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Another Neural Parasite Change. - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 59 Next
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
September 15 2011 19:23 GMT
#141
On September 16 2011 04:18 tkRage wrote:
Show nested quote +
On September 16 2011 04:18 slam wrote:
lol @ people trying to bash Fayth.

lol @ Fayth trying to bash people, like somehow he's got game knowledge? If you claim that neural parasite needs a nerf, then you clearly don't understand this game AT ALL.

Wait, it doesn't need a nerf you mean?
Sure.
inqsolarus
Profile Joined August 2010
Australia34 Posts
September 15 2011 19:23 GMT
#142
I'm having trouble getting mind around what it is that Blizzard want people to do with NP. I mean it had no duration, could be cast underground, has 9 range now 7, can target massive then cant now can again, can fungal air then cant. What do they want zerg players to use it on? I also think that the NP spell is not the issue when it comes to infestors. The other spells are far more dangerous and used far more often.

I assume this balance change is aimed at protoss. But if protoss keep a templer level equal to your infestor count, they completely nullify the infestor with feedback and change then turn in a giant ball of death afterwards. Also since protoss units are generally more cost effective than zergs, once the infestors are nullified protoss should come out on top.Its a shame corruptors are so useless or we may still a way to deal with collosi.

This would also bring the NP range to the same as the thor which makes thor hellion compostions (or mech in general) far harder to deal with since infestors and brood lords are the only thing that can break a mech push.
xbankx
Profile Joined July 2010
703 Posts
September 15 2011 19:24 GMT
#143
On September 16 2011 04:20 ReignFayth wrote:
Show nested quote +
On September 16 2011 04:19 tkRage wrote:
On September 16 2011 04:18 ReignFayth wrote:
On September 16 2011 04:17 tkRage wrote:
On September 16 2011 04:16 ReignFayth wrote:
On September 16 2011 04:14 tkRage wrote:
On September 16 2011 04:12 ReignFayth wrote:
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff

Go play Zerg, and get back to me in three months when you make your way out of Diamond, k?

do you know who you're talking to?

like seriously...

it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong

zerg is not harder to play than protoss, it's just different

I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game.

are you sure?

wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out?

What are you even talking about?

someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in


Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 15 2011 19:24 GMT
#144
Maybe decrease the duration of neural parasite on colossus? Make it a research or default i don't care.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
whatthefat
Profile Blog Joined August 2010
United States918 Posts
September 15 2011 19:25 GMT
#145
Seems pretty bad (although obviously better than the previous change, which was almost equivalent to removing NP from the game). It's already pretty easy to snipe infestors if your micro is decent, especially with blink. With 7 range, they'll be almost sitting inside the protoss ball most of the time. Range 8 might be doable, but that's already pushing it imo.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 15 2011 19:25 GMT
#146
So funny, how the people change their minds...
When the first change "no massive units" was in everybody said NP is fine and the change is ridicoulos. Now there is a new change thats not that stupid but still stupid and everbody says its "Fair".
No one ever complained about Infesteor NP, changing it at all is unnecessary. NP will be VERY hard to pull of against Deathballs, because the Ps can instantly laser the Infestor down, without risking to move at all.

To conclude.. its a mess
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 15 2011 19:25 GMT
#147
On September 16 2011 04:24 xbankx wrote:
Show nested quote +
On September 16 2011 04:20 ReignFayth wrote:
On September 16 2011 04:19 tkRage wrote:
On September 16 2011 04:18 ReignFayth wrote:
On September 16 2011 04:17 tkRage wrote:
On September 16 2011 04:16 ReignFayth wrote:
On September 16 2011 04:14 tkRage wrote:
On September 16 2011 04:12 ReignFayth wrote:
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff

Go play Zerg, and get back to me in three months when you make your way out of Diamond, k?

do you know who you're talking to?

like seriously...

it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong

zerg is not harder to play than protoss, it's just different

I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game.

are you sure?

wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out?

What are you even talking about?

someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in


Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days.


