• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:26
CET 07:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1668 users

Situation Report: Patch 1.4, Blizz's Explanations - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 Next All
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
September 29 2011 22:55 GMT
#521
On September 29 2011 04:58 Reborn8u wrote:
Show nested quote +
On September 29 2011 02:22 MaderA wrote:
We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.

That is the only part about the situation report that I found really annoying. I'm a huuuge fan of the carrier and that they choose the mothership instead is really depressing. ;__;


My problem here is why did they have to make a choice at all? If both units aren't useful or cost effective in most situations, therefore they don't see the light of day very often. Why not make changes to both of them? It's silly to say "well both units are broken but we decided we only feel like fixing one of them"


Because that is not how you balance a race.
Absence of evidence is not evidence of absence.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
September 29 2011 22:57 GMT
#522
On September 30 2011 07:55 R0YAL wrote:
Show nested quote +
On September 29 2011 04:58 Reborn8u wrote:
On September 29 2011 02:22 MaderA wrote:
We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.

That is the only part about the situation report that I found really annoying. I'm a huuuge fan of the carrier and that they choose the mothership instead is really depressing. ;__;


My problem here is why did they have to make a choice at all? If both units aren't useful or cost effective in most situations, therefore they don't see the light of day very often. Why not make changes to both of them? It's silly to say "well both units are broken but we decided we only feel like fixing one of them"


Because that is not how you balance a race.


Protoss is balanced by having carriers suck?
I have a beard. I'm unprofessional.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 29 2011 23:06 GMT
#523
On September 30 2011 07:50 scFoX wrote:
Show nested quote +
On September 30 2011 07:42 RavenLoud wrote:
Just make Carriers like in BW, 6 interceptor base dmg instead of 5 and with 4 armor.

Buff corruptors a bit too while they're at it



Carriers actually do 10 damage per interceptor in SC2 (the interceptors have two shots). If anything, they are stronger than their SC1 counterparts. Might I add that they start with 4 interceptors (SC1 carriers started with none) and they can purchase up to 8 without having to buy an upgrade? The only thing that the SC1 carrier has over it is +2 armor and the auto-heal interceptors when they come back in.

Ah, for some reason I thought that BW carrier had 2x attack of 6. Never mind.

It comes with 4 interceptors but that's why it takes longer to build. (The build time doesn't need a nerf imo. Carriers is one of those "counter everything when massed" units that do need to have a long build time.)

So as you said, give it 4 armor, the auto-heal and the AI that someone mentioned above in the next PTR and see what happens.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
September 29 2011 23:30 GMT
#524
On September 30 2011 08:06 RavenLoud wrote:
Show nested quote +
On September 30 2011 07:50 scFoX wrote:
On September 30 2011 07:42 RavenLoud wrote:
Just make Carriers like in BW, 6 interceptor base dmg instead of 5 and with 4 armor.

Buff corruptors a bit too while they're at it



Carriers actually do 10 damage per interceptor in SC2 (the interceptors have two shots). If anything, they are stronger than their SC1 counterparts. Might I add that they start with 4 interceptors (SC1 carriers started with none) and they can purchase up to 8 without having to buy an upgrade? The only thing that the SC1 carrier has over it is +2 armor and the auto-heal interceptors when they come back in.

Ah, for some reason I thought that BW carrier had 2x attack of 6. Never mind.

It comes with 4 interceptors but that's why it takes longer to build. (The build time doesn't need a nerf imo. Carriers is one of those "counter everything when massed" units that do need to have a long build time.)

So as you said, give it 4 armor, the auto-heal and the AI that someone mentioned above in the next PTR and see what happens.


The most powerful part of carriers in SC1 was the ability to micro them. They could attack while moving once the interceptors were out. This may not seem like a big deal to the new members of the community but its basically what defined them as unit to those who played SC1 at a high level. Interceptor auto heal is also a huge loss.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2011-09-29 23:36:31
September 29 2011 23:35 GMT
#525
Rofl @ "Infestors are too general" ...have you met marines? Pretty much saying "they weren't broken but we just didn't like the unit on a philosophical level so we screwed one of the races over big-time"
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 29 2011 23:50 GMT
#526
On September 30 2011 04:41 ensign_lee wrote:
Show nested quote +
On September 29 2011 00:42 Thrasymachus725 wrote:
On September 28 2011 23:20 Sina92 wrote:
On September 23 2011 10:54 ch33psh33p wrote:
In the end, it came down to a choice between the Carrier and the Mothership

WHAT THE FUCK.


this goes to show that blizz needs to hire new balance designers


No, this goes to show they think this through more than the whining screaming idiot people who have knee jerk reactions and lack the ability to think about what they are saying.
You don't even understand WHY the carrier is UP. You just know it is, so you want a buff so it can be good.
Go ahead. Name a buff that would make the carrier a viable option in the game. It's ok. I'll wait.

