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Situation Report: Patch 1.4, Blizz's Explanations - Page 4

Forum Index > SC2 General
Post a Reply
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chocolatebunny
Profile Joined September 2011
301 Posts
September 23 2011 02:42 GMT
#61
On September 23 2011 10:34 juicyjames wrote:

Show nested quote +
Situation Report: Patch 1.4
by David Kim Sep 22, 2011 6:00 PM PDT

It’s that time again to roll up our sleeves and get creep deep


I like the pun david kim. I like the pun.
but seriously. why not just change the carrier and the mothership?
would that have been that problematic. i mean its not like either is used that frequently anways.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
September 23 2011 02:45 GMT
#62
On September 23 2011 11:38 Clank wrote:
Show nested quote +
Therefore, we made the build time slightly faster in the hope of more accurately gauging the current strength of Ultralisks before making bigger decisions.


0.o, "bigger decisions". I wonder what this means, maybe a big ultralisk buff incoming if this update doesn't change their usefulness?


It means a ton of people will go ultra after the patch, so they will be able to gather more data. If the ultra still is underpowered, they will buff it accordingly.

Imo, it still will be pretty underpowered. The ultra can be good, but only if it has perfect surface area and either a surround or fungal. If a terran, toss or zerg knows how to avoid these situations by dropping more, putting down a wall of infested terrans, or spreading their units, then ultras will not kill them easily.
http://grooveshark.com/#/deltrus/music
Shiori
Profile Blog Joined July 2011
3815 Posts
September 23 2011 02:49 GMT
#63
On September 23 2011 11:37 gogogadgetflow wrote:
C
Show nested quote +
On September 23 2011 11:34 Shiori wrote:
i'm pretty sure that the only thing this situation report reveals is that blizzard has absolutely no idea what they're doing. blink timings are powerful? against what? zergs that don't get infestors? that's like void rays being OP against terrans who don't get marines. immortal range gonna help 1-1-1? the siege tank isn't the problem. mothership buff? the fuck? warp prism buff? cool, gonna give us anything that doesn't cost a bajillion gas to drop yet? no? then why bother?

nothing done about the ghost though. because you know, emp is reasonable, but those blink timings are just too much.


every version of the 1-1-1, be it shield marines or naked, raven or no, cloak banshees or uncloaked... they all have siege tanks. This is the data that bliz is looking at, and it was also mentioned on sotg. Siege tanks are a crucial aspect of the push and immortal range buff could help.

edit: WHYYY not just remove the mothership and buff carriers (honestly, just decrease the build time and increase acceleration a little bit)

that doesn't mean that the siege tank is the issue. if anything, the more obvious candidate is the marine.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
September 23 2011 02:50 GMT
#64
between carriers and motherships, then they chose motherships? that almost made me cry...seriously... other than that, most of the changes make sense i guess.
"Life is what happens to you while you’re busy making other plans" - John Lennon
Ryder.
Profile Joined January 2011
1117 Posts
September 23 2011 02:51 GMT
#65
On September 23 2011 10:39 usethis2 wrote:
Called it.

Show nested quote +
I have to agree with this for the most part. And to those who demand Blizzard release how they determine a players "skill" - well, as much as I'd like to know that it probably won't help community understanding at all. If anything community will pick and choose certain part of the big, giant formular/process to their partisan interest.

I am assuming there will be a situation report following sooner or later. The data released is likely from patch 1.35~1.36 period. There are many interesting intricacies if you try to read the sub-tables, which can be explained right/wrong many ways. And Blizzard tries to track as much data as possible to get a more accurate picture.

I for one do not believe Blizzard released this data to "quell" any outrage because if you look at the data the game doesn't exactly look balanced, especially those are the "adjusted" numbers.

Why are you taking credit for calling this? They have released a situation report after all major patches lately, you don't have to be Sherlock Holmes to see this coming.

Anyway sucks to hear they were thinking about the carrier but decided against it
skatbone
Profile Joined August 2010
United States1005 Posts
September 23 2011 02:52 GMT
#66
I love the immortal range buff. However, I'm confused by this:

"Immortals were a good choice due to the current meta-game moving away from heavy Immortal usage."

When did the current meta-game revolve around "heavy Immortal usage"? Kim's wording--"moving away"--suggests that "heavy immortal usage" was once the norm.
Mercurial#1193
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
Last Edited: 2011-09-23 02:53:50
September 23 2011 02:52 GMT
#67
nvm.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
September 23 2011 02:54 GMT
#68
I hate that they tweaked the Mothership instead of Carriers. Carriers could be a cool unit if they changed it around a bit, but the mothership just seems like a hero unit which SC II shouldn't be about.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Hipsv
Profile Blog Joined May 2011
135 Posts
September 23 2011 02:55 GMT
#69
On September 23 2011 10:59 GinDo wrote:
Show nested quote +
On September 23 2011 10:50 Dingobloo wrote:
David Kim wrote:
We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.


