What do you guys think?
Patch 16 Notes - Page 15
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GhostBusters
United States198 Posts
What do you guys think? | ||
PrinceXizor
United States17713 Posts
On July 08 2010 07:24 Ndugu wrote: AKA they made it more annoying and unintuitive. If you tell a unit to walk somewhere, and something attacks it... of course it shouldn't defend itself. Sure, if you played lots of Brood War this isn't the case, as you're used to it. A sweeping majority of people who will ever buy Starcraft II have not touched Brood War. I'm hoping that by default its a move command, and that you can a+ rally. well it's actually wrong, it's alot more noob friendly when you are under attack, and noob-equal when you aren't and less noob friendly if you are rallying WAAAAAAY off in places you shouldnt be. | ||
LooseMoose
United States184 Posts
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vesicular
United States1310 Posts
Just looking forward to the servers going up. | ||
PrinceXizor
United States17713 Posts
On July 08 2010 07:32 LooseMoose wrote: May have missed this in the past few pages... but since they moved the IT back to the infester did they lower the energy cost of making those IT? or is it still 100 or 75 or w/e it was before phase 1 ended? we don't know. | ||
bleh
85 Posts
On July 08 2010 07:28 HDstarcraft wrote: For those who still want attack move to work, all you have to do is simply add a shift attack move command at the end of the building rally queue. How are you going to issue an attack command with a building selected? | ||
FroZeNN
United States165 Posts
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clusen
Germany8702 Posts
On July 08 2010 05:53 Deadlyhazard wrote: http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg Ummm, okay + Show Spoiler + Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy Panda, Priestress and Dustin Browder as Avas wtf? In the first bunch the second from the left in the lowest line looks like Browder imo :p I really like the rally point change I have to say. | ||
tarsier
United Kingdom223 Posts
On July 08 2010 07:30 Smiggins wrote: I think that the Overseer should get the Mind control spell ( would need to upgrade to be able to use it ) that way Overseers arn't just made to be detection, And keep Fungal growth and Infested terran ( makes sense with it being a "infestor") that way it doesn't have to decide between 3 spells when the other 2 are obviously better than infested terran. So if the overseer has mind control the infestor has the 2 main spells of Fungal Growth and infested Terran and then with the overseer and mind control you can only move the unit to X range and when it reaches the max range you then have to move the overseer with the unit. What do you guys think? makes the infestor kinda crap and the overseer super imba. i think people look too much into the unit names. | ||
Wr3k
Canada2533 Posts
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Disastorm
United States922 Posts
On July 08 2010 07:13 PrinceXizor wrote: So it's more difficult to look at you minimap, then order your units away from attack if they spawn near an attacking unit and start to go suicide by themselves? I'd say yes mainly because it will require you to look at your minimap alot more than youre going to be preventing suiciding units. I can super duper insanely guarantee you that noobs and probably people gold or below will either stop rallying out of their base or constantly lose units due to it. | ||
Akira-X
United States6 Posts
On July 08 2010 05:39 PrinceXizor wrote: Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN. Very good catch by PrinceXizor, maybe they actually listened to the community. Why the hell would they say that they want SC2 to be more friendly to events and users and TAKE OUT the LAN option. That's the most bass-ackwards thinking ever. | ||
Noocta
France12578 Posts
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shalamadoooo
78 Posts
On July 08 2010 05:39 PrinceXizor wrote: Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN. Wait, what is this? How do they validate the offline service? Is there a key given to you or something? | ||
PrinceXizor
United States17713 Posts
On July 08 2010 07:42 Disastorm wrote: I can super duper insanely guarantee you that noobs and probably people gold or below will either stop rallying out of their base or constantly lose units due to it. I've never rallied out of my base, it's easier to go back and tell my units what to do directly than to rally them and have then get sent to no where because of a scouting probe. | ||
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Liquid`Jinro
Sweden33719 Posts
On July 08 2010 05:39 PrinceXizor wrote: Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN. Hm, that's an interesting way to look at it - I initially assumed it was because they considered the map editor less important so it didn't matter as much if the auth for that was cracked. | ||
Disastorm
United States922 Posts
On July 08 2010 07:50 PrinceXizor wrote: I've never rallied out of my base, it's easier to go back and tell my units what to do directly than to rally them and have then get sent to no where because of a scouting probe. Thats may be because you were a good brood war player and got used to that mentality. I was only ever c- in Brood war and Move Rally was annoying as hell it was very hard for me to micro since my micro was not 150+ apm . In SC2 I rally outside my base quite often, especially when I'm attacking , it was alot easier with Attack Move and I've always been a top Platinum/Diamond player in SC2. This change will no doubt make it harder for me, but I think it helps the game overall and so I like it. On July 08 2010 07:52 Liquid`Jinro wrote: Hm, that's an interesting way to look at it - I initially assumed it was because they considered the map editor less important so it didn't matter as much if the auth for that was cracked. I think this is the most likely case. The map editor will probably be cracked in like 2 seconds. | ||
Uranium
United States1077 Posts
[QUOTE]On July 08 2010 05:53 Deadlyhazard wrote: [url=http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg]http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg[/url] Panda, Priestress and Dustin Browder as Avas wtf?[/QUOTE] They are paintings over the marine's helmet shield. I think the Panda one looks pretty tight actually. | ||
Sylph
United States31 Posts
On July 08 2010 07:30 Smiggins wrote: I think that the Overseer should get the Mind control spell ( would need to upgrade to be able to use it ) that way Overseers arn't just made to be detection, And keep Fungal growth and Infested terran ( makes sense with it being a "infestor") that way it doesn't have to decide between 3 spells when the other 2 are obviously better than infested terran. So if the overseer has mind control the infestor has the 2 main spells of Fungal Growth and infested Terran and then with the overseer and mind control you can only move the unit to X range and when it reaches the max range you then have to move the overseer with the unit. What do you guys think? So you're saying that there would be like 25 units with the ability to use Mind Control on the Zerg's side late game. And they would be flying. And ridiculously fast. And they act as transport. And they're Detectors. etc etc. Oh, and FINALLY, A PATCH!!!!! BETA IS BACK, BABY!!!! (tomorrow) | ||
PrinceXizor
United States17713 Posts
On July 08 2010 07:53 Disastorm wrote: Thats may be because you were a good brood war player and got used to that mentality. I was only ever c- in Brood war and Move Rally was annoying as hell it was very hard for me to micro since my micro was not 150+ apm . In SC2 I rally outside my base all the time, it was alot easier with Attack Move and I've always been a top Platinum/Diamond player in SC2. This change will no doubt make it harder for me, but I think it helps the game overall and so I like it. started playing BW when beta went down. I played Civ 4 as my strategy game before this. (as well as Age of mythology Titans back in the day.) But yeah this chance makes it easier for me. | ||
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