On September 23 2011 11:10 JudicatorHammurabi wrote: Didn't Blizzard say that they intended the Mothership to be a unit for Bronze players to mess around with? And yet they buffed it instead of the Carrier? Incredible.
Same reason they nerfed the hellion. They want the game to be easy. Thats why they want bio to be viable in TvT, because Mech TvT takes skill.
They are good for different maps types. The skill difference to pull each one off isn't that big, its just that TvP is locked into bio and TvZ might as well be called bio that you just have more experiencing running around with your stim blob than setting up tanks in not stupid places. :\
On September 23 2011 11:10 JudicatorHammurabi wrote: Didn't Blizzard say that they intended the Mothership to be a unit for Bronze players to mess around with? And yet they buffed it instead of the Carrier? Incredible.
Same reason they nerfed the hellion. They want the game to be easy. Thats why they want bio to be viable in TvT, because Mech TvT takes skill.
I disagree - I think the game would be better if bio and mech are both equally viable. I wouldn't say one takes more skill than the other.
So happy about the blue flame nerf and hopefully tvt meta game goes back to bio because that is 100x more exciting to watch than mech tvt. Mect tvt gives you games like ryung/bomber, where they spend 40 mins making a tank line that neither can break, then transition to sky terran for 1 huge engagement, then gg. That isn't exciting to watch and the reason why most people don't like watching tvt.
On September 23 2011 11:10 JudicatorHammurabi wrote: Didn't Blizzard say that they intended the Mothership to be a unit for Bronze players to mess around with? And yet they buffed it instead of the Carrier? Incredible.
Same reason they nerfed the hellion. They want the game to be easy. Thats why they want bio to be viable in TvT, because Mech TvT takes skill.
Not really. They clearly stated it's because Mech TvT is BORING. Precisely why I haven't watched pro TvTs since the GSL super tournament. I wish they find a way to nerf marines and buff marauders a bit without making them too strong v. buildings.
On September 23 2011 11:10 JudicatorHammurabi wrote: Didn't Blizzard say that they intended the Mothership to be a unit for Bronze players to mess around with? And yet they buffed it instead of the Carrier? Incredible.
Same reason they nerfed the hellion. They want the game to be easy. Thats why they want bio to be viable in TvT, because Mech TvT takes skill.
It offends you personally if someone tries to play Bio "with skill"?
On September 23 2011 10:40 AxelTVx wrote: Hmmm this does seem to cover almost everything except the problem with Ghosts that the Zerg have been having. Hopefully he explains why the ghost remained untouched.
I don't understand why do Zerg players want Ghosts to be nerfed. How else do you expect Terran to win versus Broodlord/infestors?
I'm a protoss player first of all, and if you watched July v MVP you would understand from what I am saying. In addition, I do believe even if they do not nerf it, there should be a statement made from Blizzard why they left the ghost untouched.
On September 23 2011 11:10 JudicatorHammurabi wrote: Didn't Blizzard say that they intended the Mothership to be a unit for Bronze players to mess around with? And yet they buffed it instead of the Carrier? Incredible.
Same reason they nerfed the hellion. They want the game to be easy. Thats why they want bio to be viable in TvT, because Mech TvT takes skill.
Not sure what reality you live in, but I always found bio/mech much harder to play than hellion/tank.
I've been waiting for this Mothership buff ever since I started playing Protoss. This change will completely dictate my play style in all of my matches and forever be a landmark in Starcraft history. Thank you Blizzard for granting us such a useful and potent gift.
On September 23 2011 10:56 Sv1 wrote: Yeah I still feel that Blizzard really cherry picks what they want to do. At times I start to wonder if they have a vision of how they want the game to be. The reality seems that they simply are reactionary in their changes, they gave the community some tools and now they want to change them only when things are too strong.
Wait Blizzard balances based on a reactionary view of the game? THIS IS TERRIBLE! They should look into the future and balance based on that! Or even better, they should severely limit peoples options so they can direct the game based on what they want the current balance to be! /sarcasm
How do you recommend they balance the game if not by reacting?
Oh and I STILL laugh at all the sad brood war kiddies begging for the mothership to be replaced by the Arbiter. Do you have any idea how worthless the Arbiter would be in SC2? You complain about vikings enough for shutting down carriers, motherships AND Colossi. Do you think they would be any kinder to Arbiters? Motherships are already brutal against Zerg, and Arbiters would still never be reached in PvP. What matchup exactly would benefit from Arbiters as opposed to the Mothership?
You guys look back with horrible reminiscence on Brood War, but you have NO idea how to look at it objectively and understand the effect that simply transplanting a unit would have.
i'm pretty sure that the only thing this situation report reveals is that blizzard has absolutely no idea what they're doing. blink timings are powerful? against what? zergs that don't get infestors? that's like void rays being OP against terrans who don't get marines. immortal range gonna help 1-1-1? the siege tank isn't the problem. mothership buff? the fuck? warp prism buff? cool, gonna give us anything that doesn't cost a bajillion gas to drop yet? no? then why bother?
nothing done about the ghost though. because you know, emp is reasonable, but those blink timings are just too much.
Yeah I dont really get why they can not buff both the mothership and the carrier to make both better instead of choosing between them? All units will never be perfectly balanced and people will always pick the better ones but why not at least try to make crappier units a little more useful?
On September 23 2011 10:42 KimJongChill wrote: +5 rax build time is so insignificant, I honestly don't notice any difference on ladder lol.
it's very big for 2 rax openers, especially 11/11, because those 5 seconds are extremely critical in stopping the push effectively. people rarely use 11/11 on big maps just because of the travel time difference of 5~10 seconds, and this 5 second nerf shifts the entire time line so that 11/11 on medium sized maps is similar to 11/11 on a larger map in 1.3.6.
On September 23 2011 11:34 Shiori wrote: i'm pretty sure that the only thing this situation report reveals is that blizzard has absolutely no idea what they're doing. blink timings are powerful? against what? zergs that don't get infestors? that's like void rays being OP against terrans who don't get marines. immortal range gonna help 1-1-1? the siege tank isn't the problem. mothership buff? the fuck? warp prism buff? cool, gonna give us anything that doesn't cost a bajillion gas to drop yet? no? then why bother?
nothing done about the ghost though. because you know, emp is reasonable, but those blink timings are just too much.
every version of the 1-1-1, be it shield marines or naked, raven or no, cloak banshees or uncloaked... they all have siege tanks. This is the data that bliz is looking at, and it was also mentioned on sotg. Siege tanks are a crucial aspect of the push and immortal range buff could help.
edit: WHYYY not just remove the mothership and buff carriers (honestly, just decrease the build time and increase acceleration a little bit)
Therefore, we made the build time slightly faster in the hope of more accurately gauging the current strength of Ultralisks before making bigger decisions.
0.o, "bigger decisions". I wonder what this means, maybe a big ultralisk buff incoming if this update doesn't change their usefulness?
* Overseer Morph cost decreased from 50/100 to 50/50. We felt zerg are very vulnerable to various early game openers. [...] This cost change would hopefully encourage slightly earlier scouting using not only the Overseer but also Changelings as well.
Uh... are they retarded? Overseers require Lair tech, i.e. they are mid-game units. Changing its cost changes nothing to the early game.
I really like how they explained their reasoning for the ultralisk time. When anyone goes to complain about the ultralisk, they all complain about how weak it is etc, but forget to complain about how they die before the ultras pop all the time.