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Beta Balance Update #9 - Page 7

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 5 6 7 8 9 42 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 12 2012 23:22 GMT
#121
On December 13 2012 08:21 blade55555 wrote:
Show nested quote +
On December 13 2012 08:20 Existor wrote:
I want to remember you, that tempests doing anti-massive damage only vs air units (including colossus).

To ultralisks and thors they're still doing standard damage


Wait what aren't ultras and thors massive? Why would it not effect them?

From balance patch #8

Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
ㅇㅅㅌㅅ
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 12 2012 23:22 GMT
#122
On December 13 2012 08:19 nomyx wrote:
Show nested quote +
On December 13 2012 08:04 Zaurus wrote:
ZvZ is gonna be lame. Z used to have scourge in BW, you could still win with lesser mutas. There are not much defenswe advantage for mutas now.


Don't worry, scourge will be one of the new units for Zerg in Legacy of the Void :D


Nah in LotV they will scrap Mothership, the Mothership Core will be called T.F.B.T.T.S "The Floaty Blue Thing That Spins", and they will add Raynor, Zeratul, and Kerrigan as Hero units available from tier 1.
EG<3
n0ah
Profile Joined June 2011
United States250 Posts
December 12 2012 23:22 GMT
#123
How long were the servers down last update? Anyone know?
If this is to end in fire, then we will all burn together
`dunedain
Profile Blog Joined April 2011
657 Posts
December 12 2012 23:22 GMT
#124
Hope Blizz keeps buffing Mutas until they become even more retarded.
Blizz, bringing back MutaLingBane much to the chagrin of all non-zergs.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 12 2012 23:22 GMT
#125
On December 13 2012 08:21 RenZan wrote:
Show nested quote +
On December 13 2012 08:21 blade55555 wrote:
On December 13 2012 08:20 Existor wrote:
I want to remember you, that tempests doing anti-massive damage only vs air units (including colossus).

To ultralisks and thors they're still doing standard damage


Wait what aren't ultras and thors massive? Why would it not effect them?


Its the air attack which is buffed not the ground one.


Oh wow that's awesome, thought it might make tempests to strong vs ultras but if it's only vs bl's and stuff then I dont' care :D
When I think of something else, something will go here
WeedRa
Profile Joined February 2011
Germany815 Posts
December 12 2012 23:22 GMT
#126
how long is the downtime?
nomyx
Profile Joined June 2012
United States2205 Posts
December 12 2012 23:23 GMT
#127
HotS is looking great. All these stargate openings I'm going to be doing in PvZ remind me so much of Brood War
Fig
Profile Joined March 2010
United States1324 Posts
December 12 2012 23:23 GMT
#128
On December 13 2012 08:21 blade55555 wrote:
Show nested quote +
On December 13 2012 08:20 Existor wrote:
I want to remember you, that tempests doing anti-massive damage only vs air units (including colossus).

To ultralisks and thors they're still doing standard damage


Wait what aren't ultras and thors massive? Why would it not effect them?

the tempest has two different attacks since patch 8

one hits only air and does 30 + 50 vs massive
one hits only ground and does 30 damage flat
Can't elope with my cantaloupe
PineapplePizza
Profile Joined June 2010
United States749 Posts
December 12 2012 23:23 GMT
#129
They still haven't addressed the Queen, or the roach, or the macro mechanics overly-encouraging passive play, or inflated supply values, or chain-fungals / forcefields. Why are they still throwing darts? Instead of attacking problems, they just throw more layers of stuff onto the game and hope that'll please people.

"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 12 2012 23:23 GMT
#130
I love that Blizzard is much more willing to experiment.

Oracle change ist VERY good. The player needs to make a crucial decision when to activate. I dont think its nerf or buff its just better gameplay.

Love the armory change its a good middle way!

Widow Mine, Dark Shrine... meh

Well the two big things:
Tempest: I hate it! tooooo much, its like the immortal is just to hard of a counter now.

Muta: Well you could say it is helping with Widowmines.. but actually... well I think its fine to give it a try
THM
Profile Joined November 2010
Bulgaria1131 Posts
December 12 2012 23:23 GMT
#131
Don't like this patch. What is up with this tempest damage? Do they never want a BC built in TvP? And I was getting hyped about mech in hots...
Also I really don't see why mutas need any more buffs.
Whitewing
Profile Joined October 2010
United States7483 Posts
December 12 2012 23:24 GMT
#132
On December 13 2012 07:40 -NegativeZero- wrote:
Tempest 80 dmg vs massive air?... I don't think anyone is ever going to make a colossus in a PvP again lol


I'd still make 2-3 and force my enemy to make tempests, then make nothing else that tempests are good against.

Alternatively, phoenix openers into colossi could be strong if your opponent didn't also open stargate. Your phoenix will make his getting tempests pretty difficult.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 12 2012 23:25 GMT
#133
On December 13 2012 08:23 nomyx wrote:
HotS is looking great. All these stargate openings I'm going to be doing in PvZ remind me so much of Brood War

Will HotS be the return of Bisu? I hope it will be so, but I still hope Flash will be better

And hopefully, server downtime shouldn't be too long. Balance update #8 came with a ton of UI updates that probably also caused some server problems that extended the downtime. This time shouldn't be too long.
ㅇㅅㅌㅅ
nomyx
Profile Joined June 2012
United States2205 Posts
December 12 2012 23:25 GMT
#134
On December 13 2012 08:14 kcdc wrote:
Does tempest do 50 damage or 80 to massive air? Their description is unclear.


It deals 30 damage + 50 to massive (so 80 to brood lords, BCs, Ultras)
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
December 12 2012 23:27 GMT
#135
On December 13 2012 08:25 eviltomahawk wrote:
Show nested quote +
On December 13 2012 08:23 nomyx wrote:
HotS is looking great. All these stargate openings I'm going to be doing in PvZ remind me so much of Brood War

Will HotS be the return of Bisu? I hope it will be so, but I still hope Flash will be better

And hopefully, server downtime shouldn't be too long. Balance update #8 came with a ton of UI updates that probably also caused some server problems that extended the downtime. This time shouldn't be too long.

opening stargate in bw and opening stargate in sc2 isnt the same thing at all. atleast in bw you had a air splash attak, now mass muta wont care about any dmg at all they gonna suck up all the dmg while killing every probe then leave and be full heatlh 45 sec later
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Luepert
Profile Blog Joined June 2011
United States1934 Posts
December 12 2012 23:28 GMT
#136
On December 13 2012 07:40 -NegativeZero- wrote:
Tempest 80 dmg vs massive air?... I don't think anyone is ever going to make a colossus in a PvP again lol


Gosh, and tempest vs tempest battles will go every quickly lol.
esports
wajd
Profile Blog Joined June 2011
240 Posts
December 12 2012 23:28 GMT
#137
Is this fixing the problem of not being able to play at all for mac users??
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
December 12 2012 23:29 GMT
#138
Wow, so Caduceus Reactor now changes medivac healing color. This should change the metagame!
"The flame that burns twice as bright burns half as long." - Lao Tzu
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 12 2012 23:30 GMT
#139
''Armory
Vehicle and Ship Weapon upgrades are once again separate.''

Too bad, landed vikings we're actually good in my mech army for once =/. Also was cool going Hellbats + Vikings with bio armies.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 12 2012 23:30 GMT
#140
Yeah definitely feels like too many passives and spells now...I don't think those are going to be the solution to WoL's problems.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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