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Situation Report: Patch 1.4, Blizz's Explanations - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 26 27 28 Next All
StatX
Profile Blog Joined April 2011
Canada343 Posts
September 23 2011 03:11 GMT
#81
I wouldve liked seeing the PDD research introduced and the cost of raven reduced. this by itself wouldve eliminated the biggest problem with the TvP 1-1-1 push.
Can we snipe it? Yes we can!
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
Last Edited: 2011-09-23 03:13:42
September 23 2011 03:12 GMT
#82
On September 23 2011 11:52 skatbone wrote:
I love the immortal range buff. However, I'm confused by this:

"Immortals were a good choice due to the current meta-game moving away from heavy Immortal usage."

When did the current meta-game revolve around "heavy Immortal usage"? Kim's wording--"moving away"--suggests that "heavy immortal usage" was once the norm.


Heavy Immortal usage was very strong in beta, believe it or not. It was quite common and very powerful.


On September 23 2011 11:39 Qxz wrote:
Show nested quote +
* Overseer Morph cost decreased from 50/100 to 50/50.
We felt zerg are very vulnerable to various early game openers. [...] This cost change would hopefully encourage slightly earlier scouting using not only the Overseer but also Changelings as well.
Uh... are they retarded? Overseers require Lair tech, i.e. they are mid-game units. Changing its cost changes nothing to the early game.


Uhh are you retarded? You realize there is no defined set point in which the game switches from early-mid-late, right? It is extremely arbitrary. It is not split into "Hatch -> Early" "Lair -> Mid" "Hive -> Late". Getting a lair can still occur in the early game.
The meaning of life is to fight.
supdubdup
Profile Blog Joined December 2010
United States916 Posts
September 23 2011 03:13 GMT
#83
I wonder what the carrier buffs would be. (Microing w/o interceptors returning to carriers?) :X
Turn it Up
MilesTeg
Profile Joined September 2010
France1271 Posts
Last Edited: 2011-09-23 03:24:23
September 23 2011 03:17 GMT
#84
Every change makes sense, and once again Blizzard is doing a good job with their patches.

Even without looking the comments I'm sure there are people saying "Blizzard is clueless!" or "David Kim is trolling us!" because they always do, but I think the silent majority agrees with what they're doing.

I love the overseer change, and that they're looking to possibly buff ultras further in the future (you might want to underline that part too, btw, I think it's important).
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
September 23 2011 03:24 GMT
#85
On September 23 2011 12:13 supdubdup wrote:
I wonder what the carrier buffs would be. (Microing w/o interceptors returning to carriers?) :X


This, Interceptors healing, increase movement speed, hardened shields.

A man can dream.

God dammit Blizzard.... why did you ever invented the fucking Mothership
Sufinsil
Profile Joined January 2011
United States760 Posts
September 23 2011 03:24 GMT
#86
On September 23 2011 10:42 KimJongChill wrote:
+5 rax build time is so insignificant, I honestly don't notice any difference on ladder lol.


I think its more to prevent that forward bunker going down as quick when the first marine is being built.
canikizu
Profile Joined September 2010
4860 Posts
September 23 2011 03:25 GMT
#87
On September 23 2011 11:59 darkscream wrote:
Show nested quote +
On September 23 2011 10:42 HypernovA wrote:
I don't understand why do Zerg players want Ghosts to be nerfed. How else do you expect Terran to win versus Broodlord/infestors?


Battlecruisers are actually a legit option, mostly because if you neural a bunch of BCs they actually can't kill each other.

Or zerg can just make a bunch of corruptors and rape bcs...
pezit
Profile Joined October 2010
Sweden302 Posts
September 23 2011 03:26 GMT
#88
On September 23 2011 12:17 MilesTeg wrote:
Every change makes sense, and once again Blizzard is doing a good job with their patches.

Even without looking the comments I'm sure there are people saying "Blizzard is clueless!" or "David Kim is trolling us!" because they always do, but I think the silent majority agrees with what they're doing.

I love the overseer change, and that they're looking to possibly buff ultras further in the future (you might want to underline that part too, btw, I think it's important).


