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Patch 16 Notes - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 20 Next All
shalamadoooo
Profile Joined July 2010
78 Posts
July 07 2010 22:56 GMT
#301
On July 08 2010 07:52 Liquid`Jinro wrote:
Show nested quote +
On July 08 2010 05:39 PrinceXizor wrote:
Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN.

Hm, that's an interesting way to look at it - I initially assumed it was because they considered the map editor less important so it didn't matter as much if the auth for that was cracked.

Sounds likes it just a way to track who actually makes the games... eg embed account info from your battle.net account into the editor silently and then embedding all of that into every map you make so they can track it back.
Antiochus
Profile Joined March 2010
Canada548 Posts
July 07 2010 22:57 GMT
#302
This is the worst patch ever no more mass overseer into mass infested terran drop in ffa.

Well it was fun while it lasted.
All play and no work makes Jack unemployed.
Disastorm
Profile Joined January 2008
United States922 Posts
July 07 2010 22:58 GMT
#303
On July 08 2010 07:56 PrinceXizor wrote:
Show nested quote +
On July 08 2010 07:53 Disastorm wrote:
Thats may be because you were a good brood war player and got used to that mentality. I was only ever c- in Brood war and Move Rally was annoying as hell it was very hard for me to micro since my micro was not 150+ apm . In SC2 I rally outside my base all the time, it was alot easier with Attack Move and I've always been a top Platinum/Diamond player in SC2. This change will no doubt make it harder for me, but I think it helps the game overall and so I like it.

started playing BW when beta went down. I played Civ 4 as my strategy game before this. (as well as Age of mythology Titans back in the day.) But yeah this chance makes it easier for me.

I feel that if you dont have high micro, you may find yourself losing some units that you could have not lost otherwise.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
MaxField
Profile Blog Joined May 2010
United States2386 Posts
July 07 2010 22:59 GMT
#304
I already miss mass overseers!!
"Zerg, so bad it loses to hydras" IdrA.
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2010-07-07 23:02:54
July 07 2010 23:01 GMT
#305
Infestor

Frenzy spell removed.
Infested Terran spell added.

I'm glad they're not afraid to just scrap a latest change. Ridiculously happy about that actually =) Although adding infested terran back to the infestor with alternatives being plagu and mind control is kinda silly.

Oh, ofc the move rally point, awesome, now... mbs. (jk, I like mbs =])
Disastorm
Profile Joined January 2008
United States922 Posts
July 07 2010 23:02 GMT
#306
Im dissapointed that there are barely any changes in this patch. I thought blizzard was gonna have a bunch of crap due to their long downtime.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
July 07 2010 23:09 GMT
#307
On July 08 2010 08:02 Disastorm wrote:
Im dissapointed that there are barely any changes in this patch. I thought blizzard was gonna have a bunch of crap due to their long downtime.


A finished product the size of sc2 ready for release isnt enough I guess. oh wait yeah it is
Do you really want chat rooms?
Kokkan
Profile Joined June 2010
Sweden83 Posts
July 07 2010 23:09 GMT
#308
Damn! I just had a nightmare.
http://img149.imageshack.us/img149/9634/qwertyj.jpg
shalamadoooo
Profile Joined July 2010
78 Posts
July 07 2010 23:11 GMT
#309
On July 08 2010 08:09 Kokkan wrote:
Damn! I just had a nightmare.
http://img149.imageshack.us/img149/9634/qwertyj.jpg

Me too, I thought that was wayne newton.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 07 2010 23:14 GMT
#310
On July 08 2010 08:09 FarbrorAbavna wrote:
Show nested quote +
On July 08 2010 08:02 Disastorm wrote:
Im dissapointed that there are barely any changes in this patch. I thought blizzard was gonna have a bunch of crap due to their long downtime.


A finished product the size of sc2 ready for release isnt enough I guess. oh wait yeah it is


It's hardly what I would consider a finished product.

Zerg still doesn't seem zerglike and the only reason infested terran was even used all of a sudden is because the overseer didn't really have any other use. Now you remove Frenzy (which no one used) and added Infested Terran (which no one will use)

Why? What's the point? Just remove both spells.
Python is garbage, number 1 advocate of getting rid of it.
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
July 07 2010 23:17 GMT
#311
Inmune to Stun FTW! Finally massive Thors vs Ultra battles will be epic! :D
Surrealz
Profile Blog Joined May 2010
United States449 Posts
July 07 2010 23:19 GMT
#312
<<<< A disappointed protoss nerd wanting archon and ht buffz
1a2a3a
Zeno
Profile Joined May 2010
United States40 Posts
Last Edited: 2010-07-07 23:24:22
July 07 2010 23:23 GMT
#313
Am I the only one who is concerned that there is a giant cow-marine in this!?

