• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:16
CEST 05:16
KST 12:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? Bot on ladder Where can I find Flash replays that work? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7197 users

Patch 16 Notes - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 20 Next All
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
July 07 2010 21:11 GMT
#161
On July 08 2010 06:09 boblzer0 wrote:
the rally point should be a toggle. depending on what's spawning where you might want it to attack move and you might not. the "you should pay more attention" is just stupid. that's like saying they should only let you select 12 units because it's too easy to play if you can select more. it's why sc2 is so much better than sc1. much less painful to play.


This isn't that arbitrary though. There are reasons why you would want to have your units move as opposed to attack-move. Though there are also reasons why you may want them to attack-move as opposed to move. It's pretty much a 50/50 splitish decision. I personally like it more because it gives you the chance to micro into attack move. It is very very challenging to micro out of attack move (Your units will rush in and start getting slammed, if you're getting attacked is the common example).
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
July 07 2010 21:12 GMT
#162
On July 08 2010 05:41 Integra wrote:
Show nested quote +
On July 08 2010 05:39 theqat wrote:
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters


This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc.



i think i saw this too but what is soo funny is that no 1 is 1v1 map
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
seedfreedom
Profile Joined October 2009
Canada38 Posts
July 07 2010 21:12 GMT
#163
On July 08 2010 06:09 kNyTTyM wrote:
Show nested quote +
On July 08 2010 06:03 seedfreedom wrote:
Am i the only one that like the "rally is attack move" setting?


It's probably because you are used to it. Units are supposed to do what you tell them not just go off randomly chasing other units. Biggest example I can think of in Sc2 is ZvP where zealots are attacking your natural hatchery while you attempt to build up enough zerglings to engage. Every single time a zergling pair pops out of its egg, it attacks the zealots. This will often cause you to lose one or at least take damage because they won't move to the desired destination.


I guess thats part of it, but also if im getting Zealot rushed or Zergling rushed and i really need that Zealot to pop and start fighting immediately, it doesn't and just walks to its death by getting surrounded as soon as it pops, and i spend 10 mins trying to set a really close rally so they don't insta die. With the attack setting, they didnt bother moving and fought right away.
koppik
Profile Joined April 2010
United States676 Posts
July 07 2010 21:12 GMT
#164
Even before 250mm was moved to an upgrade, it wasn't being used that often. It probably doesn't make the biggest deal in terms of balance since thors have so much utility without it, but it's such a cool ability that I'd like it if it was more useful.
Frobert
Profile Blog Joined March 2010
Canada113 Posts
July 07 2010 21:12 GMT
#165
On July 08 2010 05:59 ghermination wrote:
Show nested quote +
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy

I see two units that appear to be either Xel'naga or infested protoss... both of which would be fucking amazing.
Also the thing that looks like a human with red skin, predator jaws, and big teeth... Is that a changeling? Or is it some other unit i don't recognize?


lmao Dustin Browder is there! Wearing some sort of green suit with facial scars wrought upon him from the lashes of his master, Bobby Kotick.
Ideas
Profile Blog Joined April 2008
United States8178 Posts
July 07 2010 21:13 GMT
#166
seriously how do you have 3+ weeks for the next patch and only come up with "you know that crappy spell that replaced that even worse spell? lets just change that back." worst beta ever
Free Palestine
Lancesc2
Profile Joined July 2010
United States11 Posts
July 07 2010 21:13 GMT
#167
really good to see the rally point change... now units will actually go where i want them. Infested terrans still kinda useless and ultras are now pretty good. overall good patch
bakedace
Profile Blog Joined March 2010
United States672 Posts
July 07 2010 21:13 GMT
#168
They didn't talk about the changes in the editor... you have to log-in to use the editor now so I cant use the hard AI yet !! lol
Orange Goblin
Profile Joined May 2010
218 Posts
July 07 2010 21:13 GMT
#169
On July 08 2010 06:07 ghosthunter wrote:
Show nested quote +
On July 08 2010 06:02 Orange Goblin wrote:
On July 08 2010 05:59 ghosthunter wrote:
On July 08 2010 05:57 Orange Goblin wrote:
On July 08 2010 05:53 Deadlyhazard wrote:
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy


I'm more worried about having Taurens in space suits. Keep WoW out of my SC, Blizzard, I'm serious, that shit is completely inexcusable


You should boycott.

I feel dirty like a troll now...

I don't think there's really any zerg nerfs in this, only zerg changes for better or worse. Will be interesting to see how it plays out.


Are you saying you're fine with races that have nothing to do with the SC universe randomly popping up on avatars?


