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[March] Sc2 General Discussion

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 02 2011 04:45 GMT
#1
Nearly forgot to make one this month!

Previous Editions
+ Show Spoiler +

February '11
January '11
December '10
November '10
October '10
September '10
August '10
July '10
June '10
May '10
April '10
March '10
February '10
January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-02 23:32:45
March 02 2011 04:50 GMT
#2
I think this is the spot to ask this : )

I have had the hardest time trying to figure out how to add a mood icon in the bottom of my signature
(or w/e we call it here)

In my profile i have the show mood icon checked, and thats really as far as i have gotten.

Been searching for days for the answer in past threads,
Would love some help with my silly problem : D

Thanks in advance : )

If someone could reply to this on here or pm me with the solution
it would be much appreciated.
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
Last Edited: 2011-03-02 04:51:44
March 02 2011 04:51 GMT
#3
if you are concerned about shared base maps for every single team game, please take a look at: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197646. it is getting bumped down faster than i hoped! FA this is something you probably have something to say about too.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
eXoGhost
Profile Blog Joined September 2010
Australia98 Posts
March 02 2011 04:51 GMT
#4
Can anyone help me by saying how to do better at defending the early ghost push in PvT?
thanks
download- [url blocked] (I am PureGhost - The Protoss)
stream: www.livestream.com/pureghostsc2streaming // site: d2dgamer.com
PepsiStarcraft
Profile Joined March 2011
Canada1 Post
March 02 2011 14:21 GMT
#5
I was hoping to host a tournament within the next few months for some of the active players around my area, and I sent out an email to blizzard in regards to and rules or regulations that they observe with tournament hosting. As of yet I haven't gotten a response. I was just wondering, since team liquid hosts so many successful sponsored tournaments, if you have any information on what the blizzard guidelines/rules are around tournament hosting. Is there a fee that I have to pay to blizzard? Do I have to get Blizzards permission or send them a proposal? If there is a sponsored prize pool ($10,000 Canadian Dollars in my case) must I give blizzard a portion?
sambour
Profile Joined September 2010
Canada62 Posts
March 02 2011 19:10 GMT
#6
Noticing a lot of disconnect grief among friends in online tournies. I was wondering if there isn't an easy fix for the disconnect problem that Blizzard could implement. As there's one player still in the game, why not just have game information saved and the option to load saved multiplayer games? Disconnects are a large enough problem in competition (there was another one recently in GSL code A), I would expect it would be in the community's best interest to find a fix.

The ability to save + load multiplayer games would also be excellent for training/coaching, especially if you were able to load at any point in the game (like a replay but you could choose to jump in and play at any given point).

Is this feasible? Would it be beneficial? Thoughts?
DuckS
Profile Joined September 2010
United States845 Posts
March 02 2011 19:23 GMT
#7
I've been thinking about this for awhile, searched, and found nothing.

What does Blizzard plan to use as portraits/icons for the next two expansions..? They've used about almost every possible unit per race, and a few 'heros'. It would be stupid to see repeats/or half-assed "infested x" icons..
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
DuckS
Profile Joined September 2010
United States845 Posts
March 02 2011 19:28 GMT
#8
On March 02 2011 23:21 PepsiStarcraft wrote:
I was hoping to host a tournament within the next few months for some of the active players around my area, and I sent out an email to blizzard in regards to and rules or regulations that they observe with tournament hosting. As of yet I haven't gotten a response. I was just wondering, since team liquid hosts so many successful sponsored tournaments, if you have any information on what the blizzard guidelines/rules are around tournament hosting. Is there a fee that I have to pay to blizzard? Do I have to get Blizzards permission or send them a proposal? If there is a sponsored prize pool ($10,000 Canadian Dollars in my case) must I give blizzard a portion?


Blizzard doesn't get a portion.. They're only there for the 'okay' - that is, if, your tournament is pay-to-enter. Otherwise you're fine.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 02 2011 20:57 GMT
#9
On March 03 2011 04:23 DuckS wrote:
I've been thinking about this for awhile, searched, and found nothing.

What does Blizzard plan to use as portraits/icons for the next two expansions..? They've used about almost every possible unit per race, and a few 'heros'. It would be stupid to see repeats/or half-assed "infested x" icons..

They'll probably just add portraits of any new characters or units that they include in the games. Remember they're just going to be expansion packs, not entirely new games.
If the quarter was in your right hand, that would've been micro
beat farm
Profile Joined October 2010
United States478 Posts
March 02 2011 22:34 GMT
#10
will the guy who wins code A this season automatically get code S because idra withdrew and they can pick idra for their group and get a auto win vs him?
loving it
Profile Joined May 2010
Canada271 Posts
March 03 2011 00:47 GMT
#11
Why do zerg players use the Detnonate button on their burrowed Banelings instead of telling them to unburrow? Isn't it smarter to tell your banelings to unburrow and either blow up instantly like Detnonate would, but with the added bonus of chasing down the few remaining units left over cause they're now unburrowed?
Stay gold.
ChefStarCraft
Profile Blog Joined November 2010
Canada350 Posts
Last Edited: 2011-03-03 01:23:37
March 03 2011 01:23 GMT
#12
On March 03 2011 09:47 loving it wrote:
Why do zerg players use the Detnonate button on their burrowed Banelings instead of telling them to unburrow? Isn't it smarter to tell your banelings to unburrow and either blow up instantly like Detnonate would, but with the added bonus of chasing down the few remaining units left over cause they're now unburrowed?



I believe its because of the delay it takes to unburrow,
at least that how i see it
Why don't we see who is the wizard and play some one on one, I think you'll find me sympathetic to ya when I've won, It seems you've got the brawn to beat me if this was all it takes, But I've got skills to pay the bills and punish each of your mistakes.
JawHun
Profile Blog Joined July 2010
United States151 Posts
March 03 2011 03:57 GMT
#13
On the Battle.net ladder, I keep seeing the pros grow higher and higher in point values (over 4,000 now).

Is there any sort of point cap, or will the point values continue to grow forever and ever?
godemperor
Profile Joined October 2010
Belgium2043 Posts
Last Edited: 2011-03-03 04:05:24
March 03 2011 04:03 GMT
#14
On March 02 2011 13:50 ChefStarCraft wrote:
I think this is the spot to ask this : )

I have had the hardest time trying to figure out how to add a mood icon in the bottom of my signature
(or w/e we call it here)

In my profile i have the show mood icon checked, and thats really as far as i have gotten.

Been searching for days for the answer in past threads,
Would love some help with my silly problem : D

Thanks in advance : )

If someone could reply to this on here or pm me with the solution
it would be much appreciated.

Click "Profile", scroll all the way down, the 3rd form the bottom should be "your current mood", then click "click here to change". enable the mood display, then choose one of the mood shown below.


On March 03 2011 07:34 beat farm wrote:
will the guy who wins code A this season automatically get code S because idra withdrew and they can pick idra for their group and get a auto win vs him?

I believe Zenio will be treated as a n3 for the group, winner of Code A will not get automatic qualification to Code S.


On March 03 2011 12:57 JawHun wrote:
On the Battle.net ladder, I keep seeing the pros grow higher and higher in point values (over 4,000 now).

Is there any sort of point cap, or will the point values continue to grow forever and ever?

There is no cap limit that why blizzard is going to reset the points soon.
OMFGwindmill
Profile Joined December 2010
United States14 Posts
March 03 2011 04:49 GMT
#15
Hello!

Calling all Chicagoland Sc2 Players. I am seeing who is interested in attending a tournament. Upon gathering the information, I can host a tournament, find accommodation, and gather sponsors. I just need interest and from there I can move forward with this plan. Thank you guys, feel free to PM me.
"I prevent forest fires"
JawHun
Profile Blog Joined July 2010
United States151 Posts
March 03 2011 05:28 GMT
#16
On March 03 2011 13:03 godemperor wrote:
There is no cap limit that why blizzard is going to reset the points soon.


This is not a permanent solution then. Are they going to continuously reset the ladder when the points get too high? That seems ludicrous.
rza
Profile Joined June 2010
Canada384 Posts
March 03 2011 06:12 GMT
#17
should I use grid keybinds, cause i'm style using normal keybinds
is the majority of pro using grid?
Until my death, my goal's to stay alive.
Goldfish
Profile Blog Joined August 2010
2230 Posts
March 03 2011 06:58 GMT
#18
I have a question - Did motherships use to fire any gold colored beams? I thought I remembered them firing blue and gold beams at the same time (rather than just blue).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
March 03 2011 08:01 GMT
#19
Are those "power rankings" on the right related to SC1? Why do people still play SC1 when SC2 is out?
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
eXoGhost
Profile Blog Joined September 2010
Australia98 Posts
March 03 2011 08:25 GMT
#20
On March 02 2011 23:21 PepsiStarcraft wrote:
I was hoping to host a tournament within the next few months for some of the active players around my area, and I sent out an email to blizzard in regards to and rules or regulations that they observe with tournament hosting. As of yet I haven't gotten a response. I was just wondering, since team liquid hosts so many successful sponsored tournaments, if you have any information on what the blizzard guidelines/rules are around tournament hosting. Is there a fee that I have to pay to blizzard? Do I have to get Blizzards permission or send them a proposal? If there is a sponsored prize pool ($10,000 Canadian Dollars in my case) must I give blizzard a portion?


If they dont reply, then how can you be held accountable. Don't worry about it dude if it's free entry just do your thing, it's great that you will be doing a $10,000 tourney, congrats
stream: www.livestream.com/pureghostsc2streaming // site: d2dgamer.com
LittLeD
Profile Joined May 2010
Sweden7973 Posts
March 03 2011 08:33 GMT
#21
On March 03 2011 17:01 CaptainCharisma wrote:
Are those "power rankings" on the right related to SC1? Why do people still play SC1 when SC2 is out?

Its an established eSport field in South Korea with plenty of leagues and tournaments going on. Players have decent salaries so there's no reason for them to switch.
Read this one:
http://i.imgur.com/GrbLj.jpg
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Rhyme
Profile Joined May 2010
United States1069 Posts
March 03 2011 09:04 GMT
#22
Has the veto function changed recently? I vetoed Backwater Gulch, and got a game on it. When I checked to make sure I had actually vetoed it, I noticed that the veto menu says "makes this map less likely to be chosen for play." I thought it completely removed it, as I had maps like Kulas Ravine and Steppes of War vetoed, and don't remember drawing them.
dont ever say that
Terkill
Profile Joined March 2011
Denmark38 Posts
March 03 2011 09:45 GMT
#23
So where are you able to watch Starcraft tournaments like TLS and GSL for free on the internet? Or are their websites that put up the replays?
You're pro or you're noob. That's life
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
March 03 2011 09:54 GMT
#24
Will you ever actually forget to make one of these topics this month?
ProgamerAustralian alcohol user follow @iaguzSC2
Juliette
Profile Blog Joined September 2010
United States6003 Posts
March 03 2011 09:56 GMT
#25
On March 03 2011 18:45 Terkill wrote:
So where are you able to watch Starcraft tournaments like TLS and GSL for free on the internet? Or are their websites that put up the replays?

http://www.gomtv.net/2011gslsponsors2/

GSL every night its listed on the calendar .
or just click the link on the right under calendar
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
Tesla12
Profile Joined December 2010
Serbia71 Posts
March 03 2011 15:57 GMT
#26
When is TLO gona cast again with Day9? Where can i watch that tourney? IEM it is? + Show Spoiler +
Also i am sad that jinro lost
"Divide et impera"
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 03 2011 18:22 GMT
#27
how to get korean SSN LoL
ponyo.848
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
March 03 2011 18:29 GMT
#28
On March 04 2011 03:22 Ponyo wrote:
how to get korean SSN LoL

Be a korean citizen?
龔智禮 _________________________________________________________________________________________________ CJ NATION
KinQuh
Profile Joined February 2011
Finland810 Posts
March 03 2011 18:32 GMT
#29
Will the TSL be available on a free stream or a stream we have to pay for?
Holy check.
Robellicose
Profile Blog Joined October 2010
England245 Posts
March 03 2011 22:11 GMT
#30
On March 03 2011 18:04 Rhyme wrote:
Has the veto function changed recently? I vetoed Backwater Gulch, and got a game on it. When I checked to make sure I had actually vetoed it, I noticed that the veto menu says "makes this map less likely to be chosen for play." I thought it completely removed it, as I had maps like Kulas Ravine and Steppes of War vetoed, and don't remember drawing them.


As far as I've noticed, It has always been like that since release, and that what it does is interferes with the matchmaking system - It will lower the priority of matchups on this map. As an example, if someone with your EXACT MMR was available but only on this map (they'd veto'd all the others - I know this is not possible, I'm simplifying) but someone with a slightly higher or lower MMR was available on one of the maps you hadn't vetoed, then they would select the person with a slightly different MMR as the map is preferred by you. This preference is 'weighted' against the other factors in the matchmaking system (such as relative MMR and other maps available) to help decide your matchup.

A final note to consider is that from what I've experienced, your previous matches are not taken into consideration when your next map is being chosen. However, I'd have to sit down and blast through a lot of games to actually find out if this is true - I need to start remembering to turn sc2gears on before I start SC2 so I can gather this kind of data.
Portentious and Pretentious
DuckS
Profile Joined September 2010
United States845 Posts
March 03 2011 23:06 GMT
#31
On March 03 2011 05:57 AJMcSpiffy wrote:
Show nested quote +
On March 03 2011 04:23 DuckS wrote:
I've been thinking about this for awhile, searched, and found nothing.

What does Blizzard plan to use as portraits/icons for the next two expansions..? They've used about almost every possible unit per race, and a few 'heros'. It would be stupid to see repeats/or half-assed "infested x" icons..

They'll probably just add portraits of any new characters or units that they include in the games. Remember they're just going to be expansion packs, not entirely new games.


yea true but in wc3 there were extremely different icons with the expansion

maybe they will change the tiers so you get less icons per amount of wins
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
March 03 2011 23:10 GMT
#32
Anyone know where I can find the video they played in Code S Ro16 Day 1 after the jinro vs hongun series?..
hun13
Profile Joined December 2010
55 Posts
March 04 2011 04:31 GMT
#33
On March 03 2011 10:23 ChefStarCraft wrote:
Show nested quote +
On March 03 2011 09:47 loving it wrote:
Why do zerg players use the Detnonate button on their burrowed Banelings instead of telling them to unburrow? Isn't it smarter to tell your banelings to unburrow and either blow up instantly like Detnonate would, but with the added bonus of chasing down the few remaining units left over cause they're now unburrowed?



I believe its because of the delay it takes to unburrow,
at least that how i see it


actually no thats not it, its because when the banelings unburrow they push the units above them out of the way making large holes thus greatly dimishing the amount of splash from the banes.
baoluvboa
Profile Joined December 2010
743 Posts
March 04 2011 07:23 GMT
#34
Does GSL allow Chinese GSL vods to be up outside of their websites?
I saw some sites with chinese vods and I don't know if this is favorable for GSL since less people will buy tickets and support Esport.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
March 04 2011 11:14 GMT
#35
On March 03 2011 17:01 CaptainCharisma wrote:
Are those "power rankings" on the right related to SC1? Why do people still play SC1 when SC2 is out?


Because SC1 still has a huge art in it, probably more then SC2 which is more tied to gimmicks rather then perfecting your macro/micro (yes bring the flame on). I've played SC1 for 12 years but I want to focus on SC2 because it's new and much simpler which is something an old gamer like me need now.


My questions: Why haven't I been able to find any of the MOTM on the EU server?

Question 2: How do you micro marines when kiting, is it really just move command + attack?

Question 3: In SC1 there was a huge depth on how to micro mutas, move them and hold position to spray etc, but in SC2 im not getting that feeling. The only micro avaliable is magic box and possibly shift + A on various targets....
For the swarm
nam nam
Profile Joined June 2010
Sweden4672 Posts
March 04 2011 11:51 GMT
#36
Hi I'm playing zerg and has a problem with my rally points for my hatcheries. I put all my hatcheries on 4 but occasionally I find my rally points for drones and army suddenly disappear. I know it's probably something I'm doing wrong but I can't really figure it what, so if someone have had a similar problem and know what caused it, please share.

Could it be that I have 4 marked and double click a unit that then dies? This could be it perhaps but I'm not sure why I would do that so often.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
March 04 2011 19:19 GMT
#37
I don't have that problem, you can select all your hatcheries to one hot key, click the orange line on minerals (all hatch to one field or seperate fields), and the white one to the ground. Perhaps you have your armies on 1-3 and by mistake click ctrl + 4 on your units? I keep my hatcheries on 7-0
For the swarm
Natt
Profile Joined August 2010
France253 Posts
March 04 2011 19:38 GMT
#38
On March 04 2011 20:51 nam nam wrote:
Hi I'm playing zerg and has a problem with my rally points for my hatcheries. I put all my hatcheries on 4 but occasionally I find my rally points for drones and army suddenly disappear. I know it's probably something I'm doing wrong but I can't really figure it what, so if someone have had a similar problem and know what caused it, please share.

Could it be that I have 4 marked and double click a unit that then dies? This could be it perhaps but I'm not sure why I would do that so often.


It's because either you rallied your units to a unit that died, or because you right-clicked an hatchery. There is no fix for that btw, but i find it useful.
Spekulatius
Profile Joined January 2011
Germany2413 Posts
March 04 2011 19:51 GMT
#39
On March 03 2011 17:01 CaptainCharisma wrote:
Are those "power rankings" on the right related to SC1? Why do people still play SC1 when SC2 is out?


The question is rather: Why do you play SC2 when there's Brood War?
Always smile~
DestroManiak
Profile Joined December 2010
257 Posts
Last Edited: 2011-03-04 20:01:57
March 04 2011 20:01 GMT
#40
Tasteless was talking about something called a "vg board" in the TOP vs TheBest game.
I suppose it is not video game board :D
anyone?

I am on the verge of losing my mind, Ive been searching for it for quite some time now :D
Cotillion37
Profile Joined March 2011
Canada94 Posts
March 04 2011 20:14 GMT
#41
On March 05 2011 05:01 DestroManiak wrote:
Tasteless was talking about something called a "vg board" in the TOP vs TheBest game.
I suppose it is not video game board :D
anyone?

I am on the verge of losing my mind, Ive been searching for it for quite some time now :D


Could it have been ouija (pronounced wee-gee) board?
DestroManiak
Profile Joined December 2010
257 Posts
March 04 2011 20:45 GMT
#42
On March 05 2011 05:14 Cotillion37 wrote:
Show nested quote +
On March 05 2011 05:01 DestroManiak wrote:
Tasteless was talking about something called a "vg board" in the TOP vs TheBest game.
I suppose it is not video game board :D
anyone?

I am on the verge of losing my mind, Ive been searching for it for quite some time now :D


Could it have been ouija (pronounced wee-gee) board?


probably yea

I wasnt going to get that spelling myself haha
Shron
Profile Joined March 2010
United States162 Posts
March 05 2011 19:41 GMT
#43
What does "VOD" stand for?
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
Wesso
Profile Joined August 2010
Netherlands1245 Posts
March 05 2011 19:51 GMT
#44
On March 06 2011 04:41 Shron wrote:
What does "VOD" stand for?


