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Patch 16 Notes - Page 8

Forum Index > SC2 General
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BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-07-07 21:03:09
July 07 2010 21:02 GMT
#141
250 mm cannon will still be the best counter for ultras, even if they don't stun.

Assuming you have equal resources & supply, thors w/ 250 mm strike cannon + X will always beat ultras + X. Dealing 500 damage in such a short amount of time is insane, regardless of stun.
next week on Everybody Loves HypnoToad:
Draconicfire
Profile Joined May 2010
Canada2562 Posts
July 07 2010 21:02 GMT
#142
On July 08 2010 05:59 ghermination wrote:
Show nested quote +
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy

I see two units that appear to be either Xel'naga or infested protoss... both of which would be fucking amazing.
Also the thing that looks like a human with red skin, predator jaws, and big teeth... Is that a changeling? Or is it some other unit i don't recognize?


I think its the Infested Terran.
@Drayxs | Drayxs.221 | Drayxs#1802
Melt
Profile Joined May 2010
Switzerland281 Posts
July 07 2010 21:02 GMT
#143
Infested Terran actually was quite handy sometimes on the Infester (snare Air Units and make IT to kill them off). It's way better than frenzy.

Ultra is quite cool now, you just have to make sure the opponent has no Marauders/Immortals.

BTW: Servers up again soon?!
seedfreedom
Profile Joined October 2009
Canada38 Posts
July 07 2010 21:03 GMT
#144
Am i the only one that like the "rally is attack move" setting?
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
July 07 2010 21:03 GMT
#145
On July 08 2010 06:01 setzer wrote:
Show nested quote +
On July 08 2010 05:59 sMi.NewB wrote:
I prefer the rally point to be attack move! that sucks that it changed. why do you guys prefer the other way? just cause BW was like that?


It requires more skill so why not? I support the change to move instead of attack-move.


I don't really think it's the implementation of skill disparities, which tbh is not really a good thing in the first place (Imagine how terrible it would be if worker rally didn't work, or you could only select 16 units still). I think it's just a preference change to something that makes people more able to organize their units effectively.

It's more likely in most cases that people want to have their units move into a rally position directly and they want them in that rally position, they don't want them out wandering about. Which is honestly good for me, and you'll all get used to it. Attack move was honestly more annoying personally due to the wandering problem they had while moving as a result.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
July 07 2010 21:03 GMT
#146
why is the 250mm cannon useless now? it will still nearly 1 shot a ultra. The ultra will just get a few hits off now before it dies.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
perfectflaw72
Profile Joined April 2010
Canada94 Posts
July 07 2010 21:04 GMT
#147
Rally points now behave as a move command, instead of an attack move command.
this is retarded
a good example i can think of is when zerg is being attacked early and all your hatches have 1 rally point and everything spawns and instanly dies because they arnt attacking its like miss micro this the stupidest patch ever seriously what were they thinking whem making this? this is gonna cause so many problemes.. like why blizzard... why what was wrong before....
B.net is down :( but Summers UP :D
Calamity
Profile Joined June 2010
Canada161 Posts
July 07 2010 21:05 GMT
#148
I think that they should make it so if an infestor dies, it'll drop an infested terran and an extra one for every 50 or so energy that it had.
Betaaaa!!!!!!!!!!!
Baz
Profile Blog Joined May 2010
United Kingdom289 Posts
Last Edited: 2010-07-07 21:07:04
July 07 2010 21:05 GMT
#149
On July 08 2010 06:02 Silent12ill wrote:
Who is going to waste energy on infested terran...

I can imagine it having some use. Infestor drop in the rear of the base (or burrow move to expansions with no detection): unburrow > fungal growth > infested terran > burrow and leave

I wouldn't be surprised to see this used by high level zerg

edit: wrong spell! -.-
Aikin
Profile Joined April 2010
Austria532 Posts
Last Edited: 2010-07-07 21:06:56
July 07 2010 21:05 GMT
#150
The ultra change seems strange. Its like they gave it auto frenzy without the dmg which it doesnt need anyways because it does nearly as much as an immortal with splash. It kinda proves that they only put in frenzy to get people to use ultras without thinking about other uses(Altough frenzy baneling drop was sweet but honestly who did that).

Also didn´t they remove infested terrans from the infestor because they thought it wasn´t used? So why return it instead of thinking of something that can be used in more situations. But anyways infestors already are awsome, probable the best new zerg unit imo.

And overseers will still be annoing as shit with corruption. At least they cannot bore the workers at my mineral line to death anymore by droping infested terrans.

Well I hope we can play it soon !
[A]dmiral Bulldog | Naniwa | [A]lliance
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-07 21:08:34
July 07 2010 21:06 GMT
#151
On July 08 2010 06:02 BlasiuS wrote:
250 mm cannon will still be the best counter for ultras, even if they don't stun.

