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Situation Report: Patch 1.4, Blizz's Explanations - Page 7

Forum Index > SC2 General
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Ryusei-R1
Profile Blog Joined December 2009
United States2106 Posts
September 23 2011 05:29 GMT
#121
Carriers or Mothership and they chose the MOTHERSHIP?

Jaedong plz
gulshngill
Profile Joined December 2010
Malaysia140 Posts
September 23 2011 05:34 GMT
#122
I don't understand why Blizzard decided to buff one but not both the mothership and carrier.

They could have buffed simple things like the mothership's armor by 2 or something and increasing it's damage by 1 or 2 so it can actually last longer and MAYBE do some damage. The main buff the mothership needs right now is more spells, making the mothership a more multi-purpose unit (maybe this is something they can do in HoTS).

About the carrier, at least give it an armor buff to 3 and another 1 or 2 damage bonus to interceptors.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
September 23 2011 05:34 GMT
#123
On September 23 2011 13:46 Thrasymachus725 wrote:
I hope people take some time to remember that there are two expansions to go. Content isn't a huge part of patches, but it is an enormous part of expansions. Large sweeping changes to the game are made from the expansions, and invariably they are made based on what they learned since release.
Lets go over, shall we?
SC1: Air units dominate and are too difficult to counter (among other problems)
SCBW: Corsairs, Valks, Devourers are added to shift the game in other directions.

WC3:RoC: Casters are very powerful and are being massed, due to the lack of counters. Some rock paper scissor style counters aren't working very well and races are a little too predictable and the hero is little more than a very powerful unit.
WC3:TFT: New armor and damage types make casters both easy to counter, and stronger support. Ranged non-casters are now effective. New tavern heroes open up many options and the new shops provide new effective uses for heroes.

WoW: Every expansion has fixed many issues in the game from story telling, to characterization, to customization, graphics. All of these issue were changed based on feedback both internal and external.

With the occasional exception in WoW, there have been no patches that have been able to fix the problems that existed in the game at that point. If in SC1, they had added armor on marines, or increased the range on goliaths, or increased their damage, or gave dragoons increased attack speed, or archons increased range... ALL of these changes would have helped the races against Mutalisks (the major problem of vanilla SC1), but would have been bandaids and would have thrown the game off. There were FUNDAMENTAL DESIGN PROBLEMS with the game that needed to be fixed with an expansion, because they required sweeping fixes. They can't simply be patched, because they can't POSSIBLY understand all the effects of the massive changes without large scale testing and counterbalances.

There are fundamental design problems with the balance of Starcraft 2, that prevent it from moving forward in certain directions, as there are with EVERY game. These design problems were not anticipated. They were not expected, or desired by blizzard. But they showed up. They are recognized. They are not ignored. Every expansion Blizzard has ever done has proved this.

Expect the expansion to allow Protoss to deal with the Vikings and marines that limit protoss so much.
Expect the expansion to allow Zerg to get some kind of way to punish turtlers and death balls.
Expect the expansion to allow Reapers to be used into the late game.
Expect the expansion to make Colossi more than just an a-move unit, and one that takes skill to use.
Expect an ability or an overhaul for Hydralisks that gives them a place in the game.
Expect heavier air builds to be viable for every race by the end of LotV.
Expect Protoss and Zerg to have building upgrades and the flexibility and/or options that the Terran enjoys.
Expect Protoss as a whole to not be so 1a oriented.
Expect Zerg as a whole to be able to direct the game and not be so reactionary.
Expect Terran to be able to play as a reactionary race if they need to be.

All of these are problems that exist in the game that cannot be fixed with a simple patch. They will take expansions. Don't fool yourself... Wings of Liberty is a beta test for HotS and HotS is a beta test for LotV.


I really don't understand where your confidence is coming from. A lot of those issues should have been apparent before the game even went into beta testing. Take the colossus for example. The entire point of the unit was that it was a "cool robot" that was easier to use than the reaver. What about the mothership? It's obvious that the unit isn't going to work in a competitive game, yet they let the game release with it instead of replacing it with something else. What can they possibly do with the hydralisk that won't take away from the roach?

Besides when is Legacy of the Void even supposed to come out? Will we be having these discussions until 2014?
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
Last Edited: 2011-09-23 05:45:38
September 23 2011 05:38 GMT
#124
"In the end, it came down to a choice between the Carrier and the Mothership."
I have no words to explain that.
I feel so fucking tricked atm, Blizzard CHOSE the mothership, so now we should expect it to be used, lets see......
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 05:39 GMT
#125
On September 23 2011 14:34 BrosephBrostar wrote:
Show nested quote +
On September 23 2011 13:46 Thrasymachus725 wrote:
I hope people take some time to remember that there are two expansions to go. Content isn't a huge part of patches, but it is an enormous part of expansions. Large sweeping changes to the game are made from the expansions, and invariably they are made based on what they learned since release.
Lets go over, shall we?
SC1: Air units dominate and are too difficult to counter (among other problems)
SCBW: Corsairs, Valks, Devourers are added to shift the game in other directions.

