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Another Neural Parasite Change. - Page 5

Forum Index > SC2 General
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TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 15 2011 19:11 GMT
#81
On September 16 2011 04:06 blade55555 wrote:
Show nested quote +
On September 16 2011 04:03 ReignFayth wrote:
On September 16 2011 03:59 blade55555 wrote:
On September 16 2011 03:55 Doodsmack wrote:
Blizzard almost seems to respond to zerg QQ...are Terrans not QQing enough about the barracks nerf?


Terrans are actually doing amazing right now so they have no reason to complain. If you really think the NP being removed to not use vs massive units was fair will lol.

I personally am thinking NP won't be used much anymore after this patch as you'll never neural a colossi (tosses normally have 2 minimum and infestors are quiet week so focusing the infestor before it gets close to NP will work wonders).

Guess I need to figure out zvp again on what is best yay..

I'll help you out, banelings drops + 5-6 infestors as support + roaches + lings
broodlords/ultra or w/e later on

now you just need to work on ur mechanic and u're all set


lol... Making it sound like I have bad mechanics then yours are as bad as mine don't have to get all mad about my comment.

You should just turtle and make it all useless you just need to work on your mechanics so that you can do it properly and not lose to it


Gonna work on your turtling mechanic Fayth.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
YipCraft
Profile Joined July 2011
United States216 Posts
September 15 2011 19:12 GMT
#82
Welp, ZvTmech is going to be completely annoying. ZvP the only thing that makes it more difficult is the collosi. We can still neural archons in the front line just fine, I suppose. Though...Now we can't grab a collosi, and if we do...The infestor is guarenteed to die to focus fire. A shame =/. At least we get a collosi for a whole 2 seconds ^^ SWEET!
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 15 2011 19:12 GMT
#83
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff
tkRage
Profile Blog Joined April 2011
225 Posts
September 15 2011 19:12 GMT
#84
On September 16 2011 04:12 ReignFayth wrote:
Show nested quote +
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff

rofl all protoss just want free wins huh?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 15 2011 19:13 GMT
#85
On September 16 2011 04:12 tkRage wrote:
Show nested quote +
On September 16 2011 04:12 ReignFayth wrote:
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff

rofl all protoss just want free wins huh?

right back at you...
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 15 2011 19:13 GMT
#86
On September 16 2011 04:12 ReignFayth wrote:
Show nested quote +
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff


Wonderful complain, really shows why you are a "top" protoss player.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 15 2011 19:13 GMT
#87
They nerfed it 1 range too much I think (without seeing it in action or anything, so yeah, I have a lot to base my statement on...)

Also lol @ the Goody buff
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
September 15 2011 19:13 GMT
#88
On September 16 2011 04:07 Golgotha wrote:
this is better than nothing but they keep reducing the range!!! kinda worthless at that range imo. I mean it will work if you outnumber him so he cannot snipe all your infestors, but then you were probably going to win without them in the first place.


In the majority of scenarios I can think of, your Infestors will outnumber the units they are trying to infest. If your opponent has more Colossus or Thors than you have Infestors, you should absolutely lose the game outright.

Given the other buff to NP present in the patch (getting attack upgrades), this makes Neural Parasite a much more interesting spell to watch, with both higher risk and higher reward than before.
I am the Town Medic.
Shadrak
Profile Joined August 2010
United States490 Posts
September 15 2011 19:13 GMT
#89
I just don't see why a reduction is needed for any situation except Collosi. NP combined with fungal was borderline OP, but they are already reducing fungal's damage and the range change is going to affect ZvT where I don't think anyone is saying T needs a buff.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2011-09-15 19:15:06
September 15 2011 19:14 GMT
#90
Colossus with range upgrade is 9. Good luck getting of an NP on those.

Mass thor is damn near unbeatable zvt as it is, so good thing T got an even bigger buff.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
September 15 2011 19:14 GMT
#91
I think this is a good change. Should help with the infestor/ling countering... everything a protoss makes issue; but still allow for reasonable thor NP and will still be very good vs archons.

Infestors will still be the go-to unit for ZvP.
Manager, Team RIP ZeeZ
tkRage
Profile Blog Joined April 2011
225 Posts
September 15 2011 19:14 GMT
#92
On September 16 2011 04:12 ReignFayth wrote:
Show nested quote +
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff

Go play Zerg, and get back to me in three months when you make your way out of Diamond, k?
Zeon0
Profile Joined September 2010
Austria2995 Posts
September 15 2011 19:14 GMT
#93
On September 16 2011 03:43 ZAiNs wrote:
IMO they should have reduced the range of all of the Infestor's spells.

if you nerf the infestor to hard, Z will have huge problems in both non mirror matchups. In fact, even with the 'op' infestors Terra seems to have a edge on Zerg at top level
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
kingkapong
Profile Joined September 2010
Canada9 Posts
September 15 2011 19:15 GMT
#94
what blizz is trying to do is, you gotta play smarter with your infestors if you want to neural parasite. just like how protoss are now using warp prisms to keep HT safe from emps, zergs will prob have to do something similar.
R3N
Profile Joined March 2011
740 Posts
September 15 2011 19:15 GMT
#95
Joy!

Now they continue to be a slighly OP spellcaster instead of retardly OP :DDDDD
Now I approve this patch
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 15 2011 19:15 GMT
#96
On September 16 2011 04:13 TolEranceNA wrote:
Show nested quote +
On September 16 2011 04:12 ReignFayth wrote:
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff


Wonderful complain, really shows why you are a "top" protoss player.

if you knew who that was really coming from
Yew
Profile Blog Joined July 2011
United States940 Posts
September 15 2011 19:16 GMT
#97
I thought it was fine before honestly. And I play as Terran. o_O
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 15 2011 19:16 GMT
#98
On September 16 2011 04:15 kingkapong wrote:
what blizz is trying to do is, you gotta play smarter with your infestors if you want to neural parasite. just like how protoss are now using warp prisms to keep HT safe from emps, zergs will prob have to do something similar.


You are a genius my friend, we should pick up infestor when they neural something so it won't neural and give protoss free win. Splendid!
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 15 2011 19:16 GMT
#99
On September 16 2011 04:14 tkRage wrote:
Show nested quote +
On September 16 2011 04:12 ReignFayth wrote:
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff

Go play Zerg, and get back to me in three months when you make your way out of Diamond, k?

do you know who you're talking to?

like seriously...

it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong

zerg is not harder to play than protoss, it's just different
mrtomjones
Profile Joined April 2011
Canada4020 Posts
September 15 2011 19:16 GMT
#100
poor archons
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