(edit): A reasonable buff.


Shorter build times?


Shorter build times, so when they die horribly to vikings/corruptors you can rebuild them faster? Yeah sounds reasonable.
I said: name a buff that would make the carrier a VIABLE OPTION. Build times do not do that. Sorry. The unit would stay clunky, useless, and countered by easy to get units that can come out in huge numbers very quickly. Just because you can make them faster, does not change this fact.

Giving carriers a faster build time, 2 more armor, allowing interceptors to fire while the carrier is moving, and doing an instant full heal when they return would STILL not make the carrier viable. It would make it stronger, for sure... but it would still be countered brutally by both vikings and corruptors, which, by the time you can get out any threatening force of carriers, can be built REACTIVELY in large numbers.
See, the carrier requires a pretty major change in game design which can only be implemented in an expansion (Possibly a new kind of interceptor that you can mix into your normal combination, or a new upgrade?) before it will be viable.
Blizzard knows this. They gauged the situation, decided that any small tweak they give to carriers would ultimately be worthless because it would STILL not make carriers viable, and went with the mothership. They didn't just flip a coin. They didn't decide to succumb to their childish nostalgia. They did what was best for the game.
The mothership is already close to viable in all matchups, and all it takes would be a small tweak before we could see them in action.
Trust me... I want to build carriers too. But I understand their problems. I understand their limitations. I understand their counters. I can also use my brain. If any one person can give me a suggestion for a buff to the carrier that would allow it to be a viable end game option, without overpowering it or overhauling it, I will eat my hat. But I can pretty much guarantee you wont.

This has been for all you whining crybabies who have difficulty reasoning through a decision they do not like.

The meaning of life is to fight.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-09-30 00:37:29
September 30 2011 00:35 GMT
#527
since when do carriers die to vikigns x3 its the other way round, the only way to really beat carriers is to kill their interceptors and chase them down on retreat.
Carriers work just like in bw, sneak in the tech and suprise the opponent with 4 unbeatable air units. But since terran is mostly going bio and is pretty much aggressive, you have to be ahead to not die to the aggression. So carriers are already viable late late game and i don't see a reason to make them viable earlier.
When it comes to 4 base carriers are my go to unit x3 (well i only get one for sniping things most of the time)

Carriers are just underestimated and if you play something with the mind set of its bad it will be bad. Especially with such a micro intensive unit. Well they work for me. But that doesn't mean that they work in bronze or in gm. I mean banelings busts breaking the wallin is a win for the zerg in master often. In gm you just traded 2 depots for 20 banelings as the marines are in perfect anti baneling formation.

PS: i love the interceptor retreat on range 13 saving interceptors yay.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 30 2011 02:15 GMT
#528
On September 30 2011 09:35 FeyFey wrote:
since when do carriers die to vikigns x3 its the other way round, the only way to really beat carriers is to kill their interceptors and chase them down on retreat.
Carriers work just like in bw, sneak in the tech and suprise the opponent with 4 unbeatable air units. But since terran is mostly going bio and is pretty much aggressive, you have to be ahead to not die to the aggression. So carriers are already viable late late game and i don't see a reason to make them viable earlier.
When it comes to 4 base carriers are my go to unit x3 (well i only get one for sniping things most of the time)

Carriers are just underestimated and if you play something with the mind set of its bad it will be bad. Especially with such a micro intensive unit. Well they work for me. But that doesn't mean that they work in bronze or in gm. I mean banelings busts breaking the wallin is a win for the zerg in master often. In gm you just traded 2 depots for 20 banelings as the marines are in perfect anti baneling formation.

PS: i love the interceptor retreat on range 13 saving interceptors yay.


