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Patch 16 Notes - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-07-07 21:50:50
July 07 2010 21:49 GMT
#221
On July 08 2010 06:45 Mr.E wrote:
Show nested quote +
On July 08 2010 06:28 Gurls wrote:
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?

Wow, that is quite stupid.


No, its an ingenious way to make macro harder with MBS.. The guys @ the round table spent half the downtime on the idea when they saw a year old article on why it was significant, and finally understood.



and what happen if you use the Fkeys for transfert your worker to the other base like if you get storm drop you have a sec to react and move them bfr they blow up

Edit: i think they should put f key on F2F3F4, and for thos map maker able to put hero selectionF2F3F4F5F6F7F8 and in the campaigne this isn't that big of a deal to don't have Fkeys
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Nifarious
Profile Joined March 2010
United States42 Posts
July 07 2010 21:49 GMT
#222
While the no stun on Ultras is good--they're slow enough already!--why not no stun on anything massive? The no Neural Parasite, though, only opens up the slippery slope to giving each race something whose mind is inexplicably untouchable, like Jinro jested. Kinda takes the sport out of the ability if you're going to give it boundaries like that, even if only impractical ones (a ZvZ getting all the way to Ultras?).

God, I hope they get the server running soon.
overlord cuddler
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
July 07 2010 21:50 GMT
#223
those achievements are for the training part for noobs... don't get too critical about them... jesus.
In the beginning there was nothing... and then exploded
Feremuntrus
Profile Joined May 2010
United States64 Posts
July 07 2010 21:51 GMT
#224
As a zerg player I kinda question the stun immunity change they made. If the 250 mm cannons are such a problem why can't blizzard simply let players use micro overlord rescue pick ups to basically nullify the attack? I was hoping to use this strategy for phase 2 but with this change I guess it's alright to say.
Daralii
Profile Joined March 2010
United States16991 Posts
July 07 2010 21:51 GMT
#225
[image loading]

What the hell is that?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Canukian
Profile Joined March 2010
Canada69 Posts
July 07 2010 21:52 GMT
#226
On July 08 2010 06:49 Nifarious wrote:
While the no stun on Ultras is good--they're slow enough already!--why not no stun on anything massive? The no Neural Parasite, though, only opens up the slippery slope to giving each race something whose mind is inexplicably untouchable, like Jinro jested. Kinda takes the sport out of the ability if you're going to give it boundaries like that, even if only impractical ones (a ZvZ getting all the way to Ultras?).

God, I hope they get the server running soon.


I dont see how units like thors can be MC and now Ultra's cant. I hope this will be altered before 27th.
SC1 - Horrible, SC2beta - im less bad
Mr.E
Profile Blog Joined March 2009
United States434 Posts
July 07 2010 21:52 GMT
#227
On July 08 2010 06:49 KhAlleB wrote:
Show nested quote +
On July 08 2010 06:45 Mr.E wrote:
On July 08 2010 06:28 Gurls wrote:
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?

Wow, that is quite stupid.


No, its an ingenious way to make macro harder with MBS.. The guys @ the round table spent half the downtime on the idea when they saw a year old article on why it was significant, and finally understood.



and what happen if you use the Fkeys for transfert your worker to the other base like if you get storm drop you have a sec to react and move them bfr they blow up

Edit: i think they should put f key on F2F3F4, and for thos map maker able to put hero selectionF2F3F4F5F6F7F8 and in the campaigne this isn't that big of a deal to don't have Fkeys


I know its exciting how hard it's gunna be! I can't wait to try out the finger exercises I've been practicing for the last 3 hours.
Looking for top-tier practice partners, especially Z; PM me
Smorfty
Profile Joined July 2010
Sweden6 Posts
July 07 2010 21:53 GMT
#228
I've extracted some of the new music included in the patch:
Infiltrator
Profile Joined February 2010
Montenegro80 Posts
July 07 2010 21:53 GMT
#229
On July 08 2010 06:46 Baksteen wrote:
Show nested quote +
On July 08 2010 06:43 Infiltrator wrote:
The patch left me with a lot to be desired. I mean one month and they come up with this?


