• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:58
CEST 08:58
KST 15:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
https://www.facebook.com/FoliayaAntiFungalPen/ Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Where can I find Flash replays that work? Bot on ladder a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9258 users

Patch 16 Notes - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 20 Next All
terranghost
Profile Joined May 2010
United States980 Posts
July 07 2010 21:28 GMT
#201
On July 08 2010 06:17 BlasiuS wrote:
Show nested quote +
On July 08 2010 06:12 koppik wrote:
Even before 250mm was moved to an upgrade, it wasn't being used that often. It probably doesn't make the biggest deal in terms of balance since thors have so much utility without it, but it's such a cool ability that I'd like it if it was more useful.


frankly there was only about a week or so where ultras were being used against terran mech. I don't think patch 14/15 were played enough to see thors & 250 mm cannon get used to their fullest extent.

I'm pretty sure that once zerg gets 3+ ultras, 250 mm strike cannon will always be worth getting.



Keep in mind that simply because your opponent is getting ultras is not o I have no choice but get the cannons...

You must make sure you can deal with the infestors first.. If you have the cannons researched when the infestor NP's you the zerg player has the cannon upgrade as well. Thors are not immune to stun therefore once a NPed thor cannons another thor you have 2 choices a kill the infestor or b kill your own thor before the cannons finish. Its all about what zergs composition is as compared to what the terrans composition is.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Gurls
Profile Joined May 2010
United States17 Posts
July 07 2010 21:28 GMT
#202
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?

Wow, that is quite stupid.
"hi ryan go restaurant" - Sangho
Orange Goblin
Profile Joined May 2010
218 Posts
July 07 2010 21:29 GMT
#203
On July 08 2010 06:23 iEchoic wrote:
Making ultras the de-facto mech killer is really dangerous for game balance. Terran's only other real option is MMM which basically all Zerg players can absolutely manhandle with infestors at this point.


As for right now, they're only a part of the puzzle.

I agree that it's a very bad idea to base anti mech solely on the Ultra, though.
bleh
Profile Joined June 2010
85 Posts
July 07 2010 21:32 GMT
#204
On July 08 2010 06:22 Klumaster wrote:
I thought you could shift-click your rally point a few times to create a rally path? Have we confirmed that you can't hold shift, then right click, A, left click to create an attack-move rally point anyway?


No, hitting "A" won't do anything because you have a building selected, not a unit. You CAN shift queue waypoints, ie tell the units to walk to different places, but you can't shift attack move until the units actually exist.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
July 07 2010 21:33 GMT
#205
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.
Jaedong <3 HOOK'EM HORNS!
Neon_Monkey
Profile Joined February 2008
United States270 Posts
July 07 2010 21:33 GMT
#206
On July 08 2010 06:27 Piski wrote:
Show nested quote +
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?


By moving your hand I guess


I guess they were trying to remove the shared keys between locations and heroes...but failed because F8 is still used for both. Plus its not even on the same group F keys because F12 is the help menu (which I really hope they remove from the in-game screen).
Uhh Negative
Profile Joined May 2010
United States1090 Posts
July 07 2010 21:34 GMT
#207
I'm not sure if anyone mentioned this, but the rally point change is probably to just add a little more micro into the game. If you misrallied before, your units would at least attack and do some damage but now you must be extra careful to get your rally point's correct.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 21:34 GMT
#208
On July 08 2010 06:33 cHaNg-sTa wrote:
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.

exactly, it's to make rally's "easier" for players. which i guess i support.
Winks
Profile Joined July 2010
United States78 Posts
Last Edited: 2010-07-07 21:39:13
July 07 2010 21:38 GMT
#209
Sorry that this is slightly off topic... I'm guessing that our screen names will be the same as beta phase 1 but we'll be able to pick new ones for the final release, right? *noob*
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-07 21:39:41
July 07 2010 21:39 GMT
#210
They appear to have removed "Extreme" shaders, which, if I recall correctly, enabled "SSAO".

Graphics settings overall seem tweaked.

Edit: Yeah, maxed out, in variables.ini "ssao=0". Can still enable it through console.
Neon_Monkey
Profile Joined February 2008
United States270 Posts
July 07 2010 21:42 GMT
#211
On July 08 2010 06:38 Winks wrote:
Sorry that this is slightly off topic... I'm guessing that our screen names will be the same as beta phase 1 but we'll be able to pick new ones for the final release, right? *noob*


In the 1st phase you could change your name everytime they reset the ladder servers. This time should be no different.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 07 2010 21:42 GMT
#212
On July 08 2010 06:34 PrinceXizor wrote:
Show nested quote +
On July 08 2010 06:33 cHaNg-sTa wrote:
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.

exactly, it's to make rally's "easier" for players. which i guess i support.


