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Patch 16 Notes - Page 10

Forum Index > SC2 General
Post a Reply
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SnakeChomp
Profile Joined May 2010
Canada125 Posts
July 07 2010 21:18 GMT
#181
On July 08 2010 05:36 getSome[703] wrote:
Ultralisk

Now immune to stuns and mind control.


I wonder how long it will take for this arms race to reach it's only logical conclusion, where any unit worth mind controlling is immune. The monthership, battlecruisers, carriers, and thors are all in line to receive a similar exemption. Let's be honest, we all know how badly neural parasite wtfpwns thors and how lol-worthy it is to NP a mothership. No one has ever used a battlecruiser or carrier against me but I reckon the situation for them is similar. I excluded colossi because they have the range to counter the NP on their own so they aren't wtfpwned so hard by NP.
[9]Months
Profile Joined May 2010
Netherlands30 Posts
July 07 2010 21:19 GMT
#182
And hopefully the lag will be gone from the last few days when the beta ended
LeKush
Profile Joined June 2010
Canada26 Posts
July 07 2010 21:19 GMT
#183
By the way I totally agree with whoever suggested a `toggle` for rally points, setting it to either Attack-Move or just Move. yes that would be a very good idea.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-07 21:21:42
July 07 2010 21:20 GMT
#184
On July 08 2010 06:15 terranghost wrote:
Just out of curiosity, no one probally knows yet, but a question nonetheless. If ultras are immune to stun now which is of coursed caused by 3 units to my knowledge: fungal growth, 250mm cannons, and concusive shells. Just taking into account the cannons the if the cannons are fired but the ultra moves out the thors attack range does the cannon stop or is it more like yamato (at least in sc1 it worked this way) where there are only 4 ways to prevent yamato from reaching you. Load into a transport, recall the unit, cloak/burrow, or go into a nydus canal.

i dont know about the actual question although stun was only caused by the m250 cannon. fungal growth just made u immobilized and concussive shells slowed move speed

i do believe that if u exit the thor m250 with frenzy (which doesnt exist now) or with immunity to stun or w/e will just cause the thor to stop attacking, 90% sure about this :p (to be even more honest im 100% guessing)
Progamerpls no copy pasterino
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
July 07 2010 21:21 GMT
#185
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?
Klumaster
Profile Joined May 2010
United Kingdom36 Posts
July 07 2010 21:22 GMT
#186
I thought you could shift-click your rally point a few times to create a rally path? Have we confirmed that you can't hold shift, then right click, A, left click to create an attack-move rally point anyway?
The thief, Black Leaf, did not find the poison trap, and I declare her dead.
j4vz
Profile Joined March 2010
Canada976 Posts
July 07 2010 21:22 GMT
#187
OMG the tutorial for terran is really BS....

there is a voice tellin you:

'IN STARCRAFT YOU VIEW THE BATTLE FROM ABOVE AS THE COMMANDER OF AN ARMY, YOU USE YOUR MOUSE TO CONTROL YOUR VIEW OF THE BATTLEFIELD AND GIVE INSTRUCTIONS TO UNIT UNDER YOUR COMMAND'

lol so basic.
someone_elses_lies@live.fr
Roggay
Profile Joined April 2010
Switzerland6320 Posts
July 07 2010 21:23 GMT
#188
I'm pretty pleased with these changes, altough they are minor.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
July 07 2010 21:23 GMT
#189
Making ultras the de-facto mech killer is really dangerous for game balance. Terran's only other real option is MMM which basically all Zerg players can absolutely manhandle with infestors at this point.
vileEchoic -- clanvile.com
boblzer0
Profile Joined May 2010
84 Posts
July 07 2010 21:24 GMT
#190
On July 08 2010 06:11 ghosthunter wrote:
Show nested quote +
On July 08 2010 06:09 boblzer0 wrote:
the rally point should be a toggle. depending on what's spawning where you might want it to attack move and you might not. the "you should pay more attention" is just stupid. that's like saying they should only let you select 12 units because it's too easy to play if you can select more. it's why sc2 is so much better than sc1. much less painful to play.


