
Profile Joined August 2010
Poland490 Posts
October 09 2011 12:48 GMT
#22
I don't like it, preffer color according to health%.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 09 2011 12:49 GMT
#23
On October 09 2011 21:47 XenoX101 wrote:
Show nested quote +
On October 09 2011 21:46 Neste wrote:
I really hope it's optional.

I don't understand people that can't "read" the hp bars.. wow


It won't help you read it at all, it only helps you distinguish between enemy and ally health bars, which at a glance you can't currently do.



Agreed, when two giant blombs of units clash it can be hard to distinguish what is actually going on, this will help to up the clarity of spectating.
"trash micro but win - its marine" MC commentary during HSC 4
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 09 2011 12:49 GMT
#24
How about they put it on an alternate key. Like press alt to show health, press ctrl (example!) to show red/green. I could live with that.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 09 2011 12:50 GMT
#25
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


It's silly to play without them. Helps with targeting down hurt units and saving your weaker units in battles as well.
Stephano//HerO//TaeJa//Squirtle//Bomber
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
October 09 2011 12:54 GMT
#26
I don't understand how people can bitch about this change. It seems almost entirely positive to me.
Liquid | SKT
1.01
Profile Joined October 2010
61 Posts
October 09 2011 12:55 GMT
#27
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


Considering that the point of the game is to win, it hardly matters how "ugly" hp bars are.
"Quote" is a verb.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 09 2011 12:55 GMT
#28
I don't like the green/red bars, I look the colors of the health bars to know which unit I have to focus or retreat
humbre
Profile Joined August 2011
353 Posts
October 09 2011 12:56 GMT
#29
i like it the way it is now, hope they wont force me to change it to something else
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
October 09 2011 12:59 GMT
#30
Yeah I hope this is optional. It's way easier to distinguish health by green > yellow > orange > red than red >.....less red?
Taengoo ♥
Omar91
Profile Joined April 2010
Angola620 Posts
October 09 2011 13:03 GMT
#31
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


You are a bronze player or what ?
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
October 09 2011 13:04 GMT
#32
I like the red

It'll help quite a bit on teamgames especially imo
Stick it up. take it up. step aside and see the world
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
October 09 2011 13:04 GMT
#33
On October 09 2011 21:17 tyCe wrote:
That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends


Because League of Legends was totally first with red healthbars over hostile units in computer games.
Stiluz
Profile Joined October 2010
Norway688 Posts
October 09 2011 13:04 GMT
#34
Anyone else noticed the infested bunker with infested terrans?
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 09 2011 13:06 GMT
#35
On October 09 2011 22:03 Omar91 wrote:
Show nested quote +
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


You are a bronze player or what ?


Debo would like to have a word with you.
No need to be mean yo!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Daralii
Profile Joined March 2010
United States16991 Posts
October 09 2011 13:12 GMT
#36
On October 09 2011 22:04 Stiluz wrote:
Anyone else noticed the infested bunker with infested terrans?

That was in WoL's campaign as well. I doubt it means anything.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 09 2011 13:14 GMT
#37
hopefully, thing should only get better from here........ hopefully
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
October 09 2011 13:18 GMT
#38
the hp bars are clearly fine atm.. please no red.. and if you're going to do this, let us choose the colors, like choosing crosshair colors in counterstrike
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Sanchonator
Profile Joined September 2010
Australia490 Posts
Last Edited: 2011-10-09 13:19:59
October 09 2011 13:19 GMT
#39
On October 09 2011 22:06 Gamegene wrote:
Show nested quote +
On October 09 2011 22:03 Omar91 wrote:
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


You are a bronze player or what ?


Debo would like to have a word with you.
No need to be mean yo!


must be a terran thing


no hate, i love debo ♥
ManaO
Profile Joined April 2011
Italy185 Posts
October 09 2011 13:19 GMT
#40
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


Well yeah, how could you target fire weakest units and blink macro and so on without them
No fear, Dr. Smith is here
SoFool
Profile Blog Joined July 2011
Malaysia96 Posts
October 09 2011 13:20 GMT
#41
i always turn the hp bars on, after all...information is power ;3
Find Humanity ... Assimilate ... Learn ... Evolve.
krell
Profile Joined July 2010
United States109 Posts
October 09 2011 13:39 GMT
#42
Does this mean that we won't be able to see an enemy units health based on color ? Sounds like a bad change in my book. That's more important than seeing who's units are whose. I personally dont have a problem doing this by just looking at the game
"you've got to change the world and use this time to be heard"
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-10-09 13:41:12
October 09 2011 13:40 GMT
#43
Players might not like it for personal reasons, but this is a hugely positive change for viewing competitive games. They can make it optional or not, idc. However it should be in the game.
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
October 09 2011 13:42 GMT
#44
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


How do you usually target fire when you play?

(Not sure if trolled.)

>_<
killerdog
Profile Joined February 2010
Denmark6522 Posts
October 09 2011 13:47 GMT
#45
After reading the title i expected it to look really bad, but that actually looks quite useful.
Hopefully its optional though, as one colour is distracting enough, so in large battles i think it might be easier to see whats going on with just green bars.

