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Beta Balance Update #9 - Page 9

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 7 8 9 10 11 42 Next All
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 12 2012 23:43 GMT
#161
The hell???? They nerf mech before they nerf the healing rate of the new Medivac upgrade????

Muta HP regen buff?!?!?!?!?!?!?!

How can Blizz go from awesome patch to completely silly patch so damn often
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
December 12 2012 23:45 GMT
#162
I like tat they made the mutalisk more durable.
Things like the medivac change and muta change to make units more durable is only really a good thing, it means less blink and it's over mass army battles, with more chance to save units or have longer battles.

Anything that increases longevity is a good thig, hopefuly if they need to do any balancing they will do it by making other units more durable as well,rather than nerfing the muta or adding more damage to something or other.
HOLY CHECK!
Insoleet
Profile Joined May 2012
France1806 Posts
December 12 2012 23:45 GMT
#163
On December 13 2012 08:42 speknek wrote:
Show nested quote +
On December 13 2012 08:32 cyberamine wrote:
IMHO muta buff just tipped the balance to break ZvZ to be a ClusterFuck of muta vs Muta. Without infestor accurate fungals it's going to only be muta vs muta...... When ZvZ was the most diverse and interesting MU in WoL. They gotta watch into this I feel.

lol any change to zvz would be good, this roach infestor vs roach infestor is the reason people stop watching games


Yes but we still need something to destroy badly controlled mutalisks, like the scourge in BW, or the baneling against zerglings.
Else, it will just be "who is recolting the more gas and has the more mutalissk"... :/
RoberP
Profile Joined March 2011
United Kingdom101 Posts
December 12 2012 23:45 GMT
#164
Sounds awesome - solidifies widow mines as an anti muta defence as you definitely get a muta, regardless of HP.
Cool changes :D
imJealous
Profile Joined July 2010
United States1382 Posts
December 12 2012 23:45 GMT
#165
Man I'm scared about ZvZ in HotS even before the muta speed buff let alone this new regen buff. With the fungal nerf (which is much needed of course) alone I feel like zerg needs some kind of new anti-light air splash damage. Won't really affect T or P as they dont really mass banshee or phoenix at competitive levels anyway.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 12 2012 23:45 GMT
#166
On December 13 2012 08:43 KrazyTrumpet wrote:
The hell???? They nerf mech before they nerf the healing rate of the new Medivac upgrade????

Muta HP regen buff?!?!?!?!?!?!?!

How can Blizz go from awesome patch to completely silly patch so damn often


Actually the medivac upgrade made bio durable and microable and made biomech vs ultralingbanelingviper a skilled matchup, where Z needs to flank, to use spells intelligently and so on. This one upgrade only.
Give thanks and praise!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 12 2012 23:46 GMT
#167
On December 13 2012 08:45 Insoleet wrote:
Show nested quote +
On December 13 2012 08:42 speknek wrote:
On December 13 2012 08:32 cyberamine wrote:
IMHO muta buff just tipped the balance to break ZvZ to be a ClusterFuck of muta vs Muta. Without infestor accurate fungals it's going to only be muta vs muta...... When ZvZ was the most diverse and interesting MU in WoL. They gotta watch into this I feel.

lol any change to zvz would be good, this roach infestor vs roach infestor is the reason people stop watching games


Yes but we still need something to destroy badly controlled mutalisks, like the scourge in BW, or the baneling against zerglings.
Else, it will just be "who is recolting the more gas and has the more mutalissk"... :/

We still have fungal+corruptors
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 12 2012 23:46 GMT
#168
On December 13 2012 08:39 Basileus wrote:
Show nested quote +
On December 13 2012 08:34 BeyondCtrL wrote:
If Zerg can deny Protoss scouting, which is very easy,


Well hallucination is free now, don't need an upgrade so scouting should be easier.


Oh ya, constantly forgetting about that change :D

But ya, even with scouting it will be very hard. More powerful Mutas mean that you have to put more resources into countering them. I just feel like that a Muta/Hydra tech switch will be too much for Protoss since the Protoss techs that counter them are quite far apart and expensive. Mutas will be even better against Stalkers so it seems that Stargate would be the only viable option... we'll have to see.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
December 12 2012 23:47 GMT
#169
On December 13 2012 08:45 imJealous wrote:
Man I'm scared about ZvZ in HotS even before the muta speed buff let alone this new regen buff. With the fungal nerf (which is much needed of course) alone I feel like zerg needs some kind of new anti-light air splash damage. Won't really affect T or P as they dont really mass banshee or phoenix at competitive levels anyway.

Toss gonna need to mass air vs zerg because now any splash have will do shit to muta now
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 12 2012 23:48 GMT
#170
On December 13 2012 08:45 Breach_hu wrote:
Show nested quote +
On December 13 2012 08:43 KrazyTrumpet wrote:
The hell???? They nerf mech before they nerf the healing rate of the new Medivac upgrade????

Muta HP regen buff?!?!?!?!?!?!?!

How can Blizz go from awesome patch to completely silly patch so damn often


Actually the medivac upgrade made bio durable and microable and made biomech vs ultralingbanelingviper a skilled matchup, where Z needs to flank, to use spells intelligently and so on. This one upgrade only.