I can have a conversation about Toss = Bad player? Or Toss = Bad race for many hours. However, i will not feed you.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
humbre
Profile Joined August 2011
353 Posts
September 15 2011 19:25 GMT
#148
QQ wins again
Hephaistas
Profile Joined May 2011
233 Posts
September 15 2011 19:26 GMT
#149
Wish they nerfed ghost range aswell:/
tkRage
Profile Blog Joined April 2011
225 Posts
September 15 2011 19:26 GMT
#150
On September 16 2011 04:24 xbankx wrote:
Show nested quote +
On September 16 2011 04:20 ReignFayth wrote:
On September 16 2011 04:19 tkRage wrote:
On September 16 2011 04:18 ReignFayth wrote:
On September 16 2011 04:17 tkRage wrote:
On September 16 2011 04:16 ReignFayth wrote:
On September 16 2011 04:14 tkRage wrote:
On September 16 2011 04:12 ReignFayth wrote:
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff

Go play Zerg, and get back to me in three months when you make your way out of Diamond, k?

do you know who you're talking to?

like seriously...

it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong

zerg is not harder to play than protoss, it's just different

I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game.

are you sure?

wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out?

What are you even talking about?

someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in


Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days.

lol. I thought for a minute how to reply to this and all I could come up with is lol. Protoss is so easy its sad. And I'm high masters zerg. I picked up protoss for the first time and was winning high masters protoss games. It's not hard at all. 'great micro' click f a bunch of times. wow.

User was temp banned for this post.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 15 2011 19:26 GMT
#151
On September 16 2011 04:23 tkRage wrote:
Show nested quote +
On September 16 2011 04:22 ReignFayth wrote:
On September 16 2011 04:20 tkRage wrote:
On September 16 2011 04:20 ReignFayth wrote:
On September 16 2011 04:19 tkRage wrote:
On September 16 2011 04:18 ReignFayth wrote:
On September 16 2011 04:17 tkRage wrote:
On September 16 2011 04:16 ReignFayth wrote:
On September 16 2011 04:14 tkRage wrote:
On September 16 2011 04:12 ReignFayth wrote:
[quote]
mothership shud NOT be NP wtfffffffffffffff

Go play Zerg, and get back to me in three months when you make your way out of Diamond, k?

do you know who you're talking to?

like seriously...

it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong

zerg is not harder to play than protoss, it's just different

I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game.

are you sure?

wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out?

What are you even talking about?

someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in


Jose... how is this even relevant to this conversation at all? Please stop trying to change the subject.

you told me I wouldn't make it out of diamond with zerg -_-

Because you don't know what the f* you're talking about.

and you do.......
JTWStephens
Profile Joined August 2010
United States60 Posts
September 15 2011 19:26 GMT
#152
On September 16 2011 04:25 whatthefat wrote:
Seems pretty bad (although obviously better than the previous change, which was almost equivalent to removing NP from the game). It's already pretty easy to snipe infestors if your micro is decent, especially with blink. With 7 range, they'll be almost sitting inside the protoss ball most of the time. Range 8 might be doable, but that's already pushing it imo.


I agree this is a better change than the laughable "No massive." nerf, but it's still basically removing NP from the game. Nobody is going to touch 7 range NP for anything but BM purposes.

I'd have no problem giving NP 2-3 range if they brought back burrow NP'ing, however.
Novice.965
TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 15 2011 19:26 GMT
#153
On September 16 2011 04:25 humbre wrote:
QQ wins again


Terran always win even if they dont qq
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 15 2011 19:27 GMT
#154
On September 16 2011 04:26 tkRage wrote:
Show nested quote +
On September 16 2011 04:24 xbankx wrote:
On September 16 2011 04:20 ReignFayth wrote:
On September 16 2011 04:19 tkRage wrote:
On September 16 2011 04:18 ReignFayth wrote:
On September 16 2011 04:17 tkRage wrote:
On September 16 2011 04:16 ReignFayth wrote:
On September 16 2011 04:14 tkRage wrote:
On September 16 2011 04:12 ReignFayth wrote:
On September 16 2011 04:08 ThE_OsToJiY wrote:
I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :|

mothership shud NOT be NP wtfffffffffffffff

Go play Zerg, and get back to me in three months when you make your way out of Diamond, k?

do you know who you're talking to?

like seriously...

it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong

zerg is not harder to play than protoss, it's just different

I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game.

are you sure?

wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out?

What are you even talking about?

someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in


Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days.

lol. I thought for a minute how to reply to this and all I could come up with is lol. Protoss is so easy its sad. And I'm high masters zerg. I picked up protoss for the first time and was winning high masters protoss games. It's not hard at all. 'great micro' click f a bunch of times. wow.

ok SC2 mechanic is definitely very easy with every race, competing at a high level isn't any easier for protoss than terran or zerg, so please stop embarassing yourself
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
Last Edited: 2011-09-15 19:29:32
September 15 2011 19:28 GMT
#155
Infestor is the biggest bs in the whole game behind ghost, I can't believe people are complaining when they did such a minor change like reducing its range.

