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Patch 16 Notes - Page 15

Forum Index > SC2 General
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GhostBusters
Profile Joined July 2010
United States198 Posts
July 07 2010 22:30 GMT
#281
I think that the Overseer should get the Mind control spell ( would need to upgrade to be able to use it ) that way Overseers arn't just made to be detection, And keep Fungal growth and Infested terran ( makes sense with it being a "infestor") that way it doesn't have to decide between 3 spells when the other 2 are obviously better than infested terran. So if the overseer has mind control the infestor has the 2 main spells of Fungal Growth and infested Terran and then with the overseer and mind control you can only move the unit to X range and when it reaches the max range you then have to move the overseer with the unit.

What do you guys think?
Yut, bellybuttons.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 22:31 GMT
#282
On July 08 2010 07:24 Ndugu wrote:
Show nested quote +
On July 08 2010 07:20 JohnUCrazy wrote:
I am glad they changed the whole rally and attack move option. Its makes it less noob friendly.


AKA they made it more annoying and unintuitive. If you tell a unit to walk somewhere, and something attacks it... of course it shouldn't defend itself. Sure, if you played lots of Brood War this isn't the case, as you're used to it. A sweeping majority of people who will ever buy Starcraft II have not touched Brood War.

I'm hoping that by default its a move command, and that you can a+ rally.


well it's actually wrong, it's alot more noob friendly when you are under attack, and noob-equal when you aren't and less noob friendly if you are rallying WAAAAAAY off in places you shouldnt be.
LooseMoose
Profile Blog Joined April 2010
United States184 Posts
July 07 2010 22:32 GMT
#283
May have missed this in the past few pages... but since they moved the IT back to the infester did they lower the energy cost of making those IT? or is it still 100 or 75 or w/e it was before phase 1 ended?
vesicular
Profile Blog Joined March 2010
United States1311 Posts
Last Edited: 2010-07-07 22:33:30
July 07 2010 22:32 GMT
#284
Love the rally point change. Like the cross game implementation. Hope the AI is as hard as some people who've played it says it is. Infestors should get infested Terrans. I mean, infested is right in the name!

Just looking forward to the servers going up.
STX Fighting!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 22:34 GMT
#285
On July 08 2010 07:32 LooseMoose wrote:
May have missed this in the past few pages... but since they moved the IT back to the infester did they lower the energy cost of making those IT? or is it still 100 or 75 or w/e it was before phase 1 ended?

we don't know.
bleh
Profile Joined June 2010
85 Posts
July 07 2010 22:36 GMT
#286
On July 08 2010 07:28 HDstarcraft wrote:
For those who still want attack move to work, all you have to do is simply add a shift attack move command at the end of the building rally queue.


How are you going to issue an attack command with a building selected?
FroZeNN
Profile Blog Joined March 2010
United States165 Posts
July 07 2010 22:37 GMT
#287
man if those achievements are really going to be implemented seems fun, better then just grinding games lolz
"More GG More Skill" - WhiteRa
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2010-07-07 22:43:09
July 07 2010 22:38 GMT
#288
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy

Panda, Priestress and Dustin Browder as Avas wtf?

In the first bunch the second from the left in the lowest line looks like Browder imo :p

I really like the rally point change I have to say.
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-07-07 22:39:55
July 07 2010 22:39 GMT
#289
On July 08 2010 07:30 Smiggins wrote:
I think that the Overseer should get the Mind control spell ( would need to upgrade to be able to use it ) that way Overseers arn't just made to be detection, And keep Fungal growth and Infested terran ( makes sense with it being a "infestor") that way it doesn't have to decide between 3 spells when the other 2 are obviously better than infested terran. So if the overseer has mind control the infestor has the 2 main spells of Fungal Growth and infested Terran and then with the overseer and mind control you can only move the unit to X range and when it reaches the max range you then have to move the overseer with the unit.

What do you guys think?


makes the infestor kinda crap and the overseer super imba.

i think people look too much into the unit names.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-07-07 22:40:51
July 07 2010 22:40 GMT
#290
Honestly, I kinda liked the damage bonus from frenzy. It didn't fit with the infestor at all, and I like IT more than frenzy, hopefully these changes don't make ultras a little too weak. 25% damage bonus on your ultras was no joke.
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-07-07 22:46:33
July 07 2010 22:42 GMT
#291
On July 08 2010 07:13 PrinceXizor wrote:
Show nested quote +
On July 08 2010 07:08 Disastorm wrote:
On July 08 2010 07:04 PrinceXizor wrote:
On July 08 2010 07:01 Disastorm wrote:
Rally point change is pretty huge and definitely a step in the right direction (sacrificing ease of play for micro requirements). However not sure about the ultra change. Who actually ever got to ultras in Zvz?what unit can actually stun, isnt it just the thor and fungal growth?

what? the rally change increased ease of play.

lol man don't know what planet you come from. when players start using insane micro to manage their units, they sometimes forget to check units that are attacking their rallied armies. Any way you look at it, it requires more micro to constantly watch over your rallied units in case anything is attacking them. You can even see this in top brood war play sometimes rallied units get owned because they arent attacking.