Just made me even mroe excited to see MP at blizzcon :D
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 09 2011 13:48 GMT
#46
I want this to be optional. I like seeing colours to decide whether a unit is weaker or stronger instead of actually reading bar and gauging its fullness.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Termit
Profile Joined December 2010
Sweden3466 Posts
October 09 2011 13:49 GMT
#47
Jeez, are you guys thinking at all when you say "how can u target fire weak units and buildings without them???!!" "pput them on if you want to win!" ?

How do you think BW players focus fire weak units? You box enemy units and it takes no effort at all. In SC2 you even have the option to "tab" health bars on and off during engagements for this purpose.
( ̄。 ̄)~zzz ◕ ◡ ◕
Gfire
Profile Joined March 2011
United States1699 Posts
October 09 2011 13:51 GMT
#48
Especially when spectating I would want to see how much HP each unit has... How do people think getting rid of that feature would be a good thing?
all's fair in love and melodies
Kimla
Profile Joined November 2010
Sweden400 Posts
October 09 2011 13:52 GMT
#49
Nice!
no gg no skill
Honner
Profile Joined March 2011
United Kingdom65 Posts
October 09 2011 13:53 GMT
#50
Would rather just see something like the 'stronger team colors' mod someone made (discussed elsewhere on these forums) implemented by blizz for competitive play and have the health bars with their usual green->yellow->red fade based on health values.
Ender985
Profile Blog Joined August 2010
Spain910 Posts
October 09 2011 14:09 GMT
#51
They should make transparency of the bar dependent on the health of the unit; ie a full bar is fully transparent (except if the unit is selected), and a 50% hurt unit is 50% transparent. This way you avoid the clutter of 80 zerglings green health bars, and show only the ones that really matter.

But instead they change their color to red.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
October 09 2011 14:15 GMT
#52
Will make mirror matchups much easier now, so many times have I tried to select my enemies zealots and retreat with them
Wise men speak because they have something to say, fools; because they have to say something - Plato
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
October 09 2011 14:17 GMT
#53
Alright, I think this change is actually irrelevant. I'd rather just keep hp bars going green to orange/yellow to red based on damage taken. Starcraft is not a game that needs colored HP bars, if it's any non-mirror match up...you should be able to tell that your units are marines (aka the humans and machines) vs the zerglings (aka the bugs...). I wish they would do the options for stronger team colors though, that is a much more helpful way of distinguishing units (and mirror match up situations).
the farm ends here
Termit
Profile Joined December 2010
Sweden3466 Posts
October 09 2011 14:23 GMT
#54
On October 09 2011 23:15 BlindSC2 wrote:
Will make mirror matchups much easier now, so many times have I tried to select my enemies zealots and retreat with them

ALT + F ingame
( ̄。 ̄)~zzz ◕ ◡ ◕
GreyMasta
Profile Joined May 2011
Canada197 Posts
October 09 2011 14:24 GMT
#55
New fungal growth visual effect at 7:10?
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
October 09 2011 14:28 GMT
#56
Great video by Miker! :D
More GGs, more skill
Mairou
Profile Joined June 2011
Finland144 Posts
October 09 2011 14:36 GMT
#57
I think they should introduce this feature earlier than just in hots. Next patch wing of liberty please.
eSports! www.youtube.com/MairouTV
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
October 09 2011 14:39 GMT
#58
On October 09 2011 23:23 Termit wrote:
Show nested quote +
On October 09 2011 23:15 BlindSC2 wrote:
Will make mirror matchups much easier now, so many times have I tried to select my enemies zealots and retreat with them

ALT + F ingame



I know, I even do that with a colours that way. 10 zealots vs 10 zealots is almost impossible for me to micro, maybe its just my eye sight
Wise men speak because they have something to say, fools; because they have to say something - Plato
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 09 2011 14:42 GMT
#59
Do people really not play with health bars on?


I hope this is optional, I want the green/yellow/red above enemy heads.... it tells me what units I can FF. Also I can tell the strength of an army just at a glance. If everything is just red, I wont easily be able to distinguish a dead unit from a full life one without trying to figure out how long a "healthy" bar is.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
Last Edited: 2011-10-09 14:43:06
October 09 2011 14:42 GMT
#60
wrong thread.
teamsolid
Profile Joined October 2007
Canada3668 Posts
October 09 2011 14:50 GMT
#61
On October 09 2011 23:42 Sanguinarius wrote:
Do people really not play with health bars on?


I hope this is optional, I want the green/yellow/red above enemy heads.... it tells me what units I can FF. Also I can tell the strength of an army just at a glance. If everything is just red, I wont easily be able to distinguish a dead unit from a full life one without trying to figure out how long a "healthy" bar is.

As a former War3 player, I'm perfectly fine with hitting alt from time to time to display health bars. They really do clutter the screen pretty badly IMO if you just leave them on.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 09 2011 14:51 GMT
#62
This would be excellent. I crave for this change since years.
You don't choose to play zerg. The zerg choose you.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
October 09 2011 14:51 GMT
#63
Hmm, I dont really care for this change. The unit color difference was good enough for me to tell the difference. I'd rather know instantly which unit has low HP with a color change. If anything, make the unit colors more distinctive a la those mods we've seen around. in LoL, it made sense since you control only one unit so there's no problem in reading HP and you rather instantly tell what unit is an enemy with red HP bars. But SC2 is different since you control armies rather than a solo hero unit.
Jaedong <3 HOOK'EM HORNS!
doomed
Profile Joined May 2010
Australia420 Posts
October 09 2011 15:23 GMT
#64
I wouldn't mind this, would take a few games to get used to just like new hotkeys and a lot of other things, but after that I think it would be a lot easier to tell units apart in battles.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
October 09 2011 15:28 GMT
#65
ling baneling is going to be so much easier to understand now
Eve online FC, lover of all competition
ALPINA
Profile Joined May 2010
3791 Posts
October 09 2011 15:56 GMT
#66
On October 09 2011 21:46 Neste wrote:
I really hope it's optional.