How can you patch when your playerbase isn't testing at all. You'd just balance out of the blue which is a bad idea :p

And i kinda disagree on the ultralisk part, i have a feeling broodlords will be playing a larger role as time progresses. But that's only me



They gathered a lot of information before the end of phase 1, they could have used that knowledge to make changes.. instead, they just did slight adjustments to one race.
Infiltrator out.
omg.deus
Profile Blog Joined October 2009
Korea (South)150 Posts
July 07 2010 21:55 GMT
#230
Attack-move rally is a terrible idea. It really bothers me that during a game you can set rally points, hit a short key sequence, and win literarly without looking at your screen. You can already macro without having to look at your screen. I know that BW was tedious to play, but there has to be a balance.
groms
Profile Joined May 2010
Canada1017 Posts
July 07 2010 21:55 GMT
#231
On July 08 2010 05:37 theqat wrote:
FINALLY rally points are move instead of attack move. Thank you, Blizzard

zomg yes I love this change.

So many times I am losing my hatch and I'm using the last couple of larvae to spawn units and rallying them into my main from my natural. So annoying when the units want to attack instead of just going where I want them to. GJ blizzard.
I have a recurring dream that I'm running away from a terran player but the marauders keep slowing me down. - Artosis
Ichabod
Profile Joined May 2010
United States1659 Posts
July 07 2010 21:57 GMT
#232
Maybe allowing ultralisks to have an upgrade to be immune to stun/MC would be alright, passive buff seems over the top though

It seems odd to disable half a unit's spell functionality versus a single unit.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-07 21:59:40
July 07 2010 21:57 GMT
#233
Hmm.. I didn't mind attack-move rally, i just thought it should have been an option and not the default.

Maybe allowing ultralisks to have an upgrade to be immune to stun/MC would be alright, passive buff seems over the top though

It seems odd to disable half a unit's spell functionality versus a single unit.


They removed the speed upgrade and made it passive for a good reason. This is a good thing, and might very well make them viable against terran in fairly open spaces.
Looking for top-tier practice partners, especially Z; PM me
7mk
Profile Blog Joined January 2009
Germany10157 Posts
July 07 2010 21:57 GMT
#234
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?


maybe some terran/zerg hybrid
beep boop
figq
Profile Blog Joined May 2010
12519 Posts
July 07 2010 21:58 GMT
#235
Was this glitch with Infested Terrans (from Infestors) fixed?:


I hate that they gave in to the popular vote and removed frenzy. Frenzy was very useful for little tricks, like breaking Graviton beam, protection from neuro parasite and others. They shouldn't have had it removed. I think this revert is not good, the IT was giving extra meaning to overseers, and the frenzy was good with infestors. Hope there are even more negative responses now, so they flip back yet again.
If you stand next to my head, you can hear the ocean. - Day[9]
Adrian_mx
Profile Joined April 2010
Mexico1880 Posts
July 07 2010 21:59 GMT
#236
Omfg Its here guys ,
Thank lord , I'm starting to feel more more intense about the game coming out.
I love the fact that they took out frenzy , and put back IT's .
Much more enjoyable.
Tyvm Blizz.

Are the servers gonna be up soon guys ?
我是冠军
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-07 22:01:46
July 07 2010 22:00 GMT
#237
On July 08 2010 06:57 7mk wrote:
Show nested quote +
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?


maybe some terran/zerg hybrid


It's a Zerglot

We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.
Logo
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-07-07 22:04:10
July 07 2010 22:01 GMT
#238
Rally point change is pretty huge and definitely a step in the right direction (sacrificing ease of play for micro requirements). However not sure about the ultra change. Who actually ever got to ultras in Zvz?what unit can actually stun, isnt it just the thor and fungal growth?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Ideas
Profile Blog Joined April 2008
United States8174 Posts
July 07 2010 22:03 GMT
#239
On July 08 2010 06:58 figq wrote:
Was this glitch with Infested Terrans (from Infestors) fixed?:
http://www.youtube.com/watch?v=okEvZYR-kwk

I hate that they gave in to the popular vote and removed frenzy. Frenzy was very useful for little tricks, like breaking Graviton beam, protection from neuro parasite and others. They shouldn't have had it removed. I think this revert is not good, the IT was giving extra meaning to overseers, and the frenzy was good with infestors. Hope there are even more negative responses now, so they flip back yet again.


frenzy was pretty shitty but ITs are waaaaaaaaaaaaay worse.

I TAKE BACK ALL THE SHIT I SAID ABOUT FRENZY BLIZZARD. JUST PLEASE GET RID OF FUCKING INFESTED TERRANS. PLEASE
Free Palestine
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 07 2010 22:04 GMT
#240
On July 08 2010 07:00 Logo wrote:
Show nested quote +
On July 08 2010 06:57 7mk wrote:
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?


maybe some terran/zerg hybrid


It's a Zerglot

We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.

but protoss dont have mouths D:
"You people need to just generally care a lot less about everything." -Zatic
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