WC3:RoC: Casters are very powerful and are being massed, due to the lack of counters. Some rock paper scissor style counters aren't working very well and races are a little too predictable and the hero is little more than a very powerful unit.
WC3:TFT: New armor and damage types make casters both easy to counter, and stronger support. Ranged non-casters are now effective. New tavern heroes open up many options and the new shops provide new effective uses for heroes.

WoW: Every expansion has fixed many issues in the game from story telling, to characterization, to customization, graphics. All of these issue were changed based on feedback both internal and external.

With the occasional exception in WoW, there have been no patches that have been able to fix the problems that existed in the game at that point. If in SC1, they had added armor on marines, or increased the range on goliaths, or increased their damage, or gave dragoons increased attack speed, or archons increased range... ALL of these changes would have helped the races against Mutalisks (the major problem of vanilla SC1), but would have been bandaids and would have thrown the game off. There were FUNDAMENTAL DESIGN PROBLEMS with the game that needed to be fixed with an expansion, because they required sweeping fixes. They can't simply be patched, because they can't POSSIBLY understand all the effects of the massive changes without large scale testing and counterbalances.

There are fundamental design problems with the balance of Starcraft 2, that prevent it from moving forward in certain directions, as there are with EVERY game. These design problems were not anticipated. They were not expected, or desired by blizzard. But they showed up. They are recognized. They are not ignored. Every expansion Blizzard has ever done has proved this.

Expect the expansion to allow Protoss to deal with the Vikings and marines that limit protoss so much.
Expect the expansion to allow Zerg to get some kind of way to punish turtlers and death balls.
Expect the expansion to allow Reapers to be used into the late game.
Expect the expansion to make Colossi more than just an a-move unit, and one that takes skill to use.
Expect an ability or an overhaul for Hydralisks that gives them a place in the game.
Expect heavier air builds to be viable for every race by the end of LotV.
Expect Protoss and Zerg to have building upgrades and the flexibility and/or options that the Terran enjoys.
Expect Protoss as a whole to not be so 1a oriented.
Expect Zerg as a whole to be able to direct the game and not be so reactionary.
Expect Terran to be able to play as a reactionary race if they need to be.

All of these are problems that exist in the game that cannot be fixed with a simple patch. They will take expansions. Don't fool yourself... Wings of Liberty is a beta test for HotS and HotS is a beta test for LotV.


I really don't understand where your confidence is coming from. A lot of those issues should have been apparent before the game even went into beta testing. Take the colossus for example. The entire point of the unit was that it was a "cool robot" that was easier to use than the reaver. What about the mothership? It's obvious that the unit isn't going to work in a competitive game, yet they let the game release with it instead of replacing it with something else. What can they possibly do with the hydralisk that won't take away from the roach?

Besides when is Legacy of the Void even supposed to come out? Will we be having these discussions until 2014?


That confidence comes from what happened in BW and W3. Those expansions patches the holes that the races had, TFT and BW are much more refined to the poing of feeling completely different.

As for testing, well there are some things that will emerge through public testing. No amount of internal testing is going to be able to predict the million outcomes and situations that may arise
"Its easy, just trust your CPU".-Boxer on being good at games
kedinik
Profile Joined September 2010
United States352 Posts
Last Edited: 2011-09-23 05:42:55
September 23 2011 05:40 GMT
#126
On September 23 2011 13:12 Ryder. wrote:
Show nested quote +
On September 23 2011 12:59 kedinik wrote:
I think carrier play will never be useful against terran. Too many cheap and efficient anti-air options.

On the other hand, undervalued as late game compositional supplement against zerg.

What are they going to respond with against maxed colossi/carrier/archon/ht, hydras? Corruptors? 7-range neural? On-demand marines that melt faster than they hatch?

Which is exactly how Mana killed Dimaga during a map-split macro game, by slowly mixing ~10 carriers into an already great composition.

Since corruptors hard counter both colossi and carrier, then yeah they seem like a decent option.

They will probably lose the ground battle, but then since they are obviously on like 6 base at this stage of the game they could just remax with roach. You can't exactly remax with colossus/carrier/archon/HT after you lose it all, lol that is some serious gas consumption.


Uh yeah, corruptors are good-but-not-great against carriers without 2-3 archons standing under the carriers to deal 44 points of splash damage per shot.