Video on demand

http://en.wikipedia.org/wiki/Video_on_demand
Psyclon
Profile Joined July 2010
Bulgaria2443 Posts
March 05 2011 20:25 GMT
#45
Is it reasonable to think that a protoss sending a hallucinated phoenix DOES NOT have a robotics facility?
Now I am become Death, the destroyer of worlds!
Zedex
Profile Joined January 2011
United Kingdom310 Posts
March 05 2011 21:34 GMT
#46
What happening with whitera, you can vote for him on nasl did he get a team or have they changed the rule about not being allowed in without a team, if he did get a team which team? (any information would be nice)
¯\_(ツ)_/¯
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 05 2011 21:38 GMT
#47
On March 06 2011 06:34 Zedex wrote:
What happening with whitera, you can vote for him on nasl did he get a team or have they changed the rule about not being allowed in without a team, if he did get a team which team? (any information would be nice)


He's not on a team as far as I know.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SupremeMe
Profile Joined May 2010
Sweden227 Posts
Last Edited: 2011-03-05 21:41:00
March 05 2011 21:40 GMT
#48
Can I post some hype for TSL 3 in here? GOGO OP Jinro, rooting for you!

Gör oss svennar stolta! <3
Distributor of pain - Your loss becomes my gain
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 05 2011 21:42 GMT
#49
On March 06 2011 06:34 Zedex wrote:
What happening with whitera, you can vote for him on nasl did he get a team or have they changed the rule about not being allowed in without a team, if he did get a team which team? (any information would be nice)

According to the NASL thread, a team is defined as an entity which provides sponsorship, which Duckload does. White-Ra is allowed to play.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
March 05 2011 21:45 GMT
#50
White-Ra is pretty much on team White-Ra. He;s good to go.

Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
brownthing
Profile Joined November 2009
United States189 Posts
March 05 2011 21:48 GMT
#51
Has White-Ra ever been on a team in his entire career?
My probe's like the gingerbread man-you're not gonna catch that shit ~Liquid'Tyler
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 05 2011 21:49 GMT
#52
On March 06 2011 06:48 brownthing wrote:
Has White-Ra ever been on a team in his entire career?


http://wiki.teamliquid.net/starcraft2/White-Ra

Plenty
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
anjdza
Profile Joined August 2009
Latvia13 Posts
March 05 2011 22:00 GMT
#53
Watching Desteny's stream, i was disturbed by fact, that he have found quite number of girls to play, and chat about starcraft. I was wondering, how many of girls are playing starcraft 2. And how many of them are here in TL? If you are interested in same question, maybe you have some info what so ever.
Nom nom nom
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 05 2011 22:22 GMT
#54
On March 06 2011 07:00 anjdza wrote:
Watching Desteny's stream, i was disturbed by fact, that he have found quite number of girls to play, and chat about starcraft. I was wondering, how many of girls are playing starcraft 2. And how many of them are here in TL? If you are interested in same question, maybe you have some info what so ever.


There are plenty of women that play and watch SC2.
The issue is here is that people think that sort of thing matters, when in reality, it doesn't.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
March 05 2011 22:37 GMT
#55
Got a question. I don't play terran, and I suck at it, but why don't terran just add Macro Orbitalcenters, like Zerg adds Macro Hatch. Wouldn't 2-3 Mules make up the cost of the OC, and make you able to get minerals faster-> more production facilities-> More Marines, and faster restocking of Units.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
anjdza
Profile Joined August 2009
Latvia13 Posts
March 05 2011 22:49 GMT
#56
On March 06 2011 07:22 Torte de Lini wrote:
Show nested quote +
On March 06 2011 07:00 anjdza wrote:
Watching Desteny's stream, i was disturbed by fact, that he have found quite number of girls to play, and chat about starcraft. I was wondering, how many of girls are playing starcraft 2. And how many of them are here in TL? If you are interested in same question, maybe you have some info what so ever.


There are plenty of women that play and watch SC2.
The issue is here is that people think that sort of thing matters, when in reality, it doesn't.


it's not about they do or do not, i just want to find some to play with , thats all
Nom nom nom
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 05 2011 22:56 GMT
#57
On March 06 2011 05:25 Psyclon wrote:
Is it reasonable to think that a protoss sending a hallucinated phoenix DOES NOT have a robotics facility?


It's a reasonable assumption, but definitely not a guaranteed implication. Phoenixes can still be useful for scouting if you have observers because they're so much faster, and also more disposable (especially if your opponent has a lot of detection).
+ Show Spoiler +
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-03-05 23:38:52
March 05 2011 23:11 GMT
#58
On March 06 2011 05:25 Psyclon wrote:
Is it reasonable to think that a protoss sending a hallucinated phoenix DOES NOT have a robotics facility?



hes probably expanding, beyond that its hard to say. but most tend to favour the robo as the first tech option because they need the detection, units, and scouting of a robo.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
March 06 2011 01:15 GMT
#59
watching a ROOT stream and heard them talking about how the watch towers on Crossfire let you see every attack path, and siege tanks on those towers are really good.

Would Crossfire be better if those watch towers were removed and players had to rely on their own spotting ability?
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
March 06 2011 01:24 GMT
#60
I was perusing the web a few days ago and saw this, and it made me wonder, why if S.Korea has the best internet connection in the world do they use the absolute worst, bane of all web designers existence browser the most globally (well, 2nd most)?

link: http://ie6countdown.com/
Administrator
zhouzhou
Profile Blog Joined September 2010
Canada138 Posts
March 06 2011 07:27 GMT
#61
The current trend for winning GSLs is to have an ID that ends with an EE sound. Asides from fruit dealer, we have nestea, mc, and mvp. Yup.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-03-06 07:56:57
March 06 2011 07:39 GMT
#62
What's the optimal way to use corruption with corruptors in an engagement? As in, move them into battle, corrupt all the colossus, then focus fire each one down. What's the best way to queue up commands? Or should I corrupt one colossus, focus it down, then corrupt another etc and do it all individually?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
R1cE
Profile Blog Joined February 2011
United States59 Posts
March 06 2011 08:43 GMT
#63
On March 06 2011 10:24 wo1fwood wrote:
I was perusing the web a few days ago and saw this, and it made me wonder, why if S.Korea has the best internet connection in the world do they use the absolute worst, bane of all web designers existence browser the most globally (well, 2nd most)?

link: http://ie6countdown.com/


I remember reading somewhere that they cant because of government restrictions or something of the sort. But theyre all forced to use IE 6(?) . Who knows........maybe with the best internet connection IE could be a good browser.........
Miles Teg
Profile Joined September 2010
United States1 Post
March 06 2011 12:19 GMT
#64
I have a bit of an interesting idea to trick terrans late game into making vikings to counter Brood Lords when you arent making any(for ZvT only or a toss who has stargates maybe)
First
I have horrible apm and mechanics and Im only bronze league, I expect criticism and situational questions that I will not be able to answer. I also understand I am on a very low level of play.
Thats why I want to begin discussion on the subject.
I have a very good understanding of the game.
Im new to PC games in general and the RTS genre. Im not great with a keyboard and mouse,and as such and I'm still working on my micro,macro, control groups and timings.
Now that we know I'm a noob,

I was playing a custom 1v1 vs a buddy of mine on Crevasse. We play quite a bit as practice partners b/c I want to get back into 1v1's and he has trouble with zerg.
We are pretty evenly matched so we have some awesome games. Our matches regularly run long and recently something happened that I wanted to share and perhaps begin a discussion on.
Apologies if this is in the wrong place but I'm new to the site and I'm not sure how to start a topic. i searched the topic so I'm pretty sure Im the first to bring it up
.
Now from what I have learned the usual thing is to transition from a muta ling bane composition to Brood Lords, then once Terran makes a bunch of vikings switch to Ultras.
This hasn't always been successful for me. But I am bad so..... to the heart of the matter.
We had both played a pretty standard game.
I had been using muta ling bane against his bio and seige tank army and the tanks got out of control. I got heavy on mutas but once the thors rolled out t I had to switch bc i was losing too many mutas.
I had in my mind, OK, get corrupters and a greater then get to broods asap. When he starts massing vikings switch to Ultras, simple enough, hope it works.
Right as my greater spire starts it gets scanned, and that sucks, I know at this point he has at least one reactored starport and another without/possibly with a reactor.
I was a bit frustrated b/c in the past he always gets enough vikings before I can really deal any major damage with my Broods when he scouts them, unless Im really far ahead.
Then I got a fantastic idea.
I went ahead and made 4 corrupters. I immediately started on ultras without making any broods. I left a few o lords with my corrupters and put them in between my 4th base and my natural with my building roach ling army and waited. I see a few stimmed marines running up my creep into my base and I immediately make overseers with the o lords in my corrupter group.
Im sorry, but unless you are really paying attention or are on ultra settings, you will not notice the difference between an overseer and brood morphing unless you click on it. They are very minute, Overseer has a glowing red bump on the top, broods have small tentacles poking out thier sides. not very noticeable at a glance
I kill off the scouting marines and cancel the overseers, at my skill level and this point in the game the gas/min loss was irrelevant.
What happens next was beautiful.
Next engagement he has 9-10 vikings with his bio tank and I have 7-8 ultras with more on the way pushing across the map with roach lings and banes. I rolled him in the next push as his vikings and 4 he had queued float around helplessly
Our conversation after the game.
Me: "why so many vikings at the end?lol"
Him:"The brood lords, where were they btw?
Me: lol I didnt make any brood lords
Him: ??? yes u did i saw them.
Once i explained to him what I did he admitted I completely fooled him.
He totally thought I was making broods when the entire time I was maxing out with ultras as he spammed vikings.
Do you think this could be used in high level play? Or am I just kidding myself thinking that was an awesome move?

Fear is the mind killer
Destructor
Profile Joined May 2010
United States18 Posts
March 06 2011 13:44 GMT
#65
I'm relatively new to SC2 and I have a Protoss hotkey question. Long story short, whenever I see high level P play, whether it be GSL or in replays, everyone puts all of their nexuses onto a single hotkey. Is this to make chrono-ing easier, and save on wasteful actions? I had been putting my nexuses on different hotkeys originally, because I thought it was important to be able to choose to make probes at a certain expansion (i.e. 3rd expansion) but not necessarily another, but this seems wrong based on everything I've seen. I guess I just wanted some confirmation/insight from veteran players who have a deep understanding of optimal hotkey setups/efficiency. Thanks.
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
Last Edited: 2011-03-06 18:52:26
March 06 2011 18:42 GMT
#66
On March 06 2011 21:19 Miles Teg wrote:
+ Show Spoiler +
I have a bit of an interesting idea to trick terrans late game into making vikings to counter Brood Lords when you arent making any(for ZvT only or a toss who has stargates maybe)
First
I have horrible apm and mechanics and Im only bronze league, I expect criticism and situational questions that I will not be able to answer. I also understand I am on a very low level of play.
Thats why I want to begin discussion on the subject.
I have a very good understanding of the game.
Im new to PC games in general and the RTS genre. Im not great with a keyboard and mouse,and as such and I'm still working on my micro,macro, control groups and timings.
Now that we know I'm a noob,

I was playing a custom 1v1 vs a buddy of mine on Crevasse. We play quite a bit as practice partners b/c I want to get back into 1v1's and he has trouble with zerg.
We are pretty evenly matched so we have some awesome games. Our matches regularly run long and recently something happened that I wanted to share and perhaps begin a discussion on.
Apologies if this is in the wrong place but I'm new to the site and I'm not sure how to start a topic. i searched the topic so I'm pretty sure Im the first to bring it up
.
Now from what I have learned the usual thing is to transition from a muta ling bane composition to Brood Lords, then once Terran makes a bunch of vikings switch to Ultras.
This hasn't always been successful for me. But I am bad so..... to the heart of the matter.
We had both played a pretty standard game.
I had been using muta ling bane against his bio and seige tank army and the tanks got out of control. I got heavy on mutas but once the thors rolled out t I had to switch bc i was losing too many mutas.
I had in my mind, OK, get corrupters and a greater then get to broods asap. When he starts massing vikings switch to Ultras, simple enough, hope it works.
Right as my greater spire starts it gets scanned, and that sucks, I know at this point he has at least one reactored starport and another without/possibly with a reactor.
I was a bit frustrated b/c in the past he always gets enough vikings before I can really deal any major damage with my Broods when he scouts them, unless Im really far ahead.
Then I got a fantastic idea.
I went ahead and made 4 corrupters. I immediately started on ultras without making any broods. I left a few o lords with my corrupters and put them in between my 4th base and my natural with my building roach ling army and waited. I see a few stimmed marines running up my creep into my base and I immediately make overseers with the o lords in my corrupter group.
Im sorry, but unless you are really paying attention or are on ultra settings, you will not notice the difference between an overseer and brood morphing unless you click on it. They are very minute, Overseer has a glowing red bump on the top, broods have small tentacles poking out thier sides. not very noticeable at a glance
I kill off the scouting marines and cancel the overseers, at my skill level and this point in the game the gas/min loss was irrelevant.
What happens next was beautiful.
Next engagement he has 9-10 vikings with his bio tank and I have 7-8 ultras with more on the way pushing across the map with roach lings and banes. I rolled him in the next push as his vikings and 4 he had queued float around helplessly
Our conversation after the game.
Me: "why so many vikings at the end?lol"
Him:"The brood lords, where were they btw?
Me: lol I didnt make any brood lords
Him: ??? yes u did i saw them.
Once i explained to him what I did he admitted I completely fooled him.
He totally thought I was making broods when the entire time I was maxing out with ultras as he spammed vikings.
Do you think this could be used in high level play? Or am I just kidding myself thinking that was an awesome move?



I say using overseer cocoons to make them seem like brood lords is quite creative =). That's very boxer-esque and if you keep it up, you might be the next innovator ^^.

On March 06 2011 22:44 Destructor wrote:
+ Show Spoiler +
I'm relatively new to SC2 and I have a Protoss hotkey question. Long story short, whenever I see high level P play, whether it be GSL or in replays, everyone puts all of their nexuses onto a single hotkey. Is this to make chrono-ing easier, and save on wasteful actions? I had been putting my nexuses on different hotkeys originally, because I thought it was important to be able to choose to make probes at a certain expansion (i.e. 3rd expansion) but not necessarily another, but this seems wrong based on everything I've seen. I guess I just wanted some confirmation/insight from veteran players who have a deep understanding of optimal hotkey setups/efficiency. Thanks.


Yes, it might be important to switch to a certain base to make probes at a certain expansion, but the problem is sort of solved by maynarding your workers to new expansions. That way, you evenly distribute the saturation from the start and make workers at all three nexus' at the same time. Also, for chrono-boosting purposes, it is a lot more convenient to hotkey all your nexus' to one control group. Also, once you reach your third, you start worrying about having too many workers. When you have your third up, you should be approaching the 65-75 worker mark and start to cease production of workers.
lmlm
optix
Profile Joined January 2011
Germany5 Posts
March 06 2011 21:39 GMT
#67
Is here a forum for imba tactics???
Kazzabiss
Profile Joined December 2010
1006 Posts
March 06 2011 21:52 GMT
#68
Zerg should get the Lurker back

In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing.
ALL ABOARD THE INTERNET BANDWAGON
Primal666
Profile Joined November 2010
Slovenia418 Posts
March 06 2011 22:04 GMT
#69
brood lords dont exist.
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
March 06 2011 22:09 GMT
#70
On March 02 2011 13:45 Liquid`Jinro wrote:
Nearly forgot to make one this month!


Hehe you say that every month ^^

On topic: There is some way to see the win rate of each race in a single map (from Blizz ladder ofc)?
Because I'm curious to see how the new maps affected (if anything) each race.
aka Wardo
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 06 2011 22:13 GMT
#71
On March 07 2011 06:52 Kazzabiss wrote:
Zerg should get the Lurker back

In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing.


Colossus isn't "siege" by far.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
optix
Profile Joined January 2011
Germany5 Posts
March 06 2011 22:21 GMT
#72
On March 07 2011 06:52 Kazzabiss wrote:
Zerg should get the Lurker back

In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing.



the Zerg players need more advantage xDD. Very good joke
WizShaw
Profile Joined August 2010
Canada107 Posts
Last Edited: 2011-03-07 01:58:09
March 07 2011 01:46 GMT
#73
Hey Jinro.

I dont know if you are giving direct replys or not. But what do you think of 1.3?

More specifically, the Terran nerfs... longer stim and more build time for bunkers.

Also, what do you think about the recent dominance of Protoss? They have amazing composition now, phoenix harass and seem to be dominating the tournaments.

The void and collossi seem to be just wiping the floor with zerg.

And the Stalker, collossi, and charged zeolot composition seems to beat terran almost every time.

Personally I dont think 1.3 addresses any of these things. Or perhaps they dont feel it is a problem. Although it will start to get reflected in the evolving meta game and trickle down to the rest of the server once the toss builds are mastered.

The problem in both instances seem to be the collossi. 3 or 4 collossi with their area damage is just to much. For terran,the problem seems to be the marauder and the fact that they dont have the area abilities that toss have as they only hit one unit at a time. And the charged zealots close distance on the tanks really fast. And then there is psistorm which is salt in the wound.

I see even common toss players getting further in tournaments now, and players like MVP getting taken out with the same builds by people like ACE and squirtle who were only very good over the last 2 GSLS.

Also the bigger maps now favor late game, which also favor the toss.

And what about Sanzenith, that guy was on the verge of getting thrown out of the GSL, now even him to is cleaning up everybody.

Overall, I think the toss have their play finally figured out, and have the most tools to use out of everybody. Something has to be done to bring down their overall area abilities down a notch.

I predict over the next two months that toss will continue to dominate and these whispers of discontent will start escalating into a wide spread issue that will have to be addressed.
Never Rub Another mans Rhubarb
Clicker
Profile Blog Joined September 2010
United States1012 Posts
March 07 2011 06:50 GMT
#74
Is anyone noticing the time it takes to pull someone's profile in-game just gets longer and longer week by week?

I wonder if they'll ever be able to make it pull up as quickly as it used to.
Kenkadrums
Profile Joined August 2010
United States7 Posts
March 07 2011 11:58 GMT
#75
Couldn't really find any information on this but When and where is the TSL? How is it gonna work exactly and how will i be able to watch?
smells like a chocolate
nam nam
Profile Joined June 2010
Sweden4672 Posts
March 07 2011 12:21 GMT
#76
On March 05 2011 04:38 Natt wrote:
Show nested quote +
On March 04 2011 20:51 nam nam wrote:
Hi I'm playing zerg and has a problem with my rally points for my hatcheries. I put all my hatcheries on 4 but occasionally I find my rally points for drones and army suddenly disappear. I know it's probably something I'm doing wrong but I can't really figure it what, so if someone have had a similar problem and know what caused it, please share.

Could it be that I have 4 marked and double click a unit that then dies? This could be it perhaps but I'm not sure why I would do that so often.


It's because either you rallied your units to a unit that died, or because you right-clicked an hatchery. There is no fix for that btw, but i find it useful.


Thanks! When I think of when it usually happens I believe your second options seems like a likely suspect. Knowing what it is makes it much easier to prevent.
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2011-03-07 12:31:14
March 07 2011 12:26 GMT
#77
On March 06 2011 07:37 blubbdavid wrote:
Got a question. I don't play terran, and I suck at it, but why don't terran just add Macro Orbitalcenters, like Zerg adds Macro Hatch. Wouldn't 2-3 Mules make up the cost of the OC, and make you able to get minerals faster-> more production facilities-> More Marines, and faster restocking of Units.


This has been discussed often. Below is a thread that has information and quite a few links you could read, or use the search function.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=181541

This one is an interesting read:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586
exog
Profile Joined April 2010
Norway279 Posts
March 07 2011 15:52 GMT
#78
A Creep Tumor takes just less than 86 seconds to fill up its entire area. (From liquipedia)
Creep tumour has 15s cooldown.

