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On July 08 2010 05:48 Ghad wrote:Show nested quote +On July 08 2010 05:42 neurolite wrote: This makes 250mm cannon pretty useless, not really sure how i'm gonna counter mass ultras now, I guess mass banshees? Kite? Day[9] daily episode 152 demonstrates why that Ultra buff Nerf was necessary imo.
250mm makes you stationary, so kiting's not really an option. So yes, it will still kill ultras but the ultras can attack while you're using it, not sure which would win in say a 3v3 fight between the two. And just because in the daily the thors crushed the ultras doesn't mean that the thors were uncounterable (yes i know that's a ridiculous word I just can't think of a better one right now), it just means that mass thors are a counter to mass ultra that the zerg player wasn't prepared for.
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On July 08 2010 05:37 Fire44 wrote:Where is the lurker ?
In Starcraft: Brood War.
Give it up already, everyone else has figured out that shoving lurkers back in now would unbalance everything.
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What does the rally point change do exactly?
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United States7166 Posts
On July 08 2010 05:52 Liquid`Jinro wrote:Show nested quote +Rally points now behave as a move command, instead of an attack move command. Enabled the ability to manually add a StarCraft II character friend using the player's character code. Awesome =] ... Ok. Can my BCs and Ravens also be immune to mind control :D!? KILL THIS STUPID UNIT ALREADY. it's really shocking that theyre moving this ability. again. without changes, back to the infestor. I'm guessing it's cus they wanted to fill the void that the removal of Frenzy created
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On July 08 2010 05:54 danson wrote:Show nested quote +On July 08 2010 05:50 Baz wrote:On July 08 2010 05:46 danson wrote:On July 08 2010 05:41 Integra wrote:On July 08 2010 05:39 theqat wrote:On July 08 2010 05:39 MaD.pYrO wrote: 500mb for this?! :S There are tons of unlisted changes--new maps, new interface for starters This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc. sauce on new maps? ooooh yeah that sounds good, i'll have some Ketchup on mine please, tasty new maps! I meant... some guy said there are 72 new maps, where the hell did he get that from? I know, he was obviously wrong, just like your spelling of the word source
Generally pleased with these patch notes, would have been nice to have seen some new maps though, and changes to the Carrier (a reduced build time and cost perhaps?) and Mothership. There is plenty of time for all that though, I just can't wait for the servers to come back up now.
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On July 08 2010 05:56 Syhn wrote: What does the rally point change do exactly?
Your units won't automatically engage enemy units on the way to the rally point.
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On July 08 2010 05:56 Syhn wrote: What does the rally point change do exactly?
prevents units from auto attacking anything they come across while gioing to their rally point.
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I'm more worried about having Taurens in space suits. Keep WoW out of my SC, Blizzard, I'm serious, that shit is completely inexcusable
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I don't know if I like the Zerg change. I mean, Frenzy being removed makes sense since it was a stupid idea in the first place, but making one unit in the game immune to mind control and stun? Kind of weird.
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cross game social features before they even have decent in-game social features.
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On July 08 2010 05:53 Duban wrote: I think they should have just kept frenzy and made it give units a 50% speed boost. Imagine Ultralisks that outrun speedlings :-). Would give Ultras a solid role and frenzy a very useful abillity.
Ultralisks should also have an upgrade to grow wings and fly over cliffs and canyons. Ultralisks faster than speedlings would not be overpowered at all.
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On July 08 2010 05:56 Syhn wrote: What does the rally point change do exactly?
In the past, when you spawned units they would act as if you had A-Moved while moving to their location. This means that they would wander and attack after anything they crossed, so let's say you ran across a scouting SCV, they would chase it down forever.
The new change makes it so rally is M-move, which means they will move and ignore anything seen, being attacked, etc.
Honestly, I prefer this change, you can always A-move yourself if you need to. This causes much fewer "Where's Waldo the Ultralisk?" problems which I ran into every once in a while.
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On July 08 2010 05:57 Baz wrote:Show nested quote +On July 08 2010 05:54 danson wrote:On July 08 2010 05:50 Baz wrote:On July 08 2010 05:46 danson wrote:On July 08 2010 05:41 Integra wrote:On July 08 2010 05:39 theqat wrote:On July 08 2010 05:39 MaD.pYrO wrote: 500mb for this?! :S There are tons of unlisted changes--new maps, new interface for starters This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc. sauce on new maps? ooooh yeah that sounds good, i'll have some Ketchup on mine please, tasty new maps! I meant... some guy said there are 72 new maps, where the hell did he get that from? I know, he was obviously wrong, just like your spelling of the word source
you are new to the internet, arent you?
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On July 08 2010 05:56 NuKedUFirst wrote: Hm..? Only Zerg changes?
only zerg nerf
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On July 08 2010 05:56 Syhn wrote: What does the rally point change do exactly? When units are produced out of buildings instead of attack-moving to the rally point they just move. It's good. There was a game I lost b/c a protoss player cannon rushed me and while i stopped him from advancing with creep half the units I produced ran into his cannons without support and died.
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On July 08 2010 05:57 Orange Goblin wrote:I'm more worried about having Taurens in space suits. Keep WoW out of my SC, Blizzard, I'm serious, that shit is completely inexcusable I also noticed Valerian Mengsk in there. Sweet
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Someone probably already said it, but I guess Blizzard saw last night's Day[9] daily :p
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On July 08 2010 05:51 koppik wrote:Show nested quote +On July 08 2010 05:46 n3mo wrote: is it just me, or do a lot of those achievements (if they're real) reference tf2? and does 250 mm cannon really have much use now? the stun capability was useful for stopping large/massive units, but as the colossus outranges, and enemy thors have the same range, i don't see much point in it now. perhaps just immortals =P It still does 500 damage at 83.333 dps (somewhat below twice the dps of the next biggest single target dps dealer--the ultralisk vs armored). Probably you need to buffer armored units with hellions and let your thors whack on them. 15 damage per swipe isn't too much, and the splash is only 5 damage per swipe. So your 90 health hellions, thanks to their rather large unit radius (for their cost), are a great option.
the animation takes 2 secs for it to bear it's cannons, 6 secs to shoot, and 2 secs to put them away. A total of 10 secs for the animation / ability. That's 500 / 10 = 50 DPS.
A thor does just a little less without the need for getting the 250mm upgrade. It's good for avoiding armor though.
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On July 08 2010 05:57 XFire wrote: I don't know if I like the Zerg change. I mean, Frenzy being removed makes sense since it was a stupid idea in the first place, but making one unit in the game immune to mind control and stun? Kind of weird.
It's a big hulking beast. Makes perfect sense to me. At least the immune to stun part.
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