The only case where attack move would require more micro is when you are under attack in your base and you dont want your units to attack.


So it's more difficult to look at you minimap, then order your units away from attack if they spawn near an attacking unit and start to go suicide by themselves?

I'd say yes mainly because it will require you to look at your minimap alot more than youre going to be preventing suiciding units.

I can super duper insanely guarantee you that noobs and probably people gold or below will either stop rallying out of their base or constantly lose units due to it.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Akira-X
Profile Joined July 2010
United States6 Posts
July 07 2010 22:46 GMT
#292
On July 08 2010 05:39 PrinceXizor wrote:
Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN.


Very good catch by PrinceXizor, maybe they actually listened to the community. Why the hell would they say that they want SC2 to be more friendly to events and users and TAKE OUT the LAN option. That's the most bass-ackwards thinking ever.
Noocta
Profile Joined June 2010
France12578 Posts
July 07 2010 22:47 GMT
#293
There are some nice Protoss female concept in these.
" I'm not gonna fight you. I'm gonna kick your ass ! "
shalamadoooo
Profile Joined July 2010
78 Posts
July 07 2010 22:49 GMT
#294

On July 08 2010 05:39 PrinceXizor wrote:
Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN.

Wait, what is this? How do they validate the offline service? Is there a key given to you or something?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 22:50 GMT
#295
On July 08 2010 07:42 Disastorm wrote:


I can super duper insanely guarantee you that noobs and probably people gold or below will either stop rallying out of their base or constantly lose units due to it.

I've never rallied out of my base, it's easier to go back and tell my units what to do directly than to rally them and have then get sent to no where because of a scouting probe.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 07 2010 22:52 GMT
#296
On July 08 2010 05:39 PrinceXizor wrote:
Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN.

Hm, that's an interesting way to look at it - I initially assumed it was because they considered the map editor less important so it didn't matter as much if the auth for that was cracked.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-07-07 22:56:12
July 07 2010 22:53 GMT
#297
On July 08 2010 07:50 PrinceXizor wrote:
Show nested quote +
On July 08 2010 07:42 Disastorm wrote:


I can super duper insanely guarantee you that noobs and probably people gold or below will either stop rallying out of their base or constantly lose units due to it.

I've never rallied out of my base, it's easier to go back and tell my units what to do directly than to rally them and have then get sent to no where because of a scouting probe.

Thats may be because you were a good brood war player and got used to that mentality. I was only ever c- in Brood war and Move Rally was annoying as hell it was very hard for me to micro since my micro was not 150+ apm . In SC2 I rally outside my base quite often, especially when I'm attacking , it was alot easier with Attack Move and I've always been a top Platinum/Diamond player in SC2. This change will no doubt make it harder for me, but I think it helps the game overall and so I like it.

On July 08 2010 07:52 Liquid`Jinro wrote:
Show nested quote +
On July 08 2010 05:39 PrinceXizor wrote:
Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN.

Hm, that's an interesting way to look at it - I initially assumed it was because they considered the map editor less important so it didn't matter as much if the auth for that was cracked.

I think this is the most likely case. The map editor will probably be cracked in like 2 seconds.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Uranium
Profile Blog Joined May 2010
United States1077 Posts
July 07 2010 22:54 GMT
#298
[QUOTE]On July 08 2010 07:38 clusen wrote:
[QUOTE]On July 08 2010 05:53 Deadlyhazard wrote:
[url=http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg]http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg[/url]
Panda, Priestress and Dustin Browder as Avas wtf?[/QUOTE]

They are paintings over the marine's helmet shield. I think the Panda one looks pretty tight actually.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Sylph
Profile Joined May 2010
United States31 Posts
July 07 2010 22:55 GMT
#299
On July 08 2010 07:30 Smiggins wrote:
I think that the Overseer should get the Mind control spell ( would need to upgrade to be able to use it ) that way Overseers arn't just made to be detection, And keep Fungal growth and Infested terran ( makes sense with it being a "infestor") that way it doesn't have to decide between 3 spells when the other 2 are obviously better than infested terran. So if the overseer has mind control the infestor has the 2 main spells of Fungal Growth and infested Terran and then with the overseer and mind control you can only move the unit to X range and when it reaches the max range you then have to move the overseer with the unit.

What do you guys think?

So you're saying that there would be like 25 units with the ability to use Mind Control on the Zerg's side late game. And they would be flying. And ridiculously fast. And they act as transport. And they're Detectors. etc etc.

Oh, and FINALLY, A PATCH!!!!! BETA IS BACK, BABY!!!! (tomorrow)
You must stream additional Pylons!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 22:56 GMT
#300
On July 08 2010 07:53 Disastorm wrote:
Thats may be because you were a good brood war player and got used to that mentality. I was only ever c- in Brood war and Move Rally was annoying as hell it was very hard for me to micro since my micro was not 150+ apm . In SC2 I rally outside my base all the time, it was alot easier with Attack Move and I've always been a top Platinum/Diamond player in SC2. This change will no doubt make it harder for me, but I think it helps the game overall and so I like it.

started playing BW when beta went down. I played Civ 4 as my strategy game before this. (as well as Age of mythology Titans back in the day.) But yeah this chance makes it easier for me.
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