Why don't every pro zerg with have an overlord generate creep at the maximum range of a tumour, so you can refresh it at max range after just 15s?
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2011-03-07 16:03:57
March 07 2011 16:02 GMT
#79
I just found that guy on sc2ranks, that calls himself Luxury. Its very likely a fake, but there is a possibility that he is the real one. He is top 100 in the world. Luxury could play Starcraft 2 professionaly, because there is no Kespa that could prevent him from doing so. Also he is still young, so why not? What do you guys think?
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
March 07 2011 19:01 GMT
#80
Somewhere on TL.NET is a best-of thread full of replays to download for SC2, with descriptions of why the replays are so awesome. I saw it last week but now I can't find it, and I can't remember anything noteworthy about the thread title to search for it. Does anyone have the link to it? It's probably someplace real obvious, but I swear I've looked all over for it with no luck. It's not the generic replay thread; it was a list of really good replays worth watching.
GriMeR
Profile Joined February 2010
United States148 Posts
March 07 2011 19:09 GMT
#81
On March 06 2011 22:44 Destructor wrote:
I'm relatively new to SC2 and I have a Protoss hotkey question. Long story short, whenever I see high level P play, whether it be GSL or in replays, everyone puts all of their nexuses onto a single hotkey. Is this to make chrono-ing easier, and save on wasteful actions? I had been putting my nexuses on different hotkeys originally, because I thought it was important to be able to choose to make probes at a certain expansion (i.e. 3rd expansion) but not necessarily another, but this seems wrong based on everything I've seen. I guess I just wanted some confirmation/insight from veteran players who have a deep understanding of optimal hotkey setups/efficiency. Thanks.



I may not be the best toss as of yet to answer your question, but when ever i make an expo i replace the hotkey of my first nexus with that of my new one.
"Now let's have coffee and discuss the bunker build time!" "I'm still kinda on the fence about it Dustin, we can't make changes like these on a whim" "Agreed, agreed ... what do you think David?" "Hmmm what? ... I mean, o yeah, Terran definitely seems
steaksauceism
Profile Joined December 2010
Sweden3 Posts
March 07 2011 19:18 GMT
#82
A question which does not deserves its own thread:
I got 3 templars and storm with 2 of them. If I now choose to make an archon, does it use the 2 templars which just stormed (so I got one storm left) or is it kind of random-ish (I may end up without a third storm).
I don't have the micro to control the templars individually and therefor place pretty much all of them in one controlgroup.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
March 07 2011 19:43 GMT
#83
On March 08 2011 04:18 steaksauceism wrote:
A question which does not deserves its own thread:
I got 3 templars and storm with 2 of them. If I now choose to make an archon, does it use the 2 templars which just stormed (so I got one storm left) or is it kind of random-ish (I may end up without a third storm).
I don't have the micro to control the templars individually and therefor place pretty much all of them in one controlgroup.

The morphing order is not based on their Energy. So, you have to do it manually, or just hope that the right ones are morphed.
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
March 07 2011 22:16 GMT
#84
Hey guys, I'm a low-master Terran, around 2100 points.

I don't really like to do 1-base play too much and would rather do a build that fast expands. Can someone give me some "standard" build orders for every match-up that I can use? I know that I should have a lot of builds in my repertoire, however I feel like I'm still essentially a noob and need builds to help me focus on my mechanics.

Thanks =)
lmlm
KelleYBeatsMe
Profile Joined March 2011
United States1 Post
Last Edited: 2011-03-11 00:23:22
March 08 2011 04:40 GMT
#85
Easier to observe, Hard to play
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 08 2011 04:51 GMT
#86
On March 08 2011 04:09 veE wrote:
Show nested quote +
On March 06 2011 22:44 Destructor wrote:
I'm relatively new to SC2 and I have a Protoss hotkey question. Long story short, whenever I see high level P play, whether it be GSL or in replays, everyone puts all of their nexuses onto a single hotkey. Is this to make chrono-ing easier, and save on wasteful actions? I had been putting my nexuses on different hotkeys originally, because I thought it was important to be able to choose to make probes at a certain expansion (i.e. 3rd expansion) but not necessarily another, but this seems wrong based on everything I've seen. I guess I just wanted some confirmation/insight from veteran players who have a deep understanding of optimal hotkey setups/efficiency. Thanks.



I may not be the best toss as of yet to answer your question, but when ever i make an expo i replace the hotkey of my first nexus with that of my new one.


When I roll Protoss, I always hotkey ALL the Nexi under one hotkey, and rally them to their adjacent mineral patches. If they're all under the hotkey 4 for instance, you can just push 4 and then E (2 times for 2 Nexi, 3 for 3 Nexi etc) to get them to all produce probes.

And yes, it makes chronoboosting WAY easier. If you want to switch between the different bases, just tap the Nexi hotkey you assign, and then tap backspace to cycle the view.

Not a pro by any means, but this is how I play and it works pretty well.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 08 2011 04:55 GMT
#87
On March 07 2011 06:52 Kazzabiss wrote:
Zerg should get the Lurker back

In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing.

Lol seriously?

Go back to playing Brood War then haha the hilarious thing about SC2 being a different game.. is that it is a different game!?
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
March 08 2011 06:40 GMT
#88
On March 08 2011 13:55 bkrow wrote:
Show nested quote +
On March 07 2011 06:52 Kazzabiss wrote:
Zerg should get the Lurker back

In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing.

Lol seriously?

Go back to playing Brood War then haha the hilarious thing about SC2 being a different game.. is that it is a different game!?


It's not about "going back to another game" or that SC2 is a "different game", it's about what would be the best to do for balance. I'm not saying we should do what he proposed as I didn't play BW myself and I don't know how it was but your attitude doesn't really contribute to anything right now....

Personally I think we should see how it turns out after this patch, we still have alot of new BOs and tactics in this game to learn I think.
"I am Day9, Holy shit!"
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
March 08 2011 06:45 GMT
#89
On March 07 2011 07:21 optix wrote:
Show nested quote +
On March 07 2011 06:52 Kazzabiss wrote:
Zerg should get the Lurker back

In BW each race had a 'siege' type unit, a slow moving or not moving at all unit that you could use to halt all enemy advance (most of the time), the Reaver, the Siege Tank, and the Lurker. Now in sc2 Terran still has the tank, Protoss got the Collosus (which if replaced by the Reaver imo would be more balanced) and Zerg have... nothing.



the Zerg players need more advantage xDD. Very good joke


"more advantage"..?
"I am Day9, Holy shit!"
Frugle
Profile Joined October 2010
Finland20 Posts
March 08 2011 14:53 GMT
#90
I was bored at school today so I made this:

http://dl.dropbox.com/u/99834/Infestor.html
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
March 09 2011 05:28 GMT
#91
What happened to the phrase ee han timing? I haven't seen it used once in SC2.
Clicker
Profile Blog Joined September 2010
United States1012 Posts
March 09 2011 12:26 GMT
#92
So a guy I used to play team games with messaged me last night to inform me he was placed into Masters (in 1v1).

I was really disappointed. I'm 100% certain I'm miles above this guy skill-wise, then I pulled up his match history and was amazed at how many games he had played in two days so I went through and glanced at his build orders.
2 gate zealot rushes and 4 gates. That's it. Nothing else! I was kind of disgusted, maybe I'm just subconsciously jealous or something.
I'm pushing for Masters but I can only average 1-3 games per day throughout the week.
Currently 85-52 getting matched with 3100+ Diamond players so hopefully soon ya?

IceMage
Profile Joined September 2010
United States8 Posts
March 09 2011 18:21 GMT
#93
I've been looking into making a G15 applet for Starcraft to display various things, such as APM, Game Time, Etc.

The thing I'm worried about the most is the cheating factor of things. I don't believe it'd be an issue to show you your APM average / current in real time, but certain things could be considered cheating. There is a fine line between "informative" and cheating when it comes to things like these. I've got a pretty accurate method of getting some of these things, and putting them on the G15 display (all of which I've been doing offline with a test machine, as to not spoil my Battel.net profile), but I wanted the opinion of others on what would be OK to put on the display, and what would be over the line.

For example, in my opinion, showing you your APM would be OK, but showing you your worker count, or your current income rate would not be. Showing you the game time would be fine as well, but showing you an army size in resources would not be. Suggestions welcome.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
March 09 2011 18:25 GMT
#94
On March 09 2011 14:28 Jimmeh wrote:
What happened to the phrase ee han timing? I haven't seen it used once in SC2.


lol heard it for the first time the other day. i also have noticed that 'gosu' is not nearly as present as it was in BW
ggofthejungle
Profile Blog Joined August 2010
Romania392 Posts
March 09 2011 21:04 GMT
#95
How does one find a sponsor for a local SC2 tournament (Chicago in my case, which hasn't had a tournament yet)? The LAN center that we found wants 50% of the sign-up fee of $15, and the rest will go to the prizes (not many prizes left this way). I don't blame them, they need to make money, but it wouldn't be a problem if we had some sponsors.

Why would a sponsor give you money, what's in it for them? My tournament will be about 15-20 people, no stream, so I really don't know what to say in order to get sponsors. PM me so your message doesn't get lost in this thread.

Thanks!
hidiliho
Profile Joined September 2004
Canada685 Posts
March 09 2011 21:08 GMT
#96
I've been wondering if Overlord drops/Queen creep tumor would be a good way to spread creep around the map.

Overlord speeds/drops are already being researched for Baneling drops. Why not drop queen. Overloards and drop creep on an area of the map. Queen unloads and tumors the creep and go on from there.

Would this help hydra movements too?

Just pondering.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
TvZ
Profile Joined March 2011
1 Post
March 09 2011 21:55 GMT
#97
Hello.
Does anybody happen to know how Adel managed to get that symbol in his name? (MǂAdel)

I thought I read somewhere that you can't use unicode or anything else, just letters, and I haven't been able to find anything using search.
Clicker
Profile Blog Joined September 2010
United States1012 Posts
March 09 2011 23:59 GMT
#98
On March 10 2011 06:08 hidiliho wrote:
I've been wondering if Overlord drops/Queen creep tumor would be a good way to spread creep around the map.

Overlord speeds/drops are already being researched for Baneling drops. Why not drop queen. Overloards and drop creep on an area of the map. Queen unloads and tumors the creep and go on from there.

Would this help hydra movements too?

Just pondering.

IMO once that stuffs researched creep should be pushed out pretty far already unless your opponent has been keeping it down all game.
If you're talking about dropping creep then a tumor on like your opponents 4th base or something, then I don't know if it'd be worth it. I guess it'd be annoying and delay the expansion another 10-25 seconds but meh. Go for it, see what you can do
TechHeart
Profile Joined March 2011
United States2 Posts
March 10 2011 05:42 GMT
#99
Just a quick question since im a newbie, but is there a Q&A section (not about team Liquid) about how starcraft2 works. Like for example the rating system works (which is what Im looking for). sorry for inconvenience, but could someone point me in the right direction.

thks,
TechHeart

P.S.
I tried searching for it but had no luck, it could of just been me though.
I've been infested :)
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 10 2011 12:29 GMT
#100
On March 10 2011 14:42 TechHeart wrote:
Just a quick question since im a newbie, but is there a Q&A section (not about team Liquid) about how starcraft2 works. Like for example the rating system works (which is what Im looking for). sorry for inconvenience, but could someone point me in the right direction.

thks,
TechHeart

P.S.
I tried searching for it but had no luck, it could of just been me though.



There are quite a few threds about it. Just search for ladder or MMR or such here at the TL forums. I alos think you will find some good articles if you google it as well.

I have another question though: When microing (marines/roaches etc), how do you do it usually? In the streaming and replays I mostly see players useing move and attack command, but I feel it is alot easier to just use the move + stop command. Is there any delay disadvantage by micriong this way? I know your units wont be gouped together as nicely, but still alot easier imo.
I know i was born and I know that I’ll die – the in between is mine!
IceMage
Profile Joined September 2010
United States8 Posts
Last Edited: 2011-03-10 16:43:36
March 10 2011 16:42 GMT
#101
On March 10 2011 06:08 hidiliho wrote:
I've been wondering if Overlord drops/Queen creep tumor would be a good way to spread creep around the map.

Overlord speeds/drops are already being researched for Baneling drops. Why not drop queen. Overloards and drop creep on an area of the map. Queen unloads and tumors the creep and go on from there.

Would this help hydra movements too?

Just pondering.


Sure. Especially if you're ready to move your army to that location. Engaging on creep is ALWAYS preferable as Zerg. The more creep you have, the better, and as I always say "It's never a good thing when you start to see creep crawling into your base." Talking of course about Terran/Protoss players. Even in ZvZ, I spread creep into my opponents existing creep, as most other players won't notice it, and it gives you vision directly into them. Just because your opponent is Zerg doesn't mean you should just stop at connecting your creep highways. Remember, you spread creep not only for your army to move on, but also for vision.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
March 10 2011 21:29 GMT
#102
Does anyone know why InKa left EG for LG? Wasnt he one of those guys who was living in the EG team house?
Gaspa
Profile Joined February 2011
Brazil109 Posts
Last Edited: 2011-03-11 16:55:48
March 11 2011 16:19 GMT
#103
Well, I thought I'd create a topic for this, but then, it sounds kinda like a silly topic and besides it might have been posted before (tho I searched and found nothing).

So.... What do you guys think of how, when you send your scout into the main of your opponent and he has walled in early, the scout doesn't even see the buildings up his ramp, but it apparently already knows about them on the way and gets kinda stuck trying to get as close as it can to the place you sent it to (like near a ledge on the side of his base....).

I know it sounds unimportant, but it always bothers me, just seems wrong, you know?

I mean, your units should see what you see, so the only path the scout should take to the other guy's base is through the ramp, until the unit (and therefore yourself) has actually seen the wall...

Any thoughts? Should be fixed? Should I have made a topic for this??

(edit: fixed some typos, sorry I didn't review earlier)
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Reno(TE)
Profile Blog Joined September 2004
United Kingdom434 Posts
March 11 2011 17:26 GMT
#104
Why the hell isn't prism speed the same as phoenix movement??!? It's a joke that mutalisks can easily pick off a speed prism. They need to align up the speeds to return the concept of skytoss again, like in BW pvz - sairs/shuttle
A pro isnt someone who sacrifices themselves for their job, thats just a fool.
Gaspa
Profile Joined February 2011
Brazil109 Posts
March 11 2011 19:31 GMT
#105
On March 10 2011 06:08 hidiliho wrote:
I've been wondering if Overlord drops/Queen creep tumor would be a good way to spread creep around the map.

Overlord speeds/drops are already being researched for Baneling drops. Why not drop queen. Overloards and drop creep on an area of the map. Queen unloads and tumors the creep and go on from there.

Would this help hydra movements too?

Just pondering.




I always wondered about that too... I actually didn't really think about dropping the Queens with OLs, just thought of taking advantage of the OL's Generate Creep skill a bit to spread the tumors faster... I don't play Zerg though, but I think at times that would be quite doable and useful...

One thing I'm 100% sure is that queens are waay underused, it's a tier 1 caster (transfusion, anyone? pretty useful), for 150 minerals, the only tier 1 anti-air for zerg, with range 7 against ground units, it's pretty beefy at 150 hp, and doesn't use larvae! One queen per hatch, maybe one more to spread creep and that's that?! Really, zergs? Really??
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Frond
Profile Joined May 2010
United States4 Posts
March 12 2011 08:39 GMT
#106
I had a bit of a peculiar idea recently, and wanted to air it out here instead of starting a thread in case it's old news or infeasible or whatever.

The basic idea is that you can deny mining on 1 of your opponent's mineral patches with your scouting worker. Do this by starting to mine whenever one of your opponent's workers is about to mine from that patch (so that worker bounces off that patch and loses mining time) and then stop your worker before it actually picks up minerals. Repeat this process, so your worker can "occupy" an opponent's mineral patch almost constantly.

I haven't done any tests or compared mineral counts doing/not doing this. I'm just wondering -- is this an old idea, too apm-intensive, too insignificant of an advantage, infeasible for some other reason, etc?

Thanks for reading.
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 12 2011 10:25 GMT
#107
On March 12 2011 17:39 Frond wrote:
I had a bit of a peculiar idea recently, and wanted to air it out here instead of starting a thread in case it's old news or infeasible or whatever.

The basic idea is that you can deny mining on 1 of your opponent's mineral patches with your scouting worker. Do this by starting to mine whenever one of your opponent's workers is about to mine from that patch (so that worker bounces off that patch and loses mining time) and then stop your worker before it actually picks up minerals. Repeat this process, so your worker can "occupy" an opponent's mineral patch almost constantly.

I haven't done any tests or compared mineral counts doing/not doing this. I'm just wondering -- is this an old idea, too apm-intensive, too insignificant of an advantage, infeasible for some other reason, etc?

Thanks for reading.



Cant remember which pro (think it was one of the Terran players..?) keep doing this, but I am pretty sure Day[9] mentions it in one of his vids. So not a new idea, just pretty APM demaning I guess.
I know i was born and I know that I’ll die – the in between is mine!
OhYess
Profile Joined February 2011
Canada41 Posts
March 13 2011 00:05 GMT
#108
HuK was talking about doing it in an interview. He said it doesn't really help, he just does it because it is cute. Lol
exog
Profile Joined April 2010
Norway279 Posts
March 13 2011 00:11 GMT
#109
"All" PvsP GSL games are ~10 min... I believe its because of warp-in, if you get an advantage and can warp into enemys base its over. Luckily i know how to fix this.

In order to create a defenders advantage, make warp-in dependant on distance to warpgate. So if you warp into/close to enemys base, it takes 2x the time.
Gauss253
Profile Joined March 2011
United States1 Post
March 13 2011 04:31 GMT
#110
Dear Liquid n Friends,

I'm a noob on the forums so I can't make a new topic yet --

Ever since SC2 came out I was kinda stuck in this rut at the top of my division in gold. Then last november during fall break I did nothing but play SC2 and I got promoted to platinum and then diamond in the same day. I ended up like around rank 50 diamond, and then quit playing since I was so busy. Now that I'm getting back into it a few strats have changed, and for a good bit I totally sucked. Now I'm finally getting my chops back up. So I was on this horrible hotel internet connection last night and pretty much got DC'd from every single game I played... but I kept playing just to practice build orders and practice surviving all-ins from zerg and terran (i'm a protoss) with 3 production structures, and then doing a nicely timed expansion. So I won a few games here and there, but because of D/Cs and legitimate losses I got demoted to platinum... now I'm rank 2 in plat... I'm back on my desktop and 20mb connection and literally just won 15 games in a row and still haven't gotten promoted back into diamond... Am I doomed to platinum forever? Is there any way to see how far away I am from promotions? Appreciate any responses. Add me in game, Gauss code 253

-Thanks
neriofrio1
Profile Joined March 2011
5 Posts
March 13 2011 06:46 GMT
#111
--- Nuked ---
hobbessc2
Profile Joined February 2011
Philippines7 Posts
March 13 2011 06:55 GMT
#112
I've been thinking about this for a while.
What do you think about adding a feature in ladder where you can earn points to be able to customize how your units looked like. They would do the same things but you could make them look different.
If you guys play tekken 5 and the succeeding ones, you know what I'm talking about. You can dress up which ever character you're using by spending money 'earned' from matches. It would be awesome if blizzard added a feature like that. It would make laddering so much more rewarding (by being able to add some customizations to your unit designs) and it would give more prestige to good players because of awesome looking units.
What do you guys think?
Is this even possible to do?
zerg macro for the win.
graph1k
Profile Joined December 2010
United States97 Posts
March 13 2011 08:24 GMT
#113
I just looked on sc2reps and saw some TheSTC replays, is he back playing or was this just him getting a little time off from the army and playing a few games?
Ashok
Profile Blog Joined July 2010
Australia339 Posts
March 13 2011 11:47 GMT
#114
Is anyone else getting tired from playing the new ladder games? I don't mind playing a 20-30-40 min ladder game, perhaps once (and at most twice a night), but it's getting really tiring to play 3+ games a night with these new macro-oriented maps.

