[March] Sc2 General Discussion - Page 14
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gusher
China2 Posts
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Nuclearasaurus
United States5 Posts
On March 28 2011 23:43 Alejandrisha wrote: i don't think you can do power ranking for sc2 yet because there is no standard for int'l players. How do you compare the koreans to foreigners when the only time they have played head-to-head (when it's not 3-4 foreigners vs 30+ koreans) is in the tsl where the koreans are clearly playing with insanely high pings? I think only when there are a lot of lans with diverse int'l showings can you really do a power ranking. Because right now you would have a list of koreans and foreigners randomly inserted without really knowing where exactly they stack up. That is a very good point, but I still think you could do a power ranking that updates itself every month. We all know that e gaming is always active, and if someone could compile enough data and replays on the top 25 players in the world, you could absolutely do a power ranking that changes periodically to reflect the changes. Koreans are playing with high pings right now, the only way to solve that would be to wait until the WCG or similar tourney, and even then you only have a handful of samples. Needless to say it would be a lot of work for whoever did it. | ||
AKspartan
United States126 Posts
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Dr.Moist
Canada3 Posts
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nichan
United States158 Posts
On March 03 2011 05:57 AJMcSpiffy wrote: They'll probably just add portraits of any new characters or units that they include in the games. Remember they're just going to be expansion packs, not entirely new games. Or the can go old school and make them from Brood wars or the first SC maybe add movement | ||
imbecile
563 Posts
This could be so powerful and abusive in crippling zerg production. Nuking a hatchery not only forces to pull drones off mining and does some damage, it is potentially a huge production setback, depending how many larva are stockpiled. Considering that zerg often only get spores and overseers when they scout banshees, it should be quite possible to sneak an academy somewhere, and at least the first strike is guaranteed to succeed. And if it is done late, when zerg starts attacking and remaxing, killing all the larva on 2-3 bases completely shuts that down. Of course this kinda relies on the zerg not expecting it. But academies are easy to hide. Anyone played with this already? | ||
GrundlePinch
United States29 Posts
On March 08 2011 07:16 oPPRoBe wrote: Hey guys, I'm a low-master Terran, around 2100 points. I don't really like to do 1-base play too much and would rather do a build that fast expands. Can someone give me some "standard" build orders for every match-up that I can use? I know that I should have a lot of builds in my repertoire, however I feel like I'm still essentially a noob and need builds to help me focus on my mechanics. Thanks =) Here are the builds I currently use, not sure if they will suit your tastes though. vZ- Reacter Hellions: One gas usualy expand early ~5:30. -Keep zerg distracted -Kill all the lings and drones that I can without running into roaches or spines. -Transition into 2rax 2fact marine- tank/thor/blue flame (whatever I may need) -Make sure I don't get surprised by roach rushes or unexpected mutas. vP- 2rax reacter/tech lab expand -Has a large enough force early to defend 4gates (with bunkers) or be aggressive vs FE builds. -Transisiton into bio play supported by ghosts/vikings/medivacs (dependant on game) -Usually harass with drops as soon as medivacs come out. vT- 1/1/1 expand -Basic Viking/Siege tank strat -Hope that opponent disregards vikings so that I can surprise him with B/Cs to spice it up a bit mid range masters BTW | ||
orotoss
United States298 Posts
Will we start with 0 bonus points after the ladder reset? Or will we all start with like a hundred or something? Also, can we be placed back into masters? Or do we have to start back in diamond or platinum? | ||
SkysLa
Canada84 Posts
I'm a protoss player and I never understood why in build orders you would wait until you have a certain amount of minerals to build 2 or 3 buildings. For example wait till 300 mins to build 2 gates at the same time or 450 to build 3 gates at the same time. Why not build them as you get the mins fo rone? | ||
Mainland
Canada551 Posts
On March 29 2011 12:42 SkysLa wrote: Really quick question: I'm a protoss player and I never understood why in build orders you would wait until you have a certain amount of minerals to build 2 or 3 buildings. For example wait till 300 mins to build 2 gates at the same time or 450 to build 3 gates at the same time. Why not build them as you get the mins fo rone? I'm guessing one reason is that you get more mining time that way. | ||
abaitor
England45 Posts
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laegoose
Russian Federation325 Posts
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coma
Germany86 Posts
On March 29 2011 15:39 laegoose wrote: Is EU server broken? Can't find a single 1x1 or 2x2 for 20 minutes same for me. | ||
tISL
Netherlands34 Posts
Anyway, I'm happy with the reset, fresh start. I want to start right away and was wondering if anyone here know where to find some Dutchies to play with? I'm a Bronze player... gonna start Zerg now instead of Toss, just because I enjoy the race way more and don't care of people saying it's way harder. So any Dutch people, prefer Bronze people who enjoy playing instead of Diamond+ players that don't wanna play or are too cocky TisL - 404 | ||
farnham
1378 Posts
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instantdry
Canada308 Posts
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ptbl
United States6074 Posts
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VAGZ
574 Posts
Thanks | ||
Slickz
Malaysia7 Posts
Possible reasons: 1. Lots of lower level players which just gave up on sc2 did not take up the placement match since they stopped playing, thus occupying useless empty spots on the ladder. Now all 100 ranks have active players which most likely had more experience, leading to a ladder with high saturation of top ranked bronzes. It's like ice chocolate milk that had time for the cubes to melt. So the good part (chocolate milk) had settled to bottom of the cup (hugher ranks). Now someone stirred the cup and we have good players sitting everywhere in the ranks! | ||
Larp
United States206 Posts
On March 30 2011 02:35 VAGZ wrote: Is it possible to somehow see your latency and fps in the SC2 UI? if so, how do you check it out? Thanks I'm not sure about latency, but you can show fps by pressing ctrl alt f | ||
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