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Patch 16 Notes - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Alou
Profile Blog Joined March 2010
United States3748 Posts
July 07 2010 20:50 GMT
#81
Linking the rally point change and the infested change just makes sense. Hope more people use Ultras now.
Life is Good.
Baz
Profile Blog Joined May 2010
United Kingdom289 Posts
July 07 2010 20:50 GMT
#82
On July 08 2010 05:46 danson wrote:
Show nested quote +
On July 08 2010 05:41 Integra wrote:
On July 08 2010 05:39 theqat wrote:
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters


This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc.




sauce on new maps?

ooooh yeah that sounds good, i'll have some Ketchup on mine please, tasty new maps!
Ideas
Profile Blog Joined April 2008
United States8168 Posts
Last Edited: 2010-07-07 20:51:53
July 07 2010 20:50 GMT
#83
rofl omg

plz tell me that this is a joke

/boycotts game until infested terrans are removed
Free Palestine
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-07-07 20:54:01
July 07 2010 20:51 GMT
#84
On July 08 2010 05:46 n3mo wrote:
is it just me, or do a lot of those achievements (if they're real) reference tf2?
and does 250 mm cannon really have much use now? the stun capability was useful for stopping large/massive units, but as the colossus outranges, and enemy thors have the same range, i don't see much point in it now. perhaps just immortals =P
It still does 500 damage at 83.333 dps (somewhat below twice the dps of the next biggest single target dps dealer--the ultralisk vs armored).

Probably you need to buffer armored units with hellions and let your thors whack on them. 15 damage per swipe isn't too much, and the splash is only 5 damage per swipe. So your 90 health hellions, thanks to their rather large unit radius (for their cost), are a great option.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 07 2010 20:51 GMT
#85
On July 08 2010 05:37 SI2 wrote:
GG, not sure if the ultra is still worth it.

Itst he same as it was without the extra damage from frenzy

unless blizz listens and makes larger maps or lets them step over units they are still gonna be useless
Artillery spawned from the forges of Hell
oxxo
Profile Joined February 2010
988 Posts
July 07 2010 20:51 GMT
#86
On July 08 2010 05:44 gun.slinger wrote:
Show nested quote +
On July 08 2010 05:42 neurolite wrote:
This makes 250mm cannon pretty useless, not really sure how i'm gonna counter mass ultras now, I guess mass banshees?


You do realise that 250 isn't just one big stun right? It's 1 shot those dear ultra so yeah it is going to be harder but far from useless.


The reason to use 250 is the stun. It's not that much more dps (if any at all).
Knutzi
Profile Joined July 2009
Norway664 Posts
July 07 2010 20:52 GMT
#87
ultralisk is quickly becomming the strongest unit in the game
Kokosaft
Profile Joined April 2010
Germany172 Posts
July 07 2010 20:52 GMT
#88
i wonder if the infested terran spell remains at 100 energy cost, lol
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-07-07 20:55:17
July 07 2010 20:52 GMT
#89
Rally points now behave as a move command, instead of an attack move command.
Enabled the ability to manually add a StarCraft II character friend using the player's character code.

Awesome =]

Now immune to stuns and mind control.

... Ok. Can my BCs and Ravens also be immune to mind control :D!?

Infestor

Frenzy spell removed.
Infested Terran spell added.

KILL THIS STUPID UNIT ALREADY.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Sixes
Profile Joined July 2010
Canada1123 Posts
July 07 2010 20:53 GMT
#90
On July 08 2010 05:49 Saracen wrote:
I was under the impression that the reason for the Ultralisk HP nerd in patch 14 was due to the addition of "Frenzy." So now that they're removing Frenzy, why don't they revert Ultra HP back to normal?


They also boosted ultralisk attack in those patches and made them move faster right away. They have also re-added some of the HP.

Really with the immunity to stun and NP the ultras have a permanent half frenzy (and it was the half I wanted, thors countered them so so hard).
j4vz
Profile Joined March 2010
Canada976 Posts
July 07 2010 20:53 GMT
#91
On July 08 2010 05:39 theqat wrote:
Show nested quote +
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters



there is no new map

Coalition is now named Tarsonis Assault.
Decena is now named Monlyth Ridge.

sad but true.

someone_elses_lies@live.fr
setzer
Profile Joined March 2010
United States3284 Posts
July 07 2010 20:53 GMT
#92
wtf people are still not going to use infested terrans since NP and FG are far superior. They need to get rid of that spell altogether and actually put in something useful on the overseer to make it a viable air caster.
Merikh
Profile Blog Joined June 2010
United States918 Posts
July 07 2010 20:53 GMT
#93
Anyone who hasn't seen the unit data file http://g4mr.net/UnitData.xml uploaded it on my site too much to tell atm :#
G4MR | I mod day9, djwheat and GLHF's stream
spinal2k
Profile Joined June 2010
Portugal148 Posts
July 07 2010 20:53 GMT
#94
so long for these changes? ( plus battle.net real id wow integration, ofc )

and zerg again? after all these patches, i can say that almost every zerg unit already had Infested Terran spell, remove it from the game already lol...
Wanna turn up the heat?
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 07 2010 20:53 GMT
#95
http://i8.fastpic.ru/big/2010/0708/6e/eb6dbc199ddbf5fde81dea0772d8456e.jpg

Ummm, okay

+ Show Spoiler +
Looks like one of those is a Xel'naga portrait. Check out the beast thing with the psionic energy
Hark!
Duban
Profile Joined July 2009
United States548 Posts
July 07 2010 20:53 GMT
#96
I think they should have just kept frenzy and made it give units a 50% speed boost. Imagine Ultralisks that outrun speedlings :-). Would give Ultras a solid role and frenzy a very useful abillity.
An ignorant person makes a mistake. A stupid person makes it again.
danson
Profile Joined April 2010
United States689 Posts
July 07 2010 20:54 GMT
#97
On July 08 2010 05:50 Baz wrote:
Show nested quote +
On July 08 2010 05:46 danson wrote:
On July 08 2010 05:41 Integra wrote:
On July 08 2010 05:39 theqat wrote:
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters


This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc.




sauce on new maps?

ooooh yeah that sounds good, i'll have some Ketchup on mine please, tasty new maps!



I meant... some guy said there are 72 new maps, where the hell did he get that from?
AWEadam
Profile Joined April 2010
United States23 Posts
July 07 2010 20:54 GMT
#98
I don't like the rally point change for Zerg. I wish we had the option to set an attack-move rally as well.

From hatcheries, Zerg produces large amounts of units at once. And late game I often rally units to the opponents base, so I would create a flood of 25-50 zerglings and want them to attack anything on their way to the base.

I can see how it would be annoying for structures that only produce 1 unit at a time, that's they should give us the option to set an attack-move rally instead, or maybe just keep egg rallies as Attack-Move
I heart SCII
OblivionStarcraft
Profile Joined March 2010
United States43 Posts
July 07 2010 20:54 GMT
#99
So much for 250mm cannons being usefull against Z :|
Bananas
Profile Blog Joined May 2010
Sweden98 Posts
July 07 2010 20:54 GMT
#100
So they removed the frenzy And the reason it was added in the first place

Never used either of em anyways

"terrible terrible damage"
Prev 1 2 3 4 5 6 7 18 19 20 Next All
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