Playing a macro game as a T, although rewarding, drains alot of energy, because you need to be constantly trading armies and harassing to reduce the protoss deathball and to stop the zerg macro.

Sigh..
Ashok
Profile Blog Joined July 2010
Australia339 Posts
March 13 2011 11:47 GMT
#115
On March 12 2011 02:26 Reno(TE) wrote:
Why the hell isn't prism speed the same as phoenix movement??!? It's a joke that mutalisks can easily pick off a speed prism. They need to align up the speeds to return the concept of skytoss again, like in BW pvz - sairs/shuttle


I don't play toss, but isn't there an prism speed upgrade?
PaPoolee
Profile Blog Joined August 2010
United Arab Emirates660 Posts
March 13 2011 11:50 GMT
#116
On March 13 2011 13:31 Gauss253 wrote:
Dear Liquid n Friends,

I'm a noob on the forums so I can't make a new topic yet --

Ever since SC2 came out I was kinda stuck in this rut at the top of my division in gold. Then last november during fall break I did nothing but play SC2 and I got promoted to platinum and then diamond in the same day. I ended up like around rank 50 diamond, and then quit playing since I was so busy. Now that I'm getting back into it a few strats have changed, and for a good bit I totally sucked. Now I'm finally getting my chops back up. So I was on this horrible hotel internet connection last night and pretty much got DC'd from every single game I played... but I kept playing just to practice build orders and practice surviving all-ins from zerg and terran (i'm a protoss) with 3 production structures, and then doing a nicely timed expansion. So I won a few games here and there, but because of D/Cs and legitimate losses I got demoted to platinum... now I'm rank 2 in plat... I'm back on my desktop and 20mb connection and literally just won 15 games in a row and still haven't gotten promoted back into diamond... Am I doomed to platinum forever? Is there any way to see how far away I am from promotions? Appreciate any responses. Add me in game, Gauss code 253

-Thanks


No Gauss you are not doomed, give it a day or two and I'm sure after keeping your winning ratio high you will get promoted back to diamond! good luck bro!.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 13 2011 13:06 GMT
#117
On March 13 2011 20:47 Ashok wrote:I don't play toss, but isn't there an prism speed upgrade?


If you have a Robo Bay up vs Zerg and aren't:

a) Using it to get Colossus range or
b) Saving the gas for Colossi or
c) Tech-switching to something else with the gas

then you are probable maxed and bored, Bronze or playing AI on Very Easy.
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
March 13 2011 13:26 GMT
#118
On March 11 2011 06:29 kNightLite wrote:
Does anyone know why InKa left EG for LG? Wasnt he one of those guys who was living in the EG team house?


Incontrol said that his contract had expired and both parties decided that it would be best for him to move on.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
March 13 2011 13:53 GMT
#119
Just a strange question that popped into my head but if you emp a warp prism carrying HTs, does that drain their energy?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
March 13 2011 13:56 GMT
#120
On March 13 2011 22:06 SeaSwift wrote:
Show nested quote +
On March 13 2011 20:47 Ashok wrote:I don't play toss, but isn't there an prism speed upgrade?


If you have a Robo Bay up vs Zerg and aren't:

a) Using it to get Colossus range or
b) Saving the gas for Colossi or
c) Tech-switching to something else with the gas

then you are probable maxed and bored, Bronze or playing AI on Very Easy.

Trying something new = not playing seriously?
There's no reason to cut out an entire tech option just because you haven't seen any pros use it yet (which I'm sure some pros even have)
If the quarter was in your right hand, that would've been micro
Prinate
Profile Joined October 2010
United States182 Posts
March 13 2011 14:45 GMT
#121
On March 07 2011 20:58 Kenkadrums wrote:
Couldn't really find any information on this but When and where is the TSL? How is it gonna work exactly and how will i be able to watch?


There's a counter in the top right of the page now. Also, there's a forum for all TSL related news/questions: http://www.teamliquid.net/forum/index.php?show_part=55

On March 08 2011 00:52 exog wrote:
A Creep Tumor takes just less than 86 seconds to fill up its entire area. (From liquipedia)
Creep tumour has 15s cooldown.

Why don't every pro zerg with have an overlord generate creep at the maximum range of a tumour, so you can refresh it at max range after just 15s?


You can, and it's a good tactic to have, but it's problematic. For one, a Terran player at a decent level will poke at the edge of your creep, potentially taking your tumor and an overlord. But mostly, it's because it takes more than 1 overlord (w/o speed upgrade) to do this. The overlord moves too slowly from spot to spot. Generally if you see this, it's a zerg player making a "bridge" of creep w/ 4-5 overlords and sending 1 new tumor down it's path to fill it in. Also, even most pros are pretty lazily or careless w/ their tumors.

On March 06 2011 07:37 blubbdavid wrote:
Got a question. I don't play terran, and I suck at it, but why don't terran just add Macro Orbitalcenters, like Zerg adds Macro Hatch. Wouldn't 2-3 Mules make up the cost of the OC, and make you able to get minerals faster-> more production facilities-> More Marines, and faster restocking of Units.


There is a strategy like this, I'm not sure if it's in liquipedia: http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703

lcl
Profile Joined December 2010
United Kingdom119 Posts
March 13 2011 15:08 GMT
#122
Yeah, I agree Ashok. The new maps certainly make it harder to actually kill anyone, great for tournaments but hard to squeeze in a few sneaky games before bed or whatever. Maybe after the patch you could wait ~12 mins for the protoss deathball to kill you ^^
The more I practise the more luck I seem to have
bluehunter
Profile Joined August 2010
United States57 Posts
March 13 2011 15:20 GMT
#123
Is hatch first viable for Zergs in PvZ? I am a toss player but I would like to know. thanks.
the only logical way to solve the candle problem is to turn the lights off... BOOM!
Prinate
Profile Joined October 2010
United States182 Posts
March 13 2011 15:23 GMT
#124
On March 12 2011 02:26 Reno(TE) wrote:
Why the hell isn't prism speed the same as phoenix movement??!? It's a joke that mutalisks can easily pick off a speed prism. They need to align up the speeds to return the concept of skytoss again, like in BW pvz - sairs/shuttle


IMO, the idea that drop ships be faster than attack units is "a joke." The idea of a drop is to largely catch your opponent out of position, and cause a disproportionate amount of damage for your investment. If the opponent can get into position (IE have mutas in the area of your prism as you leave) then you SHOULD lose the investment. All races have an air unit that can catch any races drop unit.

On March 13 2011 13:31 Gauss253 wrote:
Am I doomed to platinum forever? Is there any way to see how far away I am from promotions? Appreciate any responses. Add me in game, Gauss code 253

-Thanks


This is by no means, verified/proven (it may have even been dismissed as inaccurate) but you can check the math equation on http://sc2mmr.blogspot.com/2011/02/sc2mmr-in-progress.html to get an idea on where you are. Do the first equation to get your Rank Point differential, then use that in the 2nd equation to get the approximate # of games you need to play at your current rate to earn a promotion. IIRC, that author had a much more simplified opinion on how MMR is calculated. If you go by Excalibur and the others who help contribute to all his awesome threads, it's probably that your disconnects and long win streaks are causing you to have a high uncertainty. If the system is really as complex as some think, it's waiting until your math works out to have a better idea of just how good you are before you're promoted.

On March 06 2011 16:39 Tachion wrote:
What's the optimal way to use corruption with corruptors in an engagement? As in, move them into battle, corrupt all the colossus, then focus fire each one down. What's the best way to queue up commands? Or should I corrupt one colossus, focus it down, then corrupt another etc and do it all individually?


I say this as a mid-diamond Zerg who doesn't use corruptors all that often, but I corrupt all my targets at the start of the fight. Corruption lasts 30 seconds (I think) and most battles don't last nearly that long, especially if you're trying to snipe the colossi anyways. So I hold Shift + C, click all the colossi w/ the corruptor group, then shift + a them back to the nearest colossi so they start attacking as soon as the corruption is done.

On March 04 2011 13:31 hun13 wrote:
Show nested quote +
On March 03 2011 10:23 ChefStarCraft wrote:
On March 03 2011 09:47 loving it wrote:
Why do zerg players use the Detnonate button on their burrowed Banelings instead of telling them to unburrow? Isn't it smarter to tell your banelings to unburrow and either blow up instantly like Detnonate would, but with the added bonus of chasing down the few remaining units left over cause they're now unburrowed?



I believe its because of the delay it takes to unburrow,
at least that how i see it


actually no thats not it, its because when the banelings unburrow they push the units above them out of the way making large holes thus greatly dimishing the amount of splash from the banes.


Actually, I think it has much more to do with the speed of unburrowing. But either way, since the burrrowed detonation does just as much damage as unburrowed, there's really no reason NOT to detonate them (assuming the enemy is walking right over).

On March 04 2011 20:14 Gene(S)is wrote:

Question 2: How do you micro marines when kiting, is it really just move command + attack?

Question 3: In SC1 there was a huge depth on how to micro mutas, move them and hold position to spray etc, but in SC2 im not getting that feeling. The only micro avaliable is magic box and possibly shift + A on various targets....


2) Right click (move) back away from the enemy just a small step, then hit stop or hold (S or H). Right click, stop, right click, stop. Same thing if you're trying to attack and move in towards an enemy as well.

3) I am by no means knowledgeable on BW, but there is a bit more muta micro than you're giving credit for. If you stack the mutas, you can kind of tease into the range of turrets without getting hit if you move the mutas back before the turret actually shoots. I don't know if that explanation makes any sense, but I've seen Idra do it a number of times. Either he's moving in and out of the range w/o getting hit, or by keeping them stacked, he prevents the spread that would move mutas into the range of a turret.

On March 03 2011 18:45 Terkill wrote:
So where are you able to watch Starcraft tournaments like TLS and GSL for free on the internet? Or are their websites that put up the replays?


GSL has a free live stream, you just have to be awake while it's happening (Most gomtv.net pages have a countdown to the next live event, when it's live it'll have a link to the page to launch the live stream (requires the gomtv player).

TSL will have a free stream I believe.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
March 13 2011 15:59 GMT
#125
On March 14 2011 00:20 bluehunter wrote:
Is hatch first viable for Zergs in PvZ? I am a toss player but I would like to know. thanks.


maybe on enormous maps where you won't scout it but if you see it go down you can just build a forge and cannon either the mineral line or the ramp and its usually GG. just make sure you don't sink too many resources into the pylons and cannons and make sure you have enough units to defend the one base roach ling all in that will come if the zerg stays in the game and can't get a hidden expo up. you also need to remember that they can nydus worm as well and keep pylons in important places in your base to get vision of this.

basically i would say it is risky for the zerg to do sometimes but if you cannot cannon it or make a sufficiently macro based response (i'm pretty sure that nexus first is viable against hatch first builds) then the risk will pay off and they will get their economic advantage and you cannot punish them as effectively for it.
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
bluehunter
Profile Joined August 2010
United States57 Posts
March 13 2011 18:02 GMT
#126
On March 14 2011 00:59 rolfe wrote:
Show nested quote +
On March 14 2011 00:20 bluehunter wrote:
Is hatch first viable for Zergs in PvZ? I am a toss player but I would like to know. thanks.


maybe on enormous maps where you won't scout it but if you see it go down you can just build a forge and cannon either the mineral line or the ramp and its usually GG. just make sure you don't sink too many resources into the pylons and cannons and make sure you have enough units to defend the one base roach ling all in that will come if the zerg stays in the game and can't get a hidden expo up. you also need to remember that they can nydus worm as well and keep pylons in important places in your base to get vision of this.

basically i would say it is risky for the zerg to do sometimes but if you cannot cannon it or make a sufficiently macro based response (i'm pretty sure that nexus first is viable against hatch first builds) then the risk will pay off and they will get their economic advantage and you cannot punish them as effectively for it.


ok thanks. one question .. say if the zerg takes a 2nd (sneaky 2nd) after getting cannon'd and a toss scouts it (now lings are out so cannons are out of question).. whats a proper response? i mean with forge, the warp-gate tech is a little behind so 3 gate exp will take a little while longer.. so what's a proper response to this? it seems with a 2nd farther away is has to be vulnerable so a good timing push should work but it turns out to be very much micro dependent for the toss to win.. so basically, what is a good response? some zergs not only get back their natural before my 5 gate hits but also have a good lead on drones and creep and map coverage (mostly due to 2nd being away) and are kind of safe behind spine at their natural and main. And if i attack the base farther away, most maps seem to have multiple entry to the base and unless i micro good i get sandwiched or crushed.

i know it seems to be a personal fault and most probably it is some mistake that i am making but if you think there is an easier way lemme know :D
the only logical way to solve the candle problem is to turn the lights off... BOOM!
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
March 13 2011 18:31 GMT
#127
On March 14 2011 03:02 bluehunter wrote:
Show nested quote +
On March 14 2011 00:59 rolfe wrote:
On March 14 2011 00:20 bluehunter wrote:
Is hatch first viable for Zergs in PvZ? I am a toss player but I would like to know. thanks.


maybe on enormous maps where you won't scout it but if you see it go down you can just build a forge and cannon either the mineral line or the ramp and its usually GG. just make sure you don't sink too many resources into the pylons and cannons and make sure you have enough units to defend the one base roach ling all in that will come if the zerg stays in the game and can't get a hidden expo up. you also need to remember that they can nydus worm as well and keep pylons in important places in your base to get vision of this.

basically i would say it is risky for the zerg to do sometimes but if you cannot cannon it or make a sufficiently macro based response (i'm pretty sure that nexus first is viable against hatch first builds) then the risk will pay off and they will get their economic advantage and you cannot punish them as effectively for it.


ok thanks. one question .. say if the zerg takes a 2nd (sneaky 2nd) after getting cannon'd and a toss scouts it (now lings are out so cannons are out of question).. whats a proper response? i mean with forge, the warp-gate tech is a little behind so 3 gate exp will take a little while longer.. so what's a proper response to this? it seems with a 2nd farther away is has to be vulnerable so a good timing push should work but it turns out to be very much micro dependent for the toss to win.. so basically, what is a good response? some zergs not only get back their natural before my 5 gate hits but also have a good lead on drones and creep and map coverage (mostly due to 2nd being away) and are kind of safe behind spine at their natural and main. And if i attack the base farther away, most maps seem to have multiple entry to the base and unless i micro good i get sandwiched or crushed.

i know it seems to be a personal fault and most probably it is some mistake that i am making but if you think there is an easier way lemme know :D


this seems difficult to provide a definite answer to. i think a lot of it depends on what the zerg is specifically doing, if their build is only delayed a little, say they got a hatch on 21 or something and ~6 lings out without speed then its probable they will be able to defend a 4gate albeit awkwardly but there is a good chance it could win. if the map allows you to block off reinforcements with a sentry this could work but the zerg could also attack in the open, so i think this is quite map and micro dependent.

if they make a LOT of lings then you will be ahead as long as you expand safely, some +1 5-6gate timing would probably work. but then again anything should work as long as they don't kill you early.

I haven't had loads of experience with the follow up to cannons (and the last time i did i didn't cancel my cannons in time, or scout well enough and died to a one base roach nydus thing ) but i think you might be right that its impossible to go back to a standard 3gate expo. but i think if you get some cannons and use chrono right you might be able to get enough sentries out too which should make your expand safe while getting your warp gate tech done and gateway numbers up.
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
Lobo2me
Profile Joined May 2010
Norway1213 Posts
March 13 2011 20:12 GMT
#128
I'm probably a year late to the party, but checked today that queuing up a drop while moving is doable. I knew that you could drop while moving by clicking d and on the transport, but didn't know if you could do that beforehand so you could movedrop while not needing to frantically click when you finally reached your location.

http://i.imgur.com/LMC8e.gif
Bad manners are better than no manners at all.
Zystra
Profile Joined March 2011
United Kingdom79 Posts
March 13 2011 20:17 GMT
#129
On March 13 2011 09:11 exog wrote:
"All" PvsP GSL games are ~10 min... I believe its because of warp-in, if you get an advantage and can warp into enemys base its over. Luckily i know how to fix this.

In order to create a defenders advantage, make warp-in dependant on distance to warpgate. So if you warp into/close to enemys base, it takes 2x the time.


Or, even better, move the warpgate tech back to Twilight council tech. And do something with the Collossi because it seriously ruins that matchup.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
March 13 2011 20:19 GMT
#130
On March 14 2011 05:12 Lobo2me wrote:
I'm probably a year late to the party, but checked today that queuing up a drop while moving is doable. I knew that you could drop while moving by clicking d and on the transport, but didn't know if you could do that beforehand so you could movedrop while not needing to frantically click when you finally reached your location.

http://i.imgur.com/LMC8e.gif

Only about 8 months, I think. But yes, it's pretty cool.
Jerax
Profile Joined August 2010
Canada189 Posts
March 13 2011 20:26 GMT
#131
On March 14 2011 05:17 Zystra wrote:
Show nested quote +
On March 13 2011 09:11 exog wrote:
"All" PvsP GSL games are ~10 min... I believe its because of warp-in, if you get an advantage and can warp into enemys base its over. Luckily i know how to fix this.

In order to create a defenders advantage, make warp-in dependant on distance to warpgate. So if you warp into/close to enemys base, it takes 2x the time.


Or, even better, move the warpgate tech back to Twilight council tech. And do something with the Collossi because it seriously ruins that matchup.


Dont be ridiculous. This would destroy the other match ups. Terran would just stim timing every game and itd be gg. Yeah PvP can be chancy but nerfing the shit out of core Protoss mechanics/units isnt the answer.
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 14 2011 12:10 GMT
#132
On March 14 2011 05:17 Zystra wrote:
Show nested quote +
On March 13 2011 09:11 exog wrote:
"All" PvsP GSL games are ~10 min... I believe its because of warp-in, if you get an advantage and can warp into enemys base its over. Luckily i know how to fix this.

In order to create a defenders advantage, make warp-in dependant on distance to warpgate. So if you warp into/close to enemys base, it takes 2x the time.


Or, even better, move the warpgate tech back to Twilight council tech. And do something with the Collossi because it seriously ruins that matchup.


Or perhaps make so protoss cant warp into another players "pylon-field".
I know i was born and I know that I’ll die – the in between is mine!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 14 2011 12:18 GMT
#133
On March 14 2011 21:10 akaMadMike wrote:
Show nested quote +
On March 14 2011 05:17 Zystra wrote:
On March 13 2011 09:11 exog wrote:
"All" PvsP GSL games are ~10 min... I believe its because of warp-in, if you get an advantage and can warp into enemys base its over. Luckily i know how to fix this.

In order to create a defenders advantage, make warp-in dependant on distance to warpgate. So if you warp into/close to enemys base, it takes 2x the time.


Or, even better, move the warpgate tech back to Twilight council tech. And do something with the Collossi because it seriously ruins that matchup.


Or perhaps make so protoss cant warp into another players "pylon-field".

lol interesting way to make this work, a pylon field cause other pylons with in the pylon field to become overpowered. (a behavior buff) Overpowered Pylons warp in units twice as fast. Then make it so that units take twice as long to warp in =P. so even if you wanna proxy u gotta drop 2 pylons.