I don't understand people that can't "read" the hp bars.. wow


Every see 30 lings battling vs. 30 lings? I guess not.
You should never underestimate the predictability of stupidity
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 09 2011 15:58 GMT
#67
I already have health bars turned on 100% of the time, but it's a nice addition anyway.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Treble557
Profile Joined August 2010
United States221 Posts
October 09 2011 15:59 GMT
#68
So I saw Hydras getting their asses beat in a still really weak fashion in that, and did not see them in T1.
So.. I guess this means we still get stupidly weak T2 hydras in HoTS and T1.5 Roaches.

Im not really too excited for HoTS anymore. :/
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
October 09 2011 16:02 GMT
#69
On October 10 2011 00:59 Treble557 wrote:
So I saw Hydras getting their asses beat in a still really weak fashion in that, and did not see them in T1.
So.. I guess this means we still get stupidly weak T2 hydras in HoTS and T1.5 Roaches.

Im not really too excited for HoTS anymore. :/


Just lol
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 09 2011 16:12 GMT
#70
In my mind i don't like it. I've never had any problems with the way it is now. But I won't trash it until I've tested it ^^
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-10-09 20:38:40
October 09 2011 18:26 GMT
#71
I can understand why it would be necessary in the campain when you have hundreds of zerg units fighting each other, but if it is a change I hope Blizzard lets us choose whether we want it or not.

Edit : Indeed Kerrigan looks less like Bob Marley now, nice.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
October 09 2011 18:31 GMT
#72
Hm i never thought of this usually i just quickly check enemy and then look down but i guess this will help alot
Plays against every MU with nexus first.
Yunie
Profile Joined September 2011
United Kingdom38 Posts
October 09 2011 18:41 GMT
#73
EW!

I hate that, that looks horrible. If it HAS to go through then I must agree with the others in this thread in that it should be an option for traditional green health bars or this new ugly red stuff.
Starcraft is the single most amazing thing in the world.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 09 2011 18:44 GMT
#74
There must be an option to select color for hp bars
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
October 09 2011 18:54 GMT
#75
Ummm so....is it just me or does anyone else feel pained watching him play lol Or maybe since i don't speak the language he says up front that hes not a pro at all and just playing for shits+giggles.
http://www.teamliquid.net/video/streams/Trowabarton756
blindsniper
Profile Joined July 2010
United States143 Posts
October 09 2011 19:06 GMT
#76
On October 09 2011 21:17 tyCe wrote:
That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends

You mean Dota. LoL is a shameful copy.
"Video games are bad for you? That's what they said about rock and roll." - Shigeru Miyamoto
emc
Profile Joined September 2010
United States3088 Posts
October 09 2011 19:19 GMT
#77
hmmm, it's alright. I really hope this doesn't take away from the hp bars getting redder in color based on how hurt they are. I really use colors to help me quickly decide what to focus fire, so I dunno how this will work out.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
October 09 2011 19:20 GMT
#78
It doesn't make a difference to me at all really, but thanks for the video, interesting view on HOTS campaign. Can't wait for blizzcon/release day.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 09 2011 19:23 GMT
#79
It'll make a huge difference in ZvZ, today for example with violet vs Stephano where they took purple and pink, I coudln't see the units apart from each other. with the red bars you can see it right away if it's enabled
Pokemon Master
Soliduok
Profile Joined August 2010
Canada222 Posts
October 09 2011 19:25 GMT
#80
I don't see the point in this.

It's much easier to identify and differentiate green/orange/yellow/red then just different amounts of red...Useless change that won't be there on release of multiplayer.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 09 2011 19:26 GMT
#81
it just take them 2 years to implement stuff from war3....
Im daed. Follow me @TL_NB
sVnteen
Profile Joined January 2011
Germany2238 Posts
October 09 2011 19:28 GMT
#82
meh i dont think that was a necessary change
hope you can turn it on off
MY LIFE STARTS NOW ♥
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 09 2011 19:28 GMT
#83
Yes I hope it is optional, I've never had a problem with this...
"God fights on the side with the best artillery." - Napoleon Bonaparte
Sandtrout
Profile Joined July 2011
243 Posts
October 09 2011 19:32 GMT
#84
I think if it's an option, it's quite good.
It can be useful for team games (as an alternative to team colours), for observers, especially for mirror matchups and could be nice for the campaign as well. For 1v1, being able to see the health of units through colours is probably better than having differently coloured health bars.

