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Patch 16 Notes - Page 19

Forum Index > SC2 General
Post a Reply
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Tozar
Profile Blog Joined March 2007
United States245 Posts
July 08 2010 04:13 GMT
#361
Stalkers no longer Blink past rocks on ramps. ;_;
TUski
Profile Joined April 2010
United States1258 Posts
July 08 2010 04:16 GMT
#362
They forgot to mention one semi-important thing.

Insane AI's play *like* koreans.
"There is nothing more cool than being proud of the things that you love." - Day[9]
Lighioana
Profile Joined March 2010
Norway466 Posts
July 08 2010 07:07 GMT
#363
On July 08 2010 05:36 getSome[703] wrote:

ZERG

Infestor

Frenzy spell removed.
Infested Terran spell added.


Overseer

Infested Terran spell removed.

Why do they refuse to understand that we don't want frenzy or infested terran and that a new spell is needed?
And forgive me nothing for I truly meant it all
slowmanrunning
Profile Joined March 2010
Canada285 Posts
July 08 2010 07:09 GMT
#364
On July 08 2010 05:37 Integra wrote:
Source please

The beta itself,
ITS BACK UP
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
shinwa
Profile Joined April 2010
Sweden225 Posts
July 08 2010 07:11 GMT
#365
On July 08 2010 16:07 Lighioana wrote:
Show nested quote +
On July 08 2010 05:36 getSome[703] wrote:

ZERG

Infestor

Frenzy spell removed.
Infested Terran spell added.


Overseer

Infested Terran spell removed.

Why do they refuse to understand that we don't want frenzy or infested terran and that a new spell is needed?


Probably because they think it fits in the game, a neat feature that was also (at least similar) BW had, and it kind of fits the Infestor, imo.

Not everything can or will be implemented with the pure intent of making it an awesome e-sport. The game should still be cool and the infested terran is just that.

But, I do agree that a new spell would also be needed in addition to this one.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 08 2010 09:46 GMT
#366
On July 08 2010 11:12 terranghost wrote:
Show nested quote +
On July 08 2010 08:39 blagoonga123 wrote:
i don't get why people care about the whole thing with rally point.

someone care to explain?


Example of attack rally being bad (gave an example so people wont just say its cheesers that wanted this change)

It depends in some instances move is better sometimes attack is better if I have a some mutas (7-8 ) attacking in the middle of my base. And have my only two factories with tech labs already building thors. One factory has a thor almost done the other one is only at 10%. The mutas attacking will easily be able to kill the first thor that pops out easy without his buddy to back him up. With attack move rally point even if you tell the thor to rally away from the mutas the first thor upon completion will see the mutas on the way to the rally point and attack them. The mutas will retaliate and kill the thor before his buddy finishes with move rally point you will have the option of engaging with both thors.

Example of move rally point being bad

If you have move rally point set whether units are camping your production facility or not the unit will spawn and move to the rally point. Of course getting attacked along the way until the player itself tells the unit to attack back (fyi move rally point was used in BW).

Way to remedy move rally point. If you want units to attack the moment they spawn if the facility is being camped.... cancel the rally point by setting the rally point to the production facility this means there rally point is wherever they spawn meaning they will arrive there instantly to start attacking.

Both of these have advantages and both have disadvantages but I believe move rally is the best out of the 2 for more situations.


Edit: Ideally having both would be the best but of course move is better.


You can shift queue rally points. I wouldn't be surprised if you can shift queue an attack command into that.
If you have a good reason to disagree with the above, please tell me. Thank you.
naistrashno
Profile Joined June 2010
Bulgaria119 Posts
July 08 2010 09:56 GMT
#367
guys ,so at the moment the beta is not on right ?
suck me beautifull
Dakata
Profile Joined May 2010
Poland67 Posts
July 08 2010 10:01 GMT
#368
I actually prefer the attack rally point
tarsier
Profile Joined May 2010
United Kingdom223 Posts
July 08 2010 10:10 GMT
#369
On July 08 2010 16:07 Lighioana wrote:
Show nested quote +
On July 08 2010 05:36 getSome[703] wrote:

ZERG

Infestor

Frenzy spell removed.
Infested Terran spell added.


Overseer

Infested Terran spell removed.

Why do they refuse to understand that we don't want frenzy or infested terran and that a new spell is needed?


infestor doesn't need a new spell.

infestor is the most powerful unit in the entire game.
artanis2
Profile Joined April 2010
United States732 Posts
July 08 2010 13:16 GMT
#370
The title screen w/ the planet and BC lags like hell for me now.
ZergEra
Profile Joined July 2010
United States2 Posts
July 08 2010 19:29 GMT
#371
is any1 upset that the overseer got its best spell taken away? I did infested terran drops on mineral lines all day long

not any more though
Overseers should have infested terrans, there I said it
Easy772
Profile Joined May 2010
374 Posts
July 08 2010 20:46 GMT
#372
My computer freezes right when I'm about to load into a match, I can't alt+tab or alt+cntrl+del out of it I have to hard reset. Is this happening to anyone else? Any help?
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Luga
Profile Joined April 2010
52 Posts
July 09 2010 02:19 GMT
#373
My computer froze when I was in the log-in screen. Like, before you even get into the game
... What do I say?
FoxSpirit
Profile Joined April 2010
Austria160 Posts
July 09 2010 12:04 GMT
#374
Can somebody tell me what's so great about the rally-move change? It sucks bad that when in a bind, you units will come out and I have to direct them to attack. Or worse, forget to "unrallypoint" all buildings and my guys in the back come out and walk into the battlefield, doing nothing.
Q.Q because of PewPew
HubertFelix
Profile Joined April 2010
France631 Posts
July 09 2010 12:14 GMT
#375
As zerg, it's a very good change. When your expand is attacked you can hide your produced units in your main.

KillaGrZa
Profile Joined July 2010
United States1 Post
July 09 2010 12:56 GMT
#376
Poll: Do you like Kerrigan's new voice after patch 16?

Yes (7)
 
70%

No (3)
 
30%

10 total votes

Your vote: Do you like Kerrigan's new voice after patch 16?

(Vote): Yes
(Vote): No




I think the biggest improvement in patch 16 is that they changed Kerrigan's voice for "We require more minerals"

They toned down the wicked witch of the west style.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
July 09 2010 12:57 GMT
#377
awww i liked watching TLO's frenzied queens killing void rays.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Mulloy
Profile Joined March 2010
United States86 Posts
July 09 2010 13:06 GMT
#378
I liked the older one better but I also hate my own ears.
I have been known, on occasion, to dapple in fancy hats.
Ebonikizzle
Profile Joined May 2010
44 Posts
July 09 2010 13:12 GMT
#379
They really need a toggle for attack rally.
Or change it so nydus worms have attack rally at least, If I have 100 lings I now have to hover over the worm and ctrl click + a-move or drag select a-move 30 odd times in order to get the same effect as before.
I didn't like the idea of attack rally until I first realised nydus worms could be rallied.
MarioMD
Profile Joined February 2010
United States22 Posts
July 09 2010 13:23 GMT
#380
I wish ultralisks weren't immune to mind control. I'm sure it's helpful, I just don't think it makes sense.
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
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