Now for my contribution, I think Battlecruiser is going to become a revolutionary unit in the next patch =P. Mostly in TvZ. As there is little save for corruptors that effectively deals with them, and for that there's vikings. (Vikings are so slow though) but with Marine Support, or rather I should say Marines with battlecruiser support is a force to be reckoned with
[TLNY]Mahjong Club Thread
Glueburn
Profile Blog Joined January 2011
United States496 Posts
March 14 2011 16:15 GMT
#134
I've always been wondering what exactly makes seperates a Mechanical player from a Creative player. Don't you need good mechanics for your creativity to work?

is mechanics just build orders, apm, control and building placement? Or is there something more to mechanics that I am missing?

And if there is more to mechanics, how would you be able to improve them?
Sometimes you have to play a long time to be able to play like yourself. - Miles Davis
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 14 2011 20:13 GMT
#135
When ladder resets at end of season, do you keep portraits?
Fear is a 4 letter word. Why be afraid?
ThirtyFive
Profile Joined July 2010
Canada31 Posts
March 14 2011 20:55 GMT
#136
What's the status on the Kespa vs Blizzard argument? I seem to remember reading somewhere that Kespa wouldn't be able to operate on starcraft1 anymore.
hidiliho
Profile Joined September 2004
Canada685 Posts
March 14 2011 20:59 GMT
#137
On March 15 2011 05:13 Valckrie wrote:
When ladder resets at end of season, do you keep portraits?


One would be safe to assume that all achievements and prizes that come with it will remain intact.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
March 15 2011 03:55 GMT
#138
Prior to the last 2 GSL season there were regular translators who translated the PlayXP and other interviews (post-game), I think a lot of people miss these (well I do!). I don't think it deserves a thread, but I thought I would post here in the hope someone who knows Korean will valiantly start translating again. Meanwhile, I will start learning Korean so that I might know it in a year....
I play Random - HuK, DRG + Liquid fan
Clairvoyance
Profile Blog Joined March 2011
Canada92 Posts
March 15 2011 04:10 GMT
#139
I have a question

where did MVP_DRG go?
Never argue with idiots - they drag you down to their level and beat you with experience!
Beneather
Profile Joined March 2010
Canada451 Posts
March 15 2011 04:45 GMT
#140
On March 15 2011 01:15 CampinSam wrote:
I've always been wondering what exactly makes seperates a Mechanical player from a Creative player. Don't you need good mechanics for your creativity to work?

is mechanics just build orders, apm, control and building placement? Or is there something more to mechanics that I am missing?

And if there is more to mechanics, how would you be able to improve them?


That is a good question, I would like to say Creativity is all in the mind thinking of new builds/strats. You obviously need the mechanics to do these builds or strats. Mechanics is Macro and keeping your money low by making your army building ovies/pylons/depots and gateways/barracks/factories etc. and building your army up and continuously pumping out more and more scvs/drones/probes.

To improve mechanics is just simply making a mental checklist (Something Day9 thought of) and executing everything you need to do. If you have good macro 7/10 times your going to win.
¯\_(ツ)_/¯ Day[9} <3
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2011-03-15 20:23:39
March 15 2011 20:08 GMT
#141
Watching the GSL videos from last night, I was stunned at the mention of Code B. I had never even heard of it before. How many levels are there, and why do we never hear about them?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
LeoA
Profile Joined August 2010
Canada108 Posts
March 15 2011 20:51 GMT
#142
I have a question. Are there any publicly traded stock for e-sports corporations? If so, what are they...I'm not a philanthropic so I don't want to give my money away, but are there any Leagues or organizations that I could conceivably enter a stock agreement with? I figure that e-sports is an expanding industry, and it could use some capital to expand...

If anyone knows of any places I can invest, that would be awesome...tyvm

LeoA fighting!
Before you say anything, remember...I bite.
paradiseLost
Profile Joined March 2011
United States8 Posts
March 15 2011 22:25 GMT
#143
Poll: Who would do best if able to play in GSL

LiquidTyler (18)
 
51%

DeMuslim (5)
 
14%

Morrow (4)
 
11%

RootCatz (4)
 
11%

IMSeed (3)
 
9%

Fenix (1)
 
3%

Sjow (0)
 
0%

35 total votes

Your vote: Who would do best if able to play in GSL

(Vote): IMSeed
(Vote): LiquidTyler
(Vote): Sjow
(Vote): DeMuslim
(Vote): Fenix
(Vote): Morrow
(Vote): RootCatz




I'm sure everyone knows by now that the SC2 scene is growing considerably, to the point where you now can see numerous players outside the GSL tournament who could be considered at the same level as some of the code A and S players, who are soem of the players you feel could do considerably well in the GSL?
if you practice something like everyone else, you will be like everyone else
solistus
Profile Joined April 2010
United States172 Posts
March 16 2011 00:43 GMT
#144
I had a dream last night that I was talking to incontrol. I said something about having trouble with Terrans who deny scouting because I can't tell if it's a one base all-in or a one rax expand early enough. Incontrol looked at me like I was a complete idiot. I don't remember anything else about the dream but I remember that, clear as day... lulz.
Units don't counter units. Strategies counter strategies.
Vessel
Profile Joined June 2010
United States214 Posts
March 16 2011 05:57 GMT
#145
quick question, i notice that on incontrols stream he shows up as green to himself even tho i only ever get red or blue in 1v1, is this a mod or is there some option that lest you pick what color you show up as to yourself?
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
March 16 2011 06:05 GMT
#146
On March 04 2011 03:22 Ponyo wrote:
how to get korean SSN LoL


you can buy kor accounts via ebay.
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
DARKHYDRA
Profile Joined September 2006
United States303 Posts
Last Edited: 2011-03-16 07:08:27
March 16 2011 07:05 GMT
#147
On March 03 2011 17:01 CaptainCharisma wrote:
Are those "power rankings" on the right related to SC1? Why do people still play SC1 when SC2 is out?


People still play SC1 because it has lurkers >:D.

Serious question here is BW still not compatible with windows 7?
Crackle
Profile Joined May 2010
Canada2 Posts
March 16 2011 11:01 GMT
#148
On March 16 2011 14:57 Vessel wrote:
quick question, i notice that on incontrols stream he shows up as green to himself even tho i only ever get red or blue in 1v1, is this a mod or is there some option that lest you pick what color you show up as to yourself?


There's a feature that you can enable that colors you green, your allies yellow and your enemies red. Hit alt+f in game. There's a button beside the minimap for it as well.
strills
Profile Joined February 2011
Australia27 Posts
March 16 2011 12:30 GMT
#149
Hey say I want to get oly Roaches. What is the earliest time I could get 200/200?
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 16 2011 13:46 GMT
#150
On March 16 2011 21:30 strills wrote:
Hey say I want to get oly Roaches. What is the earliest time I could get 200/200?


By using SCBuildOrder it takes about 12 minutes:

Waypoint 1 satisfied:
12:10.22: 551M 148G 3L 2L 2L 38E 200/200S
Income: 1227M 342G
Buildings: 4 Hatchery 6 Extractor 1 Spawning Pool 1 Roach Warren
Units: 38 Drone 24 Overlord 1 Queen 80 Roach
Upgrades:

But this is probably not doable due to walkin distances etc. But pherhaps around 13 min?
I know i was born and I know that I’ll die – the in between is mine!
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
March 16 2011 14:30 GMT
#151
What is all this I have been hearing about Code B in the GSL?
Survival is winning, everything else is bullshit.
Rashid
Profile Joined March 2011
191 Posts
Last Edited: 2011-03-16 15:37:03
March 16 2011 15:31 GMT
#152
As a terran player, i feel that bunkers should increase the marine, marauder, and ghost range to 7, instead of adding +1 to range like it is now. The reason is it's hard for terran to counter all types and variants of unscouted cannon rushes; since cannons have 7 range, they even out-range 5+1 marines in bunkers, and terran needs to bust out marauders if they even hope to stave off the cannon's advance, so if i didnt make gas earlier i'm doomed.

And i'm not just talking about games in 1 vs 1 master league, i'm also talking about 3v3 and 4v4 games played by Joe Casuals like me where maps and bases are huge with many pylon hiding spots and you cant really count on everyone to scout all of them. Plus it doesnt seem fair that both protoss and zerg have a mineral-only ground defensive structure that has 7 range, while a marine in a bunker only has 6.

And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them; yes i'm sure most of you masterleague pros can, but it's next to impossible for many plats to defend against a cannon rush once it starts rolling. That is why you see a lot of pylon cheesing in the lower leagues; it takes so very little effort to pull them off, yet so hard for the lower leaguers to defend against. It's only fair that if a certain strategy takes very little skill and effort to pull off, it should also take the same amount of skill and effort to defend against.
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-03-17 00:41:04
March 17 2011 00:32 GMT
#153
On March 17 2011 00:31 Rashid wrote:
And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them;
If you increase the range of the marine in the bunker, you are also effecting bunker pushing Zerg.

Bunker pushes vs Zerg would be a nearly unbeatable strategy with good control. Because the Spine that the Zerg player makes in response would be in range of the bunker.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
March 17 2011 00:37 GMT
#154
On March 16 2011 23:30 57 Corvette wrote:
What is all this I have been hearing about Code B in the GSL?


Its the level below Code A in GSL. Bottom 16 of Code A players face off vs Code B players who are drawn from the Kr Top 200.

Code B actually has a few intriguing players down their, such being ST_Bomber, ST_Ace, ST_Squirtle. Zenex_Puzzle. IMYongWah. (sp?) IMHorror
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
ApollosAnarchy
Profile Joined March 2011
Canada9 Posts
March 17 2011 01:44 GMT
#155
I too have experience cannon rushing, but as Zerg. What I do is leave my base and make him think I am still trying to fend it off with a couple of zerglings every once in a while, and I expand all over the map. While he is wasting his time and money on cannons I go on in his base and take him out. That generally works. As Day9 says I just go with "losing my whole f**king base!"
Apollo 959 NA Feel free to add me but don't except me to always want to play 1v1's with you. =P
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 17 2011 01:55 GMT
#156
On March 17 2011 09:32 Cyanocyst wrote:
Show nested quote +
On March 17 2011 00:31 Rashid wrote:
And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them;
If you increase the range of the marine in the bunker, you are also effecting bunker pushing Zerg.

Bunker pushes vs Zerg would be a nearly unbeatable strategy with good control. Because the Spine that the Zerg player makes in response would be in range of the bunker.


Wasn't this the case in brood war/sc1? All static D had the same range right?
Reithan
Profile Blog Joined February 2011
United States360 Posts
March 17 2011 03:48 GMT
#157
On March 17 2011 00:31 Rashid wrote:The reason is it's hard for terran to counter all types and variants of unscouted cannon rushes; since cannons have 7 range, they even out-range 5+1 marines in bunkers, and terran needs to bust out marauders if they even hope to stave off the cannon's advance, so if i didnt make gas earlier i'm doomed.

Here's the problem.
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
Cyanocyst
Profile Joined October 2010
2222 Posts
March 17 2011 03:55 GMT
#158
On March 17 2011 10:55 DARKHYDRA wrote:
Show nested quote +
On March 17 2011 09:32 Cyanocyst wrote:
On March 17 2011 00:31 Rashid wrote:
And what's worst is that it doesn't feel fair that it takes the Protoss very little skill to do cannon rushes while it takes much more effort for the terran to defend against them;
If you increase the range of the marine in the bunker, you are also effecting bunker pushing Zerg.

Bunker pushes vs Zerg would be a nearly unbeatable strategy with good control. Because the Spine that the Zerg player makes in response would be in range of the bunker.


Wasn't this the case in brood war/sc1? All static D had the same range right?


Maybe, though remember that marines Dps wasn't as much as it is in Sc2. Also Zerglings had better Dps. Bunkers were also not free in Bw, or rather you weren't able to liquidate the asset, as long as you have the slightest bit of anticipation.

Also im not sure the stats show it, from game to game. Though sunkens felt like stronger defensive structures.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
March 17 2011 06:57 GMT
#159
I just realized something, dunno if its generally known and im just oblivious. I just watched a rep of me doing a heavy upgrade build and clicked on my worker, the poor probe does not get my attack upgrades D: would 8dmg probe be too op? (i was 3/3/2)
It rained today inside my head...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 17 2011 07:06 GMT
#160
I think the upgrades are intended purely for attacking units.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
atenthirtyone
Profile Joined May 2010
United States88 Posts
March 17 2011 10:30 GMT
#161
On March 17 2011 12:55 Cyanocyst wrote:
Also im not sure the stats show it, from game to game. Though sunkens felt like stronger defensive structures.


One shotted non-upgraded marines. :3
Dismantlethethroat
Profile Joined March 2011
114 Posts
Last Edited: 2011-03-17 13:33:37
March 17 2011 13:32 GMT
#162
How do you hold off mass voidray as protoss?
ApollosAnarchy
Profile Joined March 2011
Canada9 Posts
March 17 2011 13:49 GMT
#163
On March 17 2011 22:32 Dismantlethethroat wrote:
How do you hold off mass voidray as protoss?


Don't know if this is the best way, but I get a bunch of stalkers and depending on how many void rays there are don't engage them until you have enough stalkers to take them out before they charge up. Thats what I do and it seems to work just fine.(blinking away might help to prevent them charging up, but if they are in your base then they will just destroy your buildings with their full charge.) That being said I am in the lower leagues...
Apollo 959 NA Feel free to add me but don't except me to always want to play 1v1's with you. =P
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 17 2011 14:31 GMT
#164
I've noticed a new ZvP style being utilized by a lot of good zergs such as haypro and idra on streams lately which basically consists of a mass bling/speedling composition coupled with mass expanding, heavy creep spread and eventually curruptors. Also ovie mineral line harass by dropping banes.

Just wondering, are there any topics going concerning this strategy? Either from a Z or P point of view?
Brogon
Profile Joined December 2010
United States4 Posts
March 17 2011 18:59 GMT
#165
Nydus worms need to be used a lot more. I've used them a bit more and even though they are really easy to stop if you can surprise them or use them as a two prong attack, it's such a great feeling!
eddicus
Profile Joined September 2010
Canada4 Posts
Last Edited: 2011-03-17 21:03:00
March 17 2011 21:02 GMT
#166
Dearest hifriend of Sweden,

Check this great article by Mr. Bitter: Linky

Although this article is about Losira's ZvT build, it sounds similar to what you were talking about
You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe.
UnholyRai
Profile Joined September 2010
720 Posts
March 18 2011 00:22 GMT
#167
just a couple things. close position on slag pits is 10 seconds game time closer than steppes of war (Probe movement speed).

huks taking a break from sc2 to play HON.

Artosis is the mean one of tastosis.
Gogo Grubby.
optix
Profile Joined January 2011
Germany5 Posts
March 18 2011 12:51 GMT
#168
When starts the ladder reset?
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
March 18 2011 13:10 GMT
#169
On March 18 2011 09:22 UnholyRai wrote:
just a couple things. close position on slag pits is 10 seconds game time closer than steppes of war (Probe movement speed).

huks taking a break from sc2 to play HON.

Artosis is the mean one of tastosis.

FARKING THIS.

Related. How do you stop a 2 rax on slag as zerg? I seriously don't think it's possible....the first marine and scv can arrive before your hatch is even remotely close to done, so you're forced to pull drones, and if he just runs in circles for a few seconds, he gets his second and third marine there super quick, and the bunker WILL go up.....other than just straight up cheesing him yourself, what do you do to stop this?
cive
Profile Blog Joined May 2010
Canada370 Posts
Last Edited: 2011-03-18 13:24:35
March 18 2011 13:23 GMT
#170
In TvZ, I'm having a difficult time counting the number of zerglings, the first 10 min of the game. When I cant count the number of zerglings, many of my options become luck based. I tried sending a scv 2 scvs, a marine, etc, and I'm still having a hard time.

Any tips and/or ideas on how to figure out if the opponent has a ton of lings waiting for me?

Edit: spelling errors
Play Terran
ciox
Profile Joined March 2011
58 Posts
March 19 2011 11:36 GMT
#171
On March 17 2011 19:30 atenthirtyone wrote:
Show nested quote +
On March 17 2011 12:55 Cyanocyst wrote:
Also im not sure the stats show it, from game to game. Though sunkens felt like stronger defensive structures.


One shotted non-upgraded marines. :3


No way. Explosive damage, son.
bik5isaac
Profile Joined March 2011
United States1 Post
March 19 2011 15:12 GMT
#172
I like SC1. I will try SC2 too but right now I am going to play SC1. Thanks.

http://download-the-wire-episodes.sequd.com/ , http://castle.download-episodes.tv/
Rashid
Profile Joined March 2011
191 Posts
March 19 2011 15:47 GMT
#173
Is there a section here in TL where i can download replay packs of high-level players or big tournmanet replays?
Wegandi
Profile Joined March 2011
United States2455 Posts
Last Edited: 2011-03-19 17:52:56
March 19 2011 17:48 GMT
#174
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Wegandi
Profile Joined March 2011
United States2455 Posts
Last Edited: 2011-03-19 17:52:39
March 19 2011 17:50 GMT
#175
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Wegandi
Profile Joined March 2011
United States2455 Posts
Last Edited: 2011-03-19 17:58:47
March 19 2011 17:51 GMT
#176
Please delete this post and the two above. Friend got on my account.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 19 2011 17:54 GMT
#177
On March 18 2011 22:23 cive wrote:
In TvZ, I'm having a difficult time counting the number of zerglings, the first 10 min of the game. When I cant count the number of zerglings, many of my options become luck based. I tried sending a scv 2 scvs, a marine, etc, and I'm still having a hard time.

Any tips and/or ideas on how to figure out if the opponent has a ton of lings waiting for me?

Edit: spelling errors


if you push out with helions as your opener, once your back off creep your home free even if he had infinity more zerglings than you planned for
Wegandi
Profile Joined March 2011
United States2455 Posts
March 19 2011 17:57 GMT
#178
Sorry about that guys. Co-worker got on my account while I was away from the computer and you can see the carnage he unleashed. Pro tip: Never leave your computer unattended when in the presence of friends :p
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
March 20 2011 01:21 GMT
#179
does anyone have netizen reactions of TSL Day 1?
lmlm
Lucidx
Profile Joined December 2010
United States122 Posts
March 20 2011 17:50 GMT
#180
Does anyone here miss the BW music as opposed to the new SC2 music? Especially for Terran. :p
" I would rather get AIDS then get hit by a bus then have my expansion blocked by a pylon" - Day[9]
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
March 20 2011 21:53 GMT
#181
Lol is it just me or is ladder really inconsistent?

In the course of 15+ games, I have not found ONE SINGLE TERRAN!

I play Protoss and I banned DQ, Shattered, and Scrap Station.

I hope this is just coincidental because I would like to face Terrans and stop playing against Z or the mirror match-up PvP. If it's not, perhaps I can find the right map bans so that I can play against Z/T all the time, hmm xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
StasisArbiter
Profile Joined March 2011
United States1 Post
March 20 2011 21:55 GMT
#182
I am a newb to computers and here...Help me Plz my sc2 is insanely slow (0-10 fps) i have a 5200 nvidia that my dad bought (too scared to ask for a better one since he left at 10 pm to get it for me)
4.00 kb on disk (idk what it means) 1.50 gb of RAM (also idk) and thats all i know of... plox help i rp most of time and my absolute s*** fps is killing my mood also my campaign is no more than 5 fps so i really cant do anything so any and all help is welcomed

Also How do you get one of those yellow sc/bw pictures on ur post?
KevinIX
Profile Joined October 2009
United States2472 Posts
March 20 2011 22:05 GMT
#183
On March 21 2011 06:55 StasisArbiter wrote:
I am a newb to computers and here...Help me Plz my sc2 is insanely slow (0-10 fps) i have a 5200 nvidia that my dad bought (too scared to ask for a better one since he left at 10 pm to get it for me)
4.00 kb on disk (idk what it means) 1.50 gb of RAM (also idk) and thats all i know of... plox help i rp most of time and my absolute s*** fps is killing my mood also my campaign is no more than 5 fps so i really cant do anything so any and all help is welcomed

Also How do you get one of those yellow sc/bw pictures on ur post?