Then again the majority is as always clueless and would be fine with pretty much anything.
Qxz
Profile Joined May 2011
Canada189 Posts
September 23 2011 03:27 GMT
#89
On September 23 2011 12:12 Thrasymachus725 wrote:Uhh are you retarded? You realize there is no defined set point in which the game switches from early-mid-late, right? It is extremely arbitrary. It is not split into "Hatch -> Early" "Lair -> Mid" "Hive -> Late". Getting a lair can still occur in the early game.
Are you seriously arguing that there is such thing as "early game overseers", that they may help you against what is generally understood by "early game pushes zerg are vulnerable to", and calling me retarded at the same time? I'd try to prove you wrong but I think L-O-L is more appropriate.


MilesTeg
Profile Joined September 2010
France1271 Posts
September 23 2011 03:27 GMT
#90
On September 23 2011 12:26 pezit wrote:
Show nested quote +
On September 23 2011 12:17 MilesTeg wrote:
Every change makes sense, and once again Blizzard is doing a good job with their patches.

Even without looking the comments I'm sure there are people saying "Blizzard is clueless!" or "David Kim is trolling us!" because they always do, but I think the silent majority agrees with what they're doing.

I love the overseer change, and that they're looking to possibly buff ultras further in the future (you might want to underline that part too, btw, I think it's important).


Then again the majority is as always clueless and would be fine with pretty much anything.


Thank god there are people like you who know better than Blizzard and the majority then.
Conquerer67
Profile Joined May 2011
United States605 Posts
September 23 2011 03:36 GMT
#91
...Ok. "We felt that it was too hard to counter neural-parasite without siege units." You kidding me? Lolossi have a range of 9, and seeing as how NP'ing infestors have as high a target priority as an actual colossus, and a brotoss will usually have 3 in the first push, then 6 in the second, along with templar, it's just impossible to keep an infestor NPing for more than 3-4 seconds. And that's before the patch. After it, it's been retarded. My two cents.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 23 2011 03:37 GMT
#92
On September 23 2011 12:27 Qxz wrote:
Show nested quote +
On September 23 2011 12:12 Thrasymachus725 wrote:Uhh are you retarded? You realize there is no defined set point in which the game switches from early-mid-late, right? It is extremely arbitrary. It is not split into "Hatch -> Early" "Lair -> Mid" "Hive -> Late". Getting a lair can still occur in the early game.
Are you seriously arguing that there is such thing as "early game overseers", that they may help you against what is generally understood by "early game pushes zerg are vulnerable to", and calling me retarded at the same time? I'd try to prove you wrong but I think L-O-L is more appropriate.




Did you ever think that maybe... just maybe, they want you to be able to scout in the early game for something coming in the mid game? Where did you get the idea that I think there are "early game overseers that can scout early game pushes?" Those are your words not mine.
Early game scouting does not equate to scouting early game pushes. Zerg actually has the BEST scouting options for those early game all-ins and pushes via overlords (not that that is saying much). Terrans cannot scan, or they get so far behind on MULES, and Protoss have nothing until Hallucinate, Observers or Stargate, at which point is is basically too late to stop them.
Did you want Blizz to give you the Overseer to scout the 4 gate? How about a 2 rax? Do you think that would be balanced?

The Overseer CAN and OFTEN DOES come out in the part of the game known as the early game. But no one gets an Overseer to scout all-ins and early game pushes. Never have. Never will. They get Overseers in the early game to scout what the opponent is preparing for the mid game.

Prove that wrong...?
The meaning of life is to fight.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 23 2011 03:38 GMT
#93
On September 23 2011 12:26 pezit wrote:
Show nested quote +
On September 23 2011 12:17 MilesTeg wrote:
Every change makes sense, and once again Blizzard is doing a good job with their patches.

Even without looking the comments I'm sure there are people saying "Blizzard is clueless!" or "David Kim is trolling us!" because they always do, but I think the silent majority agrees with what they're doing.

I love the overseer change, and that they're looking to possibly buff ultras further in the future (you might want to underline that part too, btw, I think it's important).


Then again the majority is as always clueless and would be fine with pretty much anything.


