• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:48
CET 18:48
KST 02:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2060 users

Patch 16 Notes - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 20 Next All
terranghost
Profile Joined May 2010
United States980 Posts
July 07 2010 21:28 GMT
#201
On July 08 2010 06:17 BlasiuS wrote:
Show nested quote +
On July 08 2010 06:12 koppik wrote:
Even before 250mm was moved to an upgrade, it wasn't being used that often. It probably doesn't make the biggest deal in terms of balance since thors have so much utility without it, but it's such a cool ability that I'd like it if it was more useful.


frankly there was only about a week or so where ultras were being used against terran mech. I don't think patch 14/15 were played enough to see thors & 250 mm cannon get used to their fullest extent.

I'm pretty sure that once zerg gets 3+ ultras, 250 mm strike cannon will always be worth getting.



Keep in mind that simply because your opponent is getting ultras is not o I have no choice but get the cannons...

You must make sure you can deal with the infestors first.. If you have the cannons researched when the infestor NP's you the zerg player has the cannon upgrade as well. Thors are not immune to stun therefore once a NPed thor cannons another thor you have 2 choices a kill the infestor or b kill your own thor before the cannons finish. Its all about what zergs composition is as compared to what the terrans composition is.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Gurls
Profile Joined May 2010
United States17 Posts
July 07 2010 21:28 GMT
#202
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?

Wow, that is quite stupid.
"hi ryan go restaurant" - Sangho
Orange Goblin
Profile Joined May 2010
218 Posts
July 07 2010 21:29 GMT
#203
On July 08 2010 06:23 iEchoic wrote:
Making ultras the de-facto mech killer is really dangerous for game balance. Terran's only other real option is MMM which basically all Zerg players can absolutely manhandle with infestors at this point.


As for right now, they're only a part of the puzzle.

I agree that it's a very bad idea to base anti mech solely on the Ultra, though.
bleh
Profile Joined June 2010
85 Posts
July 07 2010 21:32 GMT
#204
On July 08 2010 06:22 Klumaster wrote:
I thought you could shift-click your rally point a few times to create a rally path? Have we confirmed that you can't hold shift, then right click, A, left click to create an attack-move rally point anyway?


No, hitting "A" won't do anything because you have a building selected, not a unit. You CAN shift queue waypoints, ie tell the units to walk to different places, but you can't shift attack move until the units actually exist.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
July 07 2010 21:33 GMT
#205
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.
Jaedong <3 HOOK'EM HORNS!
Neon_Monkey
Profile Joined February 2008
United States270 Posts
July 07 2010 21:33 GMT
#206
On July 08 2010 06:27 Piski wrote:
Show nested quote +
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?


By moving your hand I guess


I guess they were trying to remove the shared keys between locations and heroes...but failed because F8 is still used for both. Plus its not even on the same group F keys because F12 is the help menu (which I really hope they remove from the in-game screen).
Uhh Negative
Profile Joined May 2010
United States1090 Posts
July 07 2010 21:34 GMT
#207
I'm not sure if anyone mentioned this, but the rally point change is probably to just add a little more micro into the game. If you misrallied before, your units would at least attack and do some damage but now you must be extra careful to get your rally point's correct.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 21:34 GMT
#208
On July 08 2010 06:33 cHaNg-sTa wrote:
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.

exactly, it's to make rally's "easier" for players. which i guess i support.
Winks
Profile Joined July 2010
United States78 Posts
Last Edited: 2010-07-07 21:39:13
July 07 2010 21:38 GMT
#209
Sorry that this is slightly off topic... I'm guessing that our screen names will be the same as beta phase 1 but we'll be able to pick new ones for the final release, right? *noob*
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-07 21:39:41
July 07 2010 21:39 GMT
#210
They appear to have removed "Extreme" shaders, which, if I recall correctly, enabled "SSAO".

Graphics settings overall seem tweaked.

Edit: Yeah, maxed out, in variables.ini "ssao=0". Can still enable it through console.
Neon_Monkey
Profile Joined February 2008
United States270 Posts
July 07 2010 21:42 GMT
#211
On July 08 2010 06:38 Winks wrote:
Sorry that this is slightly off topic... I'm guessing that our screen names will be the same as beta phase 1 but we'll be able to pick new ones for the final release, right? *noob*


In the 1st phase you could change your name everytime they reset the ladder servers. This time should be no different.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 07 2010 21:42 GMT
#212
On July 08 2010 06:34 PrinceXizor wrote:
Show nested quote +
On July 08 2010 06:33 cHaNg-sTa wrote:
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.

exactly, it's to make rally's "easier" for players. which i guess i support.