This isn't that arbitrary though. There are reasons why you would want to have your units move as opposed to attack-move. Though there are also reasons why you may want them to attack-move as opposed to move. It's pretty much a 50/50 splitish decision. I personally like it more because it gives you the chance to micro into attack move. It is very very challenging to micro out of attack move (Your units will rush in and start getting slammed, if you're getting attacked is the common example).


i was thinking like if i play zerg and i have 3 hatches i may want some of them to spawn attack move some of the time and i'd just flip a toggle on the hatch to change it. seems simple enough..
Shtpfrk
Profile Joined July 2010
23 Posts
July 07 2010 21:24 GMT
#191
Zerglot
While playing as Zerg, warp in a Zealot in a Melee game.

Lolwut
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 07 2010 21:24 GMT
#192
On July 08 2010 06:22 j4vz wrote:
OMG the tutorial for terran is really BS....

there is a voice tellin you:

'IN STARCRAFT YOU VIEW THE BATTLE FROM ABOVE AS THE COMMANDER OF AN ARMY, YOU USE YOUR MOUSE TO CONTROL YOUR VIEW OF THE BATTLEFIELD AND GIVE INSTRUCTIONS TO UNIT UNDER YOUR COMMAND'

lol so basic.

Um, it is for people who have never played an RTS before, not that strange at all.
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 07 2010 21:25 GMT
#193
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?

ye lol noticed too. they dragged out the hero hotkeys from f1 to f8. whos gonna have 8 heroes XD

also saw that they got a play and resume hotkey now rather than just play and not pause or w/e way it was lol
Progamerpls no copy pasterino
Peekay.switch
Profile Blog Joined May 2010
Canada285 Posts
July 07 2010 21:25 GMT
#194
On July 08 2010 05:38 lostshard wrote:
On another site someone claims to have datamined achievements out of the patch:+ Show Spoiler +
Training Day
Train 10 Marines during the first 320 seconds of a single Melee game.

Zealot Push
Warp in 5 Zealots during the first 250 seconds of a single Melee game.

Zergling Rush
Morph 20 Zerglings during the first 255 seconds of a single Melee game.

Can't Touch This!
Dodge a Raven Seeker Missile in a Melee game.

One-Finger Discount
Cancel construction of a structure that is being destroyed by an opponent in a Melee game.

Free-for-All Crusher
Destroy a total of 100 enemy units in Free-for-All Quick Match games.

Fast Expand
Expand during the first 225 seconds of a Melee game.

Erector Time
Build a Factory during the first 270 seconds of a Melee game.

It's Morphing Time
Mutate a Lair during the first 285 seconds of a Melee game.

Warp In Time
Warp in a Twilight Council during the first 275 seconds of a Melee game.

Protoss Macro Master
Have 9 Protoss units warping in simultaneously in a League game.

Terran Macro Master
Have 9 Terran units training simultaneously in a League game.

Zerg Macro Master
Have 21 Zerg units morphing simultaneously in a League game.

Work, Work
Win a League game without exceeding 30 seconds of total idle harvester time.

Denied
Destroy an enemy Command Center, Hatchery, or Nexus while it is under construction in a League game.

Meatgrinder
Kill 50 supply worth of units within 15 seconds in a Melee game.

I See Dead Units
Destroy 10 cloaked or burrowed units in a single Melee game.

The Rich Get Richer
Deplete 10 Rich Mineral Fields in a single Melee game.

Raining Blood
Destroy a fully loaded transport in a League game.

Fire Fighter
Save 8 burning Terran structures in a single Melee game.

A Roach's Life
Regenerate 500 life on a single Roach without taking friendly fire in a League game.

Frugal Fighter
Regenerate 500 shield energy on a single unit without taking friendly fire in a League game.

Warp In Madness
Warp in 100 units with Warp Gates in a single League game.

Big Brother Is Watching
Hold a Xel'Naga Tower for 5 consecutive minutes in a League game.

City Builder
Complete all the Economy achievements.

Supreme Being
Complete all the League Combat achievements.

Welcome Back, Commander
Complete all the Melee Combat achievements.

Hot Pickup
Load a Dropship with a unit that is under attack in a League game.

Unbreakable!
Destroy 40 units with a single unit in a single League game.

Counter-Proof
Attack for 20 seconds with no counterattacks in a League game.

Auto-Kill
Using Auto-Turrets, destroy 20 SCVs in a single League game.

To The Shadows I Run
Use Blink to save a Stalker in a Melee game.

Meet the Spy
Kill 5 Changelings in a single League game.

Shroom Absorption
Absorb 1,000 damage with hallucinations in a single League game.

Just an Illusion
Control 15 hallucinations at once in a Melee game.