And the whining minority know best? Based on what data?
Being loud doesn't make one smart.
The meaning of life is to fight.
Datum
Profile Joined February 2011
United States371 Posts
September 23 2011 03:39 GMT
#94

In the end, it came down to a choice between the Carrier and the Mothership.

We decided to go with the Mothership for a variety of reasons, the biggest one being that we felt its maneuverability required tweaking. As for the acceleration increase itself, we found that the biggest problem was that the unit felt very unresponsive to use. For a unit whose positioning is so important, we felt that making it easier to maneuver made the most sense.


What?!?! I don't understand how they could choose the mothership over the carrier, and I really can't understand how they felt the biggest problem with the mothership was it's maneuverability!
Mohdoo
Profile Joined August 2007
United States15725 Posts
September 23 2011 03:41 GMT
#95
Its depressing to think that in a slightly different world, Carriers would have been a viable unit in Protoss play. Carriers have the potential to be a really awesome unit and its really saddening to realize that it the mothership, a unit which is inherently less interesting and gimicky compared to a unit you can only make one of.

I can't help but wonder why Blizzard doesn't want Carriers to become a useable unit when compared to other huge air units. BCs and Brood Lords both have well established proper times of use. Carriers, nope
kedinik
Profile Joined September 2010
United States352 Posts
September 23 2011 03:43 GMT
#96
My favorite part was where it's too hard to counter-micro neural before siege units hit the field.

Let alone that poorly positioned siege units were the primary neural target before...
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 03:46 GMT
#97
On September 23 2011 12:41 Mohdoo wrote:
Its depressing to think that in a slightly different world, Carriers would have been a viable unit in Protoss play. Carriers have the potential to be a really awesome unit and its really saddening to realize that it the mothership, a unit which is inherently less interesting and gimicky compared to a unit you can only make one of.

I can't help but wonder why Blizzard doesn't want Carriers to become a useable unit when compared to other huge air units. BCs and Brood Lords both have well established proper times of use. Carriers, nope


Carriers are not even bad, they just are not useful in the current metagame.(And even then I have seen some interesting Carrier play by Mana)
"Its easy, just trust your CPU".-Boxer on being good at games
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
September 23 2011 03:47 GMT
#98
The one thing that really made me happy was the part where he says that they're adjusting ultralisk build time to gauge its strength 'before making any more significant changes'. Means they ARE looking at the ultra. Since I love them and really want them to be more viable its good to know the blizzard acknowledges there are some issues with ultras.
Dunk first. Ask questions while dunking.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
September 23 2011 03:49 GMT
#99
How can people possibly think hellions lead to boring games after watching MVP vs TOP on Daybreak? They made that missile better, but are people even going to make ravens anymore if the meta goes back to marines?
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
Last Edited: 2011-09-23 04:00:41
September 23 2011 03:59 GMT
#100
On September 23 2011 12:41 Mohdoo wrote:


I can't help but wonder why Blizzard doesn't want Carriers to become a useable unit when compared to other huge air units. BCs and Brood Lords both have well established proper times of use. Carriers, nope


I think at the moment, Blizz realizes that there is virtually nothing they can do to carriers that will fix them, thanks to 3 units: The Viking, the Marine and the Corruptor. They all destroy Carriers so brutally due to their range (vikings) their armor (corruptors) and their DPS (marine). How do you expect them to be buffed in a significant way? Increased armor would be just about all they could do, and in reality that won't solve the problem that is how easily they are countered.

But if you believe that Blizz doesn't WANT carriers to be good... you are insane. Why wouldn't Blizzard want a unit that they know is fun and interesting to watch and play with to be good? It makes no logical sense.
Blizzard realizes that the carrier is broken in relation to other races. The mothership is a single unit (not a whole build), is already used effectively in many cases and requires a small tweak or two to be powerful. It is an easy change.
They understand that the carrier requires a fundamental design change to be viable as a build, and it will be a large change. I expect that they are waiting until HOTS to make a change that will be both fun and powerful. It is only at an expansion that they can they add content to make carriers powerful, or alter the units (such as aforementioned Vikings, Marines and Corruptors) that counter carriers so seriously.
The meaning of life is to fight.
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