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Patch 16 Notes - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 20 Next All
Cow
Profile Joined May 2010
Canada1104 Posts
July 07 2010 22:04 GMT
#241
Was expecting way more changes |:
R.I.P. Nujabes ♫
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 22:04 GMT
#242
On July 08 2010 07:01 Disastorm wrote:
Rally point change is pretty huge and definitely a step in the right direction (sacrificing ease of play for micro requirements). However not sure about the ultra change. Who actually ever got to ultras in Zvz?what unit can actually stun, isnt it just the thor and fungal growth?

what? the rally change increased ease of play.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-07 22:05:37
July 07 2010 22:04 GMT
#243
On July 08 2010 07:01 Disastorm wrote:
Rally point change is pretty huge and definitely a step in the right direction (sacrificing ease of play for micro requirements). However not sure about the ultra change. Who actually ever got to ultras in Zvz?what unit can actually stun, isnt it just the thor and fungal growth?

marauder was almost definitely the main reason for this. Theres also thor.

The attack move was more useful than annoying for me. I'd agree it was easier that way than BW made it without.
Looking for top-tier practice partners, especially Z; PM me
Ideas
Profile Blog Joined April 2008
United States8168 Posts
July 07 2010 22:05 GMT
#244
On July 08 2010 07:00 Logo wrote:
Show nested quote +
On July 08 2010 06:57 7mk wrote:
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?


maybe some terran/zerg hybrid


It's a Zerglot

We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.


protoss dont have mouths... that's really hte only trait that differs them from terran physically too. so i would assume infested protoss wouldnt have mouths.
Free Palestine
Delvin
Profile Joined August 2007
Finland141 Posts
July 07 2010 22:05 GMT
#245
On July 08 2010 07:00 Logo wrote:
Show nested quote +
On July 08 2010 06:57 7mk wrote:
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?


maybe some terran/zerg hybrid


It's a Zerglot

We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.

It just means a zerg player making a regular zealot. No hybrids involved.

Oh, and I'm glad to see frenzy go, useful as it may have been. Buffs are so WC3.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
July 07 2010 22:05 GMT
#246
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?

[image loading]
http://Zangano431.tumblr.com/
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-07-07 22:05:58
July 07 2010 22:05 GMT
#247
On July 08 2010 07:04 Mr.E wrote:
Show nested quote +
On July 08 2010 07:01 Disastorm wrote:
Rally point change is pretty huge and definitely a step in the right direction (sacrificing ease of play for micro requirements). However not sure about the ultra change. Who actually ever got to ultras in Zvz?what unit can actually stun, isnt it just the thor and fungal growth?

marauder was almost definitely the main reason for this. Theres also thor.

Pretty sure marauder is not stun, its Slow, and Massive are already immune to it??
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
nEAnS
Profile Joined April 2010
Canada161 Posts
Last Edited: 2010-07-07 22:06:58
July 07 2010 22:05 GMT
#248
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy


Wow some of the new portraits look awesome. The goliath portrait doesn`t look like some fat nerd anymore.

Edit: Nevermind he`s still there. I was looking a diff portrait.
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-07-07 22:12:26
July 07 2010 22:08 GMT
#249
On July 08 2010 07:04 PrinceXizor wrote:
Show nested quote +
On July 08 2010 07:01 Disastorm wrote:
Rally point change is pretty huge and definitely a step in the right direction (sacrificing ease of play for micro requirements). However not sure about the ultra change. Who actually ever got to ultras in Zvz?what unit can actually stun, isnt it just the thor and fungal growth?

what? the rally change increased ease of play.

lol man don't know what planet you come from. when players start using insane micro to manage their units, they sometimes forget to check units that are attacking their rallied armies. Any way you look at it, it requires more micro to constantly watch over your rallied units in case anything is attacking them. You can even see this in top brood war play sometimes rallied units get owned because they arent attacking.