Protoss had their Amulet taken away and warp gates delayed by 20 seconds, don't you feel that your infestor "nerf" is pretty minor?


Yeah protoss is so easy so that theres hardly any decent protoss in GSL.
Sure.
tkRage
Profile Blog Joined April 2011
225 Posts
September 15 2011 19:28 GMT
#156
On September 16 2011 04:27 ReignFayth wrote:
Show nested quote +
On September 16 2011 04:26 tkRage wrote:
On September 16 2011 04:24 xbankx wrote:
On September 16 2011 04:20 ReignFayth wrote:
On September 16 2011 04:19 tkRage wrote:
On September 16 2011 04:18 ReignFayth wrote:
On September 16 2011 04:17 tkRage wrote:
On September 16 2011 04:16 ReignFayth wrote:
On September 16 2011 04:14 tkRage wrote:
On September 16 2011 04:12 ReignFayth wrote:
[quote]
mothership shud NOT be NP wtfffffffffffffff

Go play Zerg, and get back to me in three months when you make your way out of Diamond, k?

do you know who you're talking to?

like seriously...

it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong

zerg is not harder to play than protoss, it's just different

I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game.

are you sure?

wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out?

What are you even talking about?

someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in


Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days.

lol. I thought for a minute how to reply to this and all I could come up with is lol. Protoss is so easy its sad. And I'm high masters zerg. I picked up protoss for the first time and was winning high masters protoss games. It's not hard at all. 'great micro' click f a bunch of times. wow.

ok SC2 mechanic is definitely very easy with every race, competing at a high level isn't any easier for protoss than terran or zerg, so please stop embarassing yourself

The only one who should be embarrassed is you and your total lack of results. If you think protoss mechanics are as easy as T or Z, you're delusional as wel.
OpAndroid
Profile Joined July 2010
United States84 Posts
September 15 2011 19:28 GMT
#157
So now it seems the only way to get NP off on colossus is to sneak infestors around behind the protoss ball, pop up, and pull off simultaneous NP's before they all get killed off by the colossus turning around to shoot them. :| I suppose archons can still be neuraled, but this will really hurt infestor based play. Infestor support will still be ok, but the protoss doesn't really have to react to that, they can just keep going blink stalker colossus, just like they've been doing for a year, and not worry at all about neural anymore, and just weather through the fungals. Mass infestor play is going to really fall apart though, as you'll never get a colossus again, unless protoss just has bad unit control and leaves them out in the middle of no where.
humbre
Profile Joined August 2011
353 Posts
September 15 2011 19:28 GMT
#158
On September 16 2011 04:26 TolEranceNA wrote:
Show nested quote +
On September 16 2011 04:25 humbre wrote:
QQ wins again


Terran always win even if they dont qq

because they have twice as many talented players as other races
.Mystic
Profile Joined September 2010
Canada486 Posts
September 15 2011 19:29 GMT
#159
As a gm zerg, this nerf is very good... although i wish the range was slightly bigger than thor say 7.5 or 8.
All these bronze-diamonds zergs qqing, don't even comment on balance. You can't have a single unit to do everything. spamming ssss ffffff does not make u good.
Collosus can be countered easy with corruptors or bane drops, roaches > collo without support.

Now it will take some skills instead of using neurel on every tank or collo and win. ( sss ffff , mass infestor, neurel, infested terren, win) Talking like neurel is the only way to play zerg.

Now that archons can be neruel'd again is best, archons so strong late game against any unit and cleans up broodlings fast.

Now only if blizzard would revert the changed on ghost and make it cost 150 gas again... Ghost op
Eternalmisfit
Profile Blog Joined June 2010
United States643 Posts
September 15 2011 19:30 GMT
#160
On September 16 2011 04:23 Moralez wrote:
Show nested quote +
On September 16 2011 04:22 tkRage wrote:
On September 16 2011 04:22 oOOoOphidian wrote:
Fayth, do you realize that baneling drops were nerfed significantly in this patch as well? I don't think it's a good recommendation to try that style anymore.

That's not exactly true. They work exactly the same way they did before. It was debunked.

Nop they dont, check the thread on TL again. Theres a new MOD edit.


Link to baneling post

The statement is still not true in light of the new mod edit since it is change that is an extremely specific nerf and is unlikely to influence games realistically. Baneling drops are not 'significantly' nerfed as claimed by the initial post.
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