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On December 13 2012 08:58 idkfa wrote:Show nested quote +On December 13 2012 08:33 eviltomahawk wrote:On December 13 2012 08:31 nomyx wrote:On December 13 2012 08:27 Khalleb wrote:On December 13 2012 08:25 eviltomahawk wrote:On December 13 2012 08:23 nomyx wrote:HotS is looking great. All these stargate openings I'm going to be doing in PvZ remind me so much of Brood War  Will HotS be the return of Bisu? I hope it will be so, but I still hope Flash will be better  And hopefully, server downtime shouldn't be too long. Balance update #8 came with a ton of UI updates that probably also caused some server problems that extended the downtime. This time shouldn't be too long. opening stargate in bw and opening stargate in sc2 isnt the same thing at all. atleast in bw you had a air splash attak, now mass muta wont care about any dmg at all they gonna suck up all the dmg while killing every probe then leave and be full heatlh 45 sec later Well, the tempests did have splash at first. Any reason why they changed it? Protoss players weren't struggling as much against Mutas anymore in WoL, so they changed the Tempest to the 22 range monstrosity that they toned down during the beta. It's not that Protoss players struggled less against Mutas, it's that Zerg discovered better strategies. I'm curious to see how the Oracle continues to evolve - it got a failing grade from Idra when he and WhiteRa had an impromptu series.
No, it's just that protoss figured out how to win against muta.
Take +2 blink asap, place photon canons, wait for storms... and go. Works pretty well on any map. And any error from the zerg player is autowin for the protoss. Weakened mutas = zerg loose.
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On December 13 2012 08:52 Morton wrote:Show nested quote +On December 13 2012 07:36 Cyro wrote: A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think. think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes. honestly they needed something
The oracle? Maybe you're thinking the oracle attacks air when it doesn't, but even then... it would die before doing anything. I don't know if revelation is worth that cost. I wouldn't get it for that, at least. Time warp doesn't affect air units, either.
Range 7? Takes forever to get that, and I still think massing phoenixes is always a suckers move. The bigger deal would def be the starting range of 5. Purifier is the biggest aid that toss has gotten versus Mutas. I'm actually fond of the idea of storm doing even less against mutas now, as I find games funny where people think that's the answer; it will only add to my enjoyment.
If I have an issue, it's my fear of trying to make mass anything viable. How many compositions of just 1 unit can work? And even if they can, why would you want it? That said, I would find watching base trade games a lot more enjoyable than what I see in WoL, no question.
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On December 13 2012 09:01 DemigodcelpH wrote: Just calculated that Mutalisks heal about 1.4 per real life second now. Sounds way too powerful.
If a pack of Mutas eat a full storm they will need a bit less than 60 in-game seconds to heal back to full. Seeing as how Mutas are now easier than ever to dodge out of storms I don't think they will ever take more than 50% of a storm. The amount of storms you would need to cast to get the same effect as before is non-comparable since the Mutas would be on a timer.
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Tempests seem a bit too strong in the lategame already, not sure why they need to be buffed.
Also separating mech weapon upgrades just means more bio for us terrans. I guess it was too good to be true, building pure mech for once.
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On December 13 2012 09:04 playa wrote:Show nested quote +On December 13 2012 08:52 Morton wrote:On December 13 2012 07:36 Cyro wrote: A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think. think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes. honestly they needed something The oracle? Maybe you're thinking the oracle attacks air when it doesn't, but even then... it would die before doing anything. I don't know if revelation is worth that cost. I wouldn't get it for that, at least. Time warp doesn't affect air units, either. Range 7? Takes forever to get that, and I still think massing phoenixes is always a suckers move. The bigger deal would def be the starting range of 5. Purifier is the biggest aid that toss has gotten versus Mutas. I'm actually fond of the idea of storm doing even less against mutas now, as I find games funny where people think that's the answer; it will only add to my enjoyment. If I have an issue, it's my fear of trying to make mass anything viable. How many compositions of just 1 unit can work? And even if they can, why would you want it? That said, I would find watching base trade games a lot more enjoyable than what I see in WoL, no question.
I had a great idea in my head, but I totally wasn't thinking :/. What you said does make sense, i still think vs terran mutas needed something, but i honestly don't know with toss
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how long still down?
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They can maybe remove widow's mine air attack or make it less effective/single target/less damage vs Air. Now that they have added carrier BW micro with leash range, they can maybe buff mutas by making stacking a bit easier; make them have moving shots without deceleration like in BW. Of course, remove the regeneration buff if you do that.
+ Show Spoiler +
+ Show Spoiler +Maybe something like that? I'm not sure.
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God, Mutas were already lame as fuck to deal with, now it's even worse t_t Pulsar Beam change is quite interesting tho, it's a nerf when you don't attack for too long, and a buff if you attack for a longer time
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The tempest buff is insane. Tempest compositions own everything lategame. We're back to the protoss deathball except it's stronger than ever.
The muta buff makes storms pretty much useless against mutas since they have more than enough time to get out before they're dead, feels very "noob" friendly. Wish they would have buffed their HP instead.
Protoss was already by far the strongest race after Patch 8, i can't imagine how strong they are going to be after this patch is in action.
It's been 2 years, and i'm still waiting for the tank buff.
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Glad there will be readability to the medivac upgrade.
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Looks like a really solid balance patch, I did feel the armory buff last patch was to much and a bit boring. Mutalisk change will be interesting as it doesn't make them stronger but rather gives them more long term utililty, boring name thou Mutalisk Regeneration...a nice twist to that would be to call it something like "Hibernation" increasing regen to 2.0 but making the muta sleep until fully healed.
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On December 13 2012 08:38 Breach_hu wrote:Show nested quote +On December 13 2012 08:36 monkybone wrote: How can they not specify the color of the medievac beam!? Its a surprise!
Obviously, it's going to be rainbow colored.
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Goodbye, Brood Lords.
Big congrats to Blizzard for practically deleting them in late game ZvP.
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What color will the medivac beam be? This is undoubtedly the most important part of the patch.
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On December 13 2012 09:15 FeyverN wrote: Goodbye, Brood Lords.
Big congrats to Blizzard for practically deleting them in late game ZvP. dont worrie toss will be dead bfr the late game with the new mutalisk
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I was incredibly worried when I saw Caduceus Reactor... but then I was relieved. 
Seems like fair changes. I'll expect a lot of mutalisks when I face zergs.
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are servers down for this hot patch right now?
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On December 13 2012 09:15 FeyverN wrote: Goodbye, Brood Lords.
Big congrats to Blizzard for practically deleting them in late game ZvP.
There is this unit call the ultralisk, the tempest doesn't do bonus damage to it. You can tech switch between the two, beause zerg tech switch > protoss tech switching.
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I like the Muta buff, it follows the vein of previous patches to transition away from Infestors into Muta play more. Maybe the regeneration speed is a little too good, but Mutas are fragile for their cost, and if Blizzard wants more use of them in all match-ups, this one one way to do it. DT Shrine cost reduction was inevitable, and the Armory solution won't be used yet, but I think we will see the issue revisited in the future.
The Tempest is going to be the death of BLs and Skyterran against Protoss though ;_; Eighty damage is insanely powerful, and I think in the attempt to make it viable against BLs, most air options will be weakened against Protoss.
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Any idea how long untill servers are back up?
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