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Patch 16 Notes - Page 4

Forum Index > SC2 General
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Logo
Profile Blog Joined April 2010
United States7542 Posts
July 07 2010 20:46 GMT
#61
I always thought it was stupid to have a combat ability on a 0 pop unit. So it makes sense to move IT off the Overseer.
Logo
Trok67
Profile Joined May 2010
France384 Posts
July 07 2010 20:46 GMT
#62
On July 08 2010 05:44 LuCiD37 wrote:
So what do people really think about the new rally system? I'm not sure if I like it more than I dislike it. Any thoughts on this? I don't believe I have heard any discussion on this issue.

And hooray for bringing back infested terrans for the infestors... It's odd that they did not mention a new energy cost (note: infested terran energy cost was upped to 125 when it was given to the overseer). Next they'll probably give the infested terran to the mothership and see if protoss want to take a shot at not using the ability ever.


I think it's very good, for a zerg player point of view, when you create zergling while being attacked, most of time you don't want them to move suicide on the marine force attacking you as soon as they spawn. Before they just go straight forward to the marines attacking your base even if youve set your rally point at the opposite.
Sixes
Profile Joined July 2010
Canada1123 Posts
July 07 2010 20:46 GMT
#63
First time poster, actually created an account to post those patch notes (they showed up when I reinstalled and the oldschool patcher launched).

Being a zerg player I like it. Frenzy was pretty useless and ultras can now counter thors a little better which is nice. The infested terran won't be used much anyways as both units have strictly superior spells (overseers have the contamination and infestors have the fungal).
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
July 07 2010 20:47 GMT
#64
has phase 2 started yet?
Leenock the Punisher
j4vz
Profile Joined March 2010
Canada976 Posts
July 07 2010 20:47 GMT
#65
Unlisted Map Changes:
Coalition is now named Tarsonis Assault.
Decena is now named Monlyth Ridge.

to see the new avatar just try:
http://forums.battle.net/images/portraits/bnet/S2/80.jpg

switch the '80' digit for any number like '##'. enjoy !!
someone_elses_lies@live.fr
bakedace
Profile Blog Joined March 2010
United States672 Posts
Last Edited: 2010-07-07 20:49:24
July 07 2010 20:47 GMT
#66
wait, hard AI? that should be ready to within the editor right?

update: you have to login to authenticate the new editor
moosh
Profile Joined May 2009
United States118 Posts
July 07 2010 20:47 GMT
#67
omg this is awful... infested terran sucks... it just needs to be removed... frenzy needed to be a small aoe and ultralisks can't be NPd now? that is lame... they need to boost the range on them a little so they can attack over zerglings...

why did they change the rally point system...? that's awful!
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 07 2010 20:47 GMT
#68
On July 08 2010 05:47 j4vz wrote:
Unlisted Map Changes:
Coalition is now named Tarsonis Assault.
Decena is now named Monlyth Ridge.

to see the new avatar just try:
http://forums.battle.net/images/portraits/bnet/S2/80.jpg

switch the '80' digit for any number like '##'. enjoy !!

Ah, so no new maps. Didn't think so.
Hark!
mousepad
Profile Joined April 2010
United States136 Posts
July 07 2010 20:48 GMT
#69
On July 08 2010 05:39 SLTorak.Hobo wrote:
The infested terran spell being moved back to the infestor seems kind of odd, or did people want that?
.


Its called an "infestor" for a reason. They probably realized that embarrassing fact like ten seconds after the last patch went through. That and the overlord probably behaved too much like a poor-mans raven.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
July 07 2010 20:48 GMT
#70
Really excited for Co-op vs. AI. That's something you can just relax and play, rather than being super tense while laddering.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
July 07 2010 20:48 GMT
#71
On July 08 2010 05:42 neurolite wrote:
This makes 250mm cannon pretty useless, not really sure how i'm gonna counter mass ultras now, I guess mass banshees?



Kite?

Day[9] daily episode 152 demonstrates why that Ultra buff Nerf was necessary imo.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Looky
Profile Joined April 2010
United States1608 Posts
July 07 2010 20:49 GMT
#72
aw i liked attack move better.
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
July 07 2010 20:49 GMT
#73
On July 08 2010 05:39 SLTorak.Hobo wrote:
The infested terran spell being moved back to the infestor seems kind of odd, or did people want that?
.


I think its because i sandbagged the silver and copper league with 400 overseers and mass spawned infested terrans in their base 0_0
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
perbarian
Profile Joined April 2010
Sweden42 Posts
July 07 2010 20:49 GMT
#74
Loving the Bioshock-wink achivement!
Puts the fun in fundamentalist.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 07 2010 20:49 GMT
#75
GENTLEMEN. They did not say that they changed mana cost of the new Infested Terran which was on Overseer.
That means we have a placeholder on Infestor.
I work alone. // Visit TL Mafia subforum!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 07 2010 20:49 GMT
#76
I was under the impression that the reason for the Ultralisk HP nerd in patch 14 was due to the addition of "Frenzy." So now that they're removing Frenzy, why don't they revert Ultra HP back to normal?
HezzerBoy
Profile Joined May 2010
Canada59 Posts
July 07 2010 20:50 GMT
#77
On July 08 2010 05:47 moosh wrote:
omg this is awful... infested terran sucks... it just needs to be removed... frenzy needed to be a small aoe and ultralisks can't be NPd now? that is lame... they need to boost the range on them a little so they can attack over zerglings...

why did they change the rally point system...? that's awful!


they made these changes to help balance the game .... obviously... and blizzard has been doing really good the whole time with balance changes. people just whine waaaaaaaaay to much.
-FTW
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-07-07 20:52:08
July 07 2010 20:50 GMT
#78
Anybody checked the data files to see if Infested Terran cost 25 energy now? Because if they still cost 125 (75?) then that would be just LOL... Nobody will ever choose one infested terran over FG.

Or can you not even run the editor ATM due to the new required authentication?
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 07 2010 20:50 GMT
#79
On July 08 2010 05:44 LuCiD37 wrote:
So what do people really think about the new rally system? I'm not sure if I like it more than I dislike it. Any thoughts on this? I don't believe I have heard any discussion on this issue.

And hooray for bringing back infested terrans for the infestors... It's odd that they did not mention a new energy cost (note: infested terran energy cost was upped to 125 when it was given to the overseer). Next they'll probably give the infested terran to the mothership and see if protoss want to take a shot at not using the ability ever.

Actually there has been a whole lot of complaining discussion regarding the old rally system. Basically the way it used to be, units would attack anything on their way to the rally point, reducing the player's ability to control his units.
You don't want your units a-moving out of their production facilities for a ton of reasons, for example if you were rushing and rallied your first guys to the opponent's base, they would start following a random scout worker if it went too close instead of going where you wanted them.

New system is perfect (not only because it was this way in BW)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 20:50 GMT
#80
On July 08 2010 05:50 Uranium wrote:
Anybody checked the data files to see if Infested Terran cost 25 energy now?

Or can you not even run the editor ATM due to the new required authentication?

you can't run it until phase 2 starts and you can create an account.
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