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Beta Balance Update #9 - Page 6

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 4 5 6 7 8 42 Next All
templar rage
Profile Joined September 2010
United States2509 Posts
December 12 2012 23:15 GMT
#101
Toss are gonna be pretty much forced to open SG from now on in PvZ I think. Storm as a counter isn't really going to do a great job since mutas regen so quick now. I can eat a full duration storm, fly away for a minute, and come back almost full health. And that's just a full duration storm, which shouldn't happen at all really. More likely scenario is I eat like 30-40 damage and come back in 20s to the same effect.

And I think ZvZ was already going towards the BW style of muta/ling all day every day with the FG projectile. It's so fucking hard to hit mutas now, and it won't even do as much as before now.
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
December 12 2012 23:16 GMT
#102
On December 13 2012 08:10 blade55555 wrote:
Show nested quote +
On December 13 2012 08:08 sagefreke wrote:
Hooray for Mutas!

I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.


Well can't snipe widow mines unless zerg wants to give away a free muta every time.


Uhh, you can kill mines before they activate you realise?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 12 2012 23:16 GMT
#103
With these huge changes, I wonder whether they will be able to get a clear view on how things stands before the release... @.@
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 12 2012 23:17 GMT
#104
On December 13 2012 08:10 Insoleet wrote:
Show nested quote +
On December 13 2012 08:08 DemigodcelpH wrote:
So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable?

I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling.


What

The news says "50 damages against massive air units" not 80 o_O

The balance update is referencing their bonus damage, not their total damage. Their bonus damage used to be 30, now it's 50. This is on top of their basic attack of 30, so the total damage against massive, factoring in the bonus damage on top of the basic attack, went from 30+30 to 30+50, which is 60 to 80.

On December 13 2012 08:05 s3rp wrote:
The Tempest is change is going to suck for anyone who wants to see BC's in action in TvP . Seriously , 80 damage ? Really ?

It does seem pretty strong. It will now take 6.875 shots from the Tempest to kill a BC at 550 hp. Granted, it already seemed kinda hard to use BCs in TvP due to the existence of Void Rays, Feedback, Storms, and Archon Toilets. It took 9.16 Tempest shots to kill before.

Also, it will now only take 2.8125 Tempest shots to kill a Broodlord at 225 hp. It took 3.75 shots before with the 30 attack bonus vs massive air.
ㅇㅅㅌㅅ
JazVM
Profile Joined October 2012
Germany1196 Posts
December 12 2012 23:17 GMT
#105
Anyone knows how long the downtime will be?
mind mind mind mind mind mind
WetSocks
Profile Joined June 2012
United States953 Posts
December 12 2012 23:17 GMT
#106
Jaedong loves this patch!
Lorch
Profile Joined June 2011
Germany3703 Posts
December 12 2012 23:18 GMT
#107
Imma open double stargate phoenix pvz just to fuck those mutas 100% T.T

Armory upgrades keep getting weirder, they'll probably return to their former wol state within a couple patches.
Rorschach
Profile Joined May 2010
United States623 Posts
December 12 2012 23:18 GMT
#108
On December 13 2012 08:13 Diminisherqc wrote:
Show nested quote +
On December 13 2012 08:10 Adashra wrote:

At last!!! Broodlords were too weak against 3-3 thors + 3-3 vikings so early. oO





yhea it was such a long week


What he meant to say:
guys I was building broodlords in my games and not winning every time!
So glad they fixed it now so terran late game won't be as viable as my own ^_^
En Taro Adun, Executor!
rpgalon
Profile Joined April 2011
Brazil1069 Posts
December 12 2012 23:19 GMT
#109
well, tempests still can't one-shot a zergling...
badog
Finnz
Profile Joined September 2011
United Kingdom260 Posts
December 12 2012 23:19 GMT
#110
I'm sorry but i have to laugh sometimes...terran has been struggling a lot in WoL and HOTS and they continue with random nerfs...and then on top of this they buff protoss and zerg...