When I played hots at gamescom, at least the yetis had these red health bars and while it was strange at first, it seemed to fit after a while to have your enemies with them. Just keep it as an option, especially for multiplayer.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 09 2011 19:32 GMT
#85
oooh nice looks like a good change and it makes sense too. good video!
thug life.                                                       MVP/ex-
Gheed
Profile Blog Joined September 2010
United States972 Posts
October 09 2011 20:15 GMT
#86
This is nice; I find it really hard to tell units part in a pvp, especially if they blink into my army or something.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 09 2011 20:40 GMT
#87
Is it me or they change the death animation of the roach warran ??? check at 15:27
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 09 2011 20:49 GMT
#88
On October 10 2011 05:40 StoLiVe wrote:
Is it me or they change the death animation of the roach warran ??? check at 15:27

It's same, as now
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
October 09 2011 20:51 GMT
#89
Oh, that's pretty cool. There isn't any reason not to have the colors to be different, at least not any I can see.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lunchador
Profile Joined April 2010
United States776 Posts
October 09 2011 20:54 GMT
#90
On October 10 2011 04:26 NB wrote:
it just take them 2 years to implement stuff from war3....


Uhh, Warcraft 3 didn't have red HP bars on enemies, just bars that changed from green (healthy) to red (danger). I don't know what you're on.

This is actually a neat change, I'll admit. I'm all for it.
Defender of truth, justice, and noontime meals!
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
Last Edited: 2011-10-09 20:58:12
October 09 2011 20:54 GMT
#91
On October 09 2011 21:50 Za7oX wrote:
Show nested quote +
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


It's silly to play without them. Helps with targeting down hurt units and saving your weaker units in battles as well.


Nestea and Losira don't play with them turned on. They just press alt whenever they need to take a quick glance. QXC doesn't either unless he changed recently.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
October 09 2011 20:54 GMT
#92
takes the entire campaign to do what the overmind did in 1 mission in bw
fuck lag
Demonhunter04
Profile Joined July 2011
1530 Posts
October 09 2011 20:56 GMT
#93
On October 09 2011 22:49 Termit wrote:
Jeez, are you guys thinking at all when you say "how can u target fire weak units and buildings without them???!!" "pput them on if you want to win!" ?

How do you think BW players focus fire weak units? You box enemy units and it takes no effort at all. In SC2 you even have the option to "tab" health bars on and off during engagements for this purpose.


You can't box enemy units. BW players would focus fire weak units by either selecting them individually or by "guesswork".
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2011-10-09 21:01:24
October 09 2011 21:01 GMT
#94
cool feature!
yo
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 09 2011 21:03 GMT
#95
Isnt this going to complicate spotting low health units? what color does the bar turn into when those units get low on HP? havent seen the vid yet.
TheLastGoose
Profile Joined August 2011
Canada44 Posts
October 09 2011 21:09 GMT
#96
how is it hard to tell when an enemy unit is low on hp by looking at the boxes, obviously you target the ones with the fewest boxes above their heads. people are so damn picky these days. if you have better ideas go create your own RTS game and see how it stacks up against SC2.
gg no re.
Cobrakessen
Profile Joined February 2011
Canada12 Posts
Last Edited: 2011-10-09 21:22:29
October 09 2011 21:16 GMT
#97
I would have preffered to see the enemies health bars be green the way they are now and your own units to be blue, and keep the same orange to red shift as a units health decreases. Green health bars stand out and make it easier to see units, blue might obscure them a little on the enemy but aside from a bad habit of not hot keying observers I know where my units are.

The consistent red just makes it hard to tell how much health a unit health is if the bar just decreases yet remains the same color at a glance. If your taking time to analyze the amount of health left on units in a battle your losing time doing everything else. So all in all not sure if like. Ill have to play with it and see it myself, and I hope its adjustable setting.

Edit: TheLastGoose its not about being picky its about changing what works well enough already. Even in a ZvZ its not hard to see what units are mine and theirs. Why make it easier to see that difference and only to make it harder to see what lings or roaches are lower on health. Takes more time to spot low boxes health counts, then whose units they are. It would be picky if people were asking for the feature to be implemented. Its not picky to ask to keep things they way they are.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
October 09 2011 21:24 GMT
#98
On October 10 2011 06:16 Cobrakessen wrote:
I would have preffered to see the enemies health bars be green the way they are now and your own units to be blue, and keep the same orange to red shift as a units health decreases. Green health bars stand out and make it easier to see units, blue might obscure them a little on the enemy but aside from a bad habit of not hot keying observers I know where my units are.

The consistent red just makes it hard to tell how much health a unit health is if the bar just decreases yet remains the same color at a glance. If your taking time to analyze the amount of health left on units in a battle your losing time doing everything else. So all in all not sure if like. Ill have to play with it and see it myself, and I hope its adjustable setting.

Edit: TheLastGoose its not about being picky its about changing what works well enough already. Even in a ZvZ its not hard to see what units are mine and theirs. Why make it easier to see that difference and only to make it harder to see what lings or roaches are lower on health. Takes more time to spot low boxes health counts, then whose units they are. It would be picky if people were asking for the feature to be implemented. Its not picky to ask to keep things they way they are.


oh forgot about the changing colors... that will be a problem... maybe it's just for the campaign though
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 09 2011 21:32 GMT
#99
this is cool, though personally, I'd prefer just not showing the bars at all lol. Seriously, the game just looks like barsCraft. A big mess like LOL, one of my biggest problems with IPL.
Kill the Deathball
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 09 2011 21:33 GMT
#100
nice nice. i like
When they see MC Probe, all the ladies disrobe.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 09 2011 21:33 GMT
#101
Hmmm, the red health bars remind me of this one time when I played SC2 on someone's iMac, where the colors were all screwed up for the UI.

