|
On September 16 2011 04:18 tkRage wrote:lol @ Fayth trying to bash people, like somehow he's got game knowledge? If you claim that neural parasite needs a nerf, then you clearly don't understand this game AT ALL. Wait, it doesn't need a nerf you mean?
|
I'm having trouble getting mind around what it is that Blizzard want people to do with NP. I mean it had no duration, could be cast underground, has 9 range now 7, can target massive then cant now can again, can fungal air then cant. What do they want zerg players to use it on? I also think that the NP spell is not the issue when it comes to infestors. The other spells are far more dangerous and used far more often.
I assume this balance change is aimed at protoss. But if protoss keep a templer level equal to your infestor count, they completely nullify the infestor with feedback and change then turn in a giant ball of death afterwards. Also since protoss units are generally more cost effective than zergs, once the infestors are nullified protoss should come out on top.Its a shame corruptors are so useless or we may still a way to deal with collosi.
This would also bring the NP range to the same as the thor which makes thor hellion compostions (or mech in general) far harder to deal with since infestors and brood lords are the only thing that can break a mech push.
|
On September 16 2011 04:20 ReignFayth wrote:Show nested quote +On September 16 2011 04:19 tkRage wrote:On September 16 2011 04:18 ReignFayth wrote:On September 16 2011 04:17 tkRage wrote:On September 16 2011 04:16 ReignFayth wrote:On September 16 2011 04:14 tkRage wrote:On September 16 2011 04:12 ReignFayth wrote:On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. are you sure? wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out? What are you even talking about? someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in
Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days.
|
Maybe decrease the duration of neural parasite on colossus? Make it a research or default i don't care.
|
Seems pretty bad (although obviously better than the previous change, which was almost equivalent to removing NP from the game). It's already pretty easy to snipe infestors if your micro is decent, especially with blink. With 7 range, they'll be almost sitting inside the protoss ball most of the time. Range 8 might be doable, but that's already pushing it imo.
|
So funny, how the people change their minds... When the first change "no massive units" was in everybody said NP is fine and the change is ridicoulos. Now there is a new change thats not that stupid but still stupid and everbody says its "Fair". No one ever complained about Infesteor NP, changing it at all is unnecessary. NP will be VERY hard to pull of against Deathballs, because the Ps can instantly laser the Infestor down, without risking to move at all.
To conclude.. its a mess
|
On September 16 2011 04:24 xbankx wrote:Show nested quote +On September 16 2011 04:20 ReignFayth wrote:On September 16 2011 04:19 tkRage wrote:On September 16 2011 04:18 ReignFayth wrote:On September 16 2011 04:17 tkRage wrote:On September 16 2011 04:16 ReignFayth wrote:On September 16 2011 04:14 tkRage wrote:On September 16 2011 04:12 ReignFayth wrote:On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. are you sure? wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out? What are you even talking about? someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days.
I can have a conversation about Toss = Bad player? Or Toss = Bad race for many hours. However, i will not feed you.
|
|
Wish they nerfed ghost range aswell:/
|
On September 16 2011 04:24 xbankx wrote:Show nested quote +On September 16 2011 04:20 ReignFayth wrote:On September 16 2011 04:19 tkRage wrote:On September 16 2011 04:18 ReignFayth wrote:On September 16 2011 04:17 tkRage wrote:On September 16 2011 04:16 ReignFayth wrote:On September 16 2011 04:14 tkRage wrote:On September 16 2011 04:12 ReignFayth wrote:On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. are you sure? wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out? What are you even talking about? someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days. lol. I thought for a minute how to reply to this and all I could come up with is lol. Protoss is so easy its sad. And I'm high masters zerg. I picked up protoss for the first time and was winning high masters protoss games. It's not hard at all. 'great micro' click f a bunch of times. wow.
User was temp banned for this post.
|
On September 16 2011 04:23 tkRage wrote:Show nested quote +On September 16 2011 04:22 ReignFayth wrote:On September 16 2011 04:20 tkRage wrote:On September 16 2011 04:20 ReignFayth wrote:On September 16 2011 04:19 tkRage wrote:On September 16 2011 04:18 ReignFayth wrote:On September 16 2011 04:17 tkRage wrote:On September 16 2011 04:16 ReignFayth wrote:On September 16 2011 04:14 tkRage wrote:On September 16 2011 04:12 ReignFayth wrote: [quote] mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. are you sure? wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out? What are you even talking about? someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in Jose... how is this even relevant to this conversation at all? Please stop trying to change the subject. you told me I wouldn't make it out of diamond with zerg -_- Because you don't know what the f* you're talking about. and you do.......
|
On September 16 2011 04:25 whatthefat wrote: Seems pretty bad (although obviously better than the previous change, which was almost equivalent to removing NP from the game). It's already pretty easy to snipe infestors if your micro is decent, especially with blink. With 7 range, they'll be almost sitting inside the protoss ball most of the time. Range 8 might be doable, but that's already pushing it imo.
I agree this is a better change than the laughable "No massive." nerf, but it's still basically removing NP from the game. Nobody is going to touch 7 range NP for anything but BM purposes.
