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"In a perfect world of terran vs. terran, we’d like to see both bio and mech based strategies viable. We don’t know for certain that this is possible, but this change makes the Hellion relationship vs. Marines and Workers only 1 shot different (assuming marines use Stimpacks in combat). Meaning, this is the smallest change we could make in order to attempt to meet that goal."
We've seen bio (marauders) own mech time and again in GSL. Every time mech starts to come out at the top level something gets heavily nerfed (tanks, thor energy, now hellions)
Is this c&c influence or something for not liking positioning based play? I agree with Artosis on the Marauders. In fact, Marauders are the worst thing that happened in SC2. We have Protoss, Zerg and Space Marines. T_T
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That's a shame, the freaking mothership shouldn't even be in the game, it's a ridiculous unit, too expensive, too big, too powerful. Why did they had to play on the bling and give us that sh*t instead of nice arbiters ? And why choose mothership over carrier ? Carrier should be a viable end game choice for Protoss and they are so much cooler, especially for bw fans.
I wish they had considered caster balance, ghost are ridiculously overpowered versus protoss. Still can't understand why emp is on such a cheap unit oO And snipe is way too strong in all match up.
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On September 23 2011 15:41 Skytalker wrote:Bah picking mothership over carrier is just sad 
They would just have reduced the build time slightly just as they did with the ultralisk. It wouldn't make much difference. It would be even lesser of an impact with the carriers as they can't tech switch as fast as zerg.
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On September 23 2011 10:42 HypernovA wrote:Show nested quote +On September 23 2011 10:40 AxelTVx wrote: Hmmm this does seem to cover almost everything except the problem with Ghosts that the Zerg have been having. Hopefully he explains why the ghost remained untouched. I don't understand why do Zerg players want Ghosts to be nerfed. How else do you expect Terran to win versus Broodlord/infestors? Probably using the same method as how do we guys expect Zerg to win vs mass ghosts now.
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I really think the mamaship will find its usage on PvZ. ^^. And on the ghost thing do people actually think everyone is MVP?
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good thing to know that Blizz intentionally keeps the carrier being crappy - I mean, wtf "choice between mothership and carrier" my shiny metal ass, if both units require a buff in the eyes of Blizz to be useful, why not buff just both?
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On September 23 2011 16:15 sleepingdog wrote: good thing to know that Blizz intentionally keeps the carrier being crappy - I mean, wtf "choice between mothership and carrier" my shiny metal ass, if both units require a buff in the eyes of Blizz to be useful, why not buff just both?
The last thing Blizzard wants is to change things too fast. Just look at the reaction to the infestor buff...
What I understand from the report, is that they want to buff both Carriers and Ultras but don't want to do it too fast.
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Buffing the Mothership instead of the Carrier. Nerfing Blink for no reason. Buffing the Immortal to hold 1-1-1? I forgot that Siege Tanks do not have 13 range and that marines don't counter immortals. OHWAIT! Leaving EMP as it is, because Protoss is not supposed to win against Terran.
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LOL, so they made the 5 second change for 11/11... That's such a HUGE difference!!! 5 in game seconds sure is going to help with those bunker rushes...
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Blizz should really fix the carriers... Although fixing them would proly require a nerf to void rays.... Maybe go back in time with void rays.....when they were doing more dmg after channeling and less in actual battle....That way they can keep being used as gimicky aggressive builds vs Z/T and Carriers in late game scenarios instead.
That way, protoss has Pheonix = harass Void Ray = aggressive/all ins..... Carrier = late game air
Also, i feel like Blink research increase is just stupid. Blink is probably the most broken thing in game (although it can't be flat out removed without some other buffs since P already has so much problems). It should be fixed in some different way...maybe so it doesn't skip the missle already fired to the stalker, or cd on it, or range ... dunno what would help, but blink timings aren't really a problem anymore.
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i didnt mind the reasonings and explanations he gave for most of the changes. but then this:
We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
i actually choked on my drink.
this is wrong
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Solid explanations, but I would've loved to see a carrier buff .
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i dont understand why they cant have both the carrier and mothership be viable..
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Meh, at least fungal is still viable. Although I wouldn't mind 8 range instead of 7 for np
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The problem with carriers is that they are almost invincible once you reach a critical mass, but they also don't justify their cost in small numbers.
That's not what protoss need. Protoss need a units that works great in small numbers but suck in large numbers.
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Protoss Shield Upgrade should have a correlation with EMP Shield damage. i.e. : Shield Upgrade 1 : You take 75 Shield damage Shield Upgrade 2 : You take 50 Shield damage Shield upgrade 3 : You take 25 Shield damage
may be that way the most unused upgrade would be used.
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On September 23 2011 16:33 Elean wrote: The problem with carriers is that they are almost invincible once you reach a critical mass, but they also don't justify their cost in small numbers.
That's not what protoss need. Protoss need a units that works great in small numbers but suck in large numbers.
Invincible? have you ever used carriers vs vikings+emp or corrupters + infestors? I think not because you wouldn't even say they are hard to counter. Go watch Hasu vs Goody , where hasu maxed out with carriers and goody raped him with vikings.
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i hope Bio does really become viable in tvt
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Russian Federation1612 Posts
I love Immortal buff and Fungal nerf and Ultra decrease of build time... But really, Blizzard, decrease DPS for all units. You cant make a game slower by adding 5 seconds to Barracks build time. It's nice with Hellion decrease of DPS but what's with other deadly-DPSers like Vikings, Marines, Marauders, Immortals, Banelings. Most of units look like glass cannons...
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On September 23 2011 16:21 Avan wrote: Buffing the Mothership instead of the Carrier. Nerfing Blink for no reason. Buffing the Immortal to hold 1-1-1? I forgot that Siege Tanks do not have 13 range and that marines don't counter immortals. OHWAIT! Leaving EMP as it is, because Protoss is not supposed to win against Terran.
They decided to just pick mothership. As everyone's saying, carriers are SUPER strong en masse already, so buff the unit that isn't already REALLY strong when you get 6 of them out...
They gave the explanation for the blink nerf??? not sure why you think it's no reason
Buffin immo to help vs 1-1-1, they said it was to help against siege tanks, not make them an auto-defend 1-1-1 without trying unit....
and ghosts are just really good units. it only took almost a year for everyone to realize that
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