Unit portraits were blue, and health bars were red. It was a surreal experience, though at least I got some experience should this change occur in the expansion pack.

Anyways, I hope it is optional, as that would please both the people who want red bars and the people who don't.
ㅇㅅㅌㅅ
LITTLEHEAD
Profile Joined September 2010
United States79 Posts
October 09 2011 21:35 GMT
#102
On October 09 2011 21:17 tyCe wrote:
That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends


Clearly the first game to ever do that
Marth
Profile Blog Joined September 2010
Germany146 Posts
October 09 2011 21:37 GMT
#103
Uhm, I played the HotS campaign at gamescom and now I really wonder if they did implement this back then :O Can't actually remember...
www.last.fm/user/the_windwaker | http://trakt.tv/users/iammarth
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 09 2011 21:41 GMT
#104
On October 10 2011 06:09 TheLastGoose wrote:
how is it hard to tell when an enemy unit is low on hp by looking at the boxes, obviously you target the ones with the fewest boxes above their heads. people are so damn picky these days. if you have better ideas go create your own RTS game and see how it stacks up against SC2.
gg no re.


Me personally i look for colors when trying to find the weak units so if there is more people like me out there then it does affect things, it changes the way you aproach things. Like i said I havent seen the video right now so I cant tell how much it affects it.

But listen theres no need to attack me simply becuase I have a different perspective on this change, and obvioulsy I cant make a better game then blizz I dont have those kind of resources and experiance, thats kind of a silly thing to throw at people who are simply offering user feedback on a product they enjoy.
TheLastGoose
Profile Joined August 2011
Canada44 Posts
October 09 2011 22:36 GMT
#105
On October 10 2011 06:41 DARKHYDRA wrote:
Show nested quote +
On October 10 2011 06:09 TheLastGoose wrote:
how is it hard to tell when an enemy unit is low on hp by looking at the boxes, obviously you target the ones with the fewest boxes above their heads. people are so damn picky these days. if you have better ideas go create your own RTS game and see how it stacks up against SC2.
gg no re.


Me personally i look for colors when trying to find the weak units so if there is more people like me out there then it does affect things, it changes the way you aproach things. Like i said I havent seen the video right now so I cant tell how much it affects it.

But listen theres no need to attack me simply becuase I have a different perspective on this change, and obvioulsy I cant make a better game then blizz I dont have those kind of resources and experiance, thats kind of a silly thing to throw at people who are simply offering user feedback on a product they enjoy.


if i was attacking you in particular i would've quoted you. i was simply stating a lot of people complain too much about such trivial things. omg no colors QQ
xlava
Profile Blog Joined March 2011
United States676 Posts
October 10 2011 00:21 GMT
#106
What about protoss shields?
Chargelot
Profile Blog Joined December 2010
2275 Posts
October 10 2011 00:25 GMT
#107
I feel sorry for color blind people in a 200/200 vs. 200/200 brawl.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
October 10 2011 00:26 GMT
#108
I don't actually like this...makes microing that little bit easier...
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
nohbrows
Profile Joined February 2011
United States653 Posts
October 10 2011 00:37 GMT
#109
I don't think it would make any sense in multiplayer from a spectator's perspective. Think about it. One player's unit will be solidly red, the other the system we have now? Unless they make it so that one player has a solid red health bar and the other has a solid green health bar, it make no sense.

Which probably would make this a single player only feature, and multiplayer but only from the player's perspective.

I do hope its optional. I personally think it looks horrendous. But that's just in my opinion. .
Seizon Senryaku!
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 10 2011 00:40 GMT
#110
I dont think red and pink will work very will, the colors dont contrast enough imo
High Risk Low Reward
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 10 2011 00:42 GMT
#111
This is cool for mirror matches (although I just installed stronger color mod and that fixed it) but when I have 60 zerglings of different states of health.. I need to be able to tell instantly. I can't do that if they're all red.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
UberNuB
Profile Joined December 2010
United States365 Posts
October 10 2011 00:47 GMT
#112
On October 10 2011 09:25 Chargelot wrote:
I feel sorry for color blind people in a 200/200 vs. 200/200 brawl.



Why?

They would simply be in the exact situation they are in now. Although, they would be at a slight disadvantage, but it isn't like of a sudden it would be significantly worse for them :\
the absence of evidence, is not the evidence of absence.
Alpino
Profile Joined June 2011
Brazil4390 Posts
October 10 2011 00:48 GMT
#113
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