I'd have no problem giving NP 2-3 range if they brought back burrow NP'ing, however.
|
On September 16 2011 04:25 humbre wrote: QQ wins again
Terran always win even if they dont qq
|
On September 16 2011 04:26 tkRage wrote:Show nested quote +On September 16 2011 04:24 xbankx wrote:On September 16 2011 04:20 ReignFayth wrote:On September 16 2011 04:19 tkRage wrote:On September 16 2011 04:18 ReignFayth wrote:On September 16 2011 04:17 tkRage wrote:On September 16 2011 04:16 ReignFayth wrote:On September 16 2011 04:14 tkRage wrote:On September 16 2011 04:12 ReignFayth wrote:On September 16 2011 04:08 ThE_OsToJiY wrote: I'm not sure whats worse. It will be near impossible to neural collosus micro'd by someone with even a hint of intelligence, and tanks will becomes a pretty damn good counter to festors. Also won't be able to np mothershits at all :| mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. are you sure? wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out? What are you even talking about? someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days. lol. I thought for a minute how to reply to this and all I could come up with is lol. Protoss is so easy its sad. And I'm high masters zerg. I picked up protoss for the first time and was winning high masters protoss games. It's not hard at all. 'great micro' click f a bunch of times. wow. ok SC2 mechanic is definitely very easy with every race, competing at a high level isn't any easier for protoss than terran or zerg, so please stop embarassing yourself
|
Infestor is the biggest bs in the whole game behind ghost, I can't believe people are complaining when they did such a minor change like reducing its range.
Protoss had their Amulet taken away and warp gates delayed by 20 seconds, don't you feel that your infestor "nerf" is pretty minor?
Yeah protoss is so easy so that theres hardly any decent protoss in GSL.
|
On September 16 2011 04:27 ReignFayth wrote:Show nested quote +On September 16 2011 04:26 tkRage wrote:On September 16 2011 04:24 xbankx wrote:On September 16 2011 04:20 ReignFayth wrote:On September 16 2011 04:19 tkRage wrote:On September 16 2011 04:18 ReignFayth wrote:On September 16 2011 04:17 tkRage wrote:On September 16 2011 04:16 ReignFayth wrote:On September 16 2011 04:14 tkRage wrote:On September 16 2011 04:12 ReignFayth wrote: [quote] mothership shud NOT be NP wtfffffffffffffff Go play Zerg, and get back to me in three months when you make your way out of Diamond, k? do you know who you're talking to? like seriously... it's just as stupid as idra saying morrow would suck with zerg when he played terran and morrow proved him wrong zerg is not harder to play than protoss, it's just different I know exactly who I'm talking to rofl. You're not special, and in no way an authority on the game. are you sure? wouldn't you assume that someone like kiwikaki would be good at SC2 even before the game came out? What are you even talking about? someone who does very well in previous games tends to do well in another endeavor, you agree with that right? as long as the same effort/time has been put in Fayth you should just ignore them. Protoss is easier to win at low level when players can just go mass stalkers+colossus and win against everything. Most of these people posting here are at low level so they think toss=easy. However at high level, toss require precise attack timing and great micro. As we seen in GSL lately, toss don't really win these days. lol. I thought for a minute how to reply to this and all I could come up with is lol. Protoss is so easy its sad. And I'm high masters zerg. I picked up protoss for the first time and was winning high masters protoss games. It's not hard at all. 'great micro' click f a bunch of times. wow. ok SC2 mechanic is definitely very easy with every race, competing at a high level isn't any easier for protoss than terran or zerg, so please stop embarassing yourself The only one who should be embarrassed is you and your total lack of results. If you think protoss mechanics are as easy as T or Z, you're delusional as wel.
|
So now it seems the only way to get NP off on colossus is to sneak infestors around behind the protoss ball, pop up, and pull off simultaneous NP's before they all get killed off by the colossus turning around to shoot them. :| I suppose archons can still be neuraled, but this will really hurt infestor based play. Infestor support will still be ok, but the protoss doesn't really have to react to that, they can just keep going blink stalker colossus, just like they've been doing for a year, and not worry at all about neural anymore, and just weather through the fungals. Mass infestor play is going to really fall apart though, as you'll never get a colossus again, unless protoss just has bad unit control and leaves them out in the middle of no where.
|
On September 16 2011 04:26 TolEranceNA wrote:Terran always win even if they dont qq  because they have twice as many talented players as other races
|
As a gm zerg, this nerf is very good... although i wish the range was slightly bigger than thor say 7.5 or 8. All these bronze-diamonds zergs qqing, don't even comment on balance. You can't have a single unit to do everything. spamming ssss ffffff does not make u good. Collosus can be countered easy with corruptors or bane drops, roaches > collo without support.
Now it will take some skills instead of using neurel on every tank or collo and win. ( sss ffff , mass infestor, neurel, infested terren, win) Talking like neurel is the only way to play zerg.
Now that archons can be neruel'd again is best, archons so strong late game against any unit and cleans up broodlings fast.
Now only if blizzard would revert the changed on ghost and make it cost 150 gas again... Ghost op
|
On September 16 2011 04:23 Moralez wrote:Show nested quote +On September 16 2011 04:22 tkRage wrote:On September 16 2011 04:22 oOOoOphidian wrote: Fayth, do you realize that baneling drops were nerfed significantly in this patch as well? I don't think it's a good recommendation to try that style anymore. That's not exactly true. They work exactly the same way they did before. It was debunked. Nop they dont, check the thread on TL again. Theres a new MOD edit.
Link to baneling post
The statement is still not true in light of the new mod edit since it is change that is an extremely specific nerf and is unlikely to influence games realistically. Baneling drops are not 'significantly' nerfed as claimed by the initial post.
|
|
|
|