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Patch 16 Notes - Page 17

Forum Index > SC2 General
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Ideas
Profile Blog Joined April 2008
United States8171 Posts
July 07 2010 23:30 GMT
#321
On July 08 2010 08:26 synapse wrote:
Show nested quote +
On July 08 2010 08:01 Count9 wrote:
Infestor

Frenzy spell removed.
Infested Terran spell added.

I'm glad they're not afraid to just scrap a latest change. Ridiculously happy about that actually =) Although adding infested terran back to the infestor with alternatives being plagu and mind control is kinda silly.

Oh, ofc the move rally point, awesome, now... mbs. (jk, I like mbs =])


Yeah, Overlords dropping Infested Terrans made no sense at all. I guess if they really want to keep it in the game, they just give it to the Infestor :T


lore wise it makes no sense but gameplay-wise it was a much better fit IMO. sorta like how hallucination is really good on the sentry but always sucked on the high templar. it's all about what spells the caster has to pick from. they should of just changed the model of the infested terran and called it something else and kept it on the overseer.
Free Palestine
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 07 2010 23:32 GMT
#322
On July 08 2010 07:15 darmousseh wrote:
Best achievement ever if you know the reference

Would You Kindly...
Destroy 5 units with a single Neural Parasited unit in a League game.



Awesome reference to an awesome game :D
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 07 2010 23:33 GMT
#323
ROFL FRIEND CODES
terranghost
Profile Joined May 2010
United States980 Posts
July 07 2010 23:33 GMT
#324
On July 08 2010 07:52 Liquid`Jinro wrote:
Show nested quote +
On July 08 2010 05:39 PrinceXizor wrote:
Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN.

Hm, that's an interesting way to look at it - I initially assumed it was because they considered the map editor less important so it didn't matter as much if the auth for that was cracked.


woot

On July 08 2010 07:13 hacpee wrote:
A huge nerf. Before, you could have unlimited combat units with infested terran and overseers. Now you can't.


In theory yes but an overseer morph did cost 100 gas you spawn 200 overseers and pop out infested terrans (which have a timed lifespan) and see what units other than zerglings you have. As 2000 gas is a bigg deal.

On July 08 2010 07:57 Antiochus wrote:
This is the worst patch ever no more mass overseer into mass infested terran drop in ffa.

Well it was fun while it lasted.


The infested terran ability was nerfed quite a bit imo when it moved to the overseer simply because you could produce them for no supply

On July 08 2010 08:23 Zeno wrote:
Am I the only one who is concerned that there is a giant cow-marine in this!?

(Far right fourth one down)

http://img149.imageshack.us/img149/9634/qwertyj.jpg

ITS THE 4th RACE !!!!!\

oh yeah and the other guy in the bottom too.


The tauren marine lol.... I remember that joke. While its there anyone remember WOW molten core if not here you go..

"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Trok67
Profile Joined May 2010
France384 Posts
July 07 2010 23:34 GMT
#325
On July 08 2010 08:30 figq wrote:
Show nested quote +
On July 08 2010 08:17 chirievalord wrote:
Inmune to Stun FTW! Finally massive Thors vs Ultra battles will be epic! :D
They were already epic! If you Frenzy the Ultra, it beats the 250mm cannon 1-on-1 vs the Thor, because the stun part doesn't work on frenzied units.

This was also cool to watch - eg: the ultra stops, frozen by the stun, then a frenzy hits it, and it immediately comes back alive. Just because people didn't try to learn how to use frenzy doesn't make it useless, it had so many applications, that the game kinda feels incomplete without it..


I loled, se with frenzy ultralisk a melee unit can finally kill an anti-air unit with an insane range attack ? So usefull...
dthree
Profile Joined March 2010
Australia150 Posts
July 07 2010 23:34 GMT
#326
If you have used custom hotkeys you get

"The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (CRC mismatch: expected 0x37eccaa7, actual 0xbed71dea.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)"

Anyone know how to fix?
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
July 07 2010 23:35 GMT
#327
lolwut the ultralisk is so powerful O.o
cannot be mind controlled? how about the thor?
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
zak
Profile Joined April 2010
Korea (South)1009 Posts
July 07 2010 23:35 GMT
#328
aww i loved the attack rally...

it works so well....
You know how to gain a victory, but not use it - maharbal
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 23:37 GMT
#329
On July 08 2010 08:34 dthree wrote:
If you have used custom hotkeys you get

"The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (CRC mismatch: expected 0x37eccaa7, actual 0xbed71dea.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)"

Anyone know how to fix?

