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Beta Balance Update #9 - Page 5

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 40 41 42 Next All
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2012-12-12 23:11:05
December 12 2012 23:10 GMT
#81
hmmm dunno if I like the muta change. If feel like window mines simply shouldn't hit air and leave the mutas as is. The nerfed infestor already leaves me wary for the future of ZvZ :/
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 12 2012 23:10 GMT
#82
On December 13 2012 08:08 sagefreke wrote:
Hooray for Mutas!

I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.


Well can't snipe widow mines unless zerg wants to give away a free muta every time.
When I think of something else, something will go here
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 12 2012 23:10 GMT
#83
Mutalisk
New passive ability: Mutalisk Regeneration
Mutalisk health regeneration rate increased from .2734 to 1.

Oh fuuuuuuuck. Guess I'm opening phoenix every game.
Insoleet
Profile Joined May 2012
France1806 Posts
December 12 2012 23:10 GMT
#84
On December 13 2012 08:08 DemigodcelpH wrote:
So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable?

I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling.


What

The news says "50 damages against massive air units" not 80 o_O
LOLItsRyann
Profile Joined April 2011
England551 Posts
Last Edited: 2012-12-12 23:13:02
December 12 2012 23:11 GMT
#85
Wow these are pretty cool. Don't like the Tempest change though, seems too much. They are already SUPER strong against air massive, it's the dps in general which they lack (but that's expected cause of the range and role of the unit).

On December 13 2012 08:10 Insoleet wrote:
Show nested quote +
On December 13 2012 08:08 DemigodcelpH wrote:
So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable?

I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling.


What

The news says "50 damages against massive air units" not 80 o_O


The Tempest attack is 30, and it had +30 bonus damage to massive. so it used to be 60 altogether.

Now the bonus damage has been changed from +30 to +50, so combined with the original 30 damage, it is now 80.
EG<3
hocash
Profile Joined December 2010
United States82 Posts
December 12 2012 23:11 GMT
#86
On December 13 2012 07:56 ElMeanYo wrote:
Show nested quote +

Oracle
Pulsar Beam
Pulsar Beam activation now costs 25 energy.
While active, Pulsar Beam now drains 2 energy per second, down from 4.


Is this a buff or nerf? Seems like it would delay oracle harassment for awhile but be more effective once activated.


Seems like a pretty big nerf to me, especially for the pro players. It takes 12.5 seconds for you to equalize the energy spent for the activation. Don't ever see that happening with mineral line harassment on the pro scene. Lower levels, perhaps would be a buff for plat and below.

Might make for some interesting choices on larger bases. Maybe target supply depots in hard to reach spots. But stimmed marines insta gib the oracle so that activation energy is brutal. No more darting in and out.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
December 12 2012 23:11 GMT
#87
On December 13 2012 08:08 DemigodcelpH wrote:
So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable?

I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling.

if you buy 2 siege tanks they do kill a pack of zerglings in one shot... also, a tempest can't kill a zergling in 1 shot.
badog
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 12 2012 23:11 GMT
#88
On December 13 2012 08:10 blade55555 wrote:
Show nested quote +
On December 13 2012 08:08 sagefreke wrote:
Hooray for Mutas!

I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.


Well can't snipe widow mines unless zerg wants to give away a free muta every time.


Might be worth it if the Zerg kills the whole mineral line afterwards.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 12 2012 23:12 GMT
#89
On December 13 2012 08:06 Insoleet wrote:
Show nested quote +
On December 13 2012 08:04 SpikeStarcraft wrote:
i dunno whats the use of combined defense upgrades for terran. I never make any defense upgrades for air and for mech only if i play full mech.
and defensive upgrades arent that useful for air...


Its just fair. Before, upgrading +3 mech would make +3 air attack. It means that if the zerg was going BL, he would have 0/0 BL against 3/0 vikings... Was a non sense.


Yep. I'm pretty sure that's why they split those up again, +3 air attack vikings when Zerg is just getting +1/+1 brood/corruptor was a bit insane.
Sup
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 12 2012 23:12 GMT
#90
On December 13 2012 08:11 CruelZeratul wrote:
Show nested quote +
On December 13 2012 08:10 blade55555 wrote:
On December 13 2012 08:08 sagefreke wrote:
Hooray for Mutas!

I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.


Well can't snipe widow mines unless zerg wants to give away a free muta every time.


Might be worth it if the Zerg kills the whole mineral line afterwards.