Have you tried turning down your graphics settings? You might want to try asking in Tech Support. They're probably better at answering tech questions.

The yellow icons are based on your post count and join date. You can change your race in your profile.
Liquid FIGHTING!!!
Aequos
Profile Joined October 2010
Canada606 Posts
March 21 2011 07:47 GMT
#184
On March 21 2011 06:55 StasisArbiter wrote:
I am a newb to computers and here...Help me Plz my sc2 is insanely slow (0-10 fps) i have a 5200 nvidia that my dad bought (too scared to ask for a better one since he left at 10 pm to get it for me)
4.00 kb on disk (idk what it means) 1.50 gb of RAM (also idk) and thats all i know of... plox help i rp most of time and my absolute s*** fps is killing my mood also my campaign is no more than 5 fps so i really cant do anything so any and all help is welcomed

Also How do you get one of those yellow sc/bw pictures on ur post?


As the poster above me said, you will need to turn down your video settings to the lowest they can go. RAM is essentially how fast your computer can run things, 1.5 gb is a bit low for SC2 so you will need the minimum settings to make it playable. I'm not sure about your video card, as that is not my area of expertise, but I think that it should be sufficient on lower settings.

If that doesn't help, shut down every running application you can on your computer before booting SC2. I don't know how familiar you are with computers, so I'll give you a general overview of how to do that in the spoiler. Please don't take insult with it, I'm explaining it for the lowest common denomination, so skip it if you don't need it.

+ Show Spoiler +

On a Mac
Move your mouse to your "dock" (which is what you click on to run your applications). Any application with a light underneath (or to the right/left) of it should be right-clicked on, and closed with the "Quit" command.

On a Windows
Move your mouse to the clock in the corner. Beside it is a list of running applications. You may have to expand it with a click on the arrow. Right Click on these and select "Quit" or "Close" on all ones you don't need (keep things like antivirus running).

You can also press "Ctrl-Alt-Delete" and select the "Processes" tab, and shut down things that have your username beside them. I would not recommend this, however, as you may lose your desktop.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
akaMadMike
Profile Joined January 2011
Norway93 Posts
March 21 2011 08:37 GMT
#185
How and where do I turn on the HP healt bar? I know I can hold alt, but its pretty hard to micro while holding alt in. I know there is an option somwhere, but I've looket trought evenrything in options while ingame without finding it. Am I really that blind? Can someone care to do a screenshot for me?
I know i was born and I know that I’ll die – the in between is mine!
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2011-03-21 08:46:18
March 21 2011 08:40 GMT
#186
On March 21 2011 17:37 akaMadMike wrote:
How and where do I turn on the HP healt bar? I know I can hold alt, but its pretty hard to micro while holding alt in. I know there is an option somwhere, but I've looket trought evenrything in options while ingame without finding it. Am I really that blind? Can someone care to do a screenshot for me?


Options and Gameplay if i remember right. Its there if you watch every tab closely. Sorry for a little non-helping advice(im at work so cant provide a screenshot). Hope you find the option!
"If I had force-fields in Brood War, I'd never lose." -Bisu
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 21 2011 09:15 GMT
#187
Simple question: Why doesn't Whitera have a fanclub here on TL? Baffles my mind.
Banelings are too cute to blow up
valheru
Profile Joined January 2011
Australia966 Posts
March 21 2011 09:23 GMT
#188
What's the thing I have to fiddle with to made cloaked units look blue instead of clearish?
I reject your reality and substitute my own
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 21 2011 09:27 GMT
#189
Is it just me or does every zerg and their mother go ling/roach all-in off 2 base vs toss recently? I've tried some new openers who aren't that refined yet and got consistently roflstomped by those all-ins, all the talk about how zerg just can't beat toss seems to really kick in...

"You see....YOU SEE..." © 2010 Sen
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2011-03-21 09:43:27
March 21 2011 09:35 GMT
#190
On March 21 2011 18:27 sleepingdog wrote:
Is it just me or does every zerg and their mother go ling/roach all-in off 2 base vs toss recently? I've tried some new openers who aren't that refined yet and got consistently roflstomped by those all-ins, all the talk about how zerg just can't beat toss seems to really kick in...



There was a huge thread in the strategy forum about this maybe a month or so ago and after that it became more and more popular. The consensus was that it is quite a strong rush, but you can counter it with good micro and scouting. Can't seem to find the thread atm, maybe they renamed it.

Banelings are too cute to blow up
starmanSC
Profile Joined March 2011
United States10 Posts
March 21 2011 13:08 GMT
#191
im new playing sc2.. hehehe
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 21 2011 13:09 GMT
#192
What's better, sending a ghost to emp prior to the PvT engagement, or EMP during the Engagement?
[TLNY]Mahjong Club Thread
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
March 21 2011 13:20 GMT
#193
A question to any good Terrans out there:

What are the safest possible builds to use in each matchup? I'm rather new to Terran and was wondering which builds are generally considered the least risky, and most rewarding to good, solid play?

You don't need to reply with detailed analysis on all three builds of your choosing (although I wouldn't complain if you did that!), just linking me to the Liquipedia article for one solid PvZ (for example) build will help immensely. =)

"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 21 2011 13:25 GMT
#194
On March 21 2011 22:20 Moonloop wrote:
A question to any good Terrans out there:

What are the safest possible builds to use in each matchup? I'm rather new to Terran and was wondering which builds are generally considered the least risky, and most rewarding to good, solid play?

You don't need to reply with detailed analysis on all three builds of your choosing (although I wouldn't complain if you did that!), just linking me to the Liquipedia article for one solid PvZ (for example) build will help immensely. =)


DISCLAIMER: Bronze Rank 1 (No credibility what so ever)
Usually a relative safe opening for TvT will be 1/1/1 build let you have some flexibilty in tech and 1 bunker is likely to hold out verywell against any pressure they may do until you get you siege tanks out.
For Zerg 2 rax before Orbital command is nice, Put on a bit pressure, and if anything, you have units around to fend off any pressure for the zerg.
For Protoss, It's a toss up between 3Raxing (Think toss 4 gating but slightly less all-in-ish) and 2 rax expand with a tech lab and a reactor, factory into starport. Don't forget to bunker with this one
[TLNY]Mahjong Club Thread
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
March 21 2011 19:04 GMT
#195
Will team liquid ever be considered seperate from OGS and enter the GSTL by themselves?
There is always tomorrow nshs.seal.
Vei
Profile Joined March 2010
United States2845 Posts
March 21 2011 20:20 GMT
#196
I had a dream I got a 4-day ban, feels good to wake up and not be banned !
www.justin.tv/veisc2 ~ 720p + commentary
Gescom
Profile Joined February 2010
Canada3397 Posts
March 21 2011 20:23 GMT
#197
That's really weird Vei. =P
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
p1anomiles
Profile Joined March 2011
United States3 Posts
March 22 2011 02:27 GMT
#198
Hey, new poster here :D
I have a concerning question to ask,
when I'm playing league matches, at the load screen it will say the other person is favored or slightly favored, but when I win, it says I get 2 points, 1 for win and it says "You were favored" (even though at load screen I wasn't) and another for bonus...the worst part is when they are favored and I lose it says I lost 10 points because I was favored, which again, I wasn't...This really concerns me now that I'm starting to really get into to laddering I'm scared if I lose I'll drop way to far down

Let me know if you have the same problem or know of any kind of fix or just have a good explanation for why it's happening
thanks,
P1anomiles
"No" -Rosa Parks
p1anomiles
Profile Joined March 2011
United States3 Posts
March 22 2011 02:29 GMT
#199
On March 21 2011 17:37 akaMadMike wrote:
How and where do I turn on the HP healt bar? I know I can hold alt, but its pretty hard to micro while holding alt in. I know there is an option somwhere, but I've looket trought evenrything in options while ingame without finding it. Am I really that blind? Can someone care to do a screenshot for me?


Also if you don't want that all the time you can press shift+/ , it keeps them on until you click it off or if you start talking
"No" -Rosa Parks
Noev
Profile Blog Joined January 2010
United States1105 Posts
March 22 2011 02:29 GMT
#200
On March 22 2011 11:27 p1anomiles wrote:
Hey, new poster here :D
I have a concerning question to ask,
when I'm playing league matches, at the load screen it will say the other person is favored or slightly favored, but when I win, it says I get 2 points, 1 for win and it says "You were favored" (even though at load screen I wasn't) and another for bonus...the worst part is when they are favored and I lose it says I lost 10 points because I was favored, which again, I wasn't...This really concerns me now that I'm starting to really get into to laddering I'm scared if I lose I'll drop way to far down

Let me know if you have the same problem or know of any kind of fix or just have a good explanation for why it's happening
thanks,
P1anomiles


Here is a great thread that has all the information you might want on how the ladder works, hope thats able to help.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273
p1anomiles
Profile Joined March 2011
United States3 Posts
March 22 2011 02:47 GMT
#201
On March 22 2011 11:29 Noev wrote:
Show nested quote +
On March 22 2011 11:27 p1anomiles wrote:
Hey, new poster here :D
I have a concerning question to ask,
when I'm playing league matches, at the load screen it will say the other person is favored or slightly favored, but when I win, it says I get 2 points, 1 for win and it says "You were favored" (even though at load screen I wasn't) and another for bonus...the worst part is when they are favored and I lose it says I lost 10 points because I was favored, which again, I wasn't...This really concerns me now that I'm starting to really get into to laddering I'm scared if I lose I'll drop way to far down

Let me know if you have the same problem or know of any kind of fix or just have a good explanation for why it's happening
thanks,
P1anomiles


Here is a great thread that has all the information you might want on how the ladder works, hope thats able to help.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273

Thanks for showing me that, it really helped me understand the ladder system better...unfortunately all it said for my topic was this:

Pre-game and Post-game Favoritism Discrepancy
The pre-game loading screen does not always agree with the post-game score screen, and may not always be accurate. The accurate information can always be found on the score screen. Blizzard is aware of this bug, but it cannot be consistently reproduced.

Pretty much all it says is to only trust the score screen...still kind of scares me.
"No" -Rosa Parks
GeneralSnoop
Profile Joined February 2011
United States142 Posts
March 22 2011 07:27 GMT
#202
does anyone know why Team Liquid isn't in the GSTL? I understood that in February that Team Liquid wasn't quite relevant enough, but now with Ret and Haypro having both competed in code A (TLO also competed in a season, forget which one), and HuK and Jinro both in S class (Jinro even being one of the top GSL performers), I would think that Liquid would have proved itself enough to earn itself a spot. I think it is clear that Liquid is at least on the level of Slayers or ZeNex or fOU. I'm just wondering if there are any plans for TL to get in on GSTL any time soon.
"I could probably live in trees" - LiquidJinro
Nidoa
Profile Joined October 2009
Canada239 Posts
Last Edited: 2011-03-22 19:20:41
March 22 2011 19:20 GMT
#203
On March 22 2011 16:27 GeneralSnoop wrote:
does anyone know why Team Liquid isn't in the GSTL? I understood that in February that Team Liquid wasn't quite relevant enough, but now with Ret and Haypro having both competed in code A (TLO also competed in a season, forget which one), and HuK and Jinro both in S class (Jinro even being one of the top GSL performers), I would think that Liquid would have proved itself enough to earn itself a spot. I think it is clear that Liquid is at least on the level of Slayers or ZeNex or fOU. I'm just wondering if there are any plans for TL to get in on GSTL any time soon.


They get points for each player in code A currently, and a bit more for those in code S currently, then the 8 highest teams are in the GSTL.

a bit more as in, if i recall correctly, its 1 point for code a, 1.6 for code s
Vehemus
Profile Joined November 2010
United States586 Posts
March 22 2011 19:25 GMT
#204
On March 22 2011 16:27 GeneralSnoop wrote:
does anyone know why Team Liquid isn't in the GSTL? I understood that in February that Team Liquid wasn't quite relevant enough, but now with Ret and Haypro having both competed in code A (TLO also competed in a season, forget which one), and HuK and Jinro both in S class (Jinro even being one of the top GSL performers), I would think that Liquid would have proved itself enough to earn itself a spot. I think it is clear that Liquid is at least on the level of Slayers or ZeNex or fOU. I'm just wondering if there are any plans for TL to get in on GSTL any time soon.


They don't have enough players in Code A and Code S.

And even if they did, they may not have enough players actually in Korea to qualify. I'm unsure if Liquid` players in the US and Europe would be making the trip for the GSTL. I thought I actually read somewhere that you needed seven players minimum to participate in the first place.

If that's the case, they'd only be able to play if Tyler and Nazgul wanted to go to Korea too. But I don't actually know for sure if this is a requirement anymore because Gom seems to change their rules quite regularly and not be all that clear about announcing it.
This space for rent.
paradiseLost
Profile Joined March 2011
United States8 Posts
March 22 2011 22:19 GMT
#205
Dos anyone know where I could get replays of Korean players like ST_Bomber? I checked sc2rep.com but most replays are from the GSL and half of them don't even work properly


--thx
if you practice something like everyone else, you will be like everyone else
fishtodaface
Profile Joined March 2011
United States3 Posts
March 22 2011 23:28 GMT
#206
I just got the 1.3 patch, and i try to get into any sort of multiplayer game and it says that no servers are available, is this the result of the patch, or are the servers just down with the start of the new season?
mattib15
Profile Joined March 2011
2 Posts
March 23 2011 02:52 GMT
#207
im looking to trade my sc2 European cd key with an us one... if anyone is interested plz contact me at mattib15@gmail.com
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
March 23 2011 03:05 GMT
#208
On March 23 2011 08:28 fishtodaface wrote:
I just got the 1.3 patch, and i try to get into any sort of multiplayer game and it says that no servers are available, is this the result of the patch, or are the servers just down with the start of the new season?


The season doesn't end until a week from today. I don't think anyone's really sure exactly what the reason behind the server trouble is but it's probably complications with the patch or something.
znstarcraft2
Profile Joined March 2011
7 Posts
March 23 2011 13:02 GMT
#209
sc2 lan has been cracked!!!
znstarcraft2
Profile Joined March 2011
7 Posts
March 23 2011 13:03 GMT
#210
A site recently broke functional Starcraft 2 LAN hack, many players do after a measurement can be used, but not the first time Xiaobian test, we are interested to see. I understand that the author is a Chinese, which makes Xiaobian break our ability to once again lament how powerful. While shopping for games crack this thing is certainly not a good thing, but in the present case, Starcraft 2 has been cracked in the country will be able to speed up the popularity.
znstarcraft2
Profile Joined March 2011
7 Posts
Last Edited: 2011-03-26 09:01:20
March 23 2011 13:05 GMT
#211
No SC2 Cracks allowed, sorry.

- Jinro

User was warned for this post
znstarcraft2
Profile Joined March 2011
7 Posts
March 23 2011 13:10 GMT
#212
you can download the bt torrent here
znstarcraft2
Profile Joined March 2011
7 Posts
March 23 2011 13:11 GMT
#213
and you can not update 1.3.0
SkateCharmer
Profile Joined March 2011
United States1 Post
March 23 2011 22:03 GMT
#214
Hey Guys
Mike here wondering in my broke ass days of looking for a job after 2 years of cancer treatment, What is My Laptop worth?

I'm a friend of the Strain family, and Jeff about a year and a half ago gave me his IBM ThinkPad T40p and said he used it to build StarCraft2, I'm sure he could sign it or something, but I think that would wrong, Maybe a CoA.

That do you guys think?


Michael E
You dont know what you dont know
Nidoa
Profile Joined October 2009
Canada239 Posts
March 24 2011 03:00 GMT
#215
Is the patch 1.3 out in Korea yet? I think i heard say that they didn't get it at the same time as when it hit NA. I imagine they got it now?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2011-03-24 03:02:52
March 24 2011 03:02 GMT
#216
Just logged into Korea SC2 Server. Patch is downloading as I speak.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 24 2011 03:04 GMT
#217
Question:

During the beta, the inject key was R instead of V. But what was burrow back then? Because burrow is now R. Please help! Thanks!
Nidoa
Profile Joined October 2009
Canada239 Posts
March 24 2011 03:08 GMT
#218
On March 24 2011 12:04 Golgotha wrote:
Question:

During the beta, the inject key was R instead of V. But what was burrow back then? Because burrow is now R. Please help! Thanks!


the queens can burrow?

never played zerg...
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 24 2011 03:19 GMT
#219
On March 24 2011 12:08 Nidoa wrote:
Show nested quote +
On March 24 2011 12:04 Golgotha wrote:
Question:

During the beta, the inject key was R instead of V. But what was burrow back then? Because burrow is now R. Please help! Thanks!


the queens can burrow?

never played zerg...



yup they do
znstarcraft2
Profile Joined March 2011
7 Posts
March 24 2011 12:31 GMT
#220
March 23, 2011, updated version 2, can now be a full map 1v1
znstarcraft2
Profile Joined March 2011
7 Posts
March 24 2011 12:32 GMT
#221
Some issues:

1, first, that the mailbox no longer use the original, if we find problems, trouble with the new mailbox and contact me, thank you, myerrorreport@yahoo.com



2, I was asked a large version of the problem, may in the future will be conducted with a small version of the release, because the big version is too large, there is no local development. Small version of convenience, and we prepare a client service station is also very easy to find.



3, was also asked about the other languages ​​of the client problems. Thought for a moment, or being published in other languages ​​will not patch the client, the main problem is to reduce the trouble, we can play like, engage in too much may have a lot of trouble. I said, the trouble is for people to find me any trouble. Hope you understand.



4, there are questions about the installation does not install the player can ask the other players, but remember, never to be off anti-virus software, I can not promise I will not be issued when the virus itself, we downloaded a good Alternatively, you can scan it. Firewall, sometimes in order to exclude his problem, closing the short-term, proven not to be opened up immediately after the firewall issues.



Usage update:

1, this update is mainly MyServer.exe server-side changes, and the corresponding increase in library. The map is in Figure 4 did not increase more than 4 people and should have the following diagram, unless there is an error, we discovered that to tell me.



2, win7 storage Blizzard Entertainment's catalog seems to be in a directory called ProgramData, I am here in this directory, but win7 I use too much, not sure, we all try to find out. Look at the directory structure to know.



Known issues:

1, some maps will suddenly playing playing an error in the map list, specific performance is: appear as not downloaded (father's performance), or by invitation, not downloaded the map can not enter the prompt (mother performance). (In my place, Meng Lisi mountains and novice map, and the novice figure there have been disputes this.) There is a double-click the Map Tips kinds of situations can not download the maps, but again, you can create double-click (I have here is a lost temple .)



2, sometimes after playing for some time, there will be points to create the game but the father did not respond, the game locked, or the mother point to accept the invitation did not respond, the game locked, and my feedback about the map which appears this problem.

PS: there may be a way to avoid is the mother into the game or play well in a game, the first list of the map interface, and then invite father and mother in the invitation, if not to the interface, father invited you, first rejected it. I tried a little down this probability is small.



3, 2 user feedback, which in a game, playing to a certain point in time, the game both sides of the game data is not the same as the other party does not operate the same. This is what I do server BUG, ​​will cause the parties can not receive each other's operating instructions. This is a relatively serious problem, and I in this version has been modified. However, because the probability of recovery is not high, I did not fully grasp that change is good, do not know how effective, if we have met again, the operating conditions at that time and I said it. This is easier in the latter part of many units, and operating under very frequent.



