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Situation Report: Patch 1.4, Blizz's Explanations - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 28 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 23 2011 07:05 GMT
#161
"In a perfect world of terran vs. terran, we’d like to see both bio and mech based strategies viable. We don’t know for certain that this is possible, but this change makes the Hellion relationship vs. Marines and Workers only 1 shot different (assuming marines use Stimpacks in combat). Meaning, this is the smallest change we could make in order to attempt to meet that goal."

We've seen bio (marauders) own mech time and again in GSL. Every time mech starts to come out at the top level something gets heavily nerfed (tanks, thor energy, now hellions)

Is this c&c influence or something for not liking positioning based play? I agree with Artosis on the Marauders. In fact, Marauders are the worst thing that happened in SC2. We have Protoss, Zerg and Space Marines. T_T
Head Coach Park: "They should buff tanks!"
Fushin
Profile Joined June 2010
France193 Posts
Last Edited: 2011-09-23 07:09:39
September 23 2011 07:06 GMT
#162
That's a shame, the freaking mothership shouldn't even be in the game, it's a ridiculous unit, too expensive, too big, too powerful. Why did they had to play on the bling and give us that sh*t instead of nice arbiters ?
And why choose mothership over carrier ? Carrier should be a viable end game choice for Protoss and they are so much cooler, especially for bw fans.

I wish they had considered caster balance, ghost are ridiculously overpowered versus protoss. Still can't understand why emp is on such a cheap unit oO And snipe is way too strong in all match up.
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2011-09-23 07:08:12
September 23 2011 07:07 GMT
#163
On September 23 2011 15:41 Skytalker wrote:
Bah picking mothership over carrier is just sad


They would just have reduced the build time slightly just as they did with the ultralisk. It wouldn't make much difference. It would be even lesser of an impact with the carriers as they can't tech switch as fast as zerg.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
September 23 2011 07:14 GMT
#164
On September 23 2011 10:42 HypernovA wrote:
Show nested quote +
On September 23 2011 10:40 AxelTVx wrote:
Hmmm this does seem to cover almost everything except the problem with Ghosts that the Zerg have been having. Hopefully he explains why the ghost remained untouched.


I don't understand why do Zerg players want Ghosts to be nerfed. How else do you expect Terran to win versus Broodlord/infestors?

Probably using the same method as how do we guys expect Zerg to win vs mass ghosts now.
"windows bash is a steaming heap of shit" tofucake
Alpino
Profile Joined June 2011
Brazil4390 Posts
Last Edited: 2011-09-23 07:15:43
September 23 2011 07:14 GMT
#165
I really think the mamaship will find its usage on PvZ. ^^. And on the ghost thing do people actually think everyone is MVP?
20/11/2015 - never forget EE's Ember
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 23 2011 07:15 GMT
#166
good thing to know that Blizz intentionally keeps the carrier being crappy - I mean, wtf "choice between mothership and carrier" my shiny metal ass, if both units require a buff in the eyes of Blizz to be useful, why not buff just both?
"You see....YOU SEE..." © 2010 Sen
MilesTeg
Profile Joined September 2010
France1271 Posts
September 23 2011 07:19 GMT
#167
On September 23 2011 16:15 sleepingdog wrote:
good thing to know that Blizz intentionally keeps the carrier being crappy - I mean, wtf "choice between mothership and carrier" my shiny metal ass, if both units require a buff in the eyes of Blizz to be useful, why not buff just both?


The last thing Blizzard wants is to change things too fast. Just look at the reaction to the infestor buff...

What I understand from the report, is that they want to buff both Carriers and Ultras but don't want to do it too fast.
Avan
Profile Joined March 2011
Brazil121 Posts
September 23 2011 07:21 GMT
#168
Buffing the Mothership instead of the Carrier.
Nerfing Blink for no reason.
Buffing the Immortal to hold 1-1-1? I forgot that Siege Tanks do not have 13 range and that marines don't counter immortals. OHWAIT!
Leaving EMP as it is, because Protoss is not supposed to win against Terran.
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
sitromit
Profile Joined June 2011
7051 Posts
September 23 2011 07:21 GMT
#169
LOL, so they made the 5 second change for 11/11... That's such a HUGE difference!!! 5 in game seconds sure is going to help with those bunker rushes...
Gotmog
Profile Joined October 2010
Serbia899 Posts
Last Edited: 2011-09-23 07:24:09
September 23 2011 07:21 GMT
#170
Blizz should really fix the carriers...
Although fixing them would proly require a nerf to void rays....
Maybe go back in time with void rays.....when they were doing more dmg after channeling and less in actual battle....That way they can keep being used as gimicky aggressive builds vs Z/T and Carriers in late game scenarios instead.

