And I think ZvZ was already going towards the BW style of muta/ling all day every day with the FG projectile. It's so fucking hard to hit mutas now, and it won't even do as much as before now.
Beta Balance Update #9 - Page 6
Forum Index > StarCraft 2 HotS |
templar rage
United States2509 Posts
And I think ZvZ was already going towards the BW style of muta/ling all day every day with the FG projectile. It's so fucking hard to hit mutas now, and it won't even do as much as before now. | ||
Qikz
United Kingdom12022 Posts
On December 13 2012 08:10 blade55555 wrote: Well can't snipe widow mines unless zerg wants to give away a free muta every time. Uhh, you can kill mines before they activate you realise? | ||
JustPassingBy
10776 Posts
| ||
eviltomahawk
United States11133 Posts
On December 13 2012 08:10 Insoleet wrote: What The news says "50 damages against massive air units" not 80 o_O The balance update is referencing their bonus damage, not their total damage. Their bonus damage used to be 30, now it's 50. This is on top of their basic attack of 30, so the total damage against massive, factoring in the bonus damage on top of the basic attack, went from 30+30 to 30+50, which is 60 to 80. On December 13 2012 08:05 s3rp wrote: The Tempest is change is going to suck for anyone who wants to see BC's in action in TvP . Seriously , 80 damage ? Really ? It does seem pretty strong. It will now take 6.875 shots from the Tempest to kill a BC at 550 hp. Granted, it already seemed kinda hard to use BCs in TvP due to the existence of Void Rays, Feedback, Storms, and Archon Toilets. It took 9.16 Tempest shots to kill before. Also, it will now only take 2.8125 Tempest shots to kill a Broodlord at 225 hp. It took 3.75 shots before with the 30 attack bonus vs massive air. | ||
JazVM
Germany1196 Posts
| ||
WetSocks
United States953 Posts
| ||
Lorch
Germany3666 Posts
Armory upgrades keep getting weirder, they'll probably return to their former wol state within a couple patches. | ||
Rorschach
United States623 Posts
What he meant to say: guys I was building broodlords in my games and not winning every time! So glad they fixed it now so terran late game won't be as viable as my own ^_^ | ||
rpgalon
Brazil1069 Posts
| ||
Finnz
United Kingdom260 Posts
The armory air upgrades made seperate i completely understand but i mean...come on what about late game zerg? still nothing has been sorted out for this. Such a shame that we are back in this position where we are going to struggle to answer it. | ||
nomyx
United States2205 Posts
On December 13 2012 08:04 Zaurus wrote: ZvZ is gonna be lame. Z used to have scourge in BW, you could still win with lesser mutas. There are not much defenswe advantage for mutas now. Don't worry, scourge will be one of the new units for Zerg in Legacy of the Void :D | ||
Existor
Russian Federation4295 Posts
To ultralisks and thors they're still doing standard damage | ||
iTzSnypah
United States1738 Posts
| ||
LOLItsRyann
England551 Posts
| ||
avilo
United States4100 Posts
| ||
blade55555
United States17423 Posts
On December 13 2012 08:20 Existor wrote: I want to remember you, that tempests doing anti-massive damage only vs air units (including colossus). To ultralisks and thors they're still doing standard damage Wait what aren't ultras and thors massive? Why would it not effect them? | ||
Lukeeze[zR]
Switzerland6838 Posts
On December 13 2012 08:19 Finnz wrote: I'm sorry but i have to laugh sometimes...terran has been struggling a lot in WoL and HOTS and they continue with random nerfs...and then on top of this they buff protoss and zerg... The armory air upgrades made seperate i completely understand but i mean...come on what about late game zerg? still nothing has been sorted out for this. Such a shame that we are back in this position where we are going to struggle to answer it. They should rather merge attack than armor I feel, especially since hots is all about flying units. | ||
RenZan
France35 Posts
On December 13 2012 08:21 blade55555 wrote: Wait what aren't ultras and thors massive? Why would it not effect them? Its the air attack which is buffed not the ground one. | ||
nomyx
United States2205 Posts
On December 13 2012 08:10 FrostedMiniWheats wrote: hmmm dunno if I like the muta change. If feel like window mines simply shouldn't hit air and leave the mutas as is. The nerfed infestor already leaves me wary for the future of ZvZ :/ This is the biggest problem with Muta in ZvT. One single widow mine can do INSANE amounts of damage and instantly wipe out a flock of mutas (flock? murder of mutas? I don't know the precise terms). | ||
Cassalina
United States65 Posts
unlike how they're treating terran and protoss, with huge overhauls that affect gameplay at a very large level (medivac buff for example)...then they "fix" the race right as people get comfortable with the changes, so it feels like toss/terrans have to constantly be changing playstyles, and that isn't always easy to do, especially at high levels of play i'm sure. small changes, with fixes seem to be the way to go. i'm very happy with HotS. ![]() and people saying mutas are a "must" in ZvZ...i mean were they ever a "bad" option? not really. fungal nullified them, and now they're useful/safe to use. i think the ZvZ matchup will be a lot more interesting. buffing zerg mid game is never a bad thing - as it was completely non-existant before HotS. now they need to fix the swarm host into a better tool imo. | ||
| ||