Blizzard, you have serious fundamental flaws in this department. Please, PLEASE look to someone else for your balance ideas. You have no idea what you are doing. You are bumbling around and looking like morons.
Another Neural Parasite Change. - Page 4
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tkRage
225 Posts
Blizzard, you have serious fundamental flaws in this department. Please, PLEASE look to someone else for your balance ideas. You have no idea what you are doing. You are bumbling around and looking like morons. | ||
ROOTFayth
Canada3351 Posts
On September 16 2011 03:59 Nazarid wrote: Really you think so?, I am not a zerg player. I am a Random player and think this change is shit.... makes NP useless beyond all measure in ZvP matchups imo they didn't want infestor to counter colossus this easily, but thor is another story, so now same range as thor is basically the same as infestor -> colossus before they prob fixed it so ZvT wouldn't become a problem | ||
tkRage
225 Posts
On September 16 2011 03:57 ReignFayth wrote: zerg that are still whining are very delusional about their race -.- Good to know you don't have to know anything about the game to be on a sponsored team? | ||
Legatus
65 Posts
On September 16 2011 03:55 ZAiNs wrote: Funny thing is, the feedback responsible for this change hasn't been from people who played in the PTR. That's what I was thinking, too. Was the "NP can't target massive units" ever actually on PTR? Because I got my colossi NP'd in several games during the last week. | ||
QTIP.
United States2113 Posts
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LaLuSh
Sweden2358 Posts
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robih
Austria1084 Posts
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ROOTFayth
Canada3351 Posts
On September 16 2011 03:59 blade55555 wrote: Terrans are actually doing amazing right now so they have no reason to complain. If you really think the NP being removed to not use vs massive units was fair will lol. I personally am thinking NP won't be used much anymore after this patch as you'll never neural a colossi (tosses normally have 2 minimum and infestors are quiet week so focusing the infestor before it gets close to NP will work wonders). Guess I need to figure out zvp again on what is best yay.. I'll help you out, banelings drops + 5-6 infestors as support + roaches + lings broodlords/ultra or w/e later on now you just need to work on ur mechanic and u're all set | ||
chadissilent
Canada1187 Posts
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ZAiNs
United Kingdom6525 Posts
On September 16 2011 03:59 MaKfejA wrote: Neural used to have a short range (6 or 7 if I remember correctly) in the beta. It was buffed to 9 because they couldn't do anything with it, it was completely useless. Colossi with range can kill an infestor before it can reach it, and even if they can't, forcefields + colossus is far too strong. Infestors are going to be dead after this patch. Blizzard should just leave neural alone. Wow, some people are crazy. | ||
FeyFey
Germany10114 Posts
![]() well 7/8 wouldn't change much in pvz imo, but makes mech more viable in tvz. So yay. (the time when you get to neural colossi is the time when the colossi are out of position so even with a range of 7 the stalkers would be mostly out of range, and a feedback won't kill the infestors, since you would throw out some eggs before neuraling as damage sponges ![]() But with a range of 7 now, thors can actuall move over a range of 5 away from siege tanks, which would enable them to snipe broodlords more easily. Anyway i suggest more ptring and playing tons of broodlord infestors vs thors tank. And vs colossi ![]() ![]() ps: colossi are horrible at sniping infestors x3. 4 colossi sniping 4 infestors is pretty similar to neuraling all 4 ![]() | ||
blade55555
United States17423 Posts
On September 16 2011 04:03 ReignFayth wrote: I'll help you out, banelings drops + 5-6 infestors as support + roaches + lings broodlords/ultra or w/e later on now you just need to work on ur mechanic and u're all set lol... Making it sound like I have bad mechanics then yours are as bad as mine don't have to get all mad about my comment. You should just turtle and make it all useless you just need to work on your mechanics so that you can do it properly and not lose to it ![]() | ||
Golgotha
Korea (South)8418 Posts
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ThE_OsToJiY
Canada1167 Posts
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Elean
689 Posts
On September 16 2011 03:46 Alejandrisha wrote: Looks like they don't want infestors np'ing colosi or tanks, but rather immortals and thors to try and take out the longer range units. Also a big buff in HT vs infestor wars that were pretty tough. You still can't rush to ht to fight 2 base infestor because you won't have storm AND enough ht to deal with the infested terrans but the HT will be a lot stronger in the later stages of the game against infestors. Well, in the loading tips on blizzard maps, it is clearly said to use NP against tanks & colossus... | ||
Spacedude
Denmark161 Posts
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hitpoint
United States1511 Posts
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JiYan
United States3668 Posts
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Chaosvuistje
Netherlands2581 Posts
On September 16 2011 04:09 Elean wrote: Well, in the loading tips on blizzard maps, it is clearly said to use NP against tanks & colossus... It is also said that corruptors counter collosus and that hydralisks can actually be used to deal with stuff effectively. Don't believe what tips blizzard gives you. | ||
ROOTFayth
Canada3351 Posts
On September 16 2011 04:06 blade55555 wrote: lol... Making it sound like I have bad mechanics then yours are as bad as mine don't have to get all mad about my comment. You should just turtle and make it all useless you just need to work on your mechanics so that you can do it properly and not lose to it ![]() wow dont put words in my mouth son, I never said ur mechanic was bad I was implying u shud work on it since it's a different way of playing you're used to, so naturally you won't be as good to pull it off | ||
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