The only case where attack move would require more micro is when you are under attack in your base and you dont want your units to attack.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Ownos
Profile Joined July 2010
United States2147 Posts
July 07 2010 22:08 GMT
#250
Good change. Terran mech is boned. I always felt if the infested terran were a useless spell it should be useless spell on the infestor.
...deeper and deeper into the bowels of El Diablo
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 07 2010 22:09 GMT
#251
On July 08 2010 06:47 Uhh Negative wrote:
Show nested quote +
On July 08 2010 06:42 FabledIntegral wrote:
On July 08 2010 06:34 PrinceXizor wrote:
On July 08 2010 06:33 cHaNg-sTa wrote:
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.

exactly, it's to make rally's "easier" for players. which i guess i support.


It's notably frustrating vs bunker rushes as Zerg. Especially as you literally have to babysit when your queen comes out, and even then it will still take excessive hits, even if you're watching it, just because it will move a few steps before you can possibly click and give the move command.

I don't think this will affect queens though will it? Queens don't follow the rally point so they might be unaffected by this change.


Balls. You got me. Haha. Well it was the same effect with Zerglings.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
July 07 2010 22:10 GMT
#252
On July 08 2010 07:05 nEAnS wrote:
Show nested quote +
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy


Wow some of the new portraits look awesome. The goliath portrait doesn`t look like some fat nerd anymore.

Edit: Nevermind he`s still there. I was looking a diff portrait.



not sure those are portrait but icon for the achievement instead
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
terranghost
Profile Joined May 2010
United States980 Posts
July 07 2010 22:11 GMT
#253
Has anyone gotten the in game mic to work or will I still be forced to use vent or teamspeak...



On July 08 2010 07:05 TheElitists wrote:
Show nested quote +
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?

[image loading]

rofl
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Lemure
Profile Joined March 2010
189 Posts
July 07 2010 22:12 GMT
#254
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?

Probably http://starcraft.wikia.com/wiki/Ethan_Stewart
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
July 07 2010 22:12 GMT
#255
anybody else notice the browder avatar? lol
hacpee
Profile Joined November 2007
United States752 Posts
July 07 2010 22:13 GMT
#256
A huge nerf. Before, you could have unlimited combat units with infested terran and overseers. Now you can't.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 22:13 GMT
#257
On July 08 2010 07:08 Disastorm wrote:
Show nested quote +
On July 08 2010 07:04 PrinceXizor wrote:
On July 08 2010 07:01 Disastorm wrote:
Rally point change is pretty huge and definitely a step in the right direction (sacrificing ease of play for micro requirements). However not sure about the ultra change. Who actually ever got to ultras in Zvz?what unit can actually stun, isnt it just the thor and fungal growth?

what? the rally change increased ease of play.

lol man don't know what planet you come from. when players start using insane micro to manage their units, they sometimes forget to check units that are attacking their rallied armies. Any way you look at it, it requires more micro to constantly watch over your rallied units in case anything is attacking them. You can even see this in top brood war play sometimes rallied units get owned because they arent attacking.

The only case where attack move would require more micro is when you are under attack in your base and you dont want your units to attack.


So it's more difficult to look at you minimap, then order your units away from attack if they spawn near an attacking unit and start to go suicide by themselves?
Evilruler
Profile Joined May 2010
Brazil116 Posts
July 07 2010 22:14 GMT
#258
On July 08 2010 07:00 Logo wrote:
Show nested quote +
On July 08 2010 06:57 7mk wrote:
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?


maybe some terran/zerg hybrid


It's a Zerglot

We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.

Looks like a terran infested. Because it has a nose. Protoss don't. Some kind of standard terran infestation, maybe. I mean, the original infested were kinda rushed, and kerrigan was too bad ass of a infestation process. Maybe the zerg took their time and found this as a balanced form. =P
th3b3t0
Profile Joined January 2010
Mexico29 Posts
July 07 2010 22:14 GMT
#259
Finally. Not much changes in balance but a lot in the interface. Now we will see what is the Character code.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
July 07 2010 22:15 GMT
#260
Best achievement ever if you know the reference

Would You Kindly...
Destroy 5 units with a single Neural Parasited unit in a League game.
Developer for http://mtgfiddle.com
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