Beta Balance Update #9 - Page 5
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FrostedMiniWheats
United States30730 Posts
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blade55555
United States17423 Posts
On December 13 2012 08:08 sagefreke wrote: Hooray for Mutas! I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on. Well can't snipe widow mines unless zerg wants to give away a free muta every time. | ||
kcdc
United States2311 Posts
Mutalisk New passive ability: Mutalisk Regeneration Mutalisk health regeneration rate increased from .2734 to 1. Oh fuuuuuuuck. Guess I'm opening phoenix every game. | ||
Insoleet
France1806 Posts
On December 13 2012 08:08 DemigodcelpH wrote: So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable? I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling. What The news says "50 damages against massive air units" not 80 o_O | ||
LOLItsRyann
England551 Posts
On December 13 2012 08:10 Insoleet wrote: What The news says "50 damages against massive air units" not 80 o_O The Tempest attack is 30, and it had +30 bonus damage to massive. so it used to be 60 altogether. Now the bonus damage has been changed from +30 to +50, so combined with the original 30 damage, it is now 80. | ||
hocash
United States82 Posts
On December 13 2012 07:56 ElMeanYo wrote: Is this a buff or nerf? Seems like it would delay oracle harassment for awhile but be more effective once activated. Seems like a pretty big nerf to me, especially for the pro players. It takes 12.5 seconds for you to equalize the energy spent for the activation. Don't ever see that happening with mineral line harassment on the pro scene. Lower levels, perhaps would be a buff for plat and below. Might make for some interesting choices on larger bases. Maybe target supply depots in hard to reach spots. But stimmed marines insta gib the oracle so that activation energy is brutal. No more darting in and out. | ||
rpgalon
Brazil1069 Posts
On December 13 2012 08:08 DemigodcelpH wrote: So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable? I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling. if you buy 2 siege tanks they do kill a pack of zerglings in one shot... also, a tempest can't kill a zergling in 1 shot. | ||
CruelZeratul
Germany4588 Posts
On December 13 2012 08:10 blade55555 wrote: Well can't snipe widow mines unless zerg wants to give away a free muta every time. Might be worth it if the Zerg kills the whole mineral line afterwards. | ||
avilo
United States4100 Posts
On December 13 2012 08:06 Insoleet wrote: Its just fair. Before, upgrading +3 mech would make +3 air attack. It means that if the zerg was going BL, he would have 0/0 BL against 3/0 vikings... Was a non sense. Yep. I'm pretty sure that's why they split those up again, +3 air attack vikings when Zerg is just getting +1/+1 brood/corruptor was a bit insane. | ||
blade55555
United States17423 Posts
On December 13 2012 08:11 CruelZeratul wrote: Might be worth it if the Zerg kills the whole mineral line afterwards. Well unless terran is really skimping on turrets (which would be dumb xD) that shouldn't work. | ||
Diminisherqc
Canada220 Posts
On December 13 2012 08:10 Adashra wrote: At last!!! Broodlords were too weak against 3-3 thors + 3-3 vikings so early. oO yhea it was such a long week | ||
Advantageous
China1350 Posts
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CruelZeratul
Germany4588 Posts
On December 13 2012 08:12 blade55555 wrote: Well unless terran is really skimping on turrets (which would be dumb xD) that shouldn't work. With 1HP/Sec turrets should be less of a problem. If you don't lose a Muta while killing a Turret the Mutas should regen the damage done pretty fast. | ||
p1cKLes
United States342 Posts
On December 13 2012 08:08 DemigodcelpH wrote: Protoss uses PFM Technology.So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable? I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling. | ||
kcdc
United States2311 Posts
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JazVM
Germany1196 Posts
On December 13 2012 07:46 nomyx wrote: I just want Templar Archives combined with Dark Shrine. Haha nice one :D | ||
porkRaven
United States953 Posts
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blade55555
United States17423 Posts
On December 13 2012 08:14 CruelZeratul wrote: With 1HP/Sec turrets should be less of a problem. If you don't lose a Muta while killing a Turret the Mutas should regen the damage done pretty fast. well like I said unless terran is really skimping on defenses and relying on widows only (which is stupid) then sure, but most terrans have a couple turrents which buys them time for marines to go or thors if they are going mech. | ||
RinconH
United States512 Posts
On December 13 2012 08:11 hocash wrote: Seems like a pretty big nerf to me, especially for the pro players. It takes 12.5 seconds for you to equalize the energy spent for the activation. Don't ever see that happening with mineral line harassment on the pro scene. Lower levels, perhaps would be a buff for plat and below. Might make for some interesting choices on larger bases. Maybe target supply depots in hard to reach spots. But stimmed marines insta gib the oracle so that activation energy is brutal. No more darting in and out. I don't think Oracles are going to make it to final version already because of the low level / high level dynamic. I think they are fine at a high level but low level players are going to be so confused when they look away from their mineral line and find every worker dead in 5 seconds bc the other guy flew in 4 oracles. | ||
s3rp
Germany3192 Posts
On December 13 2012 08:14 CruelZeratul wrote: With 1HP/Sec turrets should be less of a problem. If you don't lose a Muta while killing a Turret the Mutas should regen the damage done pretty fast. If it's too strong they'll change it out of combat regen which might be a better solution anyway. | ||
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