I swear they're required to put in 1 troll per situation report, that is just absurd.


David Kim Trolling us hard T_T. Blizz why!!!.

Also when Kim said they wanted Bio and Mech in TvT he really meant, "We would like MM to be the staple of each match up". Yeah hellions kill workers really fast, but Marauders kill buildings even faster.

Show nested quote +
On September 23 2011 10:59 Probe1 wrote:
It was informative to read their thoughts. Hopefully they will start releasing them before the patch is released for more community feedback.

I wish.


I don't particularily see the problem with M or MM being the staple or backbone of each matchup, especially given that every other race's T1 is the backbone of the their 3 respective matchups. Terran is just fortunate enough to be able to choose in 2 (all on some maps) matchups whether they want a mostly t1 base or a mostly t2 base.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
September 23 2011 02:59 GMT
#70
On September 23 2011 10:42 HypernovA wrote:
I don't understand why do Zerg players want Ghosts to be nerfed. How else do you expect Terran to win versus Broodlord/infestors?


Battlecruisers are actually a legit option, mostly because if you neural a bunch of BCs they actually can't kill each other.
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
September 23 2011 02:59 GMT
#71
I don't see why the still have not decreased the build time of Carriers. It's the core reason why protoss players do not get this unit. We see people cry for a long time that Ultralisks took too long to come out. Thats' finally happened(totally justified).
Maybe it's time for Carriers build time to be decreased?

Carriers have a 120 second build time. Ultralisk pre 1.4 had 75, now 55.
Wtf blizzard, Why do you not want carriers to be used at all?
aruno, arunoaj, aruno_aj | Those are my main aliases
pezit
Profile Joined October 2010
Sweden302 Posts
September 23 2011 03:00 GMT
#72
Just remove the mothership from multiplayer, it's a silly "hero" unit that should've been kept for singleplayer only.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 03:00 GMT
#73
On September 23 2011 11:42 chocolatebunny wrote:
Show nested quote +
On September 23 2011 10:34 juicyjames wrote:

Situation Report: Patch 1.4
by David Kim Sep 22, 2011 6:00 PM PDT

It’s that time again to roll up our sleeves and get creep deep


I like the pun david kim. I like the pun.
but seriously. why not just change the carrier and the mothership?
would that have been that problematic. i mean its not like either is used that frequently anways.


They probably didn't want to make too many big changes at once. Balance is a fickle mistress, remember how a few months ago P was "impossible to beat". They probably want to see if this change helps and if not they will continue patching
"Its easy, just trust your CPU".-Boxer on being good at games
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 03:02 GMT
#74
On September 23 2011 11:52 skatbone wrote:
I love the immortal range buff. However, I'm confused by this:

"Immortals were a good choice due to the current meta-game moving away from heavy Immortal usage."

When did the current meta-game revolve around "heavy Immortal usage"? Kim's wording--"moving away"--suggests that "heavy immortal usage" was once the norm.


Well, PvP was moving more towards Blink based builds, and Immortals were nto used much in the other 2 MUs. Its just a more political workind on "not used much anymore"
"Its easy, just trust your CPU".-Boxer on being good at games
RusHXceL
Profile Joined August 2010
United States1004 Posts
September 23 2011 03:04 GMT
#75
David Kim hero of toss. yay
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
September 23 2011 03:04 GMT
#76
I can't believe they buffed the Mothership over Carriers. That was possibly the dumbest thing I've ever heard, short of my little sister complaining that Twilight was too long.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-09-23 03:07:02
September 23 2011 03:05 GMT
#77
Not bad. I like their explanations for the most part, and also like that they are starting to do changes based on spectating excitement and not just balance.

However, I can't believe they changed the mothership over carriers. Really? Just axe the motherhsip already and replace it and add real carrier micro back.

Singular units suck. Please replace the mothership in LotV at least so SC2 isn't permanently gimped.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 23 2011 03:09 GMT
#78
Why fix mothership over carriers? I really wish my carriers were more effective

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
snowbird
Profile Blog Joined October 2005
Germany2044 Posts
September 23 2011 03:10 GMT
#79
I'm waiting for Chill to rage on David Kim's usage of meta-game
@riotsnowbird
0neder
Profile Joined July 2009
United States3733 Posts
September 23 2011 03:10 GMT
#80
Marauders and roaches are more boring than hellions killing everything David.

I don't wan't bio vs mech to be viable in TvT if it means TvZ and TvP are more boring (read - pure bio) as well. Marauders are too good. Get rid of them.
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