Patch 16 Notes - Page 18
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Bosu
United States3247 Posts
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Prophecy3
Canada223 Posts
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Subversion
South Africa3627 Posts
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jax1492
United States1632 Posts
On July 08 2010 05:37 Fire44 wrote: Where is the lurker ? I'm not sure they are needed in SC2, i think zerg just needs some more balance so they can mass like in BW. | ||
RMmanlots
United States95 Posts
The infested terran in awesome. Don't take my word for it, play around with infesters in the unit tester. Holding shift, spawn the infested terrans in the center of the opponents army, and they form a semi circle around the army. It's an instant flank. Try it before flaming k thanks. | ||
kAz3
United States56 Posts
On July 08 2010 05:58 Deadlyhazard wrote: \ http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg \ wtf is that super evil looking marine below the pic of zeratul?? | ||
Diks
Belgium1880 Posts
On July 08 2010 09:17 kAz3 wrote: wtf is that super evil looking marine below the pic of zeratul?? mmmhhh... maybe a regular marine lighted in red... | ||
HaruHaru
United States988 Posts
edit: what do you guys think about giving infesting command center to the queen again and letting it infest cc's to produce the bw infested terrans lol | ||
Klockan3
Sweden2866 Posts
On July 08 2010 09:17 kAz3 wrote: wtf is that super evil looking marine below the pic of zeratul?? Maybe it is a non inhibited ghost? | ||
FabledIntegral
United States9232 Posts
On July 08 2010 08:30 figq wrote: They were already epic! If you Frenzy the Ultra, it beats the 250mm cannon 1-on-1 vs the Thor, because the stun part doesn't work on frenzied units. This was also cool to watch - eg: the ultra stops, frozen by the stun, then a frenzy hits it, and it immediately comes back alive. Just because people didn't try to learn how to use frenzy doesn't make it useless, it had so many applications, that the game kinda feels incomplete without it.. It still took the full 500 dmg and would die very quickly, and if you have any unit in between the Thor and Ultra the Thor easily wins, which will most likely be the case. | ||
Sixes
Canada1123 Posts
On July 08 2010 09:17 RMmanlots wrote: Dear TL community, The infested terran in awesome. Don't take my word for it, play around with infesters in the unit tester. Holding shift, spawn the infested terrans in the center of the opponents army, and they form a semi circle around the army. It's an instant flank. Try it before flaming k thanks. Agreed, as long as they reset the 25 cost that is (which they should have). Then again, if immobilizing the enemy is the point, fungal growth does it too. The main use of infested terrans I see are: 1) Harassing a worker line, drop 2-3 infestors with 100-125 energy, drop a few infested terrans and fungal the mineral line. The ITs can do that extra 4 damage to kill all the workers. 2) Blocking/taking hits. Whether to form a front line for hydras/broodlords (remember the eggs block nicely and then spawn, I believe the IT spawns full life regardless) or to block an enemy/cut his forces (a few eggs on a ramp can stop reinforcements for just long enough or stp the enemy retreating. Also if you spawn them behind a marine/marauder ball while you attack the front they will not only block (which fungal growth can do anyways) but more importantly they get attacked saving your other units from a lot of hits, 50 HP can soak up 4-6 marauder shots which is almost a full roach. Note as well that the ITs do not have the light or armored type, making them much less vulnerable to things like hellions, marauders and immortals than the standard roach/hydra. | ||
terranghost
United States980 Posts
On July 08 2010 08:39 blagoonga123 wrote: i don't get why people care about the whole thing with rally point. someone care to explain? Example of attack rally being bad (gave an example so people wont just say its cheesers that wanted this change) It depends in some instances move is better sometimes attack is better if I have a some mutas (7-8 ) attacking in the middle of my base. And have my only two factories with tech labs already building thors. One factory has a thor almost done the other one is only at 10%. The mutas attacking will easily be able to kill the first thor that pops out easy without his buddy to back him up. With attack move rally point even if you tell the thor to rally away from the mutas the first thor upon completion will see the mutas on the way to the rally point and