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Patch 16 Notes - Page 20

Forum Index > SC2 General
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Ebonikizzle
Profile Joined May 2010
44 Posts
July 09 2010 13:33 GMT
#381
On July 09 2010 22:23 MarioMD wrote:
I wish ultralisks weren't immune to mind control. I'm sure it's helpful, I just don't think it makes sense.


What would make more sense, would be if in ZvZ you mind control overlords and then you control whatever enemy units they can see, unless theres another overlord nearby, then the units aren't controlled by anyone, and they go berserk and attack the nearest unit to them, unless you only control one of their overlords and they control 2 in the area.

Sounds awesome, but would it be fun?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-07-09 13:58:42
July 09 2010 13:53 GMT
#382
On July 08 2010 08:58 Prophecy3 wrote:
Whatever reasoning they had for putting the Infested Terran back in, is flawed, it's totally useless.

On July 08 2010 09:03 Subversion wrote:
infested terran isn't necessarily a terrible spell in itself, it just needs to be changed/buffed/cost reduced so it doesn't suck so much

Didn't they already do that? Like, they changed duration from 20 to 30 seconds and made it castable while burrowed. That ought to make them 100 times more usable than before.

This way you can for example easily counter terran tanks by just spamming infested terrans on them while you are still burrowed, and when the tanks are busy shooting at each other due to the infested terarns you can charge in with your main army.

Or when you harass it is better to cast 1 fungal and 3 infested on the workers than casting 2 fungals. 30 seconds instead of 20 is a really big deal.
Leviance
Profile Joined November 2009
Germany4079 Posts
July 09 2010 14:02 GMT
#383
On July 08 2010 09:17 kAz3 wrote:
Show nested quote +
On July 08 2010 05:58 Deadlyhazard wrote:
\
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

\


wtf is that super evil looking marine below the pic of zeratul??


Firebat I guess?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
synapse
Profile Blog Joined January 2009
China13814 Posts
July 09 2010 14:05 GMT
#384
On July 09 2010 23:02 Leviance wrote:
Show nested quote +
On July 08 2010 09:17 kAz3 wrote:
On July 08 2010 05:58 Deadlyhazard wrote:
\
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

\


wtf is that super evil looking marine below the pic of zeratul??


Firebat I guess?


I think the one 2 pictures to the right of that is the firebat... o_O
:)
Leviance
Profile Joined November 2009
Germany4079 Posts
July 09 2010 14:09 GMT
#385
On July 09 2010 23:05 synapse wrote:
Show nested quote +
On July 09 2010 23:02 Leviance wrote:
On July 08 2010 09:17 kAz3 wrote:
On July 08 2010 05:58 Deadlyhazard wrote:
\
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

\


wtf is that super evil looking marine below the pic of zeratul??


Firebat I guess?


I think the one 2 pictures to the right of that is the firebat... o_O


could be, but its EXACTLY the normal Marauder armor (like 7 pics down of that), so maybe it's a Hero Marauder
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
RifleCow
Profile Joined February 2008
Canada637 Posts
July 09 2010 14:13 GMT
#386
2nd square, 4th column, 4th row. Thats your protoss, zerg hybrid right there.
hohoho
Rokman
Profile Joined May 2010
United States63 Posts
July 09 2010 14:22 GMT
#387
On July 08 2010 05:37 Fire44 wrote:
Where is the lurker ?


I have a feeling Blizzard is saving it for the stupid ass zerg expansion

Someone should build a pylon near their brain!
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-07-12 02:04:29
July 10 2010 19:34 GMT
#388
I didn't want to start a new thread to ask a question.

Since neural parasite now only lasts 12 seconds would it be too imbalanced to change how it works to be as it was in Broodwar? That is, the Infestor would no longer have to channel the spell? The removal of the tentacle animation would of course go along with this.
Zzoram
Profile Joined February 2008
Canada7115 Posts
July 11 2010 09:04 GMT
#389
I really don't like the new move-rally. For lower skilled players, move-rally leads to a lot of units dying without ever attacking. I think attackmove-rally was more useful, since it's good for reinforcing a battle, while the move-rally is only useful to run units away when your production facilities are under attack.
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