Bars on, gfx on lowest possible. Competitive mode: ENGAGED.
20/11/2015 - never forget EE's Ember
TheLastGoose
Profile Joined August 2011
Canada44 Posts
October 10 2011 01:06 GMT
#114
easy fix, when units get low on hp, red starts to fade into transparent. all done. close thread. thank me later
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
October 10 2011 01:10 GMT
#115
im so used to red = near death (low hp) units : /
Tatari
Profile Blog Joined January 2011
United States1179 Posts
October 10 2011 01:15 GMT
#116
God no... This is a bad idea. Colors as an indicator of how weak the unit is is much better than to indicate enemy units. Not only that, enemy units have different colors from your own. What point is there to even add this into the game?
A fed jungler is no longer a jungler, but a terrorist.
L3gendary
Profile Joined October 2010
Canada1470 Posts
October 10 2011 01:32 GMT
#117
Why do they have a health bars always on option anyway? It was much better the way bw implemented it.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
October 10 2011 01:47 GMT
#118
What happens when the enemy's units get low on health?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Tektos
Profile Joined November 2010
Australia1321 Posts
October 10 2011 02:01 GMT
#119
So how about changelings, what happens with them?
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2011-10-10 02:09:48
October 10 2011 02:09 GMT
#120
I still don't like the Theme of this Heart of the Swarm. Instead of becoming a rampaging swarm of ruthless insects, as it should be; you have to become this watered down, soul searching, emotionally conflicted woman... who is trying to basically divide and ultimately pacify the swarm. That sounds really kick ass :/

That doesn't sound like a whole lot of fun to me. I know it's going to effect my outlook on the Zerg forever.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TheLastGoose
Profile Joined August 2011
Canada44 Posts
October 10 2011 02:13 GMT
#121
On October 10 2011 11:09 cursor wrote:
I still don't like the Theme of this Heart of the Swarm. Instead of becoming a rampaging swarm of ruthless insects, as it should be; you have to become this watered down, soul searching, emotionally conflicted woman... who is trying to basically divide and ultimately pacify the swarm. That sounds really kick ass :/

That doesn't sound like a whole lot of fun to me. I know it's going to effect my outlook on the Zerg forever.


you mean menopause?
Champi
Profile Joined March 2010
1422 Posts
October 10 2011 02:46 GMT
#122
i hope its optional

its a nice change but i wanna be able to have a choice
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
October 10 2011 02:49 GMT
#123
So how do we know this isn't just for the single player? :-P
AKA: TelecoM[WHITE] Protoss fighting
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 14 2011 01:23 GMT
#124
On October 10 2011 10:32 L3gendary wrote:
Why do they have a health bars always on option anyway? It was much better the way bw implemented it.


Couldn't agree more. SC2 looks like LOL with healthbars on. Less tense moments for spectators, and less skill. Overall uglier game thanks to this.
Kill the Deathball
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 14 2011 01:26 GMT
#125
On October 10 2011 11:09 cursor wrote:
I still don't like the Theme of this Heart of the Swarm. Instead of becoming a rampaging swarm of ruthless insects, as it should be; you have to become this watered down, soul searching, emotionally conflicted woman... who is trying to basically divide and ultimately pacify the swarm. That sounds really kick ass :/

That doesn't sound like a whole lot of fun to me. I know it's going to effect my outlook on the Zerg forever.


We do it for Story!
FOR GREAT JUSTICE! Bans for the ban gods!
Remfire
Profile Joined October 2010
492 Posts
October 14 2011 01:29 GMT
#126
I think the red bars are really cool!
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 14 2011 01:31 GMT
#127
Don't like it. I want to be able to easily see the relative hp of armies by the color. Also how the hell does this work for observing?

Also, why does blizzard spend time screwing around with shit like this when we still don't have replays with friends or clan support?
doomed
Profile Joined May 2010
Australia420 Posts
October 14 2011 01:32 GMT
#128
As Zerg always having healthbars on is absolutely needed for inject timings, energy watch and focus fire in battles.
Beneather
Profile Joined March 2010
Canada451 Posts
October 14 2011 01:34 GMT
#129
Can't they put that in the game now? lol
¯\_(ツ)_/¯ Day[9} <3
WinteRR
Profile Joined May 2011
Australia201 Posts
October 14 2011 01:40 GMT
#130
I think its pretty safe to assume this is going to be for ZvZ only? (Or ZvZ in the campaign)

In little ling/bling melees this is a great change. If its something small that'll help the players differentiate units I'm sure it should be welcomed by all.
NasKe_
Profile Joined October 2010
Brazil570 Posts
October 14 2011 01:42 GMT
#131
why is not like hon?
[image loading]

i think this is by far the best option
Mojar
Profile Joined January 2011
Australia185 Posts
October 14 2011 01:44 GMT
#132
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


Rofl if you want to win games you should turn them back on. You cant micro efficiently at all without them.
Seiferz
Profile Joined May 2011
United States640 Posts
October 14 2011 01:46 GMT
#133
On October 14 2011 10:44 Mojar wrote:
Show nested quote +
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


Rofl if you want to win games you should turn them back on. You cant micro efficiently at all without them.


I completely agree. I don't how you focus fire or pull back injured units without them.
castled
Profile Joined March 2011
United States322 Posts
October 14 2011 02:06 GMT
#134
On October 14 2011 10:42 NasKe_ wrote:
why is not like hon?
[image loading]

i think this is by far the best option

There's too many units in starcraft to have a border around all the bars. For HON with not as much stuff onscreen I can see it working.

I think Blizzard's change is great.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 14 2011 02:17 GMT
#135
DoTA, LoL, and HoN are all terribad games. I really hope Blizzard doesn't tailor any SC2 changes because of them. Even something like similar HP bars is too much. It literally makes me angry that I go to the NASL stream on TL expecting some baller SC2 action, and instead I get some shitty LoL stream. Talk about getting your hopes up for nothing.

Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Conquerer67
Profile Joined May 2011
United States605 Posts
October 14 2011 02:28 GMT
#136
DoTA, LoL, and HoN are all terribad games.


You just made your entire comment worthless with that one sentence.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 14 2011 02:45 GMT
#137
On October 14 2011 11:28 Conquerer67 wrote:
Show nested quote +
DoTA, LoL, and HoN are all terribad games.


You just made your entire comment worthless with that one sentence.


Super repetitive "waves of creeps" games that are played by college students and teenagers are pretty worthless. I played LoL for 2 days. It was immediately apparent that it was boring and awful, but I gave it the benefit of the doubt. Much the same as the others. I thought FPS games and Starcraft had a tendency to feel repetitive until I played that garbage. Different strokes for different strokes I guess. Just blows that I have to encounter them on streams.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Daralii
Profile Joined March 2010
United States16991 Posts
October 14 2011 02:48 GMT
#138
On October 14 2011 11:45 ayaz2810 wrote:
Show nested quote +
On October 14 2011 11:28 Conquerer67 wrote:
DoTA, LoL, and HoN are all terribad games.


You just made your entire comment worthless with that one sentence.


Super repetitive "waves of creeps" games that are played by college students and teenagers are pretty worthless. I played LoL for 2 days. It was immediately apparent that it was boring and awful, but I gave it the benefit of the doubt. Much the same as the others. I thought FPS games and Starcraft had a tendency to feel repetitive until I played that garbage. Different strokes for different strokes I guess. Just blows that I have to encounter them on streams.

You don't like them, so the massive worldwide communities are nonexistent. Got it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 14 2011 02:55 GMT
#139
On October 14 2011 11:45 ayaz2810 wrote:
Show nested quote +
On October 14 2011 11:28 Conquerer67 wrote:
DoTA, LoL, and HoN are all terribad games.


You just made your entire comment worthless with that one sentence.


Super repetitive "waves of creeps" games that are played by college students and teenagers are pretty worthless. I played LoL for 2 days. It was immediately apparent that it was boring and awful, but I gave it the benefit of the doubt. Much the same as the others. I thought FPS games and Starcraft had a tendency to feel repetitive until I played that garbage. Different strokes for different strokes I guess. Just blows that I have to encounter them on streams.


thats like saying Quake sucks because call of duty sucks or saying starcraft sucks because some random RTS sucks
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 14 2011 02:59 GMT
#140
On October 14 2011 11:55 ToguRo wrote:
Show nested quote +
On October 14 2011 11:45 ayaz2810 wrote:
On October 14 2011 11:28 Conquerer67 wrote:
DoTA, LoL, and HoN are all terribad games.


You just made your entire comment worthless with that one sentence.


Super repetitive "waves of creeps" games that are played by college students and teenagers are pretty worthless. I played LoL for 2 days. It was immediately apparent that it was boring and awful, but I gave it the benefit of the doubt. Much the same as the others. I thought FPS games and Starcraft had a tendency to feel repetitive until I played that garbage. Different strokes for different strokes I guess. Just blows that I have to encounter them on streams.


thats like saying Quake sucks because call of duty sucks or saying starcraft sucks because some random RTS sucks


Except I tried them all for a brief period of time. I just used LoL as an example because it stuck out to me as the least fun. So that's a little off.

Also, I never called any community "non-existent". I merely stated that it sucks to have a stream show SC2 a vast majority of the time, only to surprise you with a crappy game like LoL out of the blue. Pretty simple concept really. Everyone can like what they want, I just hope Blizzard draws as little in the way of development ideas from these games as possible. My own personal wish.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
latan
Profile Joined July 2010
740 Posts
October 14 2011 03:53 GMT
#141


On October 14 2011 11:45 ayaz2810 wrote:


... games that are played by college students and teenagers are pretty worthless.



as opposed to games that are played by... who?
0neder
Profile Joined July 2009
United States3733 Posts
October 14 2011 03:58 GMT
#142
On October 09 2011 21:31 butchji wrote:
Show nested quote +
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


When you want to win games you might want to consider turning them on. If you want to enjoy graphics keep it off.

False dichotomy.
MVega
Profile Joined November 2010
763 Posts
October 14 2011 04:01 GMT
#143
On October 09 2011 21:17 tyCe wrote:
That's a great feature for players and viewers alike. Blizzard's learning something from League of Legends


Not necessarily. Blizzard has done red health bars for hostile units and green for friendly units before League of Legends even existed, way back in WoW. I was a little surprised when they didn't do anything to distinguish health bars like that in SC2, but I'm glad to see that they're adding it in HotS. It'll be a huge plus for viewers, but I imagine players have all gotten used to the green health bars for enemy units by now. I know I have.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Kahuna_5-0
Profile Joined October 2011
Mexico14 Posts
October 14 2011 05:51 GMT
#144
I like the red bars, it makes easier to micro, also im impacient about the new toss unit
Ahi Madre!!!
Leeto
Profile Joined August 2007
United States1320 Posts
October 14 2011 05:55 GMT
#145
I actually prefer the current green-yellow-orange-red health bars. It makes it easier to gauge the strength of their army with just a glance. An overstimmed marine army, for example, is really easy to pick out since they are all in the red. But if they're all red all the time, the little marines all clump up and would make it hard to tell how much health they have..
Grettin
Profile Joined April 2010
42381 Posts
October 14 2011 06:01 GMT
#146
I wonder if it shows as red or other color when you spectate the match.
"If I had force-fields in Brood War, I'd never lose." -Bisu
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
October 14 2011 06:03 GMT
#147
I always had health bar displaying for me when I play, and this is definitely a nice change. All it needs is just sometime getting used to.

