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Patch 16 Notes - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 20 Next All
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 22:16 GMT
#261
On July 08 2010 07:14 Evilruler wrote:
Show nested quote +
On July 08 2010 07:00 Logo wrote:
On July 08 2010 06:57 7mk wrote:
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?


maybe some terran/zerg hybrid


It's a Zerglot

We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.

Looks like a terran infested. Because it has a nose. Protoss don't. Some kind of standard terran infestation, maybe. I mean, the original infested were kinda rushed, and kerrigan was too bad ass of a infestation process. Maybe the zerg took their time and found this as a balanced form. =P

OR It's a spliced Zerg/Terran and not just an infestation. Similiar to the attempts to Protos/Zerg Splice.
CosciaSi
Profile Joined April 2010
Canada39 Posts
July 07 2010 22:16 GMT
#262
That's it??
Daliniues
Profile Joined May 2010
Canada117 Posts
July 07 2010 22:17 GMT
#263
I would have liked frenzy to stick around a bit more to see if it could be used. Guess not, its generally purpose is permanent now though.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-07 22:18:32
July 07 2010 22:17 GMT
#264
On July 08 2010 07:14 Evilruler wrote:
Show nested quote +
On July 08 2010 07:00 Logo wrote:
On July 08 2010 06:57 7mk wrote:
On July 08 2010 06:51 Daralii wrote:
[image loading]

What the hell is that?


maybe some terran/zerg hybrid


It's a Zerglot

We already know what T+Z hybrids look like and it's not that (see Infested Terran, Duran, and Infested Kerrigan). Also there's an achievement named Zerglot.

Looks like a terran infested. Because it has a nose. Protoss don't. Some kind of standard terran infestation, maybe. I mean, the original infested were kinda rushed, and kerrigan was too bad ass of a infestation process. Maybe the zerg took their time and found this as a balanced form. =P


Well infestation wouldn't look the same as a hybrid. A zerglot would indicate a hybrid more so than an infested protoss. If you look at the picture right below that one it looks a little more like an infested protoss (it barely looks infested, but it does have a zerg jaw and it's between Zerg and Terran portraits).

The thing, to me, looks like it has a similar deep eye brow, pupil-less eye, and angular shoulders that a protoss does.

If it was an infested Terran you'd think it'd be next to the 2 other infested terrans on the same row.

Prince has a good point above me too. I suppose it could be a spliced human/zerg.
Logo
Malgrif
Profile Blog Joined March 2010
Canada1095 Posts
July 07 2010 22:18 GMT
#265
why did they change the rally points? i liked how units attack moved =(
for there to be pro there has to be noob.
Mitleidlos
Profile Joined July 2010
United States2 Posts
July 07 2010 22:18 GMT
#266
On July 08 2010 07:15 darmousseh wrote:
Best achievement ever if you know the reference

Would You Kindly...
Destroy 5 units with a single Neural Parasited unit in a League game.

Haha! That's brilliant. Where's the full achievement list?
It is destined.
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
July 07 2010 22:20 GMT
#267
I am glad they changed the whole rally and attack move option. Its makes it less noob friendly.
Whats worse...US Poltics or SC2 Balance Talks...
Iron_
Profile Joined April 2010
United States389 Posts
July 07 2010 22:21 GMT
#268
Not a fan of the rally point change. All you had to do was direct them manually if you did not want them attacking. Now if stuff is in your base next to your buildings they will likely get a free shot or 2.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 07 2010 22:21 GMT
#269
Could someone explain to me exactly what a "stun" is? What kinds of things will the Ultra be immune to now?
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
July 07 2010 22:23 GMT
#270
On July 08 2010 07:21 Subversion wrote:
Could someone explain to me exactly what a "stun" is? What kinds of things will the Ultra be immune to now?

250mm cannons from thors
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
July 07 2010 22:23 GMT
#271
On July 08 2010 07:18 Mitleidlos wrote:
Show nested quote +
On July 08 2010 07:15 darmousseh wrote:
Best achievement ever if you know the reference

Would You Kindly...
Destroy 5 units with a single Neural Parasited unit in a League game.

Haha! That's brilliant. Where's the full achievement list?



On the first page of the thread.
Developer for http://mtgfiddle.com
theqat
Profile Blog Joined March 2008
United States2856 Posts
July 07 2010 22:23 GMT
#272
Rally point change was completely necessary because lings come flying out of the eggs at a speed so high you can barely click on them. Thus you can't redirect them before they die to whatever by trying to fight it
Scientia
Profile Joined June 2010
Canada31 Posts
July 07 2010 22:23 GMT
#273
On July 08 2010 07:21 Subversion wrote:
Could someone explain to me exactly what a "stun" is? What kinds of things will the Ultra be immune to now?


Like a Thor's 250 mm cannon.


Personally... I was expecting a little... more. Even if they were working on a bunch of maps and stuff during all this time, you'd expect them to do some balance testing as well.
koppik
Profile Joined April 2010
United States676 Posts
July 07 2010 22:23 GMT
#274
"Stun" is an effect of the 250mm cannon on the thor. During the duration of the 250mm cannon, the unit targeted can't move or attack; that is, it's "stunned".
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 07 2010 22:23 GMT
#275
I took stun to mean the 250mm cannons AND fungal growth
Knowing is half the battle... the other half is lasers.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-07 22:25:50
July 07 2010 22:24 GMT
#276
On July 08 2010 07:20 JohnUCrazy wrote:
I am glad they changed the whole rally and attack move option. Its makes it less noob friendly.


AKA they made it more annoying and unintuitive. If you tell a unit to walk somewhere, and something attacks it... of course it shouldn't defend itself. Sure, if you played lots of Brood War this isn't the case, as you're used to it. A sweeping majority of people who will ever buy Starcraft II have not touched Brood War.

I'm hoping that by default its a move command, and that you can a+ rally.

EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
July 07 2010 22:28 GMT
#277
On July 08 2010 07:24 Ndugu wrote:
Show nested quote +
On July 08 2010 07:20 JohnUCrazy wrote:
I am glad they changed the whole rally and attack move option. Its makes it less noob friendly.


AKA they made it more annoying and unintuitive. If you tell a unit to walk somewhere, and something attacks it... of course it shouldn't defend itself. Sure, if you played lots of Brood War this isn't the case, as you're used to it. A sweeping majority of people who will ever buy Starcraft II have not touched Brood War.

I'm hoping that by default its a move command, and that you can a+ rally.



that would be a pretty good idea
savior did nothing wrong
hypp0crit
Profile Joined April 2010
19 Posts
Last Edited: 2010-07-07 22:30:11
July 07 2010 22:28 GMT
#278
It's not mentioned in the patch notes, but has anyone else noticed that for standard hotkeys, they've changed Map Hotkeys from F5-8 to F8-12?

I guess you're supposed to use your right hand for that?

Edit: my sleepy first post made no sense, wups
Hello
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
July 07 2010 22:28 GMT
#279
For those who still want attack move to work, all you have to do is simply add a shift attack move command at the end of the building rally queue.
YouTube.com/HDstarcraft
TheNomad
Profile Joined April 2010
United States134 Posts
July 07 2010 22:30 GMT
#280
On July 08 2010 05:36 getSome[703] wrote:
Rally points now behave as a move command, instead of an attack move command.


Thank you god!
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