It's notably frustrating vs bunker rushes as Zerg. Especially as you literally have to babysit when your queen comes out, and even then it will still take excessive hits, even if you're watching it, just because it will move a few steps before you can possibly click and give the move command.
Infiltrator
Profile Joined February 2010
Montenegro80 Posts
July 07 2010 21:43 GMT
#213
The patch left me with a lot to be desired. I mean one month and they come up with this?
Infiltrator out.
Winks
Profile Joined July 2010
United States78 Posts
July 07 2010 21:43 GMT
#214
On July 08 2010 06:42 Monkeyz_Rule wrote:
Show nested quote +
On July 08 2010 06:38 Winks wrote:
Sorry that this is slightly off topic... I'm guessing that our screen names will be the same as beta phase 1 but we'll be able to pick new ones for the final release, right? *noob*


In the 1st phase you could change your name everytime they reset the ladder servers. This time should be no different.


Didn't even notice that before, lol... thanks!
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-07 21:44:26
July 07 2010 21:44 GMT
#215
Umm.. they made ultras weaker I thought to balance the effect of frenzy? Did they forget to compensate for removing it or am I wrong?
Looking for top-tier practice partners, especially Z; PM me
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-07 21:46:37
July 07 2010 21:45 GMT
#216
On July 08 2010 06:28 Gurls wrote:
Show nested quote +
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?

Wow, that is quite stupid.


No, its an ingenious way to make macro harder with MBS.. The guys @ the round table spent half the downtime on the idea when they saw a year old article on why it was significant, and finally understood.
Looking for top-tier practice partners, especially Z; PM me
Baksteen
Profile Blog Joined June 2010
Netherlands438 Posts
July 07 2010 21:46 GMT
#217
On July 08 2010 06:43 Infiltrator wrote:
The patch left me with a lot to be desired. I mean one month and they come up with this?


How can you patch when your playerbase isn't testing at all. You'd just balance out of the blue which is a bad idea :p

And i kinda disagree on the ultralisk part, i have a feeling broodlords will be playing a larger role as time progresses. But that's only me
Derp Derp Derp
Uhh Negative
Profile Joined May 2010
United States1090 Posts
July 07 2010 21:47 GMT
#218
On July 08 2010 06:42 FabledIntegral wrote:
Show nested quote +
On July 08 2010 06:34 PrinceXizor wrote:
On July 08 2010 06:33 cHaNg-sTa wrote:
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.

exactly, it's to make rally's "easier" for players. which i guess i support.


It's notably frustrating vs bunker rushes as Zerg. Especially as you literally have to babysit when your queen comes out, and even then it will still take excessive hits, even if you're watching it, just because it will move a few steps before you can possibly click and give the move command.

I don't think this will affect queens though will it? Queens don't follow the rally point so they might be unaffected by this change.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
July 07 2010 21:47 GMT
#219
On July 08 2010 06:44 Mr.E wrote:
Umm.. they made ultras weaker I thought to balance the effect of frenzy? Did they forget to compensate for removing it or am I wrong?


Well they can't be stunned / mined controlled at all now, which is quite nice.
However I'd agree on a HP increase of 50-100 HP.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
July 07 2010 21:48 GMT
#220
On July 08 2010 06:44 Mr.E wrote:
Umm.. they made ultras weaker I thought to balance the effect of frenzy? Did they forget to compensate for removing it or am I wrong?


One step at a time.
Do you really want chat rooms?
Prev 1 9 10 11 12 13 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko566
Harstem 221
BRAT_OK 89
MindelVK 41
RushiSC 30
SC2Nice 22
JuggernautJason21
trigger 13
StarCraft: Brood War
Horang2 1226
Jaedong 803
Larva 343
Mini 216
Shuttle 201
actioN 192
Hyuk 159
Sharp 110
firebathero 108
Dewaltoss 105
[ Show more ]
Hyun 93
Killer 34
Rock 31
PianO 22
JYJ 20
Mong 19
Sacsri 12
soO 11
HiyA 9
Shine 9
ajuk12(nOOB) 8
yabsab 8
Barracks 0
Dota 2
qojqva4486
singsing2396
Fuzer 254
League of Legends
C9.Mang0204
Counter-Strike
pashabiceps967
Other Games
Grubby4654
Gorgc2517
FrodaN1931
hiko668
RotterdaM617
Beastyqt493
B2W.Neo375
crisheroes330
ArmadaUGS186
DeMusliM142
KnowMe104
QueenE97
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HeavenSC 49
• poizon28 40
• naamasc238
• LUISG 17
• mYiSmile11
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV738
• lizZardDota2103
Other Games
• imaqtpie605
• Shiphtur227
• tFFMrPink 21
Upcoming Events
Korean StarCraft League
9h 12m
OSC
18h 12m
IPSL
20h 12m
Dewalt vs Bonyth
OSC
1d
OSC
1d 18h
uThermal 2v2 Circuit
1d 20h
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.