On September 16 2011 04:15 ReignFayth wrote:
if you knew who that was really coming from
if you knew who that was really coming from
If you knew Colossus had a range of 9....
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TolEranceNA
Canada434 Posts
On September 16 2011 04:15 ReignFayth wrote: Show nested quote + On September 16 2011 04:13 TolEranceNA wrote: On September 16 2011 04:12 ReignFayth wrote: On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Wonderful complain, really shows why you are a "top" protoss player. if you knew who that was really coming from If you knew Colossus had a range of 9.... | ||
AnachronisticAnarchy
United States2957 Posts
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tkRage
225 Posts
On September 16 2011 04:16 ReignFayth wrote: Show nested quote + On September 16 2011 04:14 tkRage wrote: On September 16 2011 04:12 ReignFayth wrote: On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. | ||
lorkac
United States2297 Posts
![]() In seriousness, I like this change. Archons and Thors can still be stopped but Collosi and Siege Tanks are no longer weak to them. | ||
Ownos
United States2147 Posts
![]() I like their reasoning that you need good positioning to get it off. That's better than "let's make the ability completely and utterly nu On September 16 2011 04:01 ReignFayth wrote: Show nested quote + On September 16 2011 03:59 Nazarid wrote: On September 16 2011 03:57 ReignFayth wrote: zerg that are still whining are very delusional about their race -.- Really you think so?, I am not a zerg player. I am a Random player and think this change is shit.... makes NP useless beyond all measure in ZvP matchups imo they didn't want infestor to counter colossus this easily, but thor is another story, so now same range as thor is basically the same as infestor -> colossus before they prob fixed it so ZvT wouldn't become a problem Yeah, but thors can be defended by tanks though. | ||
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BluemoonSC
SoCal8907 Posts
seriously. good luck getting in range unless the other player is bad with their army control. the burden of the NP should be on the other players to remove it as opposed to the zerg trying to get it. IMO, that completely removes the purpose of casting the spell in the first place. reduce the duration or increase the mana cost. | ||
slam
United States923 Posts
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Moralez
Portugal1857 Posts
On September 16 2011 04:16 ReignFayth wrote: Show nested quote + On September 16 2011 04:14 tkRage wrote: On September 16 2011 04:12 ReignFayth wrote: On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different Seriously dude ive been watching ur posts and you're way too arrogant and you almost always talk randomly abou idra lol OT: Well better than not being able to use NP at all but i think 9 to 7 is too much, 8 would be okay. | ||
Arisen
United States2382 Posts
I just feel that this patch is being too hasty on these changes and catering to lower skilled players. A lot of lower skilled players got used to amoving a zerg and always winning and now it doesn't always work, therefore they complain (see most protoss responding to these threads). They're just making this matchup less interesting as it's going to be even easier to get to that "phew, I have enough shit, you can't kill me now" phase of PvZ that you can still get to in the current patch. Im not saying that ALL players struggling with infestors are lower skilled, but there are several good players who have found ways to deal with infestors (agressive h. phoenix scouting, blink stalker harass versus BL heavy play, defensive play mixxed with good HT or mothership usage, etc) and still make zerg look and feel unwinnable late game. zerg spent a year trying to deal with one thing (mass colossus stalker) unsucessfully and now noteven 2 months of the infestor being strong and a ton of protoss (including community figureheads) are changing their stance from "our stuff isn't too strong, you're just not playing against it right, you need to give it more time" to "you're shit's broken, nerf it". This maatchup has ALWAYS been hard for zerg (even now) and they just keep trying to make it harder because of casual players, and that makes me sad. | ||
TolEranceNA
Canada434 Posts
