No, its an ingenious way to make macro harder with MBS.. The guys @ the round table spent half the downtime on the idea when they saw a year old article on why it was significant, and finally understood.
and what happen if you use the Fkeys for transfert your worker to the other base like if you get storm drop you have a sec to react and move them bfr they blow up
Edit: i think they should put f key on F2F3F4, and for thos map maker able to put hero selectionF2F3F4F5F6F7F8 and in the campaigne this isn't that big of a deal to don't have Fkeys
While the no stun on Ultras is good--they're slow enough already!--why not no stun on anything massive? The no Neural Parasite, though, only opens up the slippery slope to giving each race something whose mind is inexplicably untouchable, like Jinro jested. Kinda takes the sport out of the ability if you're going to give it boundaries like that, even if only impractical ones (a ZvZ getting all the way to Ultras?).
As a zerg player I kinda question the stun immunity change they made. If the 250 mm cannons are such a problem why can't blizzard simply let players use micro overlord rescue pick ups to basically nullify the attack? I was hoping to use this strategy for phase 2 but with this change I guess it's alright to say.
On July 08 2010 06:49 Nifarious wrote: While the no stun on Ultras is good--they're slow enough already!--why not no stun on anything massive? The no Neural Parasite, though, only opens up the slippery slope to giving each race something whose mind is inexplicably untouchable, like Jinro jested. Kinda takes the sport out of the ability if you're going to give it boundaries like that, even if only impractical ones (a ZvZ getting all the way to Ultras?).
God, I hope they get the server running soon.
I dont see how units like thors can be MC and now Ultra's cant. I hope this will be altered before 27th.
No, its an ingenious way to make macro harder with MBS.. The guys @ the round table spent half the downtime on the idea when they saw a year old article on why it was significant, and finally understood.
and what happen if you use the Fkeys for transfert your worker to the other base like if you get storm drop you have a sec to react and move them bfr they blow up
Edit: i think they should put f key on F2F3F4, and for thos map maker able to put hero selectionF2F3F4F5F6F7F8 and in the campaigne this isn't that big of a deal to don't have Fkeys
I know its exciting how hard it's gunna be! I can't wait to try out the finger exercises I've been practicing for the last 3 hours.
On July 08 2010 06:43 Infiltrator wrote: The patch left me with a lot to be desired. I mean one month and they come up with this?
How can you patch when your playerbase isn't testing at all. You'd just balance out of the blue which is a bad idea :p
And i kinda disagree on the ultralisk part, i have a feeling broodlords will be playing a larger role as time progresses. But that's only me
They gathered a lot of information before the end of phase 1, they could have used that knowledge to make changes.. instead, they just did slight adjustments to one race.
Attack-move rally is a terrible idea. It really bothers me that during a game you can set rally points, hit a short key sequence, and win literarly without looking at your screen. You can already macro without having to look at your screen. I know that BW was tedious to play, but there has to be a balance.
On July 08 2010 05:37 theqat wrote: FINALLY rally points are move instead of attack move. Thank you, Blizzard
zomg yes I love this change.
So many times I am losing my hatch and I'm using the last couple of larvae to spawn units and rallying them into my main from my natural. So annoying when the units want to attack instead of just going where I want them to. GJ blizzard.
Hmm.. I didn't mind attack-move rally, i just thought it should have been an option and not the default.
Maybe allowing ultralisks to have an upgrade to be immune to stun/MC would be alright, passive buff seems over the top though
It seems odd to disable half a unit's spell functionality versus a single unit.
They removed the speed upgrade and made it passive for a good reason. This is a good thing, and might very well make them viable against terran in fairly open spaces.
Was this glitch with Infested Terrans (from Infestors) fixed?:
I hate that they gave in to the popular vote and removed frenzy. Frenzy was very useful for little tricks, like breaking Graviton beam, protection from neuro parasite and others. They shouldn't have had it removed. I think this revert is not good, the IT was giving extra meaning to overseers, and the frenzy was good with infestors. Hope there are even more negative responses now, so they flip back yet again.
Omfg Its here guys , Thank lord , I'm starting to feel more more intense about the game coming out. I love the fact that they took out frenzy , and put back IT's . Much more enjoyable. Tyvm Blizz.
We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.
Rally point change is pretty huge and definitely a step in the right direction (sacrificing ease of play for micro requirements). However not sure about the ultra change. Who actually ever got to ultras in Zvz?what unit can actually stun, isnt it just the thor and fungal growth?
I hate that they gave in to the popular vote and removed frenzy. Frenzy was very useful for little tricks, like breaking Graviton beam, protection from neuro parasite and others. They shouldn't have had it removed. I think this revert is not good, the IT was giving extra meaning to overseers, and the frenzy was good with infestors. Hope there are even more negative responses now, so they flip back yet again.
frenzy was pretty shitty but ITs are waaaaaaaaaaaaay worse.
I TAKE BACK ALL THE SHIT I SAID ABOUT FRENZY BLIZZARD. JUST PLEASE GET RID OF FUCKING INFESTED TERRANS. PLEASE
We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.