Mass Reapers is viable in that it wins the occasional game. Saying that a unit wins you games does not make that unit a "viable unit".
The meaning of life is to fight.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 30 2011 02:25 GMT
#529
On September 30 2011 07:57 Striding Strider wrote:
Show nested quote +
On September 30 2011 07:55 R0YAL wrote:
On September 29 2011 04:58 Reborn8u wrote:
On September 29 2011 02:22 MaderA wrote:
We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.

That is the only part about the situation report that I found really annoying. I'm a huuuge fan of the carrier and that they choose the mothership instead is really depressing. ;__;


My problem here is why did they have to make a choice at all? If both units aren't useful or cost effective in most situations, therefore they don't see the light of day very often. Why not make changes to both of them? It's silly to say "well both units are broken but we decided we only feel like fixing one of them"


Because that is not how you balance a race.


Protoss is balanced by having carriers suck?


No one uses carriers much. People used mothership more than carrier. Therefore they chose to improve the unit that was used more instead of using a random guess. :|

Its like how they buffed infestors when people started using them and nerfed Thors when people started going mass Thor.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Arco
Profile Joined September 2009
United States2090 Posts
September 30 2011 03:10 GMT
#530
On September 30 2011 08:50 Thrasymachus725 wrote:
Show nested quote +
On September 30 2011 04:41 ensign_lee wrote:
On September 29 2011 00:42 Thrasymachus725 wrote:
On September 28 2011 23:20 Sina92 wrote:
On September 23 2011 10:54 ch33psh33p wrote:
In the end, it came down to a choice between the Carrier and the Mothership

WHAT THE FUCK.


this goes to show that blizz needs to hire new balance designers


No, this goes to show they think this through more than the whining screaming idiot people who have knee jerk reactions and lack the ability to think about what they are saying.
You don't even understand WHY the carrier is UP. You just know it is, so you want a buff so it can be good.
Go ahead. Name a buff that would make the carrier a viable option in the game. It's ok. I'll wait.

(edit): A reasonable buff.


Shorter build times?


Shorter build times, so when they die horribly to vikings/corruptors you can rebuild them faster? Yeah sounds reasonable.
I said: name a buff that would make the carrier a VIABLE OPTION. Build times do not do that. Sorry. The unit would stay clunky, useless, and countered by easy to get units that can come out in huge numbers very quickly. Just because you can make them faster, does not change this fact.

Giving carriers a faster build time, 2 more armor, allowing interceptors to fire while the carrier is moving, and doing an instant full heal when they return would STILL not make the carrier viable. It would make it stronger, for sure... but it would still be countered brutally by both vikings and corruptors, which, by the time you can get out any threatening force of carriers, can be built REACTIVELY in large numbers.
See, the carrier requires a pretty major change in game design which can only be implemented in an expansion (Possibly a new kind of interceptor that you can mix into your normal combination, or a new upgrade?) before it will be viable.
Blizzard knows this. They gauged the situation, decided that any small tweak they give to carriers would ultimately be worthless because it would STILL not make carriers viable, and went with the mothership. They didn't just flip a coin. They didn't decide to succumb to their childish nostalgia. They did what was best for the game.
The mothership is already close to viable in all matchups, and all it takes would be a small tweak before we could see them in action.
Trust me... I want to build carriers too. But I understand their problems. I understand their limitations. I understand their counters. I can also use my brain. If any one person can give me a suggestion for a buff to the carrier that would allow it to be a viable end game option, without overpowering it or overhauling it, I will eat my hat. But I can pretty much guarantee you wont.

This has been for all you whining crybabies who have difficulty reasoning through a decision they do not like.


When you integrate splash damage you counter the stuff that counters carriers.

Marines and Vikings get torn up by Storm. Goliaths were great against Carriers (although a bit weaker since they can't fly), but if you got the "holy trinity" of Dragoon-Templar-Carrier, than you were in good shape.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 30 2011 05:33 GMT
#531
On September 30 2011 12:10 Tump wrote:
Show nested quote +
On September 30 2011 08:50 Thrasymachus725 wrote:
On September 30 2011 04:41 ensign_lee wrote:
On September 29 2011 00:42 Thrasymachus725 wrote:
On September 28 2011 23:20 Sina92 wrote:
On September 23 2011 10:54 ch33psh33p wrote:
In the end, it came down to a choice between the Carrier and the Mothership

WHAT THE FUCK.


this goes to show that blizz needs to hire new balance designers


No, this goes to show they think this through more than the whining screaming idiot people who have knee jerk reactions and lack the ability to think about what they are saying.
You don't even understand WHY the carrier is UP. You just know it is, so you want a buff so it can be good.
Go ahead. Name a buff that would make the carrier a viable option in the game. It's ok. I'll wait.