I'm fine with easter eggs. They're funny and entertaining. Everything doesn't have to be serious business. For gosh sake, it's a game afterall, it's meant to have fun, also for the developers.

And no, this is not a launching point for you to say "WELL MAYBE THEY SHOULD TAKE DEVELOPING XYZ FEATURES MORE SERIOUSLY!" This is just something fun and easy they like to implement for lols.

Do you also hate all the easter eggs in the achievement names? GET YOUR BIOSHOCK OUT OF MY SC2!


I don't care about achievements at all, and they have nothing to do with the universe. They're a meta-aspect, part of the MP experience. Avatars, on the other hand, are representations of the actual SC universe in addition to being a meta-aspect. So no, I don't hate all easter eggs, not that it matters (as that's a fallacious argument and borderline a strawman). However, I do dislike having an impure universe and things that meddle with the lore, and are just plain silly. Taurens have no business existing in the SC universe, as it's ludicrous, and not in any way cute or funny.
j4vz
Profile Joined March 2010
Canada976 Posts
July 07 2010 21:13 GMT
#170
On July 08 2010 06:12 KhAlleB wrote:
Show nested quote +
On July 08 2010 05:41 Integra wrote:
On July 08 2010 05:39 theqat wrote:
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters


This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc.



i think i saw this too but what is soo funny is that no 1 is 1v1 map



there is no new map Sixen is wrong.

Coalition is now named Tarsonis Assault.
Decena is now named Monlyth Ridge.

they only renamed 2 maps. i found this.
someone_elses_lies@live.fr
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 21:14 GMT
#171
Well any argument for the rally change can be made against the change also, so it's really just changing it so panic situations don't screw you over too much i guess, which makes it alot more new-player friendly.

Argument for the change: "If you can't pay attention to your units to keep them from getting killed without attacking back it's your own fault"

Argument against the change: "if you can't pay attention to your units to keep them from running off and getting killed it's your own fault"
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 07 2010 21:14 GMT
#172
Oh man, rally > move is so great. I always thought the most irritating thing was when a toss was pushing early and I needed to save up my speedlings, but the moment they popped, they would sprint towards the oncoming force.

Rally > attack move has really only caused more problems for me than it solved.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
neurolite
Profile Joined June 2010
Canada26 Posts
July 07 2010 21:14 GMT
#173
Browder's portrait has been around for a while now, I know I saw it floating around during late phase 1 at least, but now there are 2 of him that I saw, which is sad.
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
July 07 2010 21:14 GMT
#174
On July 08 2010 06:12 seedfreedom wrote:
Show nested quote +
On July 08 2010 06:09 kNyTTyM wrote:
On July 08 2010 06:03 seedfreedom wrote:
Am i the only one that like the "rally is attack move" setting?


It's probably because you are used to it. Units are supposed to do what you tell them not just go off randomly chasing other units. Biggest example I can think of in Sc2 is ZvP where zealots are attacking your natural hatchery while you attempt to build up enough zerglings to engage. Every single time a zergling pair pops out of its egg, it attacks the zealots. This will often cause you to lose one or at least take damage because they won't move to the desired destination.


I guess thats part of it, but also if im getting Zealot rushed or Zergling rushed and i really need that Zealot to pop and start fighting immediately, it doesn't and just walks to its death by getting surrounded as soon as it pops, and i spend 10 mins trying to set a really close rally so they don't insta die. With the attack setting, they didnt bother moving and fought right away.


In that situation, you'd just right click your rally point on your production building, and your units would attack as they popped out. That's how you would resolve that issue. If you wanted to rally your units instead, which is also a choice, you can click off.

My general argument in favor is that you can micro in favor of attacking while spawning, while you can't micro in favor of moving easily without getting hit, which is something I think you got.

I think the one thing that we all can agree is good in SC2 for base defense is that your unit will pop out of the rally point side, so you can micro like that to put your ranged units opposite the opponents melee units when they show up.
Evolpeac
Profile Joined December 2007
United States34 Posts
July 07 2010 21:15 GMT
#175
On July 08 2010 05:37 Fire44 wrote:
Where is the lurker ?
lol where indeed
Any fool can criticize, condemn and complain and most fools do. - Benjamin Franklin
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-07-07 21:23:17
July 07 2010 21:15 GMT
#176
Just out of curiosity, no one probally knows yet, but a question nonetheless. If ultras are immune to stun now which is of coursed caused by 3 units to my knowledge: fungal growth, 250mm cannons, and concusive shells. Just taking into account the cannons the if the cannons are fired but the ultra moves out the thors attack range does the cannon stop or is it more like yamato (at least in sc1 it worked this way) where there are only 4 ways to prevent yamato from reaching you. Load into a transport, recall the unit, cloak/burrow, or go into a nydus canal.

edit:
_____________________________________
On July 08 2010 06:12 koppik wrote:
Even before 250mm was moved to an upgrade, it wasn't being used that often. It probably doesn't make the biggest deal in terms of balance since thors have so much utility without it, but it's such a cool ability that I'd like it if it was more useful.