The armory air upgrades made seperate i completely understand but i mean...come on what about late game zerg? still nothing has been sorted out for this. Such a shame that we are back in this position where we are going to struggle to answer it.
nomyx
Profile Joined June 2012
United States2205 Posts
December 12 2012 23:19 GMT
#111
On December 13 2012 08:04 Zaurus wrote:
ZvZ is gonna be lame. Z used to have scourge in BW, you could still win with lesser mutas. There are not much defenswe advantage for mutas now.


Don't worry, scourge will be one of the new units for Zerg in Legacy of the Void :D
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 12 2012 23:20 GMT
#112
I want to remember you, that tempests doing anti-massive damage only vs air units (including colossus).

To ultralisks and thors they're still doing standard damage
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
December 12 2012 23:20 GMT
#113
I thought the reason they combined the armory attack upgrades is so vikings would be better TvZ.
Team Liquid needs more Terrans.
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 12 2012 23:20 GMT
#114
One thing that I dislike about the Muta changes combined with the Infestor from patch #8 is that it almost makes Muta a MUST in ZvZ unless you're GODLY with fungals, and you go Hydras. And if you're forced into Hydras, then Muta ling bane can dodge the fungal projectile a LOT easier and work quite well imo :/
EG<3
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 12 2012 23:20 GMT
#115
Only thing bad about the mech attack upgrades being split is it hurts mech tvp, vikings are back to sucking on the ground -_-
Sup
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 12 2012 23:21 GMT
#116
On December 13 2012 08:20 Existor wrote:
I want to remember you, that tempests doing anti-massive damage only vs air units (including colossus).

To ultralisks and thors they're still doing standard damage


Wait what aren't ultras and thors massive? Why would it not effect them?
When I think of something else, something will go here
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
December 12 2012 23:21 GMT
#117
On December 13 2012 08:19 Finnz wrote:
I'm sorry but i have to laugh sometimes...terran has been struggling a lot in WoL and HOTS and they continue with random nerfs...and then on top of this they buff protoss and zerg...

The armory air upgrades made seperate i completely understand but i mean...come on what about late game zerg? still nothing has been sorted out for this. Such a shame that we are back in this position where we are going to struggle to answer it.


They should rather merge attack than armor I feel, especially since hots is all about flying units.
Terran & Potato Salad.
RenZan
Profile Joined February 2011
France35 Posts
December 12 2012 23:21 GMT
#118
On December 13 2012 08:21 blade55555 wrote:
Show nested quote +
On December 13 2012 08:20 Existor wrote:
I want to remember you, that tempests doing anti-massive damage only vs air units (including colossus).

To ultralisks and thors they're still doing standard damage


Wait what aren't ultras and thors massive? Why would it not effect them?


Its the air attack which is buffed not the ground one.
nomyx
Profile Joined June 2012
United States2205 Posts
December 12 2012 23:21 GMT
#119
On December 13 2012 08:10 FrostedMiniWheats wrote:
hmmm dunno if I like the muta change. If feel like window mines simply shouldn't hit air and leave the mutas as is. The nerfed infestor already leaves me wary for the future of ZvZ :/


This is the biggest problem with Muta in ZvT. One single widow mine can do INSANE amounts of damage and instantly wipe out a flock of mutas (flock? murder of mutas? I don't know the precise terms).
Cassalina
Profile Blog Joined January 2012
United States65 Posts
Last Edited: 2012-12-12 23:23:47
December 12 2012 23:22 GMT
#120
i'm very happy with the way zerg are being treated in this game. nothing is blatantly overpowered, and they're carefully/slowly making small changes here and there to make sure they're a really balanced race.

unlike how they're treating terran and protoss, with huge overhauls that affect gameplay at a very large level (medivac buff for example)...then they "fix" the race right as people get comfortable with the changes, so it feels like toss/terrans have to constantly be changing playstyles, and that isn't always easy to do, especially at high levels of play i'm sure.

small changes, with fixes seem to be the way to go. i'm very happy with HotS.

and people saying mutas are a "must" in ZvZ...i mean were they ever a "bad" option? not really. fungal nullified them, and now they're useful/safe to use. i think the ZvZ matchup will be a lot more interesting. buffing zerg mid game is never a bad thing - as it was completely non-existant before HotS.

now they need to fix the swarm host into a better tool imo.
"advance solidly, fight solidly"
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