Assuming you have equal resources & supply, thors w/ 250 mm strike cannon + X will always beat ultras + X. Dealing 500 damage in such a short amount of time is insane, regardless of stun.

as funny as this sounds but in a real battle scenario i almost believe thors with 3-0 will be more efficient against ultra not using the m250 cannon just because of the overkill factor. you prepare for 250 it gets killed by other units and then ur thor ended up being idle for nothing or the other way around that u prepare and ur thor dies. there are just tons of situations where the thor wont get the attack off in a battle. i dont know the exact math of this but once u target an ultralisk i believe ud be forced to get at least 3/4 of the m250 on the ultra off to make it pay off compared to normal attacking. and the chances of the ultra surviving for that long is pretty thin

ultralisk is probably still gonna suck against thors, i dont think this changes alot as i was never convinced the m250 was that good ever since it became an upgrade
Progamerpls no copy pasterino
Awesomesauce
Profile Joined August 2009
Belgium69 Posts
July 07 2010 21:06 GMT
#152
seems like they added dustin browder lol

+ Show Spoiler +
[image loading]
Gescom
Profile Joined February 2010
Canada3510 Posts
July 07 2010 21:06 GMT
#153
On July 08 2010 06:04 perfectflaw72 wrote:
Rally points now behave as a move command, instead of an attack move command.
this is retarded
a good example i can think of is when zerg is being attacked early and all your hatches have 1 rally point and everything spawns and instanly dies because they arnt attacking its like miss micro this the stupidest patch ever seriously what were they thinking whem making this? this is gonna cause so many problemes.. like why blizzard... why what was wrong before....

Yep, now you actually have to be paying attention.

Good changes all around. Assuming the infested terran is just a placeholder atm just so that frenzy could get removed.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Orange Goblin
Profile Joined May 2010
218 Posts
July 07 2010 21:06 GMT
#154
On July 08 2010 06:04 perfectflaw72 wrote:
Rally points now behave as a move command, instead of an attack move command.
this is retarded
a good example i can think of is when zerg is being attacked early and all your hatches have 1 rally point and everything spawns and instanly dies because they arnt attacking its like miss micro this the stupidest patch ever seriously what were they thinking whem making this? this is gonna cause so many problemes.. like why blizzard... why what was wrong before....


Dude, you can't micro worth shit, that doesn't mean everyone else should suffer because of it. The fact of the matter is that you get more control over your units this way. This is in no way shape or form "retarded".
RawK
Profile Joined April 2010
United States125 Posts
Last Edited: 2010-07-07 21:08:26
July 07 2010 21:07 GMT
#155
On July 08 2010 05:37 SI2 wrote:
GG, not sure if the ultra is still worth it.


Unstunable is a pretty big blow to mech, 250mm Cannons were a huge advantage.

Infested Terran on the Infestor? When are you going to have the energy to use that ability? Ever?

Also, "Enabled the ability to manually add a StarCraft II character friend". Yesssssssss
Hail to the Thief. RawK > http://bit.ly/b3gS25
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
July 07 2010 21:07 GMT
#156
On July 08 2010 06:02 Orange Goblin wrote:
Show nested quote +
On July 08 2010 05:59 ghosthunter wrote:
On July 08 2010 05:57 Orange Goblin wrote:
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy


I'm more worried about having Taurens in space suits. Keep WoW out of my SC, Blizzard, I'm serious, that shit is completely inexcusable


You should boycott.

I feel dirty like a troll now...

I don't think there's really any zerg nerfs in this, only zerg changes for better or worse. Will be interesting to see how it plays out.


Are you saying you're fine with races that have nothing to do with the SC universe randomly popping up on avatars?


I'm fine with easter eggs. They're funny and entertaining. Everything doesn't have to be serious business. For gosh sake, it's a game afterall, it's meant to have fun, also for the developers.

And no, this is not a launching point for you to say "WELL MAYBE THEY SHOULD TAKE DEVELOPING XYZ FEATURES MORE SERIOUSLY!" This is just something fun and easy they like to implement for lols.

Do you also hate all the easter eggs in the achievement names? GET YOUR BIOSHOCK OUT OF MY SC2!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 07 2010 21:08 GMT
#157
Frenzy was an ugly attempt to make the Ultra more useful. Now it's not as ugly, but making a single unit immune to stun and slow is kinda weird to. They could make massive units immune to stun (lol thors actually killing each other), but they can't make massive units immune to MC. Then again I am perfectly fine with Ultras not being useful against Infestor supported armies.
If you have a good reason to disagree with the above, please tell me. Thank you.
LeKush
Profile Joined June 2010
Canada26 Posts
July 07 2010 21:09 GMT
#158
Whaaaat!
Rally points changed back to move instead of attack move... but I thought that was so great! maybe it makes zerg too OP in regards to re-inforcing an ongoing attack. Abusing this + creep late game can really make your opponent run like a little schoolgirl all around the map while u just macro away, you barely have to micro with this feature in that situation.

The other thing, infestors getting back infested terran, im not so sure about this. I dont mind it changing back but whats the reason, im curious... overseer had too many abilities maybe? Id rather spend my energy on changelings and corruption anyways, good call i guess.

Removing frenzy was a bit of a no brainer, only effective to use on ultras. Mostly to stop them from getting stunned by thors, which seriously will happen so rarely in games, so give the Ultras a passive -cannot be stunned- ability. ok sure thats cool.

Also, now u cant neural parasite an ultra zvz. yea....
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 07 2010 21:09 GMT
#159
On July 08 2010 06:03 seedfreedom wrote:
Am i the only one that like the "rally is attack move" setting?


It's probably because you are used to it. Units are supposed to do what you tell them not just go off randomly chasing other units. Biggest example I can think of in Sc2 is ZvP where zealots are attacking your natural hatchery while you attempt to build up enough zerglings to engage. Every single time a zergling pair pops out of its egg, it attacks the zealots. This will often cause you to lose one or at least take damage because they won't move to the desired destination.
boblzer0
Profile Joined May 2010
84 Posts
July 07 2010 21:09 GMT
#160
the rally point should be a toggle. depending on what's spawning where you might want it to attack move and you might not. the "you should pay more attention" is just stupid. that's like saying they should only let you select 12 units because it's too easy to play if you can select more. it's why sc2 is so much better than sc1. much less painful to play.
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