True it probally wasn't used as much as probally should have been. After it got moved to an upgrade it was more used on the things imho that it was meant to be used on. To clarify on this the cannons weren't meant for you to spawn 2 thors and then rush the zergs fast expand and kill it instantly than have dropships arrive to carry your thors back. Moving it to an upgrade means that terran players imo don't upgrade unless they are planning to build enough thors to make the upgrade worth it and their opponent is building stuff that the cannons would allow you to use effectively and could not be killed as effectively by other means. (ie banshees 4-5 can kill a building pretty fast, tanks on cliff 2 can kill a building pretty fast, yamato can kill units or buildings pretty fast, ect.)
________________________________________
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
koppik
Profile Joined April 2010
United States676 Posts
July 07 2010 21:16 GMT
#177
I think next patch might be a relatively large patch. They had that big meeting about balance with the big names on the Korean SC2 scene.

We didn't learn much about what they had to say, except that they thought PvP needed some serious change. But there are no Protoss changes this patch.
Ighox
Profile Joined July 2009
Norway580 Posts
July 07 2010 21:17 GMT
#178
On July 08 2010 06:13 Ideas wrote:
seriously how do you have 3+ weeks for the next patch and only come up with "you know that crappy spell that replaced that even worse spell? lets just change that back." worst beta ever

We knew all along the changes would be extremely minor so no idea why you expected more.

The rally point alone makes me happy about this patch.
Removal of Frenzy was also nice, throw that spell back to Warcraft.
Infested Terran change also ok even if the ability still kinda sucks, at least on the infestor it was sometimes used, although rarely.
Don't think I ever saw an infested terran coming from an overseer in 1v1.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
July 07 2010 21:17 GMT
#179
On July 08 2010 06:12 koppik wrote:
Even before 250mm was moved to an upgrade, it wasn't being used that often. It probably doesn't make the biggest deal in terms of balance since thors have so much utility without it, but it's such a cool ability that I'd like it if it was more useful.


frankly there was only about a week or so where ultras were being used against terran mech. I don't think patch 14/15 were played enough to see thors & 250 mm cannon get used to their fullest extent.

I'm pretty sure that once zerg gets 3+ ultras, 250 mm strike cannon will always be worth getting.
next week on Everybody Loves HypnoToad:
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 21:18 GMT
#180
On July 08 2010 06:15 terranghost wrote:
Just out of curiosity, no one probally knows yet, but a question nonetheless. If ultras are immune to stun now which is of coursed caused by 3 units to my knowledge: fungal growth, 250mm cannons, and concusive shells. Just taking into account the cannons the if the cannons are fired but the ultra moves out the thors attack range does the cannon stop or is it more like yamato (at least in sc1 it worked this way) where there are only 4 ways to prevent yamato from reaching you. Load into a transport, recall the unit, cloak/burrow, or go into a nydus canal.

Concussive shells is a SLOW not a stun (they were immune to slow before), fungal growth may or may not be considered a snare instead of a stun, i don't know. And yeah if you leave the range the thor stops attacking, it worked this way w/ frenzies ultras.
Prev 1 7 8 9 10 11 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft403
RuFF_SC2 145
Nina 108
-ZergGirl 72
StarCraft: Brood War
Rain 2258
Bale 17
yabsab 12
Terrorterran 8
Shuttle 0
Dota 2
febbydoto14
Counter-Strike
Coldzera 1206
taco 431
minikerr23
Super Smash Bros
hungrybox658
Other Games
summit1g8683
JimRising 681
Day[9].tv496
C9.Mang0361
WinterStarcraft279
ViBE179
Maynarde150
Livibee145
Sick123
ArmadaUGS35
Organizations
Other Games
gamesdonequick1002
Dota 2
PGL Dota 2 - Main Stream166
[ Show 12 non-featured ]
StarCraft 2
• Response 13
• OhrlRock 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv496
Upcoming Events
Kung Fu Cup
7h 44m
Stellar Fest
9h 44m
The PondCast
1d 6h
OSC
1d 9h
Stellar Fest
1d 9h
OSC
1d 20h
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.