4, also have a user feedback, 2 win7 even, when the game begins, mother can not control units, and this I tried several times here, try it once, because not found, if we have encountered, re- open about it, sorry ... ... if they can tell me what laws.



5, the speed of the game, the last version of the feedback is basically a local area network is normal, but the Internet has significantly accelerated the situation, I've not conditional testing the Internet, we do not make changes on this issue. There is a playing card when the problem reflects a player will suddenly accelerate, the more players are also asked about the words to describe what is the situation? What happened under the network. Thank you

PS: this problem today, I know the situation, and that I made a mistake. This error will result in a delay of more networks, more speed, so I did not feel my LAN out, in fact, forget about later with a stopwatch, I will be here soon LAN 6,7 seconds per minute. But after I changed, does not guarantee the speed and the card does not play this card, complete running again, please do not prejudiced, or feel in the end, how? If you have any questions, you can tell me.



6, in win7 and vista on the problems to be significantly more than xp, because vista win7 and did not do a lot of tests, basically in xp, so this part of the players say sorry, try to improve on in future versions.



7, a direct dial-up users in a number of ADSL users and the campus network, the feedback does not seem to use, this is because I basically only in the local area network testing network environment to wait for the other version after making changes and testing, sorry.

PS: Some players have been invented with the use hamachi to play, I do not know how effective, so these users can try to play okay.



8, may have a chance to brush some maps do not come out, for example, I list here, sometimes there will be no city map.
Vexu
Profile Joined November 2010
Czech Republic9 Posts
Last Edited: 2011-03-24 15:53:16
March 24 2011 15:44 GMT
#222
Has anyone noticed the new "Add Bookmark" button at the match history game screen? Where I can see the list of those bookmarks etc.? Haven't find it yet.

EDIT: I've just found it. You're bookmarking the map that game has been played on, which you can retrieve in custom games using "My bookmarks" filter. Expected a little more of that
shinarit
Profile Joined May 2010
Hungary900 Posts
Last Edited: 2011-03-24 18:54:07
March 24 2011 16:36 GMT
#223
Ok guys, my client is quitting without any error message at the login screen. EU server, i launched it successfully... some days ago, dont know exactly, before the patch, thats sure. So now it comes up, version is still 1.2.XXX, login screen, whole stuff goes gray, some seconds and than exits. Without any comment. Anyone else? I will try reinstalling it but thats a painful and slow process :S

Edit: ok, i searched some more, and found that its not really rare problem. You download the patch manually, apply it and be happy. In theory. We will see, its huge and my net connection is not too strong :S
T for BoxeR, Z for IdrA, P because i have no self-respect
coma
Profile Joined March 2010
Germany86 Posts
March 25 2011 03:17 GMT
#224
hey, does anyone know what moonglade is listening to while streaming? Tuned in today for a short while and absoluteley loved it. Kind of hard to describe waht it is though - kind of a mix between rock and electronic music. Really can't find anything about it with the common search methods. Thanks!
ArchEnemy
Profile Joined February 2011
Australia37 Posts
Last Edited: 2011-03-25 04:56:31
March 25 2011 04:56 GMT
#225
On March 25 2011 12:17 coma wrote:
hey, does anyone know what moonglade is listening to while streaming? Tuned in today for a short while and absoluteley loved it. Kind of hard to describe waht it is though - kind of a mix between rock and electronic music. Really can't find anything about it with the common search methods. Thanks!


Try searching Pendulum - they are an Aussie rock/ drum and bass band that Ive herd on his stream before.

Here are some examples. Hope that's them
+ Show Spoiler +
http://www.youtube.com/watch?v=ogMNV33AhCY


Semtext
Profile Blog Joined September 2010
Germany287 Posts
Last Edited: 2011-03-25 07:04:59
March 25 2011 06:57 GMT
#226
Hi, i just played a ladder game 1v1 on XNC, and after I mercilessly crushed my opponent, I decided to stay and mine out the whole map. So I killed all my army units and started churning out SCV's, in the hope of having 200 idle workers in the end, making a screenshot of it and pass it around the forums for some lulz or whatever.

Turns out I discovered that something must be broken: When everything was said and mined, I gathered all the scv's and put them into one big control group (yeah I know, one control group syndrome, gotta work on that). The little tab at the bottom showed 197 SCV's. My food counter said 200/200.

What have I stumbled upon? Or did I make a mistake when thinking of this as "something kaputt"?

Replay file is to be found here(its kinda long, slightly over 1 hour, so you'd wanna skip through it at x32): http://semtext.twoday.net/files/XNCRepSCVbroken

EDIT
Whats there to see: First I defeat some P rather clumsily, you probably dont wanna watch that cause it'll give you eye cancer or something, but it gets really exciting around the hourmark. I promise. Look to the top right corner and compare to the control group tab after all scvs are pulled together.
http://de.twitch.tv/semtext | FBH, Socke, WhiteRa, GoOdy, TLO
swunder
Profile Joined June 2009
United States22 Posts
March 25 2011 15:21 GMT
#227
On March 25 2011 15:57 Semtext wrote:
Hi, i just played a ladder game 1v1 on XNC, and after I mercilessly crushed my opponent, I decided to stay and mine out the whole map. So I killed all my army units and started churning out SCV's, in the hope of having 200 idle workers in the end, making a screenshot of it and pass it around the forums for some lulz or whatever.

Turns out I discovered that something must be broken: When everything was said and mined, I gathered all the scv's and put them into one big control group (yeah I know, one control group syndrome, gotta work on that). The little tab at the bottom showed 197 SCV's. My food counter said 200/200.

What have I stumbled upon? Or did I make a mistake when thinking of this as "something kaputt"?

Replay file is to be found here(its kinda long, slightly over 1 hour, so you'd wanna skip through it at x32): http://semtext.twoday.net/files/XNCRepSCVbroken

EDIT
Whats there to see: First I defeat some P rather clumsily, you probably dont wanna watch that cause it'll give you eye cancer or something, but it gets really exciting around the hourmark. I promise. Look to the top right corner and compare to the control group tab after all scvs are pulled together.



You have a banshee in the top right.

Also I can't believe I watched that replay, even on x8.
Fajackta
Profile Joined March 2011
United States10 Posts
March 25 2011 17:25 GMT
#228
Hey all,

I was watching a stream a couple weeks ago and noticed that the person streaming was spectating a game and he was able to change all of the buildings to look differently. Like a new design of some sort. I looked around in the options menu to see if I could change it and I can't seem to find it anywhere.

Does anybody know how to change this? Or know what I'm talking about? I liked the way it looked. Was just curious. Any help would be great, thanks.
nD.tiLs
Profile Blog Joined March 2011
Germany8 Posts
March 25 2011 22:47 GMT
#229
Do you guys got laggs on the EU bnet!?
ridiculous
Mouth
Profile Joined August 2010
United States122 Posts
March 26 2011 02:10 GMT
#230
dont think this deserves its own topic so asking here. Im a P player and PvP is the bain of my existence but I have been watching some reps to learn from the pro's. One thing I've noticed is that a lot pro's in PvP 9 scout as oppposed to 13 after gateway just wondering what you can see or what exactly should I be looking for on a scout after pylon as opposed to after gw. I know what to look for to see a 4 wp rush coming but seems like u can almost always get a 13 in to see chrono saved up/gas before the first stalker comes out and if they do go zealot first its pretty easy to outrun it.
enigmatik
Profile Joined November 2010
United States86 Posts
March 26 2011 02:54 GMT
#231
Is it possible to spawn close positions on Slag Pits? I don't ever recall spawning there and it would be ridiculously close if you could.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
March 26 2011 02:58 GMT
#232
I've been trying to make a 1gate 2robo build vs terran, where you pump constant immortals with a few zealots and room for cannons incase of banshees. Can anyone help me get down the specific BO?
Survival is winning, everything else is bullshit.
Prinate
Profile Joined October 2010
United States182 Posts
March 26 2011 03:10 GMT
#233
On March 26 2011 11:54 enigmatik wrote:
Is it possible to spawn close positions on Slag Pits? I don't ever recall spawning there and it would be ridiculously close if you could.


Yes, you can spawn in any pair of the starting positions, including close positions (12/3, 6/9).

And yes, it sucks (I'm a Zerg, qq, T.T, etc etc). A number of pros have said it's shorter than steppes. I haven't checked any of those measurement threads since they were added, but I'd believe it.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 26 2011 03:24 GMT
#234
I like the new GSL maps in ladder map pool, but why only add Tal'darim, why no also add Creavase and Terminus...???
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
somedumbgamer
Profile Joined May 2010
United States46 Posts
March 26 2011 08:58 GMT
#235
Just some random things...

Why do the games in GSL always crash/drop/whatever? It happens ridiculously often. Fortunately it's only a minor inconvenience but still, it happens pretty damn often.

Also, I don't know if this was a change in the most recent patch or maybe it's just in the map I was playing, but it's a thing about the minimap. I was playing Phantom and I noticed that your units on the minimap are a little darker green, and when you select a unit, it becomes lighter green. So the little green squares on your minimap change to a lighter green when you select them. Has it always been like that?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 26 2011 09:02 GMT
#236
Dont link to cracks plz.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Lostinheaven
Profile Joined August 2010
Norway18 Posts
March 26 2011 09:35 GMT
#237
I like this
vyyye
Profile Joined July 2010
Sweden3917 Posts
March 26 2011 11:26 GMT
#238
Am I right in saying that the ladders are locked for promotions/demotions currently?
Psyclon
Profile Joined July 2010
Bulgaria2443 Posts
March 26 2011 11:31 GMT
#239
Ok, here's my question:

What is the correct way to use roaches with tunneling claws against terran?

Or better - how should i spread the roaches under his army and what are the priority targets (let's say the army is marines/sieged tanks/a few thors) after i unburrow them?

It is so frustrating, because most terrans are not prepared for it and still i somehow lose a ~ 50 supply advantage.

Here is a screenshot of the last failed attack:

[image loading]

I feel like i should be crushing skulls with this, yet i die miserably
Now I am become Death, the destroyer of worlds!
SupImMax
Profile Joined March 2011
Australia9 Posts
March 26 2011 12:51 GMT
#240
http://www.livestream.com/maxehhz?t=20115 epic best of 5 show match between minimat and iArdz
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 26 2011 21:33 GMT
#241
I haven't heard anyone else mention this, so I'm starting to think I'm a little crazy but... has anyone else noticed that the roach upgrade icons seem to be backwards?

I remember they got swapped in beta and I thought it was a bug, but they have yet to change it back. The speed upgrade is of a giant CLAW, and the tunneling CLAW upgrade is a leg with speed lines behind it.

Not a huge issue, but it bugs me.
+ Show Spoiler +
Warrice
Profile Joined July 2010
United States565 Posts
March 27 2011 03:17 GMT
#242
are they not doing the post game interviews for the TSL?? where are they, anyone know?
Paradice
Profile Joined October 2010
New Zealand431 Posts
Last Edited: 2011-03-27 03:25:55
March 27 2011 03:24 GMT
#243
On March 26 2011 11:10 Mouth wrote:
dont think this deserves its own topic so asking here. Im a P player and PvP is the bain of my existence but I have been watching some reps to learn from the pro's. One thing I've noticed is that a lot pro's in PvP 9 scout as oppposed to 13 after gateway just wondering what you can see or what exactly should I be looking for on a scout after pylon as opposed to after gw. I know what to look for to see a 4 wp rush coming but seems like u can almost always get a 13 in to see chrono saved up/gas before the first stalker comes out and if they do go zealot first its pretty easy to outrun it.


You're looking for whether he's 2 gating you (skipping the core and gas), or cannon rushing. If you leave it till a 13 scout these builds are much harder to defend. You can also divert the 9-scout around your nat a little on it's way out to check for proxy gates, OR you can get to a Xel'Naga tower first (on 4 player maps) to try and spot his starting location the easy way.

Basically it's just an anti-cheese measure, any "normal" build will be fine with 13-scout as you can scout until the stalker comes out, as you say.
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
March 27 2011 05:15 GMT
#244
Is the practice partner thread working for anyone else?

When I expand the spoilers, I don't find a list of people at all...
lmlm
DeusXMachina7
Profile Joined March 2011
United States12 Posts
March 27 2011 10:53 GMT
#245
I just had a quick question about skill in general for SC2, wasn't sure if this was good enough to be a thread (I'm also new so I can't make one).

Do you think that skill in SC2, or RTS games in general, is something that is inherent. Or is it something that we need to work on and build up?

I'm a bronze player, and sometimes I just feel as though I'll never be very good at this game. I enjoy playing it very much, but it seems to me like there are a lot of other people who have a much easier time improving.

I'm not really looking for tips on how to get better, I'm just curious what others think about this. Is RTS just a game genre that takes a certain inherent skill? I can't even imagine that some of the pros out there started off at the same level I'm at right now.
ToshiroEU
Profile Joined February 2011
1 Post
March 27 2011 12:12 GMT
#246
I just had a quick question about skill in general for SC2, wasn't sure if this was good enough to be a thread (I'M also New so I can't make ONE).

Do you think that skill in SC2, or RTS games in general, is something that is inherent. Or is it something that we need to work on and build up?

I'M a bronze player, and sometimes I just feel as though I'll Never be very good at this game. I ENJoY playing it very much, but it seems to me like there are a lot of other people WhO have a much easier time improving.

I'M not Really looking for tips on how to get better, I'M just Curious what others think about this. Is RTS just a game genre that takes a certain inherent skill? I can't even imagine that some of the ProS out there started off at the same level I'M at right now.


I think With Starcraft 2, broodwar and other similar RTS games, Its a lot more likely that being good at the game comes from Intellectual ability's such as Observation and reaction times which will improve your game, Also goof knowledge on the game itself, Such as builds and counters for all factions in the game will Help you to advance into a higher league, The thought of being skilled at an RTS due to Inherited knowledge is pretty silly. But im open to different opinions.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
Last Edited: 2011-03-27 16:24:36
March 27 2011 16:24 GMT
#247
German streams rolling! HomerJ, TakeSen and Khaldor always have like minimum 2k to 5k. Does anyone have some smart ideas as of why?
DestroManiak
Profile Joined December 2010
257 Posts
March 27 2011 16:39 GMT
#248
okay, so:
In GSTL, there are team accounts which everyone in the team plays on.
It doesnt matter which player is playing, players are only named oGs or Slayers or TSL or whatever.
And I think the player who won the previous round enters the booth before the player of the other team is chosen, so what I wonder is whether if the player who won the previous round know who he is actually playing against?
Bad Panda
Profile Joined March 2011
United Kingdom1 Post
March 27 2011 17:48 GMT
#249
Hey, I was just wondering if someone could help me out. I want to get starcraft 2 and i have a NVIDIA GeForce 9200M GS graphics card (for my hp notebook) will this be good enough to play it on or should i wait until i've got something better? Also I'm only posting this here as im new and know nothing about graphics cards at all (:
Thank you.
I am Dave exclamation mark Yognaught and i have the balls!
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
March 27 2011 17:56 GMT
#250
Is euro lagging lately for anyone? I just got a guest pass this morning, been playing to decide if I should buy an account there.. my games in the morning went fine, but every few games will be super laggy, unplayable almost.. talking to people in TL chan they say euro been laggy lately, just wondering if this is a common issue right now for europe.

I dont understand how some games are great, almost better than US even, then some are drop dead unplayable.. hmm
Canada Gaming ~~ The-Feared
laegoose
Profile Joined June 2010
Russian Federation325 Posts
Last Edited: 2011-03-27 17:58:30
March 27 2011 17:57 GMT
#251
On March 28 2011 01:24 Ludwigvan wrote:
German streams rolling! HomerJ, TakeSen and Khaldor always have like minimum 2k to 5k. Does anyone have some smart ideas as of why?

There are viewers from other sites I guess? For example, most of BratOK's stream viewers are from goodgame.ru (BratOK's stream always has 2k-5k viewers too)
karpo
Profile Joined October 2010
Sweden1998 Posts
March 27 2011 18:01 GMT
#252
On March 28 2011 02:48 Bad Panda wrote:
Hey, I was just wondering if someone could help me out. I want to get starcraft 2 and i have a NVIDIA GeForce 9200M GS graphics card (for my hp notebook) will this be good enough to play it on or should i wait until i've got something better? Also I'm only posting this here as im new and know nothing about graphics cards at all (:
Thank you.


You will be able to play but only on very low settings with low resolution. It wont run the game that well tbh.
DestroManiak
Profile Joined December 2010
257 Posts
March 27 2011 18:04 GMT
#253
On March 28 2011 02:56 Skyze wrote:
Is euro lagging lately for anyone? I just got a guest pass this morning, been playing to decide if I should buy an account there.. my games in the morning went fine, but every few games will be super laggy, unplayable almost.. talking to people in TL chan they say euro been laggy lately, just wondering if this is a common issue right now for europe.

I dont understand how some games are great, almost better than US even, then some are drop dead unplayable.. hmm


yes, eu has been lagging for many people

On March 28 2011 01:39 DestroManiak wrote:
okay, so:
In GSTL, there are team accounts which everyone in the team plays on.
It doesnt matter which player is playing, players are only named oGs or Slayers or TSL or whatever.
And I think the player who won the previous round enters the booth before the player of the other team is chosen, so what I wonder is whether if the player who won the previous round know who he is actually playing against?


Im quoting myself because quoted posts are more often read.
laegoose
Profile Joined June 2010
Russian Federation325 Posts
March 27 2011 18:05 GMT
#254
On March 26 2011 20:31 Psyclon wrote:
Ok, here's my question:

What is the correct way to use roaches with tunneling claws against terran?

Or better - how should i spread the roaches under his army and what are the priority targets (let's say the army is marines/sieged tanks/a few thors) after i unburrow them?

It is so frustrating, because most terrans are not prepared for it and still i somehow lose a ~ 50 supply advantage.


Attacking bunkers and sieged tanks with roaches is EXTREMELY bad idea. Use burrow to catch him off-guard when he is unsieged or at least attack him when he is moving out and has no bunkers. Also consider attacking both mineral lines simultaneously.
vazor
Profile Joined October 2010
United States11 Posts
March 28 2011 00:27 GMT
#255
Just wanted to throw an idea out there: For StarCraft 3 or RTS games in general, do you think it would be a good idea or a bad idea to have a "strafe-move" command? I see all the time pros having to memorize exact firing rate timings and micro things like marines running from zealots. If you had a move that was in between attack move and regular move, maybe it would make the game more fun for more people. The command would basically tell a unit, "move when you can't attack" (i.e. on cooldown or don't have a target). It does make it a little more intellectual rather than dexterity based... but is that bad? I would use it for things where I want my army to focus a little more on staying alive than doing damage- e.g. if I'm transferring troops to protect an expansion, or sending my reinforcements to join my main army, or just harassing.
Freeing minds, 01 at a time.
LewisOrr
Profile Joined March 2011
United Kingdom2 Posts
March 28 2011 08:17 GMT
#256
Some great news. There is this new sit called playhem and its a new and upcoming website. This is a unique site which you dont need any money to play just a pc and starcraft 2 !!!

So what is playhem ? - Playhem is a site where any sort of gamers compete in a 1v1 for points and you can build up your points and buy some great prizes from your points you have earned by defeating other gamers. Starcraft 2 is recently came on to it and we are trying are best to get as many as possible to play. Come and try it out you never know you might have a new pc in a couple of weeks!!!.

Also anyone that signs up from this post can refer me just put this link when you sign up

To Refer Me - http://playhem.com/by/RageLewis

Link To Website ! - http://playhem.com/dashboard#dashboard

Have Fun!
catabowl
Profile Joined November 2009
United States815 Posts
March 28 2011 11:18 GMT
#257
I was just wondering...