My guess is uninstall and then reinstalling the game.
shlomo
Profile Joined May 2010
258 Posts
July 07 2010 23:37 GMT
#330
Blah. So Zerg will still feel like a half-assed job on release... woohoo...
Spyfire242
Profile Joined March 2009
United States715 Posts
July 07 2010 23:38 GMT
#331
Attack rally is bad, I am glad they changed it! >__>
Entusman #55 Spyfire242!
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
July 07 2010 23:39 GMT
#332
i don't get why people care about the whole thing with rally point.

someone care to explain?
FOOL! Pain is my friend! Now let me introduce you to it!
Xyik
Profile Blog Joined November 2009
Canada728 Posts
July 07 2010 23:39 GMT
#333
no change to mothership?? lame. give it the planet cracker back.


Cirn9
Profile Blog Joined May 2009
1117 Posts
July 07 2010 23:40 GMT
#334
gg not reducing the cost on infested terran back down so an infestor can drop like 5. Also no giving overseer a unique spell
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
July 07 2010 23:41 GMT
#335
On July 08 2010 08:39 blagoonga123 wrote:
i don't get why people care about the whole thing with rally point.

someone care to explain?


when they proxy like the cheesy people they are thier units get distracted and chase scout workers instead of going to rally point. Personally I like attack rally more but its not a huge deal either way to me
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
July 07 2010 23:41 GMT
#336
Can't wait to see how good the hardest AI is. And I reeaally want to try out those new maps. Cooperative matchmaking vs AI is kind of interesting. I hope that means that the AI is actually pretty intelligent.
dthree
Profile Joined March 2010
Australia150 Posts
July 07 2010 23:41 GMT
#337
On July 08 2010 08:39 blagoonga123 wrote:
i don't get why people care about the whole thing with rally point.

someone care to explain?


Being attacked as zerg and wanting to store lings or hydras for a big attack except a few spawn and suicide themselves into the army attacking you.
DC Elite
Profile Joined May 2010
United States152 Posts
July 07 2010 23:45 GMT
#338
On July 08 2010 08:32 QueueQueue wrote:

Best achievement ever if you know the reference

Would You Kindly...
Destroy 5 units with a single Neural Parasited unit in a League game.


FTW!... wheres my golf club?
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2010 23:46 GMT
#339
Well it seems they read the interview where Idra mentions that on the Infestor, Fungal + Infested Terran can serve as drop defense, and how on the Overseer it's just pointless.
Moderator
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-07 23:57:31
July 07 2010 23:55 GMT
#340
On July 08 2010 08:34 Trok67 wrote:
Show nested quote +
On July 08 2010 08:30 figq wrote:
On July 08 2010 08:17 chirievalord wrote:
Inmune to Stun FTW! Finally massive Thors vs Ultra battles will be epic! :D
They were already epic! If you Frenzy the Ultra, it beats the 250mm cannon 1-on-1 vs the Thor, because the stun part doesn't work on frenzied units.

This was also cool to watch - eg: the ultra stops, frozen by the stun, then a frenzy hits it, and it immediately comes back alive. Just because people didn't try to learn how to use frenzy doesn't make it useless, it had so many applications, that the game kinda feels incomplete without it..


I loled, se with frenzy ultralisk a melee unit can finally kill an anti-air unit with an insane range attack ? So usefull...
Thor is anti-air unit? Have you tried it to see how this 1-on-1 match-up works with and without those spells.

If you want reference, just look at last Day9 show, Lalush vs Jinro, and see Ultras vs mech, in which case Terran mass produces Thors and counters the ultra superbly (with 250mm cannons), because no frenzy was used. But IF frenzy is used, in pure 1-on-1 the ultras win vs the 250mm - test it with the latest phase 1 patch, if you don't believe.
If you stand next to my head, you can hear the ocean. - Day[9]
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