I'm glad they're not afraid to just scrap a latest change. Ridiculously happy about that actually =) Although adding infested terran back to the infestor with alternatives being plagu and mind control is kinda silly.
Oh, ofc the move rally point, awesome, now... mbs. (jk, I like mbs =])
Yeah, Overlords dropping Infested Terrans made no sense at all. I guess if they really want to keep it in the game, they just give it to the Infestor :T
lore wise it makes no sense but gameplay-wise it was a much better fit IMO. sorta like how hallucination is really good on the sentry but always sucked on the high templar. it's all about what spells the caster has to pick from. they should of just changed the model of the infested terran and called it something else and kept it on the overseer.
On July 08 2010 05:39 PrinceXizor wrote: Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN.
Hm, that's an interesting way to look at it - I initially assumed it was because they considered the map editor less important so it didn't matter as much if the auth for that was cracked.
woot
On July 08 2010 07:13 hacpee wrote: A huge nerf. Before, you could have unlimited combat units with infested terran and overseers. Now you can't.
In theory yes but an overseer morph did cost 100 gas you spawn 200 overseers and pop out infested terrans (which have a timed lifespan) and see what units other than zerglings you have. As 2000 gas is a bigg deal.
On July 08 2010 07:57 Antiochus wrote: This is the worst patch ever no more mass overseer into mass infested terran drop in ffa.
Well it was fun while it lasted.
The infested terran ability was nerfed quite a bit imo when it moved to the overseer simply because you could produce them for no supply
On July 08 2010 08:23 Zeno wrote: Am I the only one who is concerned that there is a giant cow-marine in this!?
On July 08 2010 08:17 chirievalord wrote: Inmune to Stun FTW! Finally massive Thors vs Ultra battles will be epic! :D
They were already epic! If you Frenzy the Ultra, it beats the 250mm cannon 1-on-1 vs the Thor, because the stun part doesn't work on frenzied units.
This was also cool to watch - eg: the ultra stops, frozen by the stun, then a frenzy hits it, and it immediately comes back alive. Just because people didn't try to learn how to use frenzy doesn't make it useless, it had so many applications, that the game kinda feels incomplete without it..
I loled, se with frenzy ultralisk a melee unit can finally kill an anti-air unit with an insane range attack ? So usefull...
"The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (CRC mismatch: expected 0x37eccaa7, actual 0xbed71dea.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)"
On July 08 2010 08:34 dthree wrote: If you have used custom hotkeys you get
"The patch "enUS\Mods\Core.SC2Mod\enUS.SC2Data\LocalizedData\GameHotkeys.txt" could not be applied. (CRC mismatch: expected 0x37eccaa7, actual 0xbed71dea.)(PTCApply_BSDiff failed.) If this problem persists, you may be able to solve it by uninstalling and then reinstalling the game. If you are unable to correct this problem, please contact Blizzard Technical Support. (BNUpdate:TCApply)"
Anyone know how to fix?
My guess is uninstall and then reinstalling the game.
On July 08 2010 08:39 blagoonga123 wrote: i don't get why people care about the whole thing with rally point.
someone care to explain?
when they proxy like the cheesy people they are thier units get distracted and chase scout workers instead of going to rally point. Personally I like attack rally more but its not a huge deal either way to me
Can't wait to see how good the hardest AI is. And I reeaally want to try out those new maps. Cooperative matchmaking vs AI is kind of interesting. I hope that means that the AI is actually pretty intelligent.
Well it seems they read the interview where Idra mentions that on the Infestor, Fungal + Infested Terran can serve as drop defense, and how on the Overseer it's just pointless.
On July 08 2010 08:17 chirievalord wrote: Inmune to Stun FTW! Finally massive Thors vs Ultra battles will be epic! :D
They were already epic! If you Frenzy the Ultra, it beats the 250mm cannon 1-on-1 vs the Thor, because the stun part doesn't work on frenzied units.
This was also cool to watch - eg: the ultra stops, frozen by the stun, then a frenzy hits it, and it immediately comes back alive. Just because people didn't try to learn how to use frenzy doesn't make it useless, it had so many applications, that the game kinda feels incomplete without it..
I loled, se with frenzy ultralisk a melee unit can finally kill an anti-air unit with an insane range attack ? So usefull...
Thor is anti-air unit? Have you tried it to see how this 1-on-1 match-up works with and without those spells.
If you want reference, just look at last Day9 show, Lalush vs Jinro, and see Ultras vs mech, in which case Terran mass produces Thors and counters the ultra superbly (with 250mm cannons), because no frenzy was used. But IF frenzy is used, in pure 1-on-1 the ultras win vs the 250mm - test it with the latest phase 1 patch, if you don't believe.