(edit): A reasonable buff.


Shorter build times?


Shorter build times, so when they die horribly to vikings/corruptors you can rebuild them faster? Yeah sounds reasonable.
I said: name a buff that would make the carrier a VIABLE OPTION. Build times do not do that. Sorry. The unit would stay clunky, useless, and countered by easy to get units that can come out in huge numbers very quickly. Just because you can make them faster, does not change this fact.

Giving carriers a faster build time, 2 more armor, allowing interceptors to fire while the carrier is moving, and doing an instant full heal when they return would STILL not make the carrier viable. It would make it stronger, for sure... but it would still be countered brutally by both vikings and corruptors, which, by the time you can get out any threatening force of carriers, can be built REACTIVELY in large numbers.
See, the carrier requires a pretty major change in game design which can only be implemented in an expansion (Possibly a new kind of interceptor that you can mix into your normal combination, or a new upgrade?) before it will be viable.
Blizzard knows this. They gauged the situation, decided that any small tweak they give to carriers would ultimately be worthless because it would STILL not make carriers viable, and went with the mothership. They didn't just flip a coin. They didn't decide to succumb to their childish nostalgia. They did what was best for the game.
The mothership is already close to viable in all matchups, and all it takes would be a small tweak before we could see them in action.
Trust me... I want to build carriers too. But I understand their problems. I understand their limitations. I understand their counters. I can also use my brain. If any one person can give me a suggestion for a buff to the carrier that would allow it to be a viable end game option, without overpowering it or overhauling it, I will eat my hat. But I can pretty much guarantee you wont.

This has been for all you whining crybabies who have difficulty reasoning through a decision they do not like.


When you integrate splash damage you counter the stuff that counters carriers.

Marines and Vikings get torn up by Storm. Goliaths were great against Carriers (although a bit weaker since they can't fly), but if you got the "holy trinity" of Dragoon-Templar-Carrier, than you were in good shape.



Keyword: Were. This applies nicely in SC1, but in SC2, it doesn't work so well. Storm is significantly harder to pull off, because the area of effect is very low, and anyone with a peanut for a brain can split vikings. Not to mention the presence of Ghosts. While a science vessel was an easy target back in the day, ghosts are not so much. Because of this HT value is greatly diminished in SC2 as a whole. Also, comparing vikings to goliaths is hardly apt, because Vikings are easier to spread, and stack (as an air unit) allowing more of them to attack at longer range. And while Dragoons would shit all over goliaths, Stalkers do no such thing to vikings, because of Marine support.

So while HT/Stalker/Carrier seems roughly equal to HT/Dragoon/Carrier in terms of a units position in the tech tree, they are nothing remotely similar in terms of power.
The meaning of life is to fight.
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-09-30 08:34:26
September 30 2011 08:11 GMT
#532
People who grumble about Mothership buff v. Carrier buff need to sit back a bit and look at the big picture. Mothership, while a strange concept, can be useful at the right hand - especially in PvZ. Carriers, on the other hand, simply don't have the role in current game design. (admittedly Blizzard's fault) For harrasing, pheonix do better. For DPS, Void Rays are more cost/food efficient. That leaves carriers as a seige unit, and then its role will overlap that of colossus. And they becomes too similar to brood lords.

