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Active: 11057 users

Another Neural Parasite Change.

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 57 58 59 Next
Zerker
Profile Joined May 2010
Canada201 Posts
Last Edited: 2011-09-15 18:50:35
September 15 2011 18:42 GMT
#1
What they changed

They are going to nerf NP from 9 range to 7 range, and give back the ability to NP massive units. What does this mean?

Although still able to NP massive, Sniping the infestors will become increasingly easily. Stalkers can now snipe NP more easily, Collosi will be able to use their lazer lance to kill them before they get NPd and thors will also be able to kill them once they get in close enough range.


Orginal comment from blizzard

We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.

This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.


Link to official bnet forums

http://us.battle.net/sc2/en/forum/topic/3182509584#1

ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 15 2011 18:43 GMT
#2
IMO they should have reduced the range of all of the Infestor's spells.
Soma.bokforlag
Profile Joined February 2011
Sweden448 Posts
September 15 2011 18:44 GMT
#3
sounds fair.. maybe this means 1.4 will be live before the next gsl too
iamperfection
Profile Blog Joined February 2011
United States9649 Posts
September 15 2011 18:44 GMT
#4
Well at least they can np massive units. Change should still help out p though with the decreased range.

Hrm.. there not uploading to ptr maybe that means patch soon?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
September 15 2011 18:44 GMT
#5
On September 16 2011 03:43 ZAiNs wrote:
IMO they should have reduced the range of all of the Infestor's spells.

Why not just make infestors melee units? LOL
"let your freak flag fly"
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
September 15 2011 18:44 GMT
#6
Well they really have no idea what to do with the infestor do they o.O
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Darneck
Profile Joined September 2010
Sweden1394 Posts
September 15 2011 18:44 GMT
#7
A lot better than them not being able to neural them at all
JayConn
Profile Blog Joined October 2010
United States408 Posts
September 15 2011 18:45 GMT
#8
Definitely a more sensible change, imo. I'm really glad they took back their first plan. I think I'd prefer a change in energy cost to a change in range, but both are way better than the alternative.
Knutzi
Profile Joined July 2009
Norway664 Posts
September 15 2011 18:45 GMT
#9
seems fair, wont matter that much vs thors but will help alot for collosus
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
September 15 2011 18:45 GMT
#10
It will require more skill to use is what I read... yes people will probably bitch because its harder to use but in reality there are a lot of ways to get your infestors in close with burrow small zergling distractions and positioning that i think this will force zerg players to use. idk I think this will be blown out of proportion with how little of a nerf it is,
There is always tomorrow nshs.seal.
K3Nyy
Profile Joined February 2010
United States1961 Posts
September 15 2011 18:45 GMT
#11
Ehh.. I guess this is better than removing the ability to target massive. Still I think it was fine the way it was before.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
September 15 2011 18:46 GMT
#12
I think this choice is good and I'm glad they're listening to the community.

I'm not sure whether 7 or 8 range is the better course of action just because fungal was nerfed, but I can't see this totally breaking the game.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Buubble
Profile Joined January 2009
United States191 Posts
Last Edited: 2011-09-15 18:47:13
September 15 2011 18:46 GMT
#13
removed
LesPhoques
Profile Joined December 2010
Canada782 Posts
Last Edited: 2011-09-15 18:47:13
September 15 2011 18:46 GMT
#14
No more "Mass Infestor rape your army".

I do somewhat agree with this but I don't know what actual change it will bring to gameplay. Interested what players who mass infestor will do.

On September 16 2011 03:46 CrimsnDragn wrote:
Show nested quote +
On September 16 2011 03:42 Zerker wrote:
They are going to nerf NP from 9 range to 7 range, What does this mean?

Stalkers can now snipe NP more easily, Collosi will be able to use their lazer lance to kill them before they get NPd and thors will also be able to kill them once they get in close enough range.


Orginal comment from blizzard

We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.

This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.


Link to official bnet forums
http://us.battle.net/sc2/en/forum/topic/3182509584#1



Are you fucking kidding? It's already NERFED to the point that you can't neural parasite COLLOSI or THOR because they're fucking MASSIVE. That's fine, wasn't going to research neural ever again since the original change. Here's to another reason.


Sad zerg player is sad. You already have a unit that does EVERYTHING and they nerf it => From most useful to most useless? gtfo.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
September 15 2011 18:46 GMT
#15
Looks like they don't want infestors np'ing colosi or tanks, but rather immortals and thors to try and take out the longer range units. Also a big buff in HT vs infestor wars that were pretty tough. You still can't rush to ht to fight 2 base infestor because you won't have storm AND enough ht to deal with the infested terrans but the HT will be a lot stronger in the later stages of the game against infestors.
get rich or die mining
TL+ Member
Tuczniak
Profile Joined September 2010
1561 Posts
September 15 2011 18:46 GMT
#16
Im glad i started toss on PTR.
It was hard to get neural, now its even harder. I think they broke it anyway.
Kazuo
Profile Joined September 2009
United States67 Posts
September 15 2011 18:46 GMT
#17
well I'll take this over not being able to target massive.

That's the same range as the thor's ground attack too so it will make it much harder to np thors in a thor/hellion push
grungust
Profile Joined September 2010
United States325 Posts
September 15 2011 18:46 GMT
#18
Just goes to show how blizzard has a fundamental misunderstanding on how to balance this game. SC2 game design is just absolutely horrible for 2/3 of the game (protoss,zerg)
Flash 하나님
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
September 15 2011 18:47 GMT
#19
On September 16 2011 03:46 CrimsnDragn wrote:
Show nested quote +
On September 16 2011 03:42 Zerker wrote:
They are going to nerf NP from 9 range to 7 range, What does this mean?

Stalkers can now snipe NP more easily, Collosi will be able to use their lazer lance to kill them before they get NPd and thors will also be able to kill them once they get in close enough range.


Orginal comment from blizzard

We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.

This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.


Link to official bnet forums
http://us.battle.net/sc2/en/forum/topic/3182509584#1



Are you fucking kidding? It's already NERFED to the point that you can't neural parasite COLLOSI or THOR because they're fucking MASSIVE. That's fine, wasn't going to research neural ever again since the original change. Here's to another reason.


I believe the took back the inability to NP massive units and put this change into the ptr instead
get rich or die mining
TL+ Member
iamperfection
Profile Blog Joined February 2011
United States9649 Posts
September 15 2011 18:47 GMT
#20
On September 16 2011 03:46 CrimsnDragn wrote:
Show nested quote +
On September 16 2011 03:42 Zerker wrote:
They are going to nerf NP from 9 range to 7 range, What does this mean?

Stalkers can now snipe NP more easily, Collosi will be able to use their lazer lance to kill them before they get NPd and thors will also be able to kill them once they get in close enough range.


Orginal comment from blizzard

We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.

This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.


Link to official bnet forums
http://us.battle.net/sc2/en/forum/topic/3182509584#1



Are you fucking kidding? It's already NERFED to the point that you can't neural parasite COLLOSI or THOR because they're fucking MASSIVE. That's fine, wasn't going to research neural ever again since the original change. Here's to another reason.

Um did you read the change its a diffrent change you can np massive units now only the range will be changed.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
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