Which is obviously not feasible early game but pretty easy and awesome in maxed-vs-maxed late game situations.
Rorschach
Profile Joined May 2010
United States623 Posts
September 23 2011 05:46 GMT
#127
On September 23 2011 14:23 Brotocol wrote:
I don't get how blink nerf, justified as "we felt blink all-in was a little too much," can coexist with 1-1-1 not getting straight up nerfed.

How is blink rush is too much when 1-1-1's mere existence is almost an auto-win in TvP.

Priorities.



I personally never thought blink timings were all that great (maybe in lower leagues?) and the same line of thought you had about the 1-1-1 is what went through my head........
En Taro Adun, Executor!
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-09-23 05:53:02
September 23 2011 05:51 GMT
#128
On September 23 2011 14:46 Rorschach wrote:
Show nested quote +
On September 23 2011 14:23 Brotocol wrote:
I don't get how blink nerf, justified as "we felt blink all-in was a little too much," can coexist with 1-1-1 not getting straight up nerfed.

How is blink rush is too much when 1-1-1's mere existence is almost an auto-win in TvP.

Priorities.



I personally never thought blink timings were all that great (maybe in lower leagues?) and the same line of thought you had about the 1-1-1 is what went through my head........


Well, it's apparently really really urgent for Blizzard to nerf it.

But for 1-1-1... "try using immortals kthx."


edit: Yea, I'm becoming a little bit bitter. My faith in Blizz is just shot. I wish they had more than 1 person making balance changes.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
sekritzzz
Profile Joined December 2010
1515 Posts
September 23 2011 05:54 GMT
#129
I had a dream...... that one day, carriers and protoss would live in harmony.

Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2011-09-23 05:55:47
September 23 2011 05:55 GMT
#130
In the end, it came down to a choice between the Carrier and the Mothership.


This kid's got some jokes....its not funny

Also, you dont make immortals against 1/1/1 do they know what marines do?
High Risk Low Reward
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 05:56 GMT
#131
On September 23 2011 14:51 Brotocol wrote:
Show nested quote +
On September 23 2011 14:46 Rorschach wrote:
On September 23 2011 14:23 Brotocol wrote:
I don't get how blink nerf, justified as "we felt blink all-in was a little too much," can coexist with 1-1-1 not getting straight up nerfed.

How is blink rush is too much when 1-1-1's mere existence is almost an auto-win in TvP.

Priorities.



I personally never thought blink timings were all that great (maybe in lower leagues?) and the same line of thought you had about the 1-1-1 is what went through my head........


Well, it's apparently really really urgent for Blizzard to nerf it.

But for 1-1-1... "try using immortals kthx."


edit: Yea, I'm becoming a little bit bitter. My faith in Blizz is just shot. I wish they had more than 1 person making balance changes.


Calm down dude, its just a game. I think Blizzard has been reluctant to nerf this because the build has been around since launch, and back then it was not OP at all.
"Its easy, just trust your CPU".-Boxer on being good at games
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2011-09-23 06:00:27
September 23 2011 05:59 GMT
#132
On September 23 2011 14:56 windsupernova wrote:
Show nested quote +
On September 23 2011 14:51 Brotocol wrote:
On September 23 2011 14:46 Rorschach wrote:
On September 23 2011 14:23 Brotocol wrote:
I don't get how blink nerf, justified as "we felt blink all-in was a little too much," can coexist with 1-1-1 not getting straight up nerfed.

How is blink rush is too much when 1-1-1's mere existence is almost an auto-win in TvP.

Priorities.



I personally never thought blink timings were all that great (maybe in lower leagues?) and the same line of thought you had about the 1-1-1 is what went through my head........


Well, it's apparently really really urgent for Blizzard to nerf it.

But for 1-1-1... "try using immortals kthx."


edit: Yea, I'm becoming a little bit bitter. My faith in Blizz is just shot. I wish they had more than 1 person making balance changes.


Calm down dude, its just a game. I think Blizzard has been reluctant to nerf this because the build has been around since launch, and back then it was not OP at all.


I don't think you understand. SC2 isn't just a game. People are payed to play it, their livelihoods depend on it to some extent. Saying that it is just a game is incredibly ignorant.
High Risk Low Reward
Ownos
Profile Joined July 2010
United States2147 Posts
September 23 2011 06:00 GMT
#133
On September 23 2011 10:36 xBillehx wrote:
Original link: http://us.battle.net/sc2/en/blog/3565234

Reading now.

Edit: Noooo! They had a choice between changing the Mothership and the Carrier yet they chose the mothership. T_T I've been craving some carrier usage in the GSL for a long time.