On September 16 2011 04:17 Ownos wrote: MUCH better change. Although, as Incontrol, I would've been OK with NP costing 150 energy too. ![]() I like their reasoning that you need good positioning to get it off. That's better than "let's make the ability completely and utterly nu Show nested quote + On September 16 2011 04:01 ReignFayth wrote: On September 16 2011 03:59 Nazarid wrote: On September 16 2011 03:57 ReignFayth wrote: zerg that are still whining are very delusional about their race -.- Really you think so?, I am not a zerg player. I am a Random player and think this change is shit.... makes NP useless beyond all measure in ZvP matchups imo they didn't want infestor to counter colossus this easily, but thor is another story, so now same range as thor is basically the same as infestor -> colossus before they prob fixed it so ZvT wouldn't become a problem Yeah, but thors can be defended by tanks though. Smartest thing i've heard in this thread, increase the amount of energy required by neural sounds reasonable. | ||
NuKedUFirst
Canada3139 Posts
On September 16 2011 03:44 Mrvoodoochild1 wrote: Show nested quote + On September 16 2011 03:43 ZAiNs wrote: IMO they should have reduced the range of all of the Infestor's spells. Why not just make infestors melee units? LOL Yeah because 7 range is melee range. I'm pleased with this change, It makes more sense, it was nuts how far they could cast it, now the infestor is a little less safe. | ||
ROOTFayth
Canada3351 Posts
On September 16 2011 04:17 tkRage wrote: Show nested quote + On September 16 2011 04:16 ReignFayth wrote: On September 16 2011 04:14 tkRage wrote: On September 16 2011 04:12 ReignFayth wrote: On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. are you sure? wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out? | ||
tkRage
225 Posts
On September 16 2011 04:18 slam wrote: lol @ people trying to bash Fayth. lol @ Fayth trying to bash people, like somehow he's got game knowledge? If you claim that neural parasite needs a nerf, then you clearly don't understand this game AT ALL. | ||
FlaX
Sweden3 Posts
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common_cider
342 Posts
what to do about a protoss who feigns pressure to control the game into blink stalker-collosus based death balls? It will be impossible to defeat a protoss on smaller maps who plays perfectly. | ||
Tuthur
France985 Posts
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tkRage
225 Posts
On September 16 2011 04:18 ReignFayth wrote: Show nested quote + On September 16 2011 04:17 tkRage wrote: On September 16 2011 04:16 ReignFayth wrote: On September 16 2011 04:14 tkRage wrote: On September 16 2011 04:12 ReignFayth wrote: On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. are you sure? wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out? What are you even talking about? | ||
ROOTFayth
Canada3351 Posts
On September 16 2011 04:17 Ownos wrote: MUCH better change. Although, as Incontrol suggested, I would've been OK with NP costing 150 energy too. ![]() I like their reasoning that you need good positioning to get it off. That's better than "let's make the ability completely and utterly nu Show nested quote + On September 16 2011 04:01 ReignFayth wrote: On September 16 2011 03:59 Nazarid wrote: On September 16 2011 03:57 ReignFayth wrote: zerg that are still whining are very delusional about their race -.- Really you think so?, I am not a zerg player. I am a Random player and think this change is shit.... makes NP useless beyond all measure in ZvP matchups imo they didn't want infestor to counter colossus this easily, but thor is another story, so now same range as thor is basically the same as infestor -> colossus before they prob fixed it so ZvT wouldn't become a problem Yeah, but thors can be defended by tanks though. they could be defended by tanks when range was 9 too, tanks have 13 range | ||
gabbegubbe
Sweden67 Posts
![]() Think this was a much better change. | ||
lorkac
United States2297 Posts
On September 16 2011 04:16 TolEranceNA wrote: Show nested quote + On September 16 2011 04:15 kingkapong wrote: what blizz is trying to do is, you gotta play smarter with your infestors if you want to neural parasite. just like how protoss are now using warp prisms to keep HT safe from emps, zergs will prob have to do something similar. You are a genius my friend, we should pick up infestor when they neural something so it won't neural and give protoss free win. Splendid! No, you don't get it. He's suggesting we you neural a warp prism and use it to protect the infestors to get into range of collosus ![]() | ||
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