Has anyone done a SC2 Power Ranking?

It would be nice to get an idea of who people think is in the top 10.

I think we call agree that right now oGs.MC is #1 but who is 2-10?
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
nD.tiLs
Profile Blog Joined March 2011
Germany8 Posts
Last Edited: 2011-03-28 14:36:34
March 28 2011 14:35 GMT
#258
Cloud won oGs.MC

u cant tell whos on top etc, cuz people sometimes make mistakes, they are not robots, even if they korean.
I think you only can tell who are TOp players, but ranking them is kind of random.
Even goody won that korean zerg, called the best zerg in the world... T_T
gusher
Profile Joined March 2011
China2 Posts
March 28 2011 14:38 GMT
#259
my first post.test
can you beat me?
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 28 2011 14:43 GMT
#260
i don't think you can do power ranking for sc2 yet because there is no standard for int'l players. How do you compare the koreans to foreigners when the only time they have played head-to-head (when it's not 3-4 foreigners vs 30+ koreans) is in the tsl where the koreans are clearly playing with insanely high pings? I think only when there are a lot of lans with diverse int'l showings can you really do a power ranking. Because right now you would have a list of koreans and foreigners randomly inserted without really knowing where exactly they stack up.
get rich or die mining
TL+ Member
gusher
Profile Joined March 2011
China2 Posts
March 28 2011 15:03 GMT
#261
so exciting
can you beat me?
Nuclearasaurus
Profile Joined March 2011
United States5 Posts
March 28 2011 17:11 GMT
#262
On March 28 2011 23:43 Alejandrisha wrote:
i don't think you can do power ranking for sc2 yet because there is no standard for int'l players. How do you compare the koreans to foreigners when the only time they have played head-to-head (when it's not 3-4 foreigners vs 30+ koreans) is in the tsl where the koreans are clearly playing with insanely high pings? I think only when there are a lot of lans with diverse int'l showings can you really do a power ranking. Because right now you would have a list of koreans and foreigners randomly inserted without really knowing where exactly they stack up.



That is a very good point, but I still think you could do a power ranking that updates itself every month. We all know that e gaming is always active, and if someone could compile enough data and replays on the top 25 players in the world, you could absolutely do a power ranking that changes periodically to reflect the changes. Koreans are playing with high pings right now, the only way to solve that would be to wait until the WCG or similar tourney, and even then you only have a handful of samples. Needless to say it would be a lot of work for whoever did it.
AKspartan
Profile Joined January 2011
United States126 Posts
March 28 2011 18:29 GMT
#263
Sorry if this has already been asked but I know the ladder reset is slated for tomorrow. Does anyone know whenabouts it will hit?
Dr.Moist
Profile Joined March 2011
Canada3 Posts
March 28 2011 18:48 GMT
#264
I wouldn't be so apathetic if i weren't so lathargic
i cant believe its not butter
nichan
Profile Joined December 2010
United States158 Posts
March 28 2011 19:03 GMT
#265
On March 03 2011 05:57 AJMcSpiffy wrote:
Show nested quote +
On March 03 2011 04:23 DuckS wrote:
I've been thinking about this for awhile, searched, and found nothing.

What does Blizzard plan to use as portraits/icons for the next two expansions..? They've used about almost every possible unit per race, and a few 'heros'. It would be stupid to see repeats/or half-assed "infested x" icons..

They'll probably just add portraits of any new characters or units that they include in the games. Remember they're just going to be expansion packs, not entirely new games.


Or the can go old school and make them from Brood wars or the first SC
maybe add movement
imbecile
Profile Joined October 2009
563 Posts
March 28 2011 19:11 GMT
#266
Had some kind of epiphany today while practicing: nukes kill larva and eggs.

This could be so powerful and abusive in crippling zerg production. Nuking a hatchery not only forces to pull drones off mining and does some damage, it is potentially a huge production setback, depending how many larva are stockpiled.

Considering that zerg often only get spores and overseers when they scout banshees, it should be quite possible to sneak an academy somewhere, and at least the first strike is guaranteed to succeed.

And if it is done late, when zerg starts attacking and remaxing, killing all the larva on 2-3 bases completely shuts that down.

Of course this kinda relies on the zerg not expecting it. But academies are easy to hide.

Anyone played with this already?
GrundlePinch
Profile Joined October 2010
United States29 Posts
Last Edited: 2011-03-28 19:44:36
March 28 2011 19:44 GMT
#267
On March 08 2011 07:16 oPPRoBe wrote:
Hey guys, I'm a low-master Terran, around 2100 points.

I don't really like to do 1-base play too much and would rather do a build that fast expands. Can someone give me some "standard" build orders for every match-up that I can use? I know that I should have a lot of builds in my repertoire, however I feel like I'm still essentially a noob and need builds to help me focus on my mechanics.

Thanks =)


Here are the builds I currently use, not sure if they will suit your tastes though.

vZ- Reacter Hellions: One gas usualy expand early ~5:30.
-Keep zerg distracted
-Kill all the lings and drones that I can without running into roaches or spines.
-Transition into 2rax 2fact marine- tank/thor/blue flame (whatever I may need)
-Make sure I don't get surprised by roach rushes or unexpected mutas.

vP- 2rax reacter/tech lab expand
-Has a large enough force early to defend 4gates (with bunkers) or be aggressive vs FE builds.
-Transisiton into bio play supported by ghosts/vikings/medivacs (dependant on game)
-Usually harass with drops as soon as medivacs come out.

vT- 1/1/1 expand
-Basic Viking/Siege tank strat
-Hope that opponent disregards vikings so that I can surprise him with B/Cs to spice it up a bit

mid range masters BTW
orotoss
Profile Joined September 2010
United States298 Posts
March 28 2011 23:56 GMT
#268
Couple quick questions:

Will we start with 0 bonus points after the ladder reset? Or will we all start with like a hundred or something?

Also, can we be placed back into masters? Or do we have to start back in diamond or platinum?
BLARRGHGHH
SkysLa
Profile Blog Joined May 2010
Canada84 Posts
March 29 2011 03:42 GMT
#269
Really quick question:

I'm a protoss player and I never understood why in build orders you would wait until you have a certain amount of minerals to build 2 or 3 buildings. For example wait till 300 mins to build 2 gates at the same time or 450 to build 3 gates at the same time. Why not build them as you get the mins fo rone?
Mainland
Profile Joined September 2010
Canada551 Posts
March 29 2011 04:03 GMT
#270
On March 29 2011 12:42 SkysLa wrote:
Really quick question:

I'm a protoss player and I never understood why in build orders you would wait until you have a certain amount of minerals to build 2 or 3 buildings. For example wait till 300 mins to build 2 gates at the same time or 450 to build 3 gates at the same time. Why not build them as you get the mins fo rone?



I'm guessing one reason is that you get more mining time that way.
abaitor
Profile Joined August 2010
England45 Posts
March 29 2011 04:46 GMT
#271
Why is it many terrans who make a bunker at their front whilst teching, put only either 1 or 2 of their marines inside the bunker, even when they have 4+. I could understand if it was just against zerg, and the extra marines were looking for sacrificial overlords, but it seems to be against all races.
laegoose
Profile Joined June 2010
Russian Federation325 Posts
March 29 2011 06:39 GMT
#272
Is EU server broken? Can't find a single 1x1 or 2x2 for 20 minutes
coma
Profile Joined March 2010
Germany86 Posts
March 29 2011 07:01 GMT
#273
On March 29 2011 15:39 laegoose wrote:
Is EU server broken? Can't find a single 1x1 or 2x2 for 20 minutes


same for me.
tISL
Profile Joined February 2011
Netherlands34 Posts
March 29 2011 07:09 GMT
#274
Think it has to do with the reset.

Anyway, I'm happy with the reset, fresh start.
I want to start right away and was wondering if anyone here know where to find
some Dutchies to play with?
I'm a Bronze player... gonna start Zerg now instead of Toss, just because I enjoy the race way more and don't care of people saying it's way harder.

So any Dutch people, prefer Bronze people who enjoy playing instead of Diamond+ players that don't wanna play or are too cocky
TisL - 404
farnham
Profile Joined January 2011
1378 Posts
March 29 2011 07:19 GMT
#275
i was wondering why i couldnt find any games lol
instantdry
Profile Joined September 2007
Canada308 Posts
March 29 2011 14:00 GMT
#276
After initial league placement, can you still get demoted/promoted?
ptbl
Profile Joined January 2011
United States6074 Posts
March 29 2011 14:51 GMT
#277
GSL Commercial featuring the Korean female announcer Lee Hyeonju. Found the link on starcraft reddit.



Don't mind me
VAGZ
Profile Joined September 2010
574 Posts
March 29 2011 17:35 GMT
#278
Is it possible to somehow see your latency and fps in the SC2 UI? if so, how do you check it out?

Thanks
Slickz
Profile Joined March 2011
Malaysia7 Posts
March 29 2011 17:37 GMT
#279
Yeah reset is imminent on NA. My main Account is in SEA and I don't know if it's just me but I find life after ladder is HARD. Matchups seems fiercer now. Opponents are tougher for some reason that I can't comprehend yet.

Possible reasons:

1. Lots of lower level players which just gave up on sc2 did not take up the placement match since they stopped playing, thus occupying useless empty spots on the ladder. Now all 100 ranks have active players which most likely had more experience, leading to a ladder with high saturation of top ranked bronzes. It's like ice chocolate milk that had time for the cubes to melt. So the good part (chocolate milk) had settled to bottom of the cup (hugher ranks).

Now someone stirred the cup and we have good players sitting everywhere in the ranks!

Larp
Profile Joined March 2011
United States206 Posts
March 30 2011 08:48 GMT
#280
On March 30 2011 02:35 VAGZ wrote:
Is it possible to somehow see your latency and fps in the SC2 UI? if so, how do you check it out?

Thanks

I'm not sure about latency, but you can show fps by pressing ctrl alt f
Complete
Profile Joined October 2009
United States1864 Posts
March 30 2011 16:54 GMT
#281
Anybody else in Masters getting like 20+ points for every win and like 2-5 points for a loss? :/
shadowfex66
Profile Joined February 2011
United States4 Posts
Last Edited: 2011-03-30 18:45:37
March 30 2011 18:41 GMT
#282
Hey guys, check out my Starcraft 2 Netcasts on youtube, MOD EDIT: http://www.youtube.com/teamliquidnet . Thanks guys. P.S. I'm not trying to be a husky or day9...just myself.
Roaches never die!
danson
Profile Joined April 2010
United States689 Posts
March 30 2011 20:12 GMT
#283
anyone else think the requirements to get your stream featured are getting too lax?, i see 11 "feature" streams running atm and i dont know but 1 of them, and that person isnt even streaming sc2/bw.

just a small gripe, i just wanna watch a progamer stream some ladder : (
Lunchie
Profile Joined September 2010
New Zealand2 Posts
March 30 2011 22:54 GMT
#284
Hey guys I am a long time SC player but have only just started to get into watching the tournaments etc, I follow Day9 religiously but I am wondering if Team Liquids Utube is a good place to catch most of the high level replays such as the TSL and MLG etc etc?

If not is there another site I should be following?

GLHF
Ricercar
Profile Blog Joined February 2011
United States6 Posts
March 31 2011 01:39 GMT
#285
Just something I've been thinking of while playing on the ladder:

Is there any relevance in the fact that sometimes zergs will get shafted with hatch placement? My point being, that if a zerg is in a 12 o'clock position, the drones have to travel around the hatch and to the rally, before they finally start mining, whereas Protoss and Terrans' workers come straight out of the closest point of the CC/Nexus and start mining a LOT faster than drones would.

Does this affect the zerg player in the beginning stages of the game? or is it such a minuscule difference that it doesn't even matter?
danson
Profile Joined April 2010
United States689 Posts
March 31 2011 04:07 GMT
#286
On March 31 2011 10:39 Ricercar wrote:
Just something I've been thinking of while playing on the ladder:

Is there any relevance in the fact that sometimes zergs will get shafted with hatch placement? My point being, that if a zerg is in a 12 o'clock position, the drones have to travel around the hatch and to the rally, before they finally start mining, whereas Protoss and Terrans' workers come straight out of the closest point of the CC/Nexus and start mining a LOT faster than drones would.

Does this affect the zerg player in the beginning stages of the game? or is it such a minuscule difference that it doesn't even matter?


if ur larva are facing you minerals, you get to send drones to min faster, but if your larva face your ramp, your units reinforce faster...

esp if im being attacked early, its better to have ur eggs face your ramp rather than ur mins
danson
Profile Joined April 2010
United States689 Posts
March 31 2011 04:07 GMT
#287
On March 31 2011 07:54 Lunchie wrote:
Hey guys I am a long time SC player but have only just started to get into watching the tournaments etc, I follow Day9 religiously but I am wondering if Team Liquids Utube is a good place to catch most of the high level replays such as the TSL and MLG etc etc?

If not is there another site I should be following?

GLHF


gomtv.net
SquigglesStarcraft
Profile Joined March 2011
United States25 Posts
March 31 2011 05:41 GMT
#288
On March 31 2011 07:54 Lunchie wrote:
Hey guys I am a long time SC player but have only just started to get into watching the tournaments etc, I follow Day9 religiously but I am wondering if Team Liquids Utube is a good place to catch most of the high level replays such as the TSL and MLG etc etc?

If not is there another site I should be following?

GLHF


gomtv.net


Yeah gomtv.net is good also just searching youtube for starcraft 2 will net you some good channels.
www.youtube.com/squigglesstarcraft
Lunchie
Profile Joined September 2010
New Zealand2 Posts
March 31 2011 08:59 GMT
#289
On March 31 2011 14:41 SquigglesStarcraft wrote:
Show nested quote +
On March 31 2011 07:54 Lunchie wrote:
Hey guys I am a long time SC player but have only just started to get into watching the tournaments etc, I follow Day9 religiously but I am wondering if Team Liquids Utube is a good place to catch most of the high level replays such as the TSL and MLG etc etc?

If not is there another site I should be following?

GLHF


gomtv.net


Yeah gomtv.net is good also just searching youtube for starcraft 2 will net you some good channels.


awesome, thanks guys Cool forum, very helpful/friendly
Halgaard
Profile Joined October 2010
Denmark11 Posts
March 31 2011 13:49 GMT
#290
Yesterday i played my placement match and ended up in gold again. Played one more game and got promoted to platinum. After being promoted my bonus pool has stayed at 0(the last ~18 hours). Is this a bug or because of the promotion(The promotion gave like 70 points or so)?
dusthoof
Profile Joined August 2010
279 Posts
March 31 2011 16:25 GMT
#291
Do you think that 4warp gate rush in PvP can be stop if you can't warp in untis to high ground if your plyon is not on the same level? (This doesn't apply to warp prism and hence increase it uses)
Nidoa
Profile Joined October 2009
Canada239 Posts
March 31 2011 16:34 GMT
#292
On April 01 2011 01:25 dusthoof wrote:
Do you think that 4warp gate rush in PvP can be stop if you can't warp in untis to high ground if your plyon is not on the same level? (This doesn't apply to warp prism and hence increase it uses)


stopping the pylon in the first place accomplishes that well enough. That's the basis to the 3 stalker opening, as i understand it.
dusthoof
Profile Joined August 2010
279 Posts
Last Edited: 2011-03-31 16:40:10
March 31 2011 16:35 GMT
#293
I also have quite a few ideas to stop force field abuse against zerg without nerfing it.

1. Give Queens spell(with cool down) to disperse Force Field. This will allow force field to be effective to some extend yet not over strong. Encourage creep spread.

2. Uproot spore crawler can crash force field. (players can decide whether to get evo chamber depending whether they scout their opponent is going for mass sentry)
dusthoof
Profile Joined August 2010
279 Posts
March 31 2011 16:36 GMT
#294
On April 01 2011 01:34 Nidoa wrote:
Show nested quote +
On April 01 2011 01:25 dusthoof wrote:
Do you think that 4warp gate rush in PvP can be stop if you can't warp in untis to high ground if your plyon is not on the same level? (This doesn't apply to warp prism and hence increase it uses)


stopping the pylon in the first place accomplishes that well enough. That's the basis to the 3 stalker opening, as i understand it.


As you can see in GSL World that 3 stalker rush is not good enough to stop well place pylon. 4 gate is still the core.
Marcus420
Profile Joined January 2011
Canada1923 Posts
March 31 2011 17:59 GMT
#295
Why are all the names on TLPD all different? -.-

friggin april fools.
AngryDad
Profile Joined March 2011
United States2 Posts
March 31 2011 18:18 GMT
#296
Hello all.
Im new to the forum and wanted to say hello.
crfty
Profile Blog Joined August 2010
United States174 Posts
March 31 2011 18:54 GMT
#297
Servers are back up for me, in NA.
BadWolf0
Profile Joined September 2010
United States300 Posts
Last Edited: 2011-03-31 19:01:04
March 31 2011 18:59 GMT
#298
@Haalgard:
Yesterday i played my placement match and ended up in gold again. Played one more game and got promoted to platinum. After being promoted my bonus pool has stayed at 0(the last ~18 hours). Is this a bug or because of the promotion(The promotion gave like 70 points or so)?


This makes unfortunate sense (the same thing happened to my friend, I'm barely above it I think.) It means your MMR (hidden rating) was almost exactly at the gold/plat border. Since Bnet is extra flexible due to reset (forced re-placement based off old MMR) It changed your ranking twice, when normally it would probably wait longer intervals of games before changing your visible ranking. This is in line with you not getting much bonus pool because the system is saying you are already where you are supposed to be wheras everyone getting lots of points/pool the system wants to get higher quicker. I'm also low plat borderline and im not getting all these +20 wins everyone else is but I get matched with 50% gold and 50% plat and just got promoted pre-reset so that makes sense.

see http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273 for a completely comprehensive explanation of MMR and how the rating/promotion stuff works the guy who wrote it has spent lots of time on verifying his info.
All hail the Queen!!!
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
April 01 2011 19:28 GMT
#299
On April 01 2011 03:18 AngryDad wrote:
Hello all.
Im new to the forum and wanted to say hello.

welcome.

Is anyone else really looking forward to Day9 going full time into esports? Hwating!
suitcasehero
Profile Joined April 2011
United States3 Posts
April 02 2011 04:25 GMT
#300
Does anybody have replays of the attero game in the quebec cub? the carriers one, OMG PLZ
Starion
Profile Joined December 2010
United States32 Posts
April 02 2011 06:41 GMT
#301
This seems like a good place; I don't think it deserves it's own thread, so...

I've noticed in the GSL (first) that during the battle, the observer could lower the UI (14:40 of MC versus morrow g1 http://www.gomtv.net/2011championship/vod/64030 ). I thought it was a mod that the GSL had done. However, I was watching the MLG stream earlier and saw it there too. Since I'm just now noticing it, I assume it came in with some of the other observer changes? I looked in the hotkeys list, and I don't see anything that might be it under the Observer or the UI tab. Does anyone have any information on this?
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2011-04-02 19:12:25
April 02 2011 19:11 GMT
#302
According to liquidpedia
Friendly Hallucinations can be targeted in 2v2 situations by Seeker Missiles. When the hallucinated unit dies (Through damage or elapsed time), the Seeker Missile will explode at its last location, providing increased accuracy for the projectile.

So I was wondering could you use a hunter missile on an ally changeling then run that changeling into an enemy army?
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
April 02 2011 20:52 GMT
#303
why the fuck does blizzard not have lan?

sighhh, mlg is getting frustrating to watch...
we need a petition to make act of implementing lan as blizzard's first priority
lmlm
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