So Carrier buff can potentially break the fragile balance. The unit needs redesign and we will have to wait for HotS for that.
longtang
Profile Joined February 2011
United States73 Posts
October 02 2011 20:02 GMT
#533
On September 30 2011 08:35 Lumi wrote:
Rofl @ "Infestors are too general" ...have you met marines? Pretty much saying "they weren't broken but we just didn't like the unit on a philosophical level so we screwed one of the races over big-time"



how short is your memory? You are acting like an ingrate. They buff'd the heck out of the infestor previously and just took it back a bit, because they waaaayyyyyy over shot. Now you are acting like you have been robbed when it was actually a huuuugggge buff that you got on the infestor.

sigh.
Kill all Protoss. Make them Die. Long Live Terran. Tos is a despicable race b/c they R sneaky & underhanded; Their scouts dont' scout; they Just hide & make pylons
longtang
Profile Joined February 2011
United States73 Posts
October 02 2011 20:07 GMT
#534
On September 28 2011 15:59 bgx wrote:
so after a year+ Blizzard still has no balls to buff hydras? What they are waiting for expansion so they can add new icon and speed upgrade? gawd They are changing 1 unit but completely ignore other unit which is bad since the beginning.

I guess they won't do anything significant to Hydra, Carrier, Momaship and other underused unit before expansion...



In the entire thread, this is the only intelligent thing that has been said. There has been hundreds of posts in this thread, but none of them have brain. But, the hydra definitely needs buff. They currently have no role in tvp (colosus) and in tvz (they die easily).

In BW, the hydra was easy to get and amass. In SC2, hydras got screwed and zergs can't fight protoss.
Kill all Protoss. Make them Die. Long Live Terran. Tos is a despicable race b/c they R sneaky & underhanded; Their scouts dont' scout; they Just hide & make pylons
longtang
Profile Joined February 2011
United States73 Posts
October 02 2011 20:09 GMT
#535
On September 26 2011 06:32 Dr.DoCToR wrote:
I know a grand total of 1 player (Optikzero) who does blink all-ins vs T and Z and about 10,000 players that do 111 all-ins vs protoss and Blizzard feels they have to nerf blink stalkers lol. Blink stalker all-ins aren't even half as strong as 111 all-ins



Ha! what a joke! If you want terrans to do fewer all-in's, then give them a late game unit that can handle toss. Otherwise, terran is not going to be dumb enough to try to get into the late game with toss. We are not going to let you get a death ball. There is just no way we are going to let you get into the late game because in tvp, late game = gg for the t


enough said.
Kill all Protoss. Make them Die. Long Live Terran. Tos is a despicable race b/c they R sneaky & underhanded; Their scouts dont' scout; they Just hide & make pylons
Thallis
Profile Joined September 2010
United States314 Posts
October 02 2011 20:16 GMT
#536
On October 03 2011 05:09 longtang wrote:
Show nested quote +
On September 26 2011 06:32 Dr.DoCToR wrote:
I know a grand total of 1 player (Optikzero) who does blink all-ins vs T and Z and about 10,000 players that do 111 all-ins vs protoss and Blizzard feels they have to nerf blink stalkers lol. Blink stalker all-ins aren't even half as strong as 111 all-ins



Ha! what a joke! If you want terrans to do fewer all-in's, then give them a late game unit that can handle toss. Otherwise, terran is not going to be dumb enough to try to get into the late game with toss. We are not going to let you get a death ball. There is just no way we are going to let you get into the late game because in tvp, late game = gg for the t


enough said.


The ghost would like to have a word with you.
/)*(\
Tula
Profile Joined December 2010
Austria1544 Posts
October 02 2011 21:09 GMT
#537
On October 03 2011 05:16 Thallis wrote:
Show nested quote +
On October 03 2011 05:09 longtang wrote:
On September 26 2011 06:32 Dr.DoCToR wrote:
I know a grand total of 1 player (Optikzero) who does blink all-ins vs T and Z and about 10,000 players that do 111 all-ins vs protoss and Blizzard feels they have to nerf blink stalkers lol. Blink stalker all-ins aren't even half as strong as 111 all-ins



Ha! what a joke! If you want terrans to do fewer all-in's, then give them a late game unit that can handle toss. Otherwise, terran is not going to be dumb enough to try to get into the late game with toss. We are not going to let you get a death ball. There is just no way we are going to let you get into the late game because in tvp, late game = gg for the t


enough said.


The ghost would like to have a word with you.

and the colossus would like to have a word with the ghost.

Seriously, until mech becomes somewhat viable against P it isn't profitable for Terrans to go into the late game. What can we build lategame that is better than our early game units? We can upgrade our bio (and protoss always upgrades faster), we can add in some vikings (to try to counter colossi, a delicate dance at best because if you overbuild those it's gg just the same) and we can add ghosts for emp to try to counter templar and archons.