Maybe it's a hint at things to come? Carrier buffs please.
...deeper and deeper into the bowels of El Diablo
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 06:03 GMT
#134
On September 23 2011 14:59 spicyredcurry wrote:
Show nested quote +
On September 23 2011 14:56 windsupernova wrote:
On September 23 2011 14:51 Brotocol wrote:
On September 23 2011 14:46 Rorschach wrote:
On September 23 2011 14:23 Brotocol wrote:
I don't get how blink nerf, justified as "we felt blink all-in was a little too much," can coexist with 1-1-1 not getting straight up nerfed.

How is blink rush is too much when 1-1-1's mere existence is almost an auto-win in TvP.

Priorities.



I personally never thought blink timings were all that great (maybe in lower leagues?) and the same line of thought you had about the 1-1-1 is what went through my head........


Well, it's apparently really really urgent for Blizzard to nerf it.

But for 1-1-1... "try using immortals kthx."


edit: Yea, I'm becoming a little bit bitter. My faith in Blizz is just shot. I wish they had more than 1 person making balance changes.


Calm down dude, its just a game. I think Blizzard has been reluctant to nerf this because the build has been around since launch, and back then it was not OP at all.


I dont think you understand. SC2 isnt just a game. People are payed to play it, thier livelyhoods depend on it to some extent. Saying that it is just a game is incredibly ignorant.


Are you getting paid to play it? And even then I think there are a whole lot more things to get angry about than a videogame, but yeah call me ignorant. I am not the one getting upset over racial balance in a videogame.

I trust that stuff will get sorted out eventually, Blizz devs are not blind, they may be slow, but definitively they don't want the game to be imbalanced.
"Its easy, just trust your CPU".-Boxer on being good at games
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 23 2011 06:05 GMT
#135
On September 23 2011 14:38 Joseph123 wrote:
"In the end, it came down to a choice between the Carrier and the Mothership."
I have no words to explain that.
I feel so fucking tricked atm, Blizzard CHOSE the mothership, so now we should expect it to be used, lets see......


The worse part is tht the "mothership buff" barely makes a difference in play. While a carrier buff could've been so much better for the game design in general, completely disregarding balance.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Fig
Profile Joined March 2010
United States1324 Posts
September 23 2011 06:07 GMT
#136
I'm pretty sure that mothership buff is the smallest buff they've ever given, and that includes all the 5 sec bunker changes!
Can't elope with my cantaloupe
GhostFall
Profile Blog Joined March 2010
United States830 Posts
September 23 2011 06:07 GMT
#137
I was really sad when they mentioned they think Hellions made TvT boring. Mech play vs Mech play, or Mech vs Bio is infinitely better than watching Terrans just throw bio at each other.

In fact Terran's throwing bio at the other 2 races in general, like it is now, is fucking stupid to watch compared to the Mech plays of Starcraft 1
goswser
Profile Blog Joined May 2009
United States3548 Posts
September 23 2011 06:09 GMT
#138
I'm glad to hear that they are finally starting to realize how weak ultralisks are. That they are using the time decrease in order to gauge how effective they actually are means that they are watching games like Julyzerg vs MVP and realizing how ineffective ultralisks can be. I hope this patch will show them that the main problem with the ultralisk isn't its build time, rather it is extremely cost inefficient against its counters, and too easy to fight against.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
seansye
Profile Joined November 2010
United States1722 Posts
Last Edited: 2011-09-23 06:14:34
September 23 2011 06:09 GMT
#139
Helions causing a boring game to watch?!?!?!?!. It was the only reason I ever watched TvT.

Now we're seeing marines and tanks again..........

Getting fucking sick of marines and marauders... Most easiest and annoying units in the game.
I will master Speshul Taktics.!
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 06:13 GMT
#140
On September 23 2011 15:07 GhostFall wrote:
I was really sad when they mentioned they think Hellions made TvT boring. Mech play vs Mech play, or Mech vs Bio is infinitely better than watching Terrans just throw bio at each other.

In fact Terran's throwing bio at the other 2 races in general, like it is now, is fucking stupid to watch compared to the Mech plays of Starcraft 1


many players(including pro players) have stated that they don't like Mech that much in TvT.
And Mech is still widely used in TvZ, nada used it last night. And its not like TvZ in BW was always mech too.

Only MU that is really Bio dominant is vP which is perfectly fine IMO. And Mech can work VP too. Look at the Byun game 1 on GSL Code A.And really i don't think I have seen Bio vs Bio that much in any pro games ...

I don't get why so many people are complaining about apparently Blizzard wanting all MUs being MMM when the only MU with dominant bio play is vP. Hahaha just my 2 cents on this

"Its easy, just trust your CPU".-Boxer on being good at games
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