It's notably frustrating vs bunker rushes as Zerg. Especially as you literally have to babysit when your queen comes out, and even then it will still take excessive hits, even if you're watching it, just because it will move a few steps before you can possibly click and give the move command.
Infiltrator
Profile Joined February 2010
Montenegro80 Posts
July 07 2010 21:43 GMT
#213
The patch left me with a lot to be desired. I mean one month and they come up with this?
Infiltrator out.
Winks
Profile Joined July 2010
United States78 Posts
July 07 2010 21:43 GMT
#214
On July 08 2010 06:42 Monkeyz_Rule wrote:
Show nested quote +
On July 08 2010 06:38 Winks wrote:
Sorry that this is slightly off topic... I'm guessing that our screen names will be the same as beta phase 1 but we'll be able to pick new ones for the final release, right? *noob*


In the 1st phase you could change your name everytime they reset the ladder servers. This time should be no different.


Didn't even notice that before, lol... thanks!
Have no fear or apprehension of the afterlife; the same force that gave you life and sustained it these years will provide for you again when your time for death has come.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-07 21:44:26
July 07 2010 21:44 GMT
#215
Umm.. they made ultras weaker I thought to balance the effect of frenzy? Did they forget to compensate for removing it or am I wrong?
Looking for top-tier practice partners, especially Z; PM me
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-07 21:46:37
July 07 2010 21:45 GMT
#216
On July 08 2010 06:28 Gurls wrote:
Show nested quote +
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?

Wow, that is quite stupid.


No, its an ingenious way to make macro harder with MBS.. The guys @ the round table spent half the downtime on the idea when they saw a year old article on why it was significant, and finally understood.
Looking for top-tier practice partners, especially Z; PM me
Baksteen
Profile Blog Joined June 2010
Netherlands438 Posts
July 07 2010 21:46 GMT
#217
On July 08 2010 06:43 Infiltrator wrote:
The patch left me with a lot to be desired. I mean one month and they come up with this?


How can you patch when your playerbase isn't testing at all. You'd just balance out of the blue which is a bad idea :p

And i kinda disagree on the ultralisk part, i have a feeling broodlords will be playing a larger role as time progresses. But that's only me
Derp Derp Derp
Uhh Negative
Profile Joined May 2010
United States1090 Posts
July 07 2010 21:47 GMT
#218
On July 08 2010 06:42 FabledIntegral wrote:
Show nested quote +
On July 08 2010 06:34 PrinceXizor wrote:
On July 08 2010 06:33 cHaNg-sTa wrote:
People who prefer the Attack-move rally never played BW. It's extremely frustrating when the opponent pushes on the borders of your base and the new spawning units just suicide into the opponent. It's a lot more beneficiary to rally your units to move to further inside your base to perhaps a static defense structure and muster a big enough force to surround the opponent. So no, it's not just a "pay more attention" change.

exactly, it's to make rally's "easier" for players. which i guess i support.


It's notably frustrating vs bunker rushes as Zerg. Especially as you literally have to babysit when your queen comes out, and even then it will still take excessive hits, even if you're watching it, just because it will move a few steps before you can possibly click and give the move command.

I don't think this will affect queens though will it? Queens don't follow the rally point so they might be unaffected by this change.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
July 07 2010 21:47 GMT
#219
On July 08 2010 06:44 Mr.E wrote:
Umm.. they made ultras weaker I thought to balance the effect of frenzy? Did they forget to compensate for removing it or am I wrong?


Well they can't be stunned / mined controlled at all now, which is quite nice.
However I'd agree on a HP increase of 50-100 HP.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
July 07 2010 21:48 GMT
#220
On July 08 2010 06:44 Mr.E wrote:
Umm.. they made ultras weaker I thought to balance the effect of frenzy? Did they forget to compensate for removing it or am I wrong?


One step at a time.
Do you really want chat rooms?
Prev 1 9 10 11 12 13 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 158
StarCraft: Brood War
Hyuk 300
910 99
ZergMaN 32
Bale 30
yabsab 17
NotJumperer 17
Icarus 11
League of Legends
JimRising 591
Super Smash Bros
Mew2King228
Heroes of the Storm
Khaldor400
Other Games
summit1g7415
WinterStarcraft398
ceh9359
PiGStarcraft233
Happy218
Sick206
Livibee174
ArmadaUGS51
Organizations
Other Games
gamesdonequick662
Dota 2
PGL Dota 2 - Main Stream281
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2366
League of Legends
• Stunt523
Upcoming Events
Kung Fu Cup
4h 2m
Stellar Fest
6h 2m
The PondCast
1d 3h
OSC
1d 6h
Stellar Fest
1d 6h
OSC
1d 17h
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.