attack them. The mutas will retaliate and kill the thor before his buddy finishes with move rally point you will have the option of engaging with both thors. Example of move rally point being bad If you have move rally point set whether units are camping your production facility or not the unit will spawn and move to the rally point. Of course getting attacked along the way until the player itself tells the unit to attack back (fyi move rally point was used in BW). Way to remedy move rally point. If you want units to attack the moment they spawn if the facility is being camped.... cancel the rally point by setting the rally point to the production facility this means there rally point is wherever they spawn meaning they will arrive there instantly to start attacking. Both of these have advantages and both have disadvantages but I believe move rally is the best out of the 2 for more situations. Edit: Ideally having both would be the best but of course move is better. | ||
figq
12519 Posts
On July 08 2010 10:00 FabledIntegral wrote: I agree with what you say, however the guy I quoted said that he NOW expects epic ultra-thor battles. I don't see how they are gonna be epic now with fewer choices (frenzy and 250mm are choices), and without the option for ultra to get additional frenzy dmg. With frenzy at least it was very close, and with theoretical chance for an ultra to win vs a thor.It still took the full 500 dmg and would die very quickly, and if you have any unit in between the Thor and Ultra the Thor easily wins, which will most likely be the case. It's a nerf, not a buff. And a nerf for the weaker unit in this matchup. | ||
FabledIntegral
United States9232 Posts
On July 08 2010 11:15 figq wrote: I agree with what you say, however the guy I quoted said that he NOW expects epic ultra-thor battles. I don't see how they are gonna be epic now with fewer choices (frenzy and 250mm are choices), and without the option for ultra to get additional frenzy dmg. With frenzy at least it was very close, and with theoretical chance for an ultra to win vs a thor. It's a nerf, not a buff. And a nerf for the weaker unit in this matchup. Well also recall it's energy an infestor HAD to use. Now ultras are perma immune, so other abilities like Fungal Growth can be utilized, etc. | ||
Scientia
Canada31 Posts
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FabledIntegral
United States9232 Posts
On July 08 2010 11:45 Scientia wrote: Actually Ultralisks have a pretty reasonable chance to win vs an equal number of Thors depending on how much the Thors are bunched up, now that 250 mm doesn't stun. I'm not sure why you'd even use it now, the DPS isn't that much higher, and the Ultra is likely to die from the damage of the other Thors before the spell finishes anyways. Uh... the more Thors there are the worse ultras would do so I doubt that. Thors are ranged, and ultras are insanelly bulky, doesn't matter how bunched up the Thors are really, especially since almost all maps are insanely choke-filled you'll rarely find a way all the Ultras could be attacking at once. | ||
SC2Phoenix
Canada2814 Posts
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Tipton
Sweden13 Posts
On July 08 2010 06:07 ghosthunter wrote: I'm fine with easter eggs. They're funny and entertaining. Everything doesn't have to be serious business. For gosh sake, it's a game afterall, it's meant to have fun, also for the developers. And no, this is not a launching point for you to say "WELL MAYBE THEY SHOULD TAKE DEVELOPING XYZ FEATURES MORE SERIOUSLY!" This is just something fun and easy they like to implement for lols. Do you also hate all the easter eggs in the achievement names? GET YOUR BIOSHOCK OUT OF MY SC2! Ridiculous post and a terrible analogy. I'm also concerned about Warcraft characters popping up in the avatars and we've already seen tendencies towards a more warcraftish type of a game than a successor to Brood War though I do think it sort of halted through the pre-beta development and is not that bad after all. Starcraft isnt any mario bros kind of game where random colored mushrooms popping up here and there and make it a FUN play for you. Starcraft has a solid foundation of which it relies on in both gameplay and story and that is pretty much connected to the experience of a large majority of Starcraft players. So, changes and new ideas are okey as long as they are somehow connected to the realm of Starcraft. That is at least my opinion... | ||
Peekaboo
Canada219 Posts
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DeCoup
Australia1933 Posts
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