Also remember this will help with those who has colour blind problem.
Leenock the Punisher
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
October 14 2011 06:03 GMT
#148
i dont know how blizzard does it, but im just as giddy for HotS as i was for WoL. ogmogmgomgogmgomgomgogm /fanboysqueal
~\(。◕‿‿◕。)/~,,,,,,,,>
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
October 14 2011 06:04 GMT
#149
As long as it's optional
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 14 2011 06:06 GMT
#150
I like it, makes my enemy realy feel like my enemy.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
teh_longinator
Profile Joined March 2010
Canada725 Posts
October 14 2011 07:59 GMT
#151
What about clan tags and a good chat system?

Also, I have no issue reading the HP bars now... I actually think adding red is a worse option. I like the Green/Yellow/Red system that is in place now. It's simple, it's widely used so its easier to adapt to, and it works!
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
October 14 2011 08:06 GMT
#152
Really hoping it's optional or just in single-player because I tend to stay in battles longer if I see more red health bars from my enemy when I have more green. This would definitely throw me off.
AugustDreams
Profile Joined April 2011
Australia127 Posts
October 14 2011 08:10 GMT
#153
This sounds like a good change, I can see it being a big help in ZvZ.
http://www.youtube.com/user/AugustDreams - My Let's Play Channel!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 14 2011 08:19 GMT
#154
It'd take some getting used to. I don't mind the mechanic that much. I keep healthbars always on after a year of PvP anyways. I think I'd rather stick with the red orange yellow green style though, because I would think I could react faster to a colour change than a decreasing green bar.
Porouscloud - NA LoL
tuestresfat
Profile Joined December 2010
2555 Posts
October 14 2011 08:56 GMT
#155
this entire video was so sick, thanks a ton for sharing
sodapop
Profile Joined August 2010
Sweden189 Posts
October 14 2011 09:01 GMT
#156
Huh, the best thing would be if, when spectating a game, the health bars would be the color of the players.
Eviscerador
Profile Joined October 2011
Spain286 Posts
October 14 2011 09:47 GMT
#157
On October 09 2011 21:34 Logros wrote:
Show nested quote +
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.

You pretty much need them on if you're playing yourself. How else are you going to know which units to focus down that are on low health?

Alt key.

Of course this just apply to casual gamer. I clearly understand why pros have it on all the time.

But I prefer to enjoy the graphics and just alt key when I need to focus fire or know which unit have more energy.

It's like playing with "pro visual settings" Those settings are better to notice cloacked units and to run smoothly, but I prefer the shiny bits :D, and anyway, my games aren't lost for those little details, since i'm just platinum.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2011-10-14 10:01:01
October 14 2011 09:55 GMT
#158
On October 14 2011 10:46 Seiferz wrote:
Show nested quote +
On October 14 2011 10:44 Mojar wrote:
On October 09 2011 21:25 MockHamill wrote:
Do people really play with health bars on? They clutter up the screen so much and make everything looks ugly so I turned the off a long time ago. Maybe if they made them smaller and less ugly I would turn them on again.


Rofl if you want to win games you should turn them back on. You cant micro efficiently at all without them.


I completely agree. I don't how you focus fire or pull back injured units without them.


I play with no health bars on, and it's easy to tell that a stalker is being fired at more than another stalker. You get a feeling for it, and you pull it back. Not to mention that you can also hit alt for a brief second to check. You definitely CAN micro effectively with healthbars off, just maybe a lot of people have forgotten this since bw, and of course new people might not even know. It's definitely easiest when bars are on, I agree, but it's also much much uglier and cluttered.

I would however like to see an option to at least make the bars like they were in bw. Below the units instead of above them, and behind other units.
[image loading]
Kill the Deathball
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
October 14 2011 10:54 GMT
#159
On October 09 2011 22:49 Termit wrote:


How do you think BW players focus fire weak units? You box enemy units and it takes no effort at all. In SC2 you even have the option to "tab" health bars on and off during engagements for this purpose.


You can't box enemy units in BW :/
Termit
Profile Joined December 2010
Sweden3466 Posts
October 14 2011 11:03 GMT
#160
On October 14 2011 19:54 SoleSteeler wrote:
Show nested quote +
On October 09 2011 22:49 Termit wrote:


How do you think BW players focus fire weak units? You box enemy units and it takes no effort at all. In SC2 you even have the option to "tab" health bars on and off during engagements for this purpose.


You can't box enemy units in BW :/

Multiple units only or do you have to select them one by one without box? I can´t remember lol.
( ̄。 ̄)~zzz ◕ ◡ ◕
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
October 14 2011 15:17 GMT
#161
If you click and drag to select enemy units, it will only select one unit from inside the group. You also can't shift add other units. It's only one unit at a time, always. It's the same with observers. The only way you can select multiple units is if you click an egg that's morphing scourge or zerglings and then the unit card at the bottom will show two.
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