That way, protoss has
Pheonix = harass
Void Ray = aggressive/all ins.....
Carrier = late game air

Also, i feel like Blink research increase is just stupid.
Blink is probably the most broken thing in game (although it can't be flat out removed without some other buffs since P already has so much problems).
It should be fixed in some different way...maybe so it doesn't skip the missle already fired to the stalker, or cd on it, or range ... dunno what would help, but blink timings aren't really a problem anymore.
"When you play the game of drones, you win or you die. There is no middle ground"
Champi
Profile Joined March 2010
1422 Posts
September 23 2011 07:26 GMT
#171
i didnt mind the reasonings and explanations he gave for most of the changes. but then this:

We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.


i actually choked on my drink.

this is wrong
Logros
Profile Joined September 2010
Netherlands9913 Posts
September 23 2011 07:29 GMT
#172
Solid explanations, but I would've loved to see a carrier buff .
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 23 2011 07:30 GMT
#173
i dont understand why they cant have both the carrier and mothership be viable..
Proof.
Profile Joined August 2011
535 Posts
September 23 2011 07:32 GMT
#174
Meh, at least fungal is still viable. Although I wouldn't mind 8 range instead of 7 for np
He who has a why to live can bear almost any how
Elean
Profile Joined October 2010
689 Posts
September 23 2011 07:33 GMT
#175
The problem with carriers is that they are almost invincible once you reach a critical mass, but they also don't justify their cost in small numbers.

That's not what protoss need. Protoss need a units that works great in small numbers but suck in large numbers.
Kroml
Profile Joined September 2011
Turkey308 Posts
September 23 2011 07:37 GMT
#176
Protoss Shield Upgrade should have a correlation with EMP Shield damage.
i.e. : Shield Upgrade 1 : You take 75 Shield damage
Shield Upgrade 2 : You take 50 Shield damage
Shield upgrade 3 : You take 25 Shield damage

may be that way the most unused upgrade would be used.
zmogas
Profile Joined July 2010
Lithuania18 Posts
September 23 2011 07:38 GMT
#177
On September 23 2011 16:33 Elean wrote:
The problem with carriers is that they are almost invincible once you reach a critical mass, but they also don't justify their cost in small numbers.

That's not what protoss need. Protoss need a units that works great in small numbers but suck in large numbers.


Invincible? have you ever used carriers vs vikings+emp or corrupters + infestors? I think not because you wouldn't even say they are hard to counter. Go watch Hasu vs Goody , where hasu maxed out with carriers and goody raped him with vikings.
jjhchsc2
Profile Joined December 2010
Korea (South)2393 Posts
September 23 2011 07:40 GMT
#178
i hope Bio does really become viable in tvt
Lee Ssang/ Lee Shin/ Kim Jung Woo/ Kim Min Chul/Jun Tae Yang/Park Soo Ho/Lee Jung Hoon/Choi Sung Hoon/ Moon Sung Won/Park Ji Soo/ Lee Ho Joon/ Jang Min Chul/ Kim Seung Chul/SaSe/IdrA/Ret Fighting! BW4Life
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2011-09-23 07:47:13
September 23 2011 07:45 GMT
#179
I love Immortal buff and Fungal nerf and Ultra decrease of build time...
But really, Blizzard, decrease DPS for all units. You cant make a game slower by adding 5 seconds to Barracks build time. It's nice with Hellion decrease of DPS but what's with other deadly-DPSers like Vikings, Marines, Marauders, Immortals, Banelings. Most of units look like glass cannons...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
reneg
Profile Joined September 2010
United States859 Posts
September 23 2011 07:46 GMT
#180
On September 23 2011 16:21 Avan wrote:
Buffing the Mothership instead of the Carrier.
Nerfing Blink for no reason.
Buffing the Immortal to hold 1-1-1? I forgot that Siege Tanks do not have 13 range and that marines don't counter immortals. OHWAIT!
Leaving EMP as it is, because Protoss is not supposed to win against Terran.


They decided to just pick mothership. As everyone's saying, carriers are SUPER strong en masse already, so buff the unit that isn't already REALLY strong when you get 6 of them out...

They gave the explanation for the blink nerf??? not sure why you think it's no reason

Buffin immo to help vs 1-1-1, they said it was to help against siege tanks, not make them an auto-defend 1-1-1 without trying unit....

and ghosts are just really good units. it only took almost a year for everyone to realize that
moose...indian
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