On the other hand protoss usually research charge sooner or later they can mix robo units (colossi) with the higher gateway units for a VERY harsh combination, and can stock up on 15+ warpgates if they want. That just isn't something any terran likes to face so they try to finish the game earlier...
iamke55
Profile Blog Joined April 2004
United States2806 Posts
October 02 2011 21:14 GMT
#538
On October 03 2011 05:09 longtang wrote:
Show nested quote +
On September 26 2011 06:32 Dr.DoCToR wrote:
I know a grand total of 1 player (Optikzero) who does blink all-ins vs T and Z and about 10,000 players that do 111 all-ins vs protoss and Blizzard feels they have to nerf blink stalkers lol. Blink stalker all-ins aren't even half as strong as 111 all-ins



Ha! what a joke! If you want terrans to do fewer all-in's, then give them a late game unit that can handle toss. Otherwise, terran is not going to be dumb enough to try to get into the late game with toss. We are not going to let you get a death ball. There is just no way we are going to let you get into the late game because in tvp, late game = gg for the t


enough said.

Is this a serious post? I see so many pro games where the toss vastly outplays the terran all game, then loses to mass EMP.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 02 2011 21:15 GMT
#539
On October 03 2011 05:07 longtang wrote:

In the entire thread, this is the only intelligent thing that has been said. There has been hundreds of posts in this thread, but none of them have brain. But, the hydra definitely needs buff. They currently have no role in tvp (colosus) and in tvz (they die easily).

In BW, the hydra was easy to get and amass. In SC2, hydras got screwed and zergs can't fight protoss.


Hydras don't have a role in TvP? WOW, what a surprise.

This Patch is a step in the right direction, but the nerf to the Neural came out of the blue. The Mothership buff was a pleasant surprise, but their thought process on the Carrier displayed a surprising lack of logic.
longtang
Profile Joined February 2011
United States73 Posts
October 03 2011 02:38 GMT
#540
On October 03 2011 06:09 Tula wrote:
Show nested quote +
On October 03 2011 05:16 Thallis wrote:
On October 03 2011 05:09 longtang wrote:
On September 26 2011 06:32 Dr.DoCToR wrote:
I know a grand total of 1 player (Optikzero) who does blink all-ins vs T and Z and about 10,000 players that do 111 all-ins vs protoss and Blizzard feels they have to nerf blink stalkers lol. Blink stalker all-ins aren't even half as strong as 111 all-ins



Ha! what a joke! If you want terrans to do fewer all-in's, then give them a late game unit that can handle toss. Otherwise, terran is not going to be dumb enough to try to get into the late game with toss. We are not going to let you get a death ball. There is just no way we are going to let you get into the late game because in tvp, late game = gg for the t


enough said.


The ghost would like to have a word with you.

and the colossus would like to have a word with the ghost.

Seriously, until mech becomes somewhat viable against P it isn't profitable for Terrans to go into the late game. What can we build lategame that is better than our early game units? We can upgrade our bio (and protoss always upgrades faster), we can add in some vikings (to try to counter colossi, a delicate dance at best because if you overbuild those it's gg just the same) and we can add ghosts for emp to try to counter templar and archons.

On the other hand protoss usually research charge sooner or later they can mix robo units (colossi) with the higher gateway units for a VERY harsh combination, and can stock up on 15+ warpgates if they want. That just isn't something any terran likes to face so they try to finish the game earlier...



I approve of this message. There is just no way I am going to let toss get into the k
Late game
Kill all Protoss. Make them Die. Long Live Terran. Tos is a despicable race b/c they R sneaky & underhanded; Their scouts dont' scout; they Just hide & make pylons
Prev 1 25 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft628
SortOf 106
Ketroc 52
StarCraft: Brood War
Britney 52121
Yoon 149
ZergMaN 130
sorry 113
ajuk12(nOOB) 69
GoRush 36
Noble 25
Bale 11
League of Legends
JimRising 686
C9.Mang0420
Counter-Strike
summit1g7685
minikerr35
Other Games
Mew2King155
NeuroSwarm62
Trikslyr36
Organizations
Other Games
gamesdonequick806
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 95
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22462
League of Legends
• HappyZerGling84
Upcoming Events
WardiTV Invitational
1d 5h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.