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Patch 16 Notes - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 20 Next All
sMi.NewB
Profile Blog Joined January 2006
United States127 Posts
July 07 2010 20:59 GMT
#121
I prefer the rally point to be attack move! that sucks that it changed. why do you guys prefer the other way? just cause BW was like that?
InnovativeYogis.com
Baz
Profile Blog Joined May 2010
United Kingdom289 Posts
Last Edited: 2010-07-07 20:59:36
July 07 2010 20:59 GMT
#122
On July 08 2010 05:57 danson wrote:
Show nested quote +
On July 08 2010 05:57 Baz wrote:
On July 08 2010 05:54 danson wrote:
On July 08 2010 05:50 Baz wrote:
On July 08 2010 05:46 danson wrote:
On July 08 2010 05:41 Integra wrote:
On July 08 2010 05:39 theqat wrote:
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters


This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc.




sauce on new maps?

ooooh yeah that sounds good, i'll have some Ketchup on mine please, tasty new maps!



I meant... some guy said there are 72 new maps, where the hell did he get that from?

I know, he was obviously wrong, just like your spelling of the word source


you are new to the internet, arent you?

Far from it, although, it appears that you are
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-07 21:00:03
July 07 2010 20:59 GMT
#123
really good patch. i think it was a real clean and nice decision to remove frenzy and make ultra immune to stun, this ofcourse will require updates on the 250m cannon cause it had no purpose anymore

why dont they add a "Attack-rallypoint" that assigns by clicking a then on the ground with ur hatchery or w/e and a normal right click is normal rally point, seems logical to me to have it like this but im glad move is default
Progamerpls no copy pasterino
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 07 2010 20:59 GMT
#124
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy

I see two units that appear to be either Xel'naga or infested protoss... both of which would be fucking amazing.
Also the thing that looks like a human with red skin, predator jaws, and big teeth... Is that a changeling? Or is it some other unit i don't recognize?
U Gotta Skate.
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
July 07 2010 20:59 GMT
#125
On July 08 2010 05:57 Orange Goblin wrote:
Show nested quote +
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy


I'm more worried about having Taurens in space suits. Keep WoW out of my SC, Blizzard, I'm serious, that shit is completely inexcusable


You should boycott.

I feel dirty like a troll now...

I don't think there's really any zerg nerfs in this, only zerg changes for better or worse. Will be interesting to see how it plays out.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
July 07 2010 20:59 GMT
#126
Ultraling already beat marauders pretty easily...I guess with no stun you can't defend ultras with micro.
My. Copy. Is. Here.
danson
Profile Joined April 2010
United States689 Posts
July 07 2010 20:59 GMT
#127
On July 08 2010 05:57 Orange Goblin wrote:
Show nested quote +
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy


I'm more worried about having Taurens in space suits. Keep WoW out of my SC, Blizzard, I'm serious, that shit is completely inexcusable


quite fucking true.. i was disappoint when i saw that.

I fucking swear if I see some kid with a celestial steed riding around incineration zone im going to stab myself in the kneecaps 5 times.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-07-07 21:00:38
July 07 2010 20:59 GMT
#128
On July 08 2010 05:57 Baz wrote:
Show nested quote +
On July 08 2010 05:54 danson wrote:
On July 08 2010 05:50 Baz wrote:
On July 08 2010 05:46 danson wrote:
On July 08 2010 05:41 Integra wrote:
On July 08 2010 05:39 theqat wrote:
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters


This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc.




sauce on new maps?

ooooh yeah that sounds good, i'll have some Ketchup on mine please, tasty new maps!



I meant... some guy said there are 72 new maps, where the hell did he get that from?

I know, he was obviously wrong, just like your spelling of the word source

Generally pleased with these patch notes, would have been nice to have seen some new maps though, and changes to the Carrier (a reduced build time and cost perhaps?) and Mothership. There is plenty of time for all that though, I just can't wait for the servers to come back up now.