But it's way too much. 12 hp/s and 4hp/energy would be a lot more reasonable than what it is currently.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
December 12 2012 23:48 GMT
#171
Corrupter splash against air light (might make some interesting muta/corrupter fights?)

And corrupter needs something 'cool'.
I love.
Insoleet
Profile Joined May 2012
France1806 Posts
December 12 2012 23:48 GMT
#172
On December 13 2012 08:46 BeyondCtrL wrote:
Show nested quote +
On December 13 2012 08:39 Basileus wrote:
On December 13 2012 08:34 BeyondCtrL wrote:
If Zerg can deny Protoss scouting, which is very easy,


Well hallucination is free now, don't need an upgrade so scouting should be easier.


Oh ya, constantly forgetting about that change :D

But ya, even with scouting it will be very hard. More powerful Mutas mean that you have to put more resources into countering them. I just feel like that a Muta/Hydra tech switch will be too much for Protoss since the Protoss techs that counter them are quite far apart and expensive. Mutas will be even better against Stalkers so it seems that Stargate would be the only viable option... we'll have to see.


I think that storm + stargate will still be viable. Storms to lower the HP of the mutas, and phoenix to kill them before they regen.
And storm counters hydras. So its ok.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
Last Edited: 2012-12-12 23:49:54
December 12 2012 23:49 GMT
#173
On December 13 2012 08:48 KrazyTrumpet wrote:
Show nested quote +
On December 13 2012 08:45 Breach_hu wrote:
On December 13 2012 08:43 KrazyTrumpet wrote:
The hell???? They nerf mech before they nerf the healing rate of the new Medivac upgrade????

Muta HP regen buff?!?!?!?!?!?!?!

How can Blizz go from awesome patch to completely silly patch so damn often


Actually the medivac upgrade made bio durable and microable and made biomech vs ultralingbanelingviper a skilled matchup, where Z needs to flank, to use spells intelligently and so on. This one upgrade only.


But it's way too much. 12 hp/s and 4hp/energy would be a lot more reasonable than what it is currently.


Why? I mean they cant out heal banelings, and they are barely outhealing roach hidra is played correctly and Ultras doesnt give a **** about medivacs healing.
Give thanks and praise!
Bahajinbo
Profile Joined May 2012
Germany488 Posts
December 12 2012 23:49 GMT
#174
Muta buff? You must be joking...
The other changes sound okay, but I have to test them.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 12 2012 23:49 GMT
#175
On December 13 2012 08:48 AdrianHealey wrote:
Corrupter splash against air light (might make some interesting muta/corrupter fights?)

And corrupter needs something 'cool'.

Although I don't think the Corruptor's basic auto-attack should be changed, I think replacing the Corruption ability with something interesting could be a good solution.
ㅇㅅㅌㅅ
Virid
Profile Joined November 2010
United States130 Posts
December 12 2012 23:49 GMT
#176
On December 13 2012 08:45 Insoleet wrote:
Show nested quote +
On December 13 2012 08:42 speknek wrote:
On December 13 2012 08:32 cyberamine wrote:
IMHO muta buff just tipped the balance to break ZvZ to be a ClusterFuck of muta vs Muta. Without infestor accurate fungals it's going to only be muta vs muta...... When ZvZ was the most diverse and interesting MU in WoL. They gotta watch into this I feel.

lol any change to zvz would be good, this roach infestor vs roach infestor is the reason people stop watching games


Yes but we still need something to destroy badly controlled mutalisks, like the scourge in BW, or the baneling against zerglings.
Else, it will just be "who is recolting the more gas and has the more mutalissk"... :/

The Swarm Host spawning Scourge instead of Locusts, and having Scourge hit both ground and air sound good =)
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
December 12 2012 23:50 GMT
#177
why the fuck would they reduce widow mine attack priority?
ejozl
Profile Joined October 2010
Denmark3413 Posts
December 12 2012 23:50 GMT
#178
Nooooes mah Dark Shrine!

I saw the Armory upgrade change coming and Oracle change is really nice, it's a nerf, but will make it feel more like an ability instead of just another unit with an attack.

I hope they remove the Tempest, it is stupid.. This unit will just be in the game, to disallow the opponent to make any Colossus/Battlecruisers/Broodlords/Carriers, whilst being a unit that never gets made, because people won't make these units in the first place.
So essentially it's a unit that removes complexity and narrows the game down.

In WoL it's hard to defend Mutas without having opened Stargate and with having opened Stargate, you deal with Mutas too well, in HotS it feels like this is even more the case, where it should go the other way, being more all round.
Also would be cooler if regen was a ability, where they go into a cocoon like thingy, increasing armor, but not being able to move for some time.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 12 2012 23:50 GMT
#179
On December 13 2012 08:43 KrazyTrumpet wrote:
Muta HP regen buff?!?!?!?!?!?!?!

How can Blizz go from awesome patch to completely silly patch so damn often


Agreed. It's good that they're trying though.
AssyrianKing
Profile Blog Joined August 2011
Australia2115 Posts
December 12 2012 23:50 GMT
#180
Broodwar Muta's coming back
John 15:13
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