(Far right fourth one down)

http://img149.imageshack.us/img149/9634/qwertyj.jpg

ITS THE 4th RACE !!!!!\

oh yeah and the other guy in the bottom too.
Smikis
Profile Joined April 2010
Lithuania117 Posts
July 07 2010 23:23 GMT
#314
On July 08 2010 05:38 InTriX wrote:
Ultras imune to stuns. GG terran mech u so dead now.

+ personaly i dont like the idea of waypoints being the same as sc1, ive gotten used to the sc2 waypoints .


cuz only in game stun dealing 500 dmg wont be enough to wtf pwn ultras ?
Ideas
Profile Blog Joined April 2008
United States8148 Posts
July 07 2010 23:24 GMT
#315
On July 08 2010 08:14 Jayme wrote:
Show nested quote +
On July 08 2010 08:09 FarbrorAbavna wrote:
On July 08 2010 08:02 Disastorm wrote:
Im dissapointed that there are barely any changes in this patch. I thought blizzard was gonna have a bunch of crap due to their long downtime.


A finished product the size of sc2 ready for release isnt enough I guess. oh wait yeah it is


It's hardly what I would consider a finished product.

Zerg still doesn't seem zerglike and the only reason infested terran was even used all of a sudden is because the overseer didn't really have any other use. Now you remove Frenzy (which no one used) and added Infested Terran (which no one will use)

Why? What's the point? Just remove both spells.


yea I'd rather have both removed than either be in the game at this point lol.

i actually KINDA liked the idea of IT on the overseer. it was still awful but I liked where they were going (making the overseer a harass caster and being able to drop some shitty unit somewhere to maybe fuck something up, like kill an SCV making a supply depot or something) and I hoped they would just change the model for the IT to something else and be done with it. it worked on the overseer beucase it's other 2 spells didnt overlap with it at ALL and I could actually see instances of having an overseer floating around and doing stuff with it.

moving the IT back to the infestor is SOOOOOOO stupid. i've lost all faith in the blizzard design team ever making a smart patch change again. and i highly doubt the expansions will have any better changes at this point.
Free Palestine
Kletus
Profile Blog Joined March 2008
Canada580 Posts
July 07 2010 23:25 GMT
#316
On July 08 2010 08:23 Zeno wrote:
Am I the only one who is concerned that there is a giant cow-marine in this!?

(Far right fourth one down)

http://img149.imageshack.us/img149/9634/qwertyj.jpg

ITS THE 4th RACE !!!!!\

oh yeah and the other guy in the bottom too.


That is extremely old news. One of the tauren marines added in as a joke unit/easteregg.
Your resistance only serves to make my carapace harder.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 07 2010 23:26 GMT
#317
On July 08 2010 07:15 darmousseh wrote:
Best achievement ever if you know the reference

Would You Kindly...
Destroy 5 units with a single Neural Parasited unit in a League game.


Haha from not even a Blizzard game :o
synapse
Profile Blog Joined January 2009
China13814 Posts
July 07 2010 23:26 GMT
#318
On July 08 2010 08:01 Count9 wrote:
Show nested quote +
Infestor

Frenzy spell removed.
Infested Terran spell added.

I'm glad they're not afraid to just scrap a latest change. Ridiculously happy about that actually =) Although adding infested terran back to the infestor with alternatives being plagu and mind control is kinda silly.

Oh, ofc the move rally point, awesome, now... mbs. (jk, I like mbs =])


Yeah, Overlords dropping Infested Terrans made no sense at all. I guess if they really want to keep it in the game, they just give it to the Infestor :T
:)
figq
Profile Blog Joined May 2010
12519 Posts
July 07 2010 23:30 GMT
#319
On July 08 2010 08:17 chirievalord wrote:
Inmune to Stun FTW! Finally massive Thors vs Ultra battles will be epic! :D
They were already epic! If you Frenzy the Ultra, it beats the 250mm cannon 1-on-1 vs the Thor, because the stun part doesn't work on frenzied units.

This was also cool to watch - eg: the ultra stops, frozen by the stun, then a frenzy hits it, and it immediately comes back alive. Just because people didn't try to learn how to use frenzy doesn't make it useless, it had so many applications, that the game kinda feels incomplete without it..
If you stand next to my head, you can hear the ocean. - Day[9]
Ecto
Profile Joined May 2010
Denmark54 Posts
July 07 2010 23:30 GMT
#320
I like the ultralisk change... While I suppose it's technically a nerf to the ultralisk to remove frenzy, I never actually saw anyone use it anyway. And this makes ultras a lot more useful late-game against terran
My unicorn is not a unicorn. It is a donkey with a plunger stuck to its face.
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