Yea, The info I got it from was http://www.sc2mapster.com/announcements/new-patch-features/
The format they used when presenting the latest patch makes it look like 72 maps when they meant "7, 2 player maps I thought it looked like "72 maps".... I misread, sorry people.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
July 07 2010 21:00 GMT
#129
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S

lol my thoughts exactly.
BreakEnter
Profile Blog Joined November 2006
Bulgaria81 Posts
July 07 2010 21:00 GMT
#130
The new rally point is good, a little more micro when you are being attacked and under pressure is good for the game.
Thankfully they removed frenzy it was uninspired and useless. Unfortunately they still keep the most embarrassingly stupid spell the Infested Terran. GET RID OF IT!
taintmachine
Profile Joined May 2010
United States431 Posts
July 07 2010 21:00 GMT
#131
ever since i saw dimaga use infested terran (when it was still on the infestor) to break a terran defensive encampment on a ledge on LT, i've decided that the unit prolly has some undiscovered, albeit situational, uses. so, unless the spell remains at 100 energy per cast, i'm pretty happy that they removed it from the overseer.
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
July 07 2010 21:00 GMT
#132
On July 08 2010 05:59 Piy wrote:
Ultraling already beat marauders pretty easily...I guess with no stun you can't defend ultras with micro.

Their slow had now effect on ultras anyway because ultras are massive and their slow doesen't work on massive units.
Really, play for fun!
Syhn
Profile Joined July 2010
United States2 Posts
July 07 2010 21:01 GMT
#133
Thanks everyone for answering my question about the rally points :D
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 07 2010 21:01 GMT
#134
On July 08 2010 05:57 Fire44 wrote:
Show nested quote +
On July 08 2010 05:56 NuKedUFirst wrote:
Hm..? Only Zerg changes?


only zerg nerf


really dude? I like these changes as a Zerg player...if your infester is about to die, might as well plop out an infested terran...
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Juvator
Profile Joined July 2010
Netherlands199 Posts
July 07 2010 21:01 GMT
#135
I was kinda hoping they would make archons a bit more usefull, maybe in a future patch.
War does not determine who is right - only who is left.
setzer
Profile Joined March 2010
United States3284 Posts
July 07 2010 21:01 GMT
#136
On July 08 2010 05:59 sMi.NewB wrote:
I prefer the rally point to be attack move! that sucks that it changed. why do you guys prefer the other way? just cause BW was like that?


It requires more skill so why not? I support the change to move instead of attack-move.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
July 07 2010 21:01 GMT
#137
YES I love the rally point change, god that shit was annoying to no end and lol@ infestor changes.. I'm interested to see what else they're gonna to them. Hey sup we gave the Infestor a new ability and removed Infested Terrans, lol jk get trolled bitches, we're switching it back.
"So I turned the lights off at night and practiced by myself"
danson
Profile Joined April 2010
United States689 Posts
July 07 2010 21:02 GMT
#138
On July 08 2010 06:01 EliteAzn wrote:
Show nested quote +
On July 08 2010 05:57 Fire44 wrote:
On July 08 2010 05:56 NuKedUFirst wrote:
Hm..? Only Zerg changes?


only zerg nerf


really dude? I like these changes as a Zerg player...if your infester is about to die, might as well plop out an infested terran...


but wait you caint because you had actually used your infestor and didnt have the extra 125 energy laying around.
Orange Goblin
Profile Joined May 2010
218 Posts
July 07 2010 21:02 GMT
#139
On July 08 2010 05:59 ghosthunter wrote:
Show nested quote +
On July 08 2010 05:57 Orange Goblin wrote:
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy


I'm more worried about having Taurens in space suits. Keep WoW out of my SC, Blizzard, I'm serious, that shit is completely inexcusable


You should boycott.

I feel dirty like a troll now...

I don't think there's really any zerg nerfs in this, only zerg changes for better or worse. Will be interesting to see how it plays out.


Are you saying you're fine with races that have nothing to do with the SC universe randomly popping up on avatars?
Silent12ill
Profile Blog Joined November 2009
United States358 Posts
July 07 2010 21:02 GMT
#140
Who is going to waste energy on infested terran...
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