Well unless terran is really skimping on turrets (which would be dumb xD) that shouldn't work.
When I think of something else, something will go here
Diminisherqc
Profile Joined January 2011
Canada220 Posts
December 12 2012 23:13 GMT
#91
On December 13 2012 08:10 Adashra wrote:

At last!!! Broodlords were too weak against 3-3 thors + 3-3 vikings so early. oO





yhea it was such a long week
Advantageous
Profile Blog Joined May 2012
China1350 Posts
December 12 2012 23:13 GMT
#92
wow wtf... Mutas 1 hp regen? is this per 5 or per 1 second?
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 12 2012 23:14 GMT
#93
On December 13 2012 08:12 blade55555 wrote:
Show nested quote +
On December 13 2012 08:11 CruelZeratul wrote:
On December 13 2012 08:10 blade55555 wrote:
On December 13 2012 08:08 sagefreke wrote:
Hooray for Mutas!

I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.


Well can't snipe widow mines unless zerg wants to give away a free muta every time.


Might be worth it if the Zerg kills the whole mineral line afterwards.


Well unless terran is really skimping on turrets (which would be dumb xD) that shouldn't work.


With 1HP/Sec turrets should be less of a problem. If you don't lose a Muta while killing a Turret the Mutas should regen the damage done pretty fast.
p1cKLes
Profile Joined November 2010
United States342 Posts
December 12 2012 23:14 GMT
#94
On December 13 2012 08:08 DemigodcelpH wrote:
So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable?

I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling.
Protoss uses PFM Technology.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 12 2012 23:14 GMT
#95
Does tempest do 50 damage or 80 to massive air? Their description is unclear.
JazVM
Profile Joined October 2012
Germany1196 Posts
December 12 2012 23:14 GMT
#96
On December 13 2012 07:46 nomyx wrote:
I just want Templar Archives combined with Dark Shrine.


Haha nice one :D
mind mind mind mind mind mind
porkRaven
Profile Joined December 2010
United States953 Posts
December 12 2012 23:15 GMT
#97
Seems like some pretty good patches. I really like the direction HotS is going, or in the very least how it seems like it is going.
SHOUTOUTS TO Aylear!!!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 12 2012 23:15 GMT
#98
On December 13 2012 08:14 CruelZeratul wrote:
Show nested quote +
On December 13 2012 08:12 blade55555 wrote:
On December 13 2012 08:11 CruelZeratul wrote:
On December 13 2012 08:10 blade55555 wrote:
On December 13 2012 08:08 sagefreke wrote:
Hooray for Mutas!

I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.


Well can't snipe widow mines unless zerg wants to give away a free muta every time.


Might be worth it if the Zerg kills the whole mineral line afterwards.


Well unless terran is really skimping on turrets (which would be dumb xD) that shouldn't work.


With 1HP/Sec turrets should be less of a problem. If you don't lose a Muta while killing a Turret the Mutas should regen the damage done pretty fast.


well like I said unless terran is really skimping on defenses and relying on widows only (which is stupid) then sure, but most terrans have a couple turrents which buys them time for marines to go or thors if they are going mech.
When I think of something else, something will go here
RinconH
Profile Joined April 2010
United States512 Posts
December 12 2012 23:15 GMT
#99
On December 13 2012 08:11 hocash wrote:
Show nested quote +
On December 13 2012 07:56 ElMeanYo wrote:

Oracle
Pulsar Beam
Pulsar Beam activation now costs 25 energy.
While active, Pulsar Beam now drains 2 energy per second, down from 4.


Is this a buff or nerf? Seems like it would delay oracle harassment for awhile but be more effective once activated.


Seems like a pretty big nerf to me, especially for the pro players. It takes 12.5 seconds for you to equalize the energy spent for the activation. Don't ever see that happening with mineral line harassment on the pro scene. Lower levels, perhaps would be a buff for plat and below.

Might make for some interesting choices on larger bases. Maybe target supply depots in hard to reach spots. But stimmed marines insta gib the oracle so that activation energy is brutal. No more darting in and out.


I don't think Oracles are going to make it to final version already because of the low level / high level dynamic.

I think they are fine at a high level but low level players are going to be so confused when they look away from their mineral line and find every worker dead in 5 seconds bc the other guy flew in 4 oracles.
s3rp
Profile Joined May 2011
Germany3192 Posts
December 12 2012 23:15 GMT
#100
On December 13 2012 08:14 CruelZeratul wrote:
Show nested quote +
On December 13 2012 08:12 blade55555 wrote:
On December 13 2012 08:11 CruelZeratul wrote:
On December 13 2012 08:10 blade55555 wrote:
On December 13 2012 08:08 sagefreke wrote:
Hooray for Mutas!

I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.


Well can't snipe widow mines unless zerg wants to give away a free muta every time.


Might be worth it if the Zerg kills the whole mineral line afterwards.


Well unless terran is really skimping on turrets (which would be dumb xD) that shouldn't work.


With 1HP/Sec turrets should be less of a problem. If you don't lose a Muta while killing a Turret the Mutas should regen the damage done pretty fast.


If it's too strong they'll change it out of combat regen which might be a better solution anyway.
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