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Patch 16 Notes - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 18 19 20 Next All
az2
Profile Joined March 2010
United States62 Posts
July 07 2010 20:39 GMT
#21
why does rally point fix matter?
Yoshi-
Profile Joined October 2008
Germany10227 Posts
July 07 2010 20:39 GMT
#22

Enabled cross-game social features between World of Warcraft and StarCraft II.


oh yea, now everyone is happy
ghosthunter
Profile Blog Joined December 2009
United States414 Posts
July 07 2010 20:39 GMT
#23
I like the identifier reimplementation, though honestly I always kind of knew that was coming.

As silly as it is, I also like the WoW implementation because I have a lot of guildmates who I left behind when I quit WoW, so it'll be nice to be able to get in contact with them again.

The changes to the Infestor, Ultralisk, and Overseer are not that unexpected. Though infested terran is still an incredibly incredibly useless move >.<
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
July 07 2010 20:39 GMT
#24
500mb for this?! :S
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 07 2010 20:39 GMT
#25
Well the rally point change is good. Glad they finally fixed that.
The rest is just basically nothing.
Don't hate the player - Hate the game
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
July 07 2010 20:39 GMT
#26
On July 08 2010 05:37 ThePassingShadow wrote:
What do you guys think about the new rally point system ?

its like brood war
so its awesome
more weight
theqat
Profile Blog Joined March 2008
United States2856 Posts
July 07 2010 20:39 GMT
#27
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 07 2010 20:39 GMT
#28
I thought the patch notes would be a bit more... exciting and full... Good about the rally points though.
SLTorak.Hobo
Profile Joined February 2010
Canada67 Posts
Last Edited: 2010-07-07 20:40:08
July 07 2010 20:39 GMT
#29
The infested terran spell being moved back to the infestor seems kind of odd, or did people want that?
.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 07 2010 20:39 GMT
#30
Something else which is VERY VERY VERY IMPORTANT you now need to log in to Battle.net in order to use the offline Starcraft 2 editor. Meaning blizzard now has a way to mandate validation for offline services. which is one HUGE step towards LAN capabilities, and it also removes their only real excuse for not having LAN.
Konsume
Profile Joined February 2010
Canada466 Posts
July 07 2010 20:39 GMT
#31
rofl infested terran back on infestor..... but still super sucky! =X

oh well... where is the damage buff from frenzy on the ultras?
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
July 07 2010 20:40 GMT
#32
the only use for the 250 MM Thor thingy will be Collosus/ buildings... That thing should be buffed :p!

Through, interesting patch for Zerg later game!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
HyruleanTubist
Profile Blog Joined October 2009
United States189 Posts
July 07 2010 20:40 GMT
#33
Even if its on the Infestor, I don't see anyone using the infested terran spell. Fungal Growth is better in every circumstance I can think of, except for having a serious anti-air problem that can't be dealt with any other way. And I don't think anyone will get infestors for their anti-air capabliities.
NeSS1
Profile Joined April 2010
United States101 Posts
Last Edited: 2010-07-07 20:45:47
July 07 2010 20:40 GMT
#34
Many of the complaints about Starcraft 2 involve the obviously lower skill cap. Removing the waypoints is a way of raising the skill cap.

As for the Zerg changes, they are absolutely great. ^_^
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 07 2010 20:41 GMT
#35
They might update it with more but some of the league things are silly, at least the melee ones you can do without losing rank
Life is Not worth Dying for.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 07 2010 20:41 GMT
#36
i think it makes more sense to be teh way they were in SC1 and not A+move.
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 07 2010 20:41 GMT
#37
Ultralisk change is . Really sad to see such an exception made for a unit. Ultra would be fine even if you just removed frenzy outright.
Logo
koppik
Profile Joined April 2010
United States676 Posts
July 07 2010 20:41 GMT
#38
Thor 250mm is still probably pretty good against ultras. Like infested terran back on infestors. It's obviously not the greatest spell ever, but it's occasionally useful on them.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
July 07 2010 20:41 GMT
#39
On July 08 2010 05:39 theqat wrote:
Show nested quote +
On July 08 2010 05:39 MaD.pYrO wrote:
500mb for this?! :S


There are tons of unlisted changes--new maps, new interface for starters


This. the interface alone is totally different, they have like 72 maps or some crazy shit, improved graphics, better connectivity serverwise, engine optimization etc.

"Dark Pleasure" | | I survived the Locust war of May 3, 2014
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
July 07 2010 20:41 GMT
#40
what! infested terran on the overseers was SOOO much better than on the infestor! uggh that makes me sad i wanted to see some awesome overseer plays in the future. Hopefully blizz will soon give it another ability to replace it. Also yay for the move rally!!!
Absence of evidence is not evidence of absence.
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