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On December 13 2012 08:27 Khalleb wrote:Show nested quote +On December 13 2012 08:25 eviltomahawk wrote:On December 13 2012 08:23 nomyx wrote:HotS is looking great. All these stargate openings I'm going to be doing in PvZ remind me so much of Brood War  Will HotS be the return of Bisu? I hope it will be so, but I still hope Flash will be better  And hopefully, server downtime shouldn't be too long. Balance update #8 came with a ton of UI updates that probably also caused some server problems that extended the downtime. This time shouldn't be too long. opening stargate in bw and opening stargate in sc2 isnt the same thing at all. atleast in bw you had a air splash attak, now mass muta wont care about any dmg at all they gonna suck up all the dmg while killing every probe then leave and be full heatlh 45 sec later
Well, the tempests did have splash at first. Any reason why they changed it?
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IMHO muta buff just tipped the balance to break ZvZ to be a ClusterFuck of muta vs Muta. Without infestor accurate fungals it's going to only be muta vs muta...... When ZvZ was the most diverse and interesting MU in WoL. They gotta watch into this I feel.
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On December 13 2012 08:29 kochanfe wrote: Wow, so Caduceus Reactor now changes medivac healing color. This should change the metagame!
LOL I know right? It will be a nice visual indicator that the Terran has the upgrade, like burrow movement for roaches and somersaults for baneling speed.
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I feel like the difference in viability between bio and mech is the same as of right now in hots as it was when WOL came out. (Meaning that bio is once again stronger, imo.)
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Hate the DT change. They should just make it like BW and have the building allow you to make both HT and DT. Even if the cost is like 250/250.
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On December 13 2012 08:31 nomyx wrote:Show nested quote +On December 13 2012 08:27 Khalleb wrote:On December 13 2012 08:25 eviltomahawk wrote:On December 13 2012 08:23 nomyx wrote:HotS is looking great. All these stargate openings I'm going to be doing in PvZ remind me so much of Brood War  Will HotS be the return of Bisu? I hope it will be so, but I still hope Flash will be better  And hopefully, server downtime shouldn't be too long. Balance update #8 came with a ton of UI updates that probably also caused some server problems that extended the downtime. This time shouldn't be too long. opening stargate in bw and opening stargate in sc2 isnt the same thing at all. atleast in bw you had a air splash attak, now mass muta wont care about any dmg at all they gonna suck up all the dmg while killing every probe then leave and be full heatlh 45 sec later Well, the tempests did have splash at first. Any reason why they changed it? Protoss players weren't struggling as much against Mutas anymore in WoL, so they changed the Tempest to the 22 range monstrosity that they toned down during the beta.
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On December 13 2012 08:32 cyberamine wrote: IMHO muta buff just tipped the balance to break ZvZ to be a ClusterFuck of muta vs Muta. Without infestor accurate fungals it's going to only be muta vs muta...... When ZvZ was the most diverse and interesting MU in WoL. They gotta watch into this I feel. It wasn't that diverse... Not nearly like it was too good to try and change it.
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I'm not sure I'm going to like what this new patch leads to. Buffing Mutas so much will affect the PvZ MU quite a lot, in the favor of the Zerg. Why? Now that Mutas are a viably powerful mid-game option the only way to beat it would be to go 2x Stargate which in turn also gets hardcountered by Hydras, mid-game as well. Storm is not really an option anymore since Mutas can dodge a lot easier and now with such high regen, I think storm won't be nearly as effective. If Zerg can deny Protoss scouting, which is very easy, the Protoss must either decide to go Collosus or 2x Stargate, two very expensive choices, especially time wise, and reduce the MU into a build order coinflip. And even if you scout the Spire all the Zerg has to do is build a Hydra den and can instantly switch to that while Protoss will be way too far behind to get any Collosus in time to deal with that.
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On December 13 2012 08:29 kochanfe wrote: Wow, so Caduceus Reactor now changes medivac healing color. This should change the metagame!
This is actually my favorite change out of all of them lol
The upgrade weapon separation seemed kind of inevitable. I'm hoping they keep armor together at least.
I don't get why dark shrine can't just go back to 250 gas
Muta buff is terrible
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Whether you agree with the changes or not, this is a very interesting time to be part of the beta.
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I like.
Muta buff is just 'let us buff it completely op and then see where we can go with this'.
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On December 13 2012 08:36 monkybone wrote: How can they not specify the color of the medievac beam!?
Its a surprise!
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Russian Federation4295 Posts
Gosh, and tempest vs tempest battles will go every quickly lol.
Void Ray/Phoenix will rape mass tempests
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On December 13 2012 08:34 BeyondCtrL wrote: If Zerg can deny Protoss scouting, which is very easy,
Well hallucination is free now, don't need an upgrade so scouting should be easier.
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On December 13 2012 07:42 Kenny_oro wrote:Show nested quote +Terran
Medivac Caduceus Reactor The Medivac’s healing beam now changes color once the Caduceus Reactor upgrade is complete. Only one question - What color is it?? :D
I would like it to be Purple :D haha
The Terran Nerf Wave starts now. also wow, Mutas will be like from super annoying to ultra annoying.
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I agree with most of these changes. Oracle was a little to strong and the colore change for the medivac is needed since most major updates are visible ingame. Only the muta change is to much i fear. Especially in pvz this is going to be a problem. Already with the speedbuff Protoss are almost forced to go templar (if they didn't open stargate). With the life regen it's going to be even more difficult.
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Did anyone catch that video that qxc made awhile ago regarding units and passive abilities? I feel like Blizzard has added way too many passive abilities in the game. Granted, they did also add a lot of active abilities, however I feel like too many passive abilities are making the game a little too... I don't want to say "easy" but that seems to be the only thing coming to mind right now. I feel like any unit that has a passive ability can just be massed and a-moved. Now I know this isn't true for all units with passives, but I feel like Blizzard needs to ease up when they decide to make a change.
With all that being said, this IS a beta, and I'd rather have this experimentation stuff happen during a beta test than to have it happen after release. 
Happy Beta-ing to you all!
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What! Madness Mutas are going to be so damn good I am scared hold me.
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On December 13 2012 08:32 cyberamine wrote: IMHO muta buff just tipped the balance to break ZvZ to be a ClusterFuck of muta vs Muta. Without infestor accurate fungals it's going to only be muta vs muta...... When ZvZ was the most diverse and interesting MU in WoL. They gotta watch into this I feel. lol any change to zvz would be good, this roach infestor vs roach infestor is the reason people stop watching games
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