The Flying Heal Bus
Heal 5,000 life with Medivacs in a single League game.

Psionic Death
Destroy 20 units with a single High Templar in a Melee game.

Infested Terror
Destroy 30 units with Infested Terrans in a single League game.

MULE X'ing
Call down 30 MULEs in a single League game.

Would You Kindly...
Destroy 5 units with a single Neural Parasited unit in a League game.

Nuclear Launch Detected
Kill 15 enemy units with a single Nuke in a League game.

The Back Door
Using Warp Prisms, warp in 50 units in a single Melee game.

Beep, Beep, Boom!
Destroy 6 units with a single Seeker Missile in a League game.

Professionals Have Standards
Destroy 20 units with Sniper Rounds in a single League game.

Centurion Queen
Create 100 Larvae with Queens in a single League game.

Distorted Reality
Capture 50 enemy units in a single Vortex in a Melee game.

Yamato Master Blaster
Destroy 20 units with Yamato blasts in a single League game.

Zerglot
While playing as Zerg, warp in a Zealot in a Melee game.

Neighborly Help
Heal 300 life on friendly units in a single League game.

Just a Scratch
Repair 1,000 life on allied structures in a single Melee game.

Carnage Hall
Destroy 4 Command Centers, Hatcheries, or Nexuses in a single League game.

Play Replay
Watch any Battle.net replay.

FFA Gladiator
Destroy a total of 5,000 enemy units in Free-for-All Quick Match games.


I Really hope completing those achievements in game won't pop up a giant splash mid fight

"ACHIVEMENT EARNED! DODGE ZEE MISSILE!" covering half the screen in a tight battle.
boblzer0
Profile Joined May 2010
84 Posts
July 07 2010 21:25 GMT
#195
On July 08 2010 06:22 Klumaster wrote:
I thought you could shift-click your rally point a few times to create a rally path? Have we confirmed that you can't hold shift, then right click, A, left click to create an attack-move rally point anyway?


THIS FTW!!!
Duban
Profile Joined July 2009
United States548 Posts
July 07 2010 21:25 GMT
#196
On July 08 2010 06:24 Shtpfrk wrote:
Zerglot
While playing as Zerg, warp in a Zealot in a Melee game.

Lolwut

Awesome. NP a probe, build a nexus, and then manage to get to gateway and warp gate tech lol.
An ignorant person makes a mistake. A stupid person makes it again.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 21:26 GMT
#197
On July 08 2010 06:23 iEchoic wrote:
Making ultras the de-facto mech killer is really dangerous for game balance. Terran's only other real option is MMM which basically all Zerg players can absolutely manhandle with infestors at this point.

you mean besides vikings, B-cruisers, ravens,banshees,drops,ghosts,reaper harrass?

you can always try other stuff out before knocking everything aside. that's SC1 Syndrome where you assume only what you see is viable.
Shtpfrk
Profile Joined July 2010
23 Posts
July 07 2010 21:27 GMT
#198
On July 08 2010 06:25 Duban wrote:
Show nested quote +
On July 08 2010 06:24 Shtpfrk wrote:
Zerglot
While playing as Zerg, warp in a Zealot in a Melee game.

Lolwut

Awesome. NP a probe, build a nexus, and then manage to get to gateway and warp gate tech lol.


I'm not sure 'Warp in a Zealot' would require Warp Gate tech... isn't that the normal terminology for making Protoss units?(Warp in a _)
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 07 2010 21:27 GMT
#199
On July 08 2010 06:21 stet_tcl wrote:
Argh, it seems they moved the location hotkeys to F8-F11. How the hell are we supposed to use them now??

+ Show Spoiler [Screenshot] +
[image loading]


WTF Blizzard!?


By moving your hand I guess
boblzer0
Profile Joined May 2010
84 Posts
July 07 2010 21:28 GMT
#200
On July 08 2010 06:27 Shtpfrk wrote:
Show nested quote +
On July 08 2010 06:25 Duban wrote:
On July 08 2010 06:24 Shtpfrk wrote:
Zerglot
While playing as Zerg, warp in a Zealot in a Melee game.

Lolwut

Awesome. NP a probe, build a nexus, and then manage to get to gateway and warp gate tech lol.


I'm not sure 'Warp in a Zealot' would require Warp Gate tech... isn't that the normal terminology for making Protoss units?(Warp in a _)



yeah that is correct. every protoss unit is "warped in"
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