Yeah I still feel that Blizzard really cherry picks what they want to do. At times I start to wonder if they have a vision of how they want the game to be. The reality seems that they simply are reactionary in their changes, they gave the community some tools and now they want to change them only when things are too strong.
I understand that this is an approach to balance, but look how far we've come since beta as how the game has changed. A lot of things that were common have really come off the table.
Immortal range change was because of 1-1-1? really? It seemed rather unanimous in many circles that immortals problem was their positioning in every matchup and the babysitting they required.
Lastly, I really wish they'd just make all the capital ships viable. We've watched them change all facets of this game except those two units (we see broodlords much more commonly than the others). BCs had a very welcome movement speed change, but it doesn't really change the other issues with them. Carriers are a whole other beast but suffer equally the same issues of being so easily counterable. If anything they seem more related to the Ultra situation in that Protoss never has the food for them and they take too long to build.
I enjoy reading these things, but sometimes I really just wonder Blizzards angle!
it felt too easy to cast and too difficult to counter without having siege range units.
This makes no sense. In terms of colossus and tanks, which are two of the most popularly NPed units, you aren't using the spell unless they already have siege range units, so why the heck would you need to counter NP without using Siege units, if he won't be using the damn spell unless you do.
It makes sense as far as Archon's go and I guess kind of Thors to a lesser extent, but in that case your getting tanks to go with your Thors in almost every situation so it doesn't matter. I just do not understand that reasoning at all.
David Kim wrote: We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
I swear they're required to put in 1 troll per situation report, that is just absurd.
David Kim Trolling us hard T_T. Blizz why!!!.
Also when Kim said they wanted Bio and Mech in TvT he really meant, "We would like MM to be the staple of each match up". Yeah hellions kill workers really fast, but Marauders kill buildings even faster.
On September 23 2011 10:59 Probe1 wrote: It was informative to read their thoughts. Hopefully they will start releasing them before the patch is released for more community feedback.
haha, everyone is on about the mothership vs. carrier change. At least we know that they are looking at the carrier and thinking about buffing it in a future patch or HoTS. Always great reading these situation reports, give a lot of insight into what they have/had in mind and nice to see that they are in touch with the community
On September 23 2011 10:56 Sv1 wrote: Yeah I still feel that Blizzard really cherry picks what they want to do. At times I start to wonder if they have a vision of how they want the game to be. The reality seems that they simply are reactionary in their changes, they gave the community some tools and now they want to change them only when things are too strong.
I understand that this is an approach to balance, but look how far we've come since beta as how the game has changed. A lot of things that were common have really come off the table.
Immortal range change was because of 1-1-1? really? It seemed rather unanimous in many circles that immortals problem was their positioning in every matchup and the babysitting they required.
Lastly, I really wish they'd just make all the capital ships viable. We've watched them change all facets of this game except those two units (we see broodlords much more commonly than the others). BCs had a very welcome movement speed change, but it doesn't really change the other issues with them. Carriers are a whole other beast but suffer equally the same issues of being so easily counterable. If anything they seem more related to the Ultra situation in that Protoss never has the food for them and they take too long to build.
I enjoy reading these things, but sometimes I really just wonder Blizzards angle!
The issue with the BC is why build them when Banshee's have twice the number of DPS an can cloak. Banshees are also cheaper, and built twice as fast.And the only race that can effectively deal with banshees is Terran with Thors. Not to mention that every races counter to mass banshee is countered by the Thor except for HT.
Personally I would welcome a banshee redesign. A faster unit with less DPS and maybe a weak short range Air to Air attack. Basically a reversal of what the wraith was. It would make it a mcro orientated unit specifically for harass rather then a major dmg dealer. Plus it would help weaken the 1-1-1 Timing.
Carriers just suck. They really need their BW armor that was removed. In BW they had 4 armor to start, now they only have 2. Also its pretty stupid what FG does to interceptors. But, personally I think the carrier is just dead for ever as long as Vikings exist. The Carriers strength really came from its high ground abuse, which is now negated by Flying Goliaths.
On September 23 2011 10:34 juicyjames wrote: * Protoss * Immortal attack range increased from 5 to 6. We wanted to help protoss fight against the terran 1/1/1 strategy without impacting or changing other parts of the game too much. The units protoss have at their disposal are very limited at the early portion of the game, and most units (other than the Immortal) were used too heavily in more generic unit compositions. Immortals were a good choice due to the current meta-game moving away from heavy Immortal usage.
We decided to go with the range increase so that they have an easier/better capability of taking out siege tanks as well as to have them be more easily usable when in combination with other ranged units.
/// We figured Protoss had issues fighting off rhinoceroses so we gave them sharper toothpicks.
What?! This push is so disgustinglyy strong and the biggest issue is that its unscoutable. Look at Thorzain, the pure existence of this push makes pvt a joke. And they expect this change to do something about that >.<? ///
* Mothership acceleration increased from 0.3 to 1.375. We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
///
So pointless >.< And Air will never be good as long as there are vikings ///
On September 23 2011 10:56 Sv1 wrote: Yeah I still feel that Blizzard really cherry picks what they want to do. At times I start to wonder if they have a vision of how they want the game to be. The reality seems that they simply are reactionary in their changes, they gave the community some tools and now they want to change them only when things are too strong.
They only want to make small adjustments right now not to break anything, but to make the races as competitive as possible in the current metagame. HOTS is not too distant in the future, and that will be the perfect opportunity to make bigger changes into the game.
Of course they have a vision, and the way they approach the situation is the most sensible one imo.
Oh God I cannot believe they felt the mothership AKA a poor man's arbiter more worthy of being useful than the iconic protoss unit, the carrier. Can't wait for HoTS to remove this unit completely.
Didn't Blizzard say that they intended the Mothership to be a unit for Bronze players to mess around with? And yet they buffed it instead of the Carrier? Incredible.
Why are they changing the game based on what they want to see? Can't they just make the game balanced even if some units aren't used? I feel like they are trying to hard to make every unit available in every matchup.
On September 23 2011 11:10 JudicatorHammurabi wrote: Didn't Blizzard say that they intended the Mothership to be a unit for Bronze players to mess around with? And yet they buffed it instead of the Carrier? Incredible.
Same reason they nerfed the hellion. They want the game to be easy. Thats why they want bio to be viable in TvT, because Mech TvT takes skill.
On September 23 2011 11:11 GenesisX wrote: Why are they changing the game based on what they want to see? Can't they just make the game balanced even if some units aren't used? I feel like they are trying to hard to make every unit available in every matchup.
Every unit except for Mech TvP T_T. Every patch seems to push the game to more MM use.
in other words people, they balance around what they like not what should be balanced. infested terran f.e. is insanely strong but they like them beach balls, so